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Fix Psywave causing decimal damage
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@ -978,7 +978,7 @@ export class RandomLevelDamageAttr extends FixedDamageAttr {
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}
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getDamage(user: Pokemon, target: Pokemon, move: Move): number {
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return user.level * (Utils.randIntRange(50, 150) * 0.01);
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return Math.max(Math.floor(user.level * (Utils.randIntRange(50, 150) * 0.01)), 1);
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}
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}
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