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[Refactor] Add type inference and support for simulated calls to ArenaTag.apply
(#4659)
* Add simulated support for Arena Tag application * Add type inference to ArenaTag.apply * Fix screen tests * back to `any` again lol * fix missing spread syntax (maybe) * updated docs * named imports for `Utils`
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@ -1,7 +1,7 @@
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import { Arena } from "#app/field/arena";
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import BattleScene from "#app/battle-scene";
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import { Type } from "#app/data/type";
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import * as Utils from "#app/utils";
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import { BooleanHolder, NumberHolder, toDmgValue } from "#app/utils";
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import { MoveCategory, allMoves, MoveTarget, IncrementMovePriorityAttr, applyMoveAttrs } from "#app/data/move";
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import { getPokemonNameWithAffix } from "#app/messages";
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import Pokemon, { HitResult, PokemonMove } from "#app/field/pokemon";
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@ -36,7 +36,7 @@ export abstract class ArenaTag {
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public side: ArenaTagSide = ArenaTagSide.BOTH
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) {}
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apply(arena: Arena, args: any[]): boolean {
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apply(arena: Arena, simulated: boolean, ...args: unknown[]): boolean {
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return true;
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}
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@ -122,10 +122,20 @@ export class MistTag extends ArenaTag {
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}
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}
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apply(arena: Arena, args: any[]): boolean {
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(args[0] as Utils.BooleanHolder).value = true;
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/**
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* Cancels the lowering of stats
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* @param arena the {@linkcode Arena} containing this effect
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* @param simulated `true` if the effect should be applied quietly
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* @param cancelled a {@linkcode BooleanHolder} whose value is set to `true`
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* to flag the stat reduction as cancelled
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* @returns `true` if a stat reduction was cancelled; `false` otherwise
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*/
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override apply(arena: Arena, simulated: boolean, cancelled: BooleanHolder): boolean {
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cancelled.value = true;
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arena.scene.queueMessage(i18next.t("arenaTag:mistApply"));
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if (!simulated) {
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arena.scene.queueMessage(i18next.t("arenaTag:mistApply"));
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}
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return true;
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}
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@ -157,17 +167,15 @@ export class WeakenMoveScreenTag extends ArenaTag {
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/**
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* Applies the weakening effect to the move.
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*
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* @param arena - The arena where the move is applied.
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* @param args - The arguments for the move application.
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* @param args[0] - The category of the move.
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* @param args[1] - A boolean indicating whether it is a double battle.
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* @param args[2] - An object of type `Utils.NumberHolder` that holds the damage multiplier
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*
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* @returns True if the move was weakened, otherwise false.
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* @param arena the {@linkcode Arena} where the move is applied.
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* @param simulated n/a
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* @param moveCategory the attacking move's {@linkcode MoveCategory}.
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* @param damageMultiplier A {@linkcode NumberHolder} containing the damage multiplier
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* @returns `true` if the attacking move was weakened; `false` otherwise.
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*/
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apply(arena: Arena, args: any[]): boolean {
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if (this.weakenedCategories.includes((args[0] as MoveCategory))) {
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(args[2] as Utils.NumberHolder).value = (args[1] as boolean) ? 2732 / 4096 : 0.5;
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override apply(arena: Arena, simulated: boolean, moveCategory: MoveCategory, damageMultiplier: NumberHolder): boolean {
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if (this.weakenedCategories.includes(moveCategory)) {
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damageMultiplier.value = arena.scene.currentBattle.double ? 2732 / 4096 : 0.5;
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return true;
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}
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return false;
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@ -249,38 +257,34 @@ export class ConditionalProtectTag extends ArenaTag {
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onRemove(arena: Arena): void { }
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/**
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* apply(): Checks incoming moves against the condition function
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* Checks incoming moves against the condition function
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* and protects the target if conditions are met
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* @param arena The arena containing this tag
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* @param args\[0\] (Utils.BooleanHolder) Signals if the move is cancelled
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* @param args\[1\] (Pokemon) The Pokemon using the move
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* @param args\[2\] (Pokemon) The intended target of the move
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* @param args\[3\] (Moves) The parameters to the condition function
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* @param args\[4\] (Utils.BooleanHolder) Signals if the applied protection supercedes protection-ignoring effects
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* @returns
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* @param arena the {@linkcode Arena} containing this tag
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* @param simulated `true` if the tag is applied quietly; `false` otherwise.
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* @param isProtected a {@linkcode BooleanHolder} used to flag if the move is protected against
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* @param attacker the attacking {@linkcode Pokemon}
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* @param defender the defending {@linkcode Pokemon}
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* @param moveId the {@linkcode Moves | identifier} for the move being used
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* @param ignoresProtectBypass a {@linkcode BooleanHolder} used to flag if a protection effect supercedes effects that ignore protection
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* @returns `true` if this tag protected against the attack; `false` otherwise
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*/
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apply(arena: Arena, args: any[]): boolean {
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const [ cancelled, user, target, moveId, ignoresBypass ] = args;
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override apply(arena: Arena, simulated: boolean, isProtected: BooleanHolder, attacker: Pokemon, defender: Pokemon,
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moveId: Moves, ignoresProtectBypass: BooleanHolder): boolean {
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if (cancelled instanceof Utils.BooleanHolder
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&& user instanceof Pokemon
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&& target instanceof Pokemon
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&& typeof moveId === "number"
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&& ignoresBypass instanceof Utils.BooleanHolder) {
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if ((this.side === ArenaTagSide.PLAYER) === defender.isPlayer()
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&& this.protectConditionFunc(arena, moveId)) {
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if (!isProtected.value) {
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isProtected.value = true;
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if (!simulated) {
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attacker.stopMultiHit(defender);
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if ((this.side === ArenaTagSide.PLAYER) === target.isPlayer()
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&& this.protectConditionFunc(arena, moveId)) {
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if (!cancelled.value) {
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cancelled.value = true;
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user.stopMultiHit(target);
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new CommonBattleAnim(CommonAnim.PROTECT, target).play(arena.scene);
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arena.scene.queueMessage(i18next.t("arenaTag:conditionalProtectApply", { moveName: super.getMoveName(), pokemonNameWithAffix: getPokemonNameWithAffix(target) }));
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new CommonBattleAnim(CommonAnim.PROTECT, defender).play(arena.scene);
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arena.scene.queueMessage(i18next.t("arenaTag:conditionalProtectApply", { moveName: super.getMoveName(), pokemonNameWithAffix: getPokemonNameWithAffix(defender) }));
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}
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ignoresBypass.value = ignoresBypass.value || this.ignoresBypass;
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return true;
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}
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ignoresProtectBypass.value = ignoresProtectBypass.value || this.ignoresBypass;
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return true;
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}
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return false;
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}
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@ -296,7 +300,7 @@ export class ConditionalProtectTag extends ArenaTag {
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*/
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const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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const move = allMoves[moveId];
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const priority = new Utils.NumberHolder(move.priority);
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const priority = new NumberHolder(move.priority);
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const effectPhase = arena.scene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase) {
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@ -460,7 +464,7 @@ class WishTag extends ArenaTag {
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if (user) {
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this.battlerIndex = user.getBattlerIndex();
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this.triggerMessage = i18next.t("arenaTag:wishTagOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(user) });
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this.healHp = Utils.toDmgValue(user.getMaxHp() / 2);
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this.healHp = toDmgValue(user.getMaxHp() / 2);
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} else {
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console.warn("Failed to get source for WishTag onAdd");
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}
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@ -497,12 +501,19 @@ export class WeakenMoveTypeTag extends ArenaTag {
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this.weakenedType = type;
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}
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apply(arena: Arena, args: any[]): boolean {
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if ((args[0] as Type) === this.weakenedType) {
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(args[1] as Utils.NumberHolder).value *= 0.33;
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/**
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* Reduces an attack's power by 0.33x if it matches this tag's weakened type.
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* @param arena n/a
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* @param simulated n/a
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* @param type the attack's {@linkcode Type}
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* @param power a {@linkcode NumberHolder} containing the attack's power
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* @returns `true` if the attack's power was reduced; `false` otherwise.
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*/
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override apply(arena: Arena, simulated: boolean, type: Type, power: NumberHolder): boolean {
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if (type === this.weakenedType) {
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power.value *= 0.33;
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return true;
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}
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return false;
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}
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}
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@ -563,13 +574,12 @@ export class IonDelugeTag extends ArenaTag {
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/**
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* Converts Normal-type moves to Electric type
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* @param arena n/a
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* @param args
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* - `[0]` {@linkcode Utils.NumberHolder} A container with a move's {@linkcode Type}
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* @param simulated n/a
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* @param moveType a {@linkcode NumberHolder} containing a move's {@linkcode Type}
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* @returns `true` if the given move type changed; `false` otherwise.
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*/
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apply(arena: Arena, args: any[]): boolean {
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const moveType = args[0];
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if (moveType instanceof Utils.NumberHolder && moveType.value === Type.NORMAL) {
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override apply(arena: Arena, simulated: boolean, moveType: NumberHolder): boolean {
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if (moveType.value === Type.NORMAL) {
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moveType.value = Type.ELECTRIC;
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return true;
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}
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@ -608,16 +618,22 @@ export class ArenaTrapTag extends ArenaTag {
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}
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}
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apply(arena: Arena, args: any[]): boolean {
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const pokemon = args[0] as Pokemon;
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/**
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* Activates the hazard effect onto a Pokemon when it enters the field
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* @param arena the {@linkcode Arena} containing this tag
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* @param simulated if `true`, only checks if the hazard would activate.
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* @param pokemon the {@linkcode Pokemon} triggering this hazard
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* @returns `true` if this hazard affects the given Pokemon; `false` otherwise.
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*/
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override apply(arena: Arena, simulated: boolean, pokemon: Pokemon): boolean {
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if (this.sourceId === pokemon.id || (this.side === ArenaTagSide.PLAYER) !== pokemon.isPlayer()) {
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return false;
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}
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return this.activateTrap(pokemon);
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return this.activateTrap(pokemon, simulated);
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}
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activateTrap(pokemon: Pokemon): boolean {
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activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
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return false;
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}
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@ -651,14 +667,18 @@ class SpikesTag extends ArenaTrapTag {
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}
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}
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activateTrap(pokemon: Pokemon): boolean {
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override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
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if (pokemon.isGrounded()) {
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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if (simulated) {
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return !cancelled.value;
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}
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if (!cancelled.value) {
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const damageHpRatio = 1 / (10 - 2 * this.layers);
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const damage = Utils.toDmgValue(pokemon.getMaxHp() * damageHpRatio);
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const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio);
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pokemon.scene.queueMessage(i18next.t("arenaTag:spikesActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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pokemon.damageAndUpdate(damage, HitResult.OTHER);
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@ -702,8 +722,11 @@ class ToxicSpikesTag extends ArenaTrapTag {
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}
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}
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activateTrap(pokemon: Pokemon): boolean {
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override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
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if (pokemon.isGrounded()) {
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if (simulated) {
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return true;
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}
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if (pokemon.isOfType(Type.POISON)) {
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this.neutralized = true;
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if (pokemon.scene.arena.removeTag(this.tagType)) {
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@ -807,8 +830,8 @@ class StealthRockTag extends ArenaTrapTag {
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return damageHpRatio;
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}
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activateTrap(pokemon: Pokemon): boolean {
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const cancelled = new Utils.BooleanHolder(false);
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override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
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const cancelled = new BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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if (cancelled.value) {
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@ -818,12 +841,16 @@ class StealthRockTag extends ArenaTrapTag {
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const damageHpRatio = this.getDamageHpRatio(pokemon);
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if (damageHpRatio) {
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const damage = Utils.toDmgValue(pokemon.getMaxHp() * damageHpRatio);
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if (simulated) {
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return true;
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}
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const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio);
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pokemon.scene.queueMessage(i18next.t("arenaTag:stealthRockActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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pokemon.damageAndUpdate(damage, HitResult.OTHER);
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if (pokemon.turnData) {
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pokemon.turnData.damageTaken += damage;
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}
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return true;
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}
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return false;
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@ -853,14 +880,20 @@ class StickyWebTag extends ArenaTrapTag {
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}
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}
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activateTrap(pokemon: Pokemon): boolean {
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override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
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if (pokemon.isGrounded()) {
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new BooleanHolder(false);
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applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
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if (simulated) {
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return !cancelled.value;
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}
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if (!cancelled.value) {
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pokemon.scene.queueMessage(i18next.t("arenaTag:stickyWebActivateTrap", { pokemonName: pokemon.getNameToRender() }));
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const stages = new Utils.NumberHolder(-1);
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const stages = new NumberHolder(-1);
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pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.SPD ], stages.value));
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return true;
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}
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}
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@ -879,8 +912,15 @@ export class TrickRoomTag extends ArenaTag {
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super(ArenaTagType.TRICK_ROOM, turnCount, Moves.TRICK_ROOM, sourceId);
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}
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apply(arena: Arena, args: any[]): boolean {
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const speedReversed = args[0] as Utils.BooleanHolder;
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/**
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* Reverses Speed-based turn order for all Pokemon on the field
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* @param arena n/a
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* @param simulated n/a
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* @param speedReversed a {@linkcode BooleanHolder} used to flag if Speed-based
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* turn order should be reversed.
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* @returns `true` if turn order is successfully reversed; `false` otherwise
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*/
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override apply(arena: Arena, simulated: boolean, speedReversed: BooleanHolder): boolean {
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speedReversed.value = !speedReversed.value;
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return true;
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}
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@ -1087,7 +1127,7 @@ class FireGrassPledgeTag extends ArenaTag {
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pokemon.scene.queueMessage(i18next.t("arenaTag:fireGrassPledgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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// TODO: Replace this with a proper animation
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.MAGMA_STORM));
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pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 8));
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pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8));
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});
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return super.lapse(arena);
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@ -1111,8 +1151,15 @@ class WaterFirePledgeTag extends ArenaTag {
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arena.scene.queueMessage(i18next.t(`arenaTag:waterFirePledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
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}
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override apply(arena: Arena, args: any[]): boolean {
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const moveChance = args[0] as Utils.NumberHolder;
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/**
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* Doubles the chance for the given move's secondary effect(s) to trigger
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* @param arena the {@linkcode Arena} containing this tag
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* @param simulated n/a
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* @param moveChance a {@linkcode NumberHolder} containing
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* the move's current effect chance
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* @returns `true` if the move's effect chance was doubled (currently always `true`)
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*/
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override apply(arena: Arena, simulated: boolean, moveChance: NumberHolder): boolean {
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moveChance.value *= 2;
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return true;
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}
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@ -808,7 +808,7 @@ export default class Move implements Localizable {
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source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, new Utils.IntegerHolder(0), power);
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if (!this.hasAttr(TypelessAttr)) {
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source.scene.arena.applyTags(WeakenMoveTypeTag, this.type, power);
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source.scene.arena.applyTags(WeakenMoveTypeTag, simulated, this.type, power);
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source.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, this.type, power);
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}
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@ -1026,7 +1026,7 @@ export class MoveEffectAttr extends MoveAttr {
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if (!move.hasAttr(FlinchAttr) || moveChance.value <= move.chance) {
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const userSide = user.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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user.scene.arena.applyTagsForSide(ArenaTagType.WATER_FIRE_PLEDGE, userSide, moveChance);
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user.scene.arena.applyTagsForSide(ArenaTagType.WATER_FIRE_PLEDGE, userSide, false, moveChance);
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}
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if (!selfEffect) {
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@ -579,26 +579,28 @@ export class Arena {
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* Applies each `ArenaTag` in this Arena, based on which side (self, enemy, or both) is passed in as a parameter
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* @param tagType Either an {@linkcode ArenaTagType} string, or an actual {@linkcode ArenaTag} class to filter which ones to apply
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* @param side {@linkcode ArenaTagSide} which side's arena tags to apply
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* @param simulated if `true`, this applies arena tags without changing game state
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* @param args array of parameters that the called upon tags may need
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*/
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applyTagsForSide(tagType: ArenaTagType | Constructor<ArenaTag>, side: ArenaTagSide, ...args: unknown[]): void {
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applyTagsForSide(tagType: ArenaTagType | Constructor<ArenaTag>, side: ArenaTagSide, simulated: boolean, ...args: unknown[]): void {
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let tags = typeof tagType === "string"
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? this.tags.filter(t => t.tagType === tagType)
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: this.tags.filter(t => t instanceof tagType);
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if (side !== ArenaTagSide.BOTH) {
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tags = tags.filter(t => t.side === side);
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}
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tags.forEach(t => t.apply(this, args));
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tags.forEach(t => t.apply(this, simulated, ...args));
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}
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/**
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* Applies the specified tag to both sides (ie: both user and trainer's tag that match the Tag specified)
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* by calling {@linkcode applyTagsForSide()}
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* @param tagType Either an {@linkcode ArenaTagType} string, or an actual {@linkcode ArenaTag} class to filter which ones to apply
|
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* @param simulated if `true`, this applies arena tags without changing game state
|
||||
* @param args array of parameters that the called upon tags may need
|
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*/
|
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applyTags(tagType: ArenaTagType | Constructor<ArenaTag>, ...args: unknown[]): void {
|
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this.applyTagsForSide(tagType, ArenaTagSide.BOTH, ...args);
|
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applyTags(tagType: ArenaTagType | Constructor<ArenaTag>, simulated: boolean, ...args: unknown[]): void {
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this.applyTagsForSide(tagType, ArenaTagSide.BOTH, simulated, ...args);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1538,7 +1538,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
applyMoveAttrs(VariableMoveTypeAttr, this, null, move, moveTypeHolder);
|
||||
applyPreAttackAbAttrs(MoveTypeChangeAbAttr, this, null, move, simulated, moveTypeHolder);
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this.scene.arena.applyTags(ArenaTagType.ION_DELUGE, moveTypeHolder);
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||||
this.scene.arena.applyTags(ArenaTagType.ION_DELUGE, simulated, moveTypeHolder);
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if (this.getTag(BattlerTagType.ELECTRIFIED)) {
|
||||
moveTypeHolder.value = Type.ELECTRIC;
|
||||
}
|
||||
@ -2605,7 +2605,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
|
||||
/** Reduces damage if this Pokemon has a relevant screen (e.g. Light Screen for special attacks) */
|
||||
const screenMultiplier = new Utils.NumberHolder(1);
|
||||
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, move.category, this.scene.currentBattle.double, screenMultiplier);
|
||||
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, simulated, moveCategory, screenMultiplier);
|
||||
|
||||
/**
|
||||
* For each {@linkcode HitsTagAttr} the move has, doubles the damage of the move if:
|
||||
|
@ -141,7 +141,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
const bypassIgnoreProtect = new Utils.BooleanHolder(false);
|
||||
/** If the move is not targeting a Pokemon on the user's side, try to apply conditional protection effects */
|
||||
if (!this.move.getMove().isAllyTarget()) {
|
||||
this.scene.arena.applyTagsForSide(ConditionalProtectTag, targetSide, hasConditionalProtectApplied, user, target, move.id, bypassIgnoreProtect);
|
||||
this.scene.arena.applyTagsForSide(ConditionalProtectTag, targetSide, false, hasConditionalProtectApplied, user, target, move.id, bypassIgnoreProtect);
|
||||
}
|
||||
|
||||
/** Is the target protected by Protect, etc. or a relevant conditional protection effect? */
|
||||
|
@ -20,7 +20,7 @@ export class PostSummonPhase extends PokemonPhase {
|
||||
if (pokemon.status?.effect === StatusEffect.TOXIC) {
|
||||
pokemon.status.turnCount = 0;
|
||||
}
|
||||
this.scene.arena.applyTags(ArenaTrapTag, pokemon);
|
||||
this.scene.arena.applyTags(ArenaTrapTag, false, pokemon);
|
||||
|
||||
// If this is mystery encounter and has post summon phase tag, apply post summon effects
|
||||
if (this.scene.currentBattle.isBattleMysteryEncounter() && pokemon.findTags(t => t instanceof MysteryEncounterPostSummonTag).length > 0) {
|
||||
|
@ -64,8 +64,7 @@ export class StatStageChangePhase extends PokemonPhase {
|
||||
const cancelled = new BooleanHolder(false);
|
||||
|
||||
if (!this.selfTarget && stages.value < 0) {
|
||||
// TODO: Include simulate boolean when tag applications can be simulated
|
||||
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
|
||||
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, false, cancelled);
|
||||
}
|
||||
|
||||
if (!cancelled.value && !this.selfTarget && stages.value < 0) {
|
||||
|
@ -45,7 +45,7 @@ export class TurnStartPhase extends FieldPhase {
|
||||
|
||||
// Next, a check for Trick Room is applied to determine sort order.
|
||||
const speedReversed = new Utils.BooleanHolder(false);
|
||||
this.scene.arena.applyTags(TrickRoomTag, speedReversed);
|
||||
this.scene.arena.applyTags(TrickRoomTag, false, speedReversed);
|
||||
|
||||
// Adjust the sort function based on whether Trick Room is active.
|
||||
orderedTargets.sort((a: Pokemon, b: Pokemon) => {
|
||||
|
@ -111,7 +111,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) =
|
||||
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
|
||||
if (defender.scene.arena.getTagOnSide(ArenaTagType.AURORA_VEIL, side)) {
|
||||
defender.scene.arena.applyTagsForSide(ArenaTagType.AURORA_VEIL, side, move.category, defender.scene.currentBattle.double, multiplierHolder);
|
||||
defender.scene.arena.applyTagsForSide(ArenaTagType.AURORA_VEIL, side, false, move.category, multiplierHolder);
|
||||
}
|
||||
|
||||
return move.power * multiplierHolder.value;
|
||||
|
@ -94,7 +94,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) =
|
||||
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
|
||||
if (defender.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) {
|
||||
defender.scene.arena.applyTagsForSide(ArenaTagType.LIGHT_SCREEN, side, move.category, defender.scene.currentBattle.double, multiplierHolder);
|
||||
defender.scene.arena.applyTagsForSide(ArenaTagType.LIGHT_SCREEN, side, false, move.category, multiplierHolder);
|
||||
}
|
||||
|
||||
return move.power * multiplierHolder.value;
|
||||
|
@ -94,7 +94,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) =
|
||||
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
|
||||
if (defender.scene.arena.getTagOnSide(ArenaTagType.REFLECT, side)) {
|
||||
defender.scene.arena.applyTagsForSide(ArenaTagType.REFLECT, side, move.category, defender.scene.currentBattle.double, multiplierHolder);
|
||||
defender.scene.arena.applyTagsForSide(ArenaTagType.REFLECT, side, false, move.category, multiplierHolder);
|
||||
}
|
||||
|
||||
return move.power * multiplierHolder.value;
|
||||
|
Loading…
Reference in New Issue
Block a user