Add Sacred Ash and Golden Pokeball modifiers

This commit is contained in:
Flashfyre 2023-03-30 10:50:46 -04:00
parent 807bf9da8c
commit 1969d36669
6 changed files with 1010 additions and 940 deletions

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@ -6,7 +6,7 @@ import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler";
import { interp } from "./temp_interpreter";
import { Stat } from "./pokemon-stat";
import { ExpBoosterModifier, getNewModifierType, getNewModifierTypes as getModifierTypesForWave, ModifierType, PokemonBaseStatModifier, PokemonModifierType, regenerateModifierPoolThresholds } from "./modifier";
import { ExpBoosterModifier, ExtraModifierModifier, getModifierTypesForWave, ModifierType, PokemonModifierType, regenerateModifierPoolThresholds } from "./modifier";
import PartyUiHandler from "./ui/party-ui-handler";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor as getPokeballTintColor, PokeballType } from "./pokeball";
import { pokemonLevelMoves } from "./pokemon-level-moves";
@ -761,7 +761,9 @@ export class SelectModifierPhase extends BattlePhase {
super.start();
regenerateModifierPoolThresholds(this.scene.getParty());
const types: Array<ModifierType> = getModifierTypesForWave(this.scene.waveIndex, 3);
const modifierCount = new Utils.IntegerHolder(3);
this.scene.applyModifiers(ExtraModifierModifier, modifierCount);
const types: Array<ModifierType> = getModifierTypesForWave(this.scene.waveIndex, modifierCount.value);
this.scene.ui.setMode(Mode.MODIFIER_SELECT, types, (cursor: integer) => {
if (cursor < 0) {

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@ -223,15 +223,18 @@ export abstract class ConsumablePokemonModifier extends PokemonModifier {
export class PokemonHpRestoreModifier extends ConsumablePokemonModifier {
private restorePercent: integer;
private fainted: boolean;
constructor(type: ModifierType, pokemonId: integer, restorePercent: integer, ) {
constructor(type: ModifierType, pokemonId: integer, restorePercent: integer, fainted?: boolean) {
super(type, pokemonId);
this.restorePercent = restorePercent;
this.fainted = !!fainted;
}
apply(args: any[]): boolean {
const pokemon = args[0] as Pokemon;
if (!pokemon.hp === this.fainted)
pokemon.hp = Math.min(pokemon.hp + Math.max((this.restorePercent * 0.01) * pokemon.getMaxHp(), this.restorePercent), pokemon.getMaxHp());
return true;
@ -294,6 +297,18 @@ export class ShinyRateBoosterModifier extends Modifier {
}
}
export class ExtraModifierModifier extends Modifier {
constructor(type: ModifierType) {
super(type);
}
apply(args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value += this.stackCount;
return true;
}
}
export enum ModifierTier {
COMMON,
GREAT,
@ -344,8 +359,9 @@ export abstract class PokemonModifierType extends ModifierType {
export class PokemonHpRestoreModifierType extends PokemonModifierType {
protected restorePercent: integer;
constructor(name: string, restorePercent: integer, iconImage?: string) {
super(name, `Restore ${restorePercent} HP or ${restorePercent}% HP for one POKéMON, whichever is higher`, (_type, args) => new PokemonHpRestoreModifier(this, args[0], this.restorePercent),
constructor(name: string, restorePercent: integer, newModifierFunc?: Function, iconImage?: string) {
super(name, `Restore ${restorePercent} HP or ${restorePercent}% HP for one POKéMON, whichever is higher`,
newModifierFunc || ((_type, args) => new PokemonHpRestoreModifier(this, args[0], this.restorePercent, false)),
(pokemon: PlayerPokemon) => {
if (pokemon.hp >= pokemon.getMaxHp())
return PartyUiHandler.NoEffectMessage;
@ -358,7 +374,7 @@ export class PokemonHpRestoreModifierType extends PokemonModifierType {
export class PokemonReviveModifierType extends PokemonHpRestoreModifierType {
constructor(name: string, restorePercent: integer, iconImage?: string) {
super(name, restorePercent, iconImage);
super(name, restorePercent, (_type, args) => new PokemonHpRestoreModifier(this, args[0], this.restorePercent, true), iconImage);
this.description = `Revive one POKéMON and restore ${restorePercent}% HP`;
this.selectFilter = (pokemon: PlayerPokemon) => {
@ -380,8 +396,14 @@ export class PokemonBaseStatBoosterModifierType extends PokemonModifierType {
}
class AllPokemonFullHpRestoreModifierType extends ModifierType {
constructor(name: string, description?: string, newModifierFunc?: Function, iconImage?: string) {
super(name, description || `Restore 100% HP for all POKéMON`, newModifierFunc || ((_type, _args) => new PokemonHpRestoreModifier(this, -1, 100, false)), iconImage);
}
}
class AllPokemonFullReviveModifierType extends AllPokemonFullHpRestoreModifierType {
constructor(name: string, iconImage?: string) {
super(name, `Restore 100% HP for all POKéMON`, (_type, _args) => new PokemonHpRestoreModifier(this, -1, 100), iconImage);
super(name, `Revives all fainted POKéMON, restoring 100% HP`, (_type, _args) => new PokemonHpRestoreModifier(this, -1, 100, true), iconImage);
}
}
@ -445,10 +467,14 @@ const modifierPool = {
].map(m => { m.setTier(ModifierTier.ULTRA); return m; }),
[ModifierTier.MASTER]: [
new AddPokeballModifierType(PokeballType.MASTER_BALL, 1, 'mb'),
new WeightedModifierType(new ModifierType('SHINY CHARM', 'Dramatically increases the chance of a wild POkéMON being shiny', (type, _args) => new ShinyRateBoosterModifier(type)), 2)
new WeightedModifierType(new AllPokemonFullReviveModifierType('SACRED ASH'), (party: Array<PlayerPokemon>) => {
return party.filter(p => !p.hp).length >= Math.ceil(party.length / 2) ? 1 : 0;
}),
new WeightedModifierType(new ModifierType('SHINY CHARM', 'Dramatically increases the chance of a wild POKéMON being shiny', (type, _args) => new ShinyRateBoosterModifier(type)), 2)
].map(m => { m.setTier(ModifierTier.MASTER); return m; }),
[ModifierTier.LUXURY]: [
new ExpBoosterModifierType('GOLDEN EGG', 100)
new ExpBoosterModifierType('GOLDEN EGG', 100),
new ModifierType(`GOLDEN ${getPokeballName(PokeballType.POKEBALL)}`, 'Adds 1 extra ITEM option at the end of every battle', (type, _args) => new ExtraModifierModifier(type), 'pb_gold')
].map(m => { m.setTier(ModifierTier.LUXURY); return m; }),
};
@ -483,7 +509,7 @@ export function regenerateModifierPoolThresholds(party: Array<PlayerPokemon>) {
console.log(modifierPoolThresholds)
}
export function getNewModifierTypes(waveIndex: integer, count: integer): Array<ModifierType> {
export function getModifierTypesForWave(waveIndex: integer, count: integer): Array<ModifierType> {
if (waveIndex % 10 === 0)
return modifierPool[ModifierTier.LUXURY];
const ret = [];