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migrate shady-vitamin-dealer encounter
This commit is contained in:
parent
71a047a1f6
commit
19d96ed381
@ -2646,7 +2646,7 @@ export default class BattleScene extends SceneBase {
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if (encounter) {
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encounter = new MysteryEncounter(encounter);
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encounter.meetsRequirements(this);
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encounter.populateDialogueTokensFromRequirements(this);
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return encounter;
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}
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@ -2674,7 +2674,7 @@ export default class BattleScene extends SceneBase {
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tier = Overrides.MYSTERY_ENCOUNTER_TIER_OVERRIDE;
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}
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let availableEncounters = [];
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let availableEncounters: MysteryEncounter[] = [];
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// New encounter will never be the same as the most recent encounter
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const previousEncounter = this.mysteryEncounterData.encounteredEvents?.length > 0 ? this.mysteryEncounterData.encounteredEvents[this.mysteryEncounterData.encounteredEvents.length - 1][0] : null;
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const biomeMysteryEncounters = mysteryEncountersByBiome.get(this.arena.biomeType);
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@ -1,42 +0,0 @@
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import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
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export const ShadyVitaminDealerDialogue: MysteryEncounterDialogue = {
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intro: [
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{
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text: "mysteryEncounter:shady_vitamin_dealer_intro_message"
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},
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{
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text: "mysteryEncounter:shady_vitamin_dealer_intro_dialogue",
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speaker: "mysteryEncounter:shady_vitamin_dealer_speaker"
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}
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],
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encounterOptionsDialogue: {
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title: "mysteryEncounter:shady_vitamin_dealer_title",
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description: "mysteryEncounter:shady_vitamin_dealer_description",
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query: "mysteryEncounter:shady_vitamin_dealer_query",
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options: [
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{
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buttonLabel: "mysteryEncounter:shady_vitamin_dealer_option_1_label",
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buttonTooltip: "mysteryEncounter:shady_vitamin_dealer_option_1_tooltip",
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selected: [
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{
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text: "mysteryEncounter:shady_vitamin_dealer_option_selected"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:shady_vitamin_dealer_option_2_label",
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buttonTooltip: "mysteryEncounter:shady_vitamin_dealer_option_2_tooltip",
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selected: [
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{
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text: "mysteryEncounter:shady_vitamin_dealer_option_selected"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:shady_vitamin_dealer_option_3_label",
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buttonTooltip: "mysteryEncounter:shady_vitamin_dealer_option_3_tooltip"
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}
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]
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}
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};
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@ -2,7 +2,8 @@ import {
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generateModifierTypeOption,
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leaveEncounterWithoutBattle,
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queueEncounterMessage,
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selectPokemonForOption, setEncounterExp,
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selectPokemonForOption,
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setEncounterExp,
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updatePlayerMoney,
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} from "#app/data/mystery-encounters/mystery-encounter-utils";
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import { StatusEffect } from "#app/data/status-effect";
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@ -11,184 +12,279 @@ import { modifierTypes } from "#app/modifier/modifier-type";
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import { randSeedInt } from "#app/utils";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { Species } from "#enums/species";
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import BattleScene from "../../../battle-scene";
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import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
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import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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import {
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MoneyRequirement
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} from "../mystery-encounter-requirements";
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import i18next from "i18next";
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import BattleScene from "../../../battle-scene";
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import MysteryEncounter, {
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MysteryEncounterBuilder,
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MysteryEncounterTier,
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} from "../mystery-encounter";
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import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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import { MoneyRequirement } from "../mystery-encounter-requirements";
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export const ShadyVitaminDealerEncounter: MysteryEncounter = MysteryEncounterBuilder
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.withEncounterType(MysteryEncounterType.SHADY_VITAMIN_DEALER)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withIntroSpriteConfigs([
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{
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spriteKey: Species.KROOKODILE.toString(),
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fileRoot: "pokemon",
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hasShadow: true,
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repeat: true,
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x: 10,
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y: -1
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},
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{
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spriteKey: "b2w2_veteran_m",
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fileRoot: "mystery-encounters",
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hasShadow: true,
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x: -10,
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y: 2
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}
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])
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.withSceneWaveRangeRequirement(10, 180)
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.withPrimaryPokemonStatusEffectRequirement([StatusEffect.NONE]) // Pokemon must not have status
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.withPrimaryPokemonHealthRatioRequirement([0.34, 1]) // Pokemon must have above 1/3rd HP
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.withOption(new MysteryEncounterOptionBuilder()
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.withSceneMoneyRequirement(0, 2) // Wave scaling money multiplier of 2
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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// Update money
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updatePlayerMoney(scene, -(encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney);
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// Calculate modifiers and dialogue tokens
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const modifiers = [
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generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type,
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generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type
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];
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encounter.setDialogueToken("boost1", modifiers[0].name);
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encounter.setDialogueToken("boost2", modifiers[1].name);
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encounter.misc = {
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chosenPokemon: pokemon,
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modifiers: modifiers
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};
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};
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export const ShadyVitaminDealerEncounter: MysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterType.SHADY_VITAMIN_DEALER
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)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withSceneWaveRangeRequirement(10, 180)
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.withPrimaryPokemonStatusEffectRequirement([StatusEffect.NONE]) // Pokemon must not have status
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.withPrimaryPokemonHealthRatioRequirement([0.34, 1]) // Pokemon must have above 1/3rd HP
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.withIntroSpriteConfigs([
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{
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spriteKey: Species.KROOKODILE.toString(),
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fileRoot: "pokemon",
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hasShadow: true,
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repeat: true,
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x: 10,
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y: -1,
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},
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{
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spriteKey: "b2w2_veteran_m",
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fileRoot: "mystery-encounters",
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hasShadow: true,
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x: -10,
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y: 2,
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},
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])
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.withIntroDialogue([
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{
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text: "mysteryEncounter:shady_vitamin_dealer_intro_message",
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},
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{
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text: "mysteryEncounter:shady_vitamin_dealer_intro_dialogue",
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speaker: "mysteryEncounter:shady_vitamin_dealer_speaker",
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},
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])
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.withTitle("mysteryEncounter:shady_vitamin_dealer_title")
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.withDescription("mysteryEncounter:shady_vitamin_dealer_description")
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.withQuery("mysteryEncounter:shady_vitamin_dealer_query")
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.withOption(
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new MysteryEncounterOptionBuilder()
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.withSceneMoneyRequirement(0, 2) // Wave scaling money multiplier of 2
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.withDialogue({
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buttonLabel: "mysteryEncounter:shady_vitamin_dealer_option_1_label",
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buttonTooltip:
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"mysteryEncounter:shady_vitamin_dealer_option_1_tooltip",
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selected: [
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{
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text: "mysteryEncounter:shady_vitamin_dealer_option_selected",
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},
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],
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})
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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// Update money
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updatePlayerMoney(
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scene,
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-(encounter.options[0].requirements[0] as MoneyRequirement)
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.requiredMoney
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);
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// Calculate modifiers and dialogue tokens
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const modifiers = [
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generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER)
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.type,
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generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER)
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.type,
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];
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encounter.setDialogueToken("boost1", modifiers[0].name);
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encounter.setDialogueToken("boost2", modifiers[1].name);
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encounter.misc = {
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chosenPokemon: pokemon,
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modifiers: modifiers,
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};
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};
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// Only Pokemon that can gain benefits are above 1/3rd HP with no status
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const selectableFilter = (pokemon: Pokemon) => {
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// If pokemon meets primary pokemon reqs, it can be selected
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const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(scene, pokemon);
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if (!meetsReqs) {
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return i18next.t("mysteryEncounter:shady_vitamin_dealer_invalid_selection");
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}
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// Only Pokemon that can gain benefits are above 1/3rd HP with no status
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const selectableFilter = (pokemon: Pokemon) => {
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// If pokemon meets primary pokemon reqs, it can be selected
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const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(
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scene,
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pokemon
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);
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if (!meetsReqs) {
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return i18next.t(
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"mysteryEncounter:shady_vitamin_dealer_invalid_selection"
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);
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}
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return null;
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};
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return null;
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};
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return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
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})
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.withOptionPhase(async (scene: BattleScene) => {
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// Choose Cheap Option
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const encounter = scene.currentBattle.mysteryEncounter;
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const chosenPokemon = encounter.misc.chosenPokemon;
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const modifiers = encounter.misc.modifiers;
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return selectPokemonForOption(
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scene,
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onPokemonSelected,
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null,
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selectableFilter
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);
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})
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.withOptionPhase(async (scene: BattleScene) => {
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// Choose Cheap Option
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const encounter = scene.currentBattle.mysteryEncounter;
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const chosenPokemon = encounter.misc.chosenPokemon;
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const modifiers = encounter.misc.modifiers;
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for (const modType of modifiers) {
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const modifier = modType.newModifier(chosenPokemon);
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await scene.addModifier(modifier, true, false, false, true);
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for (const modType of modifiers) {
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const modifier = modType.newModifier(chosenPokemon);
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await scene.addModifier(modifier, true, false, false, true);
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}
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scene.updateModifiers(true);
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leaveEncounterWithoutBattle(scene);
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})
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.withPostOptionPhase(async (scene: BattleScene) => {
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// Damage and status applied after dealer leaves (to make thematic sense)
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const encounter = scene.currentBattle.mysteryEncounter;
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const chosenPokemon = encounter.misc.chosenPokemon;
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// Pokemon takes 1/3 max HP damage
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const damage = Math.round(chosenPokemon.getMaxHp() / 3);
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chosenPokemon.hp = Math.max(chosenPokemon.hp - damage, 0);
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// Roll for poison (80%)
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if (randSeedInt(10) < 8) {
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if (chosenPokemon.trySetStatus(StatusEffect.TOXIC)) {
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// Toxic applied
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queueEncounterMessage(
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scene,
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"mysteryEncounter:shady_vitamin_dealer_bad_poison"
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);
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} else {
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// Pokemon immune or something else prevents status
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queueEncounterMessage(
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scene,
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"mysteryEncounter:shady_vitamin_dealer_damage_only"
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);
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}
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} else {
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queueEncounterMessage(
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scene,
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"mysteryEncounter:shady_vitamin_dealer_damage_only"
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);
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}
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setEncounterExp(scene, [chosenPokemon.id], 100);
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chosenPokemon.updateInfo();
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})
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.build()
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)
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.withOption(
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new MysteryEncounterOptionBuilder()
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.withDialogue({
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buttonLabel: "mysteryEncounter:shady_vitamin_dealer_option_2_label",
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buttonTooltip:
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"mysteryEncounter:shady_vitamin_dealer_option_2_tooltip",
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selected: [
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{
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text: "mysteryEncounter:shady_vitamin_dealer_option_selected",
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},
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],
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})
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.withSceneMoneyRequirement(0, 5) // Wave scaling money multiplier of 5
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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// Update money
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updatePlayerMoney(
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scene,
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-(encounter.options[1].requirements[0] as MoneyRequirement)
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.requiredMoney
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);
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// Calculate modifiers and dialogue tokens
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const modifiers = [
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generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER)
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.type,
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generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER)
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.type,
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];
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encounter.setDialogueToken("boost1", modifiers[0].name);
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encounter.setDialogueToken("boost2", modifiers[1].name);
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encounter.misc = {
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chosenPokemon: pokemon,
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modifiers: modifiers,
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};
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};
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// Only Pokemon that can gain benefits are above 1/3rd HP with no status
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const selectableFilter = (pokemon: Pokemon) => {
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// If pokemon meets primary pokemon reqs, it can be selected
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const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(
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scene,
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pokemon
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);
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if (!meetsReqs) {
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return i18next.t(
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"mysteryEncounter:shady_vitamin_dealer_invalid_selection"
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);
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}
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return null;
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};
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return selectPokemonForOption(
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scene,
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onPokemonSelected,
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null,
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selectableFilter
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);
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})
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.withOptionPhase(async (scene: BattleScene) => {
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// Choose Expensive Option
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const encounter = scene.currentBattle.mysteryEncounter;
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const chosenPokemon = encounter.misc.chosenPokemon;
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const modifiers = encounter.misc.modifiers;
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for (const modType of modifiers) {
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const modifier = modType.newModifier(chosenPokemon);
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await scene.addModifier(modifier, true, false, false, true);
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}
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scene.updateModifiers(true);
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leaveEncounterWithoutBattle(scene);
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})
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.withPostOptionPhase(async (scene: BattleScene) => {
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// Status applied after dealer leaves (to make thematic sense)
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const encounter = scene.currentBattle.mysteryEncounter;
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const chosenPokemon = encounter.misc.chosenPokemon;
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// Roll for poison (20%)
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if (randSeedInt(10) < 2) {
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if (chosenPokemon.trySetStatus(StatusEffect.POISON)) {
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// Poison applied
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queueEncounterMessage(
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scene,
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"mysteryEncounter:shady_vitamin_dealer_poison"
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);
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} else {
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// Pokemon immune or something else prevents status
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queueEncounterMessage(
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scene,
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"mysteryEncounter:shady_vitamin_dealer_no_bad_effects"
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);
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}
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} else {
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queueEncounterMessage(
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scene,
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"mysteryEncounter:shady_vitamin_dealer_no_bad_effects"
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);
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}
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setEncounterExp(scene, [chosenPokemon.id], 100);
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chosenPokemon.updateInfo();
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})
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.build()
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)
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.withSimpleOption(
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{
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buttonLabel: "mysteryEncounter:shady_vitamin_dealer_option_3_label",
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buttonTooltip: "mysteryEncounter:shady_vitamin_dealer_option_3_tooltip",
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},
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async (scene: BattleScene) => {
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(scene, true);
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return true;
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}
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scene.updateModifiers(true);
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leaveEncounterWithoutBattle(scene);
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})
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.withPostOptionPhase(async (scene: BattleScene) => {
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// Damage and status applied after dealer leaves (to make thematic sense)
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const encounter = scene.currentBattle.mysteryEncounter;
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const chosenPokemon = encounter.misc.chosenPokemon;
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// Pokemon takes 1/3 max HP damage
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const damage = Math.round(chosenPokemon.getMaxHp() / 3);
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chosenPokemon.hp = Math.max(chosenPokemon.hp - damage, 0);
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// Roll for poison (80%)
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if (randSeedInt(10) < 8) {
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if (chosenPokemon.trySetStatus(StatusEffect.TOXIC)) {
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// Toxic applied
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queueEncounterMessage(scene, "mysteryEncounter:shady_vitamin_dealer_bad_poison");
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} else {
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// Pokemon immune or something else prevents status
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queueEncounterMessage(scene, "mysteryEncounter:shady_vitamin_dealer_damage_only");
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}
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} else {
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queueEncounterMessage(scene, "mysteryEncounter:shady_vitamin_dealer_damage_only");
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}
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setEncounterExp(scene, [chosenPokemon.id], 100);
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chosenPokemon.updateInfo();
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})
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.build())
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.withOption(new MysteryEncounterOptionBuilder()
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.withSceneMoneyRequirement(0, 5) // Wave scaling money multiplier of 5
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Update money
|
||||
updatePlayerMoney(scene, -(encounter.options[1].requirements[0] as MoneyRequirement).requiredMoney);
|
||||
// Calculate modifiers and dialogue tokens
|
||||
const modifiers = [
|
||||
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type,
|
||||
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type
|
||||
];
|
||||
encounter.setDialogueToken("boost1", modifiers[0].name);
|
||||
encounter.setDialogueToken("boost2", modifiers[1].name);
|
||||
encounter.misc = {
|
||||
chosenPokemon: pokemon,
|
||||
modifiers: modifiers
|
||||
};
|
||||
};
|
||||
|
||||
// Only Pokemon that can gain benefits are above 1/3rd HP with no status
|
||||
const selectableFilter = (pokemon: Pokemon) => {
|
||||
// If pokemon meets primary pokemon reqs, it can be selected
|
||||
const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(scene, pokemon);
|
||||
if (!meetsReqs) {
|
||||
return i18next.t("mysteryEncounter:shady_vitamin_dealer_invalid_selection");
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Choose Expensive Option
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const chosenPokemon = encounter.misc.chosenPokemon;
|
||||
const modifiers = encounter.misc.modifiers;
|
||||
|
||||
for (const modType of modifiers) {
|
||||
const modifier = modType.newModifier(chosenPokemon);
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
})
|
||||
.withPostOptionPhase(async (scene: BattleScene) => {
|
||||
// Status applied after dealer leaves (to make thematic sense)
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const chosenPokemon = encounter.misc.chosenPokemon;
|
||||
|
||||
// Roll for poison (20%)
|
||||
if (randSeedInt(10) < 2) {
|
||||
if (chosenPokemon.trySetStatus(StatusEffect.POISON)) {
|
||||
// Poison applied
|
||||
queueEncounterMessage(scene, "mysteryEncounter:shady_vitamin_dealer_poison");
|
||||
} else {
|
||||
// Pokemon immune or something else prevents status
|
||||
queueEncounterMessage(scene, "mysteryEncounter:shady_vitamin_dealer_no_bad_effects");
|
||||
}
|
||||
} else {
|
||||
queueEncounterMessage(scene, "mysteryEncounter:shady_vitamin_dealer_no_bad_effects");
|
||||
}
|
||||
|
||||
setEncounterExp(scene, [chosenPokemon.id], 100);
|
||||
|
||||
chosenPokemon.updateInfo();
|
||||
})
|
||||
.build())
|
||||
.withSimpleOption(async (scene: BattleScene) => {
|
||||
// Leave encounter with no rewards or exp
|
||||
leaveEncounterWithoutBattle(scene, true);
|
||||
return true;
|
||||
})
|
||||
.build();
|
||||
)
|
||||
.build();
|
||||
|
@ -1,7 +1,6 @@
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { TrainingSessionDialogue } from "#app/data/mystery-encounters/dialogue/training-session-dialogue";
|
||||
import { SleepingSnorlaxDialogue } from "./dialogue/sleeping-snorlax-dialogue";
|
||||
import { ShadyVitaminDealerDialogue } from "#app/data/mystery-encounters/dialogue/shady-vitamin-dealer";
|
||||
import { TextStyle } from "#app/ui/text";
|
||||
|
||||
export class TextDisplay {
|
||||
@ -81,5 +80,4 @@ export const allMysteryEncounterDialogue: { [encounterType: number]: MysteryEnco
|
||||
export function initMysteryEncounterDialogue() {
|
||||
allMysteryEncounterDialogue[MysteryEncounterType.TRAINING_SESSION] = TrainingSessionDialogue;
|
||||
allMysteryEncounterDialogue[MysteryEncounterType.SLEEPING_SNORLAX] = SleepingSnorlaxDialogue;
|
||||
allMysteryEncounterDialogue[MysteryEncounterType.SHADY_VITAMIN_DEALER] = ShadyVitaminDealerDialogue;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user