[Move] Fully Implement Plasma Fists (#4446)
* Implement Plasma Fists * Update arena-tag.json * Update arena-tag.json * Update arena-tag.json * Update arena-tag.json * Update arena-tag.json * Update arena-tag.json * Update arena-tag.json * Update arena-tag.json * Update arena-tag.json * Update arena-tag.json --------- Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
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@ -511,6 +511,39 @@ class WaterSportTag extends WeakenMoveTypeTag {
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}
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}
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/**
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* Arena Tag class for the secondary effect of {@link https://bulbapedia.bulbagarden.net/wiki/Plasma_Fists_(move) | Plasma Fists}.
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* Converts Normal-type moves to Electric type for the rest of the turn.
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*/
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export class PlasmaFistsTag extends ArenaTag {
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constructor() {
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super(ArenaTagType.PLASMA_FISTS, 1, Moves.PLASMA_FISTS);
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}
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/** Queues Plasma Fists' on-add message */
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onAdd(arena: Arena): void {
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arena.scene.queueMessage(i18next.t("arenaTag:plasmaFistsOnAdd"));
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}
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onRemove(arena: Arena): void { } // Removes default on-remove message
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/**
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* Converts Normal-type moves to Electric type
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* @param arena n/a
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* @param args
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* - `[0]` {@linkcode Utils.NumberHolder} A container with a move's {@linkcode Type}
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* @returns `true` if the given move type changed; `false` otherwise.
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*/
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apply(arena: Arena, args: any[]): boolean {
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const moveType = args[0];
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if (moveType instanceof Utils.NumberHolder && moveType.value === Type.NORMAL) {
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moveType.value = Type.ELECTRIC;
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return true;
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}
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return false;
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}
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}
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/**
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* Abstract class to implement arena traps.
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*/
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@ -1010,6 +1043,8 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
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return new MudSportTag(turnCount, sourceId);
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case ArenaTagType.WATER_SPORT:
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return new WaterSportTag(turnCount, sourceId);
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case ArenaTagType.PLASMA_FISTS:
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return new PlasmaFistsTag();
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case ArenaTagType.SPIKES:
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return new SpikesTag(sourceId, side);
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case ArenaTagType.TOXIC_SPIKES:
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@ -8906,8 +8906,8 @@ export function initMoves() {
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.attr(HalfSacrificialAttr)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new AttackMove(Moves.PLASMA_FISTS, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 100, 15, -1, 0, 7)
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.punchingMove()
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.partial(),
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.attr(AddArenaTagAttr, ArenaTagType.PLASMA_FISTS, 1)
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.punchingMove(),
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new AttackMove(Moves.PHOTON_GEYSER, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 7)
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.attr(PhotonGeyserCategoryAttr)
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.ignoresAbilities()
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@ -25,4 +25,5 @@ export enum ArenaTagType {
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SAFEGUARD = "SAFEGUARD",
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NO_CRIT = "NO_CRIT",
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IMPRISON = "IMPRISON",
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PLASMA_FISTS = "PLASMA_FISTS",
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}
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@ -1518,6 +1518,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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applyMoveAttrs(VariableMoveTypeAttr, this, null, move, moveTypeHolder);
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applyPreAttackAbAttrs(MoveTypeChangeAbAttr, this, null, move, simulated, moveTypeHolder);
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this.scene.arena.applyTags(ArenaTagType.PLASMA_FISTS, moveTypeHolder);
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return moveTypeHolder.value as Type;
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}
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@ -28,6 +28,7 @@
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"mudSportOnRemove": "Lehmsuhler hört auf zu wirken!",
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"waterSportOnAdd": "Die Stärke aller Feuer-Attacken wurde reduziert!",
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"waterSportOnRemove": "Nassmacher hört auf zu wirken!",
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"plasmaFistsOnAdd": "Ein elektrisch geladener Niederschlag regnet auf das Kampffeld herab!",
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"spikesOnAdd": "Die {{opponentDesc}} sind von Stacheln umgeben!",
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"spikesActivateTrap": "Die {{pokemonNameWithAffix}} wurde durch Stachler verletzt!!",
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"toxicSpikesOnAdd": "Die {{opponentDesc}} sind überall von giftigen Stacheln umgeben",
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@ -28,6 +28,7 @@
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"mudSportOnRemove": "The effects of Mud Sport\nhave faded.",
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"waterSportOnAdd": "Fire's power was weakened!",
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"waterSportOnRemove": "The effects of Water Sport\nhave faded.",
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"plasmaFistsOnAdd": "A deluge of ions showers the battlefield!",
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"spikesOnAdd": "{{moveName}} were scattered\nall around {{opponentDesc}}'s feet!",
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"spikesActivateTrap": "{{pokemonNameWithAffix}} is hurt\nby the spikes!",
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"toxicSpikesOnAdd": "{{moveName}} were scattered\nall around {{opponentDesc}}'s feet!",
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@ -28,6 +28,7 @@
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"mudSportOnRemove": "Chapoteo Lodo ha dejado de surtir efecto.",
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"waterSportOnAdd": "¡Se han debilitado los ataques\nde tipo Fuego!",
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"waterSportOnRemove": "Hidrochorro ha dejado de surtir efecto.",
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"plasmaFistsOnAdd": "¡Una lluvia de electrones cae sobre\nel terreno de combate!",
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"spikesOnAdd": "¡El equipo de {{opponentDesc}} ha sido rodeado por {{moveName}}!",
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"spikesActivateTrap": "¡Las púas han herido a {{pokemonNameWithAffix}}!",
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"toxicSpikesOnAdd": "¡El equipo de {{opponentDesc}} ha sido rodeado por {{moveName}}!",
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@ -28,6 +28,7 @@
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"mudSportOnRemove": "L’effet de Lance-Boue se dissipe !",
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"waterSportOnAdd": "La puissance des capacités\nde type Feu diminue !",
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"waterSportOnRemove": "L’effet de Tourniquet se dissipe !",
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"plasmaFistsOnAdd": "Un déluge de plasma s’abat sur le terrain !",
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"spikesOnAdd": "Des {{moveName}} s’éparpillent autour de {{opponentDesc}} !",
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"spikesActivateTrap": "{{pokemonNameWithAffix}} est blessé\npar les picots !",
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"toxicSpikesOnAdd": "Des {{moveName}} s’éparpillent autour de {{opponentDesc}} !",
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@ -1,4 +1,5 @@
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{
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"plasmaFistsOnAdd": "Una pioggia di elettroni si rovescia sui Pokémon!",
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"safeguardOnAdd": "Un velo mistico ricopre il campo!",
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"safeguardOnAddPlayer": "Un velo mistico ricopre la tua squadra!",
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"safeguardOnAddEnemy": "Un velo mistico ricopre la squadra avversaria!",
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@ -28,6 +28,7 @@
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"mudSportOnRemove": "どろあそびの 効果が なくなった!",
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"waterSportOnAdd": "炎の威力が 弱まった!",
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"waterSportOnRemove": "みずあそびの 効果が なくなった!",
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"plasmaFistsOnAdd": "電子のシャワーが 降りそそいだ!",
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"spikesOnAdd": "{{opponentDesc}}の 足下に\n{{moveName}}が 散らばった!",
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"spikesActivateTrap": "{{pokemonNameWithAffix}}は\nまきびしの ダメージを 受けた!",
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"toxicSpikesOnAdd": "{{opponentDesc}}の 足下に\n{{moveName}}が 散らばった!",
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@ -28,6 +28,7 @@
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"mudSportOnRemove": "흙놀이의 효과가\n없어졌다!",
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"waterSportOnAdd": "불꽃의 위력이 약해졌다!",
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"waterSportOnRemove": "물놀이의 효과가\n없어졌다!",
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"plasmaFistsOnAdd": "전기 입자가 쏟아졌다!",
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"spikesOnAdd": "{{opponentDesc}}의 발밑에\n압정이 뿌려졌다!",
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"spikesActivateTrap": "{{pokemonNameWithAffix}}[[는]]\n압정뿌리기의 데미지를 입었다!",
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"toxicSpikesOnAdd": "{{opponentDesc}}의 발밑에\n독압정이 뿌려졌다!",
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@ -28,6 +28,7 @@
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"mudSportOnRemove": "Os efeitos de Mud Sport\nsumiram.",
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"waterSportOnAdd": "O poder de movimentos de fogo foi enfraquecido!",
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"waterSportOnRemove": "Os efeitos de Water Sport\nsumiram.",
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"plasmaFistsOnAdd": "Um dilúvio de íons chove sobre o campo de batalha!",
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"spikesOnAdd": "{{moveName}} foram espalhados\nno chão ao redor de {{opponentDesc}}!",
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"spikesActivateTrap": "{{pokemonNameWithAffix}} foi ferido\npelos espinhos!",
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"toxicSpikesOnAdd": "{{moveName}} foram espalhados\nno chão ao redor de {{opponentDesc}}!",
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@ -28,6 +28,7 @@
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"mudSportOnRemove": "玩泥巴的效果消失了!",
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"waterSportOnAdd": "火焰的威力减弱了!",
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"waterSportOnRemove": "玩水的效果消失了!",
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"plasmaFistsOnAdd": "等离子雨倾盆而下!",
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"spikesOnAdd": "{{opponentDesc}}脚下\n散落着{{moveName}}!",
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"spikesActivateTrap": "{{pokemonNameWithAffix}}\n受到了撒菱的伤害!",
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"toxicSpikesOnAdd": "{{opponentDesc}}脚下\n散落着{{moveName}}!",
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@ -28,6 +28,7 @@
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"mudSportOnRemove": "玩泥巴的效果消失了!",
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"waterSportOnAdd": "火焰的威力減弱了!",
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"waterSportOnRemove": "玩水的效果消失了!",
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"plasmaFistsOnAdd": "等離子雨傾盆而下!",
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"spikesOnAdd": "{{opponentDesc}}腳下\n散落著{{moveName}}!",
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"spikesActivateTrap": "{{pokemonNameWithAffix}}\n受到了撒菱的傷害!",
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"toxicSpikesOnAdd": "{{opponentDesc}}腳下\n散落著{{moveName}}!",
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@ -0,0 +1,98 @@
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import { BattlerIndex } from "#app/battle";
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import { Type } from "#app/data/type";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Moves - Plasma Fists", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.PLASMA_FISTS, Moves.TACKLE])
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.battleType("double")
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.startingLevel(100)
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.enemySpecies(Species.DUSCLOPS)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.TACKLE)
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.enemyLevel(100);
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});
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it("should convert all subsequent Normal-type attacks to Electric-type", async () => {
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await game.classicMode.startBattle([Species.DUSCLOPS, Species.BLASTOISE]);
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const field = game.scene.getField(true);
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field.forEach(p => vi.spyOn(p, "getMoveType"));
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game.move.select(Moves.PLASMA_FISTS, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY_2);
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await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("BerryPhase", false);
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field.forEach(p => {
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expect(p.getMoveType).toHaveLastReturnedWith(Type.ELECTRIC);
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expect(p.hp).toBeLessThan(p.getMaxHp());
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});
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});
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it("should not affect Normal-type attacks boosted by Pixilate", async () => {
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game.override
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.battleType("single")
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.enemyAbility(Abilities.PIXILATE);
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await game.classicMode.startBattle([Species.ONIX]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyPokemon, "getMoveType");
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game.move.select(Moves.PLASMA_FISTS);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(Type.FAIRY);
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expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
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});
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it("should affect moves that become Normal type due to Normalize", async () => {
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game.override
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.battleType("single")
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.enemyAbility(Abilities.NORMALIZE)
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.enemyMoveset(Moves.WATER_GUN);
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await game.classicMode.startBattle([Species.DUSCLOPS]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyPokemon, "getMoveType");
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game.move.select(Moves.PLASMA_FISTS);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(Type.ELECTRIC);
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expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
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});
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});
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@ -303,7 +303,7 @@ export default class GameManager {
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vi.spyOn(enemy, "getNextMove").mockReturnValueOnce({
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move: moveId,
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targets: (target && !legalTargets.multiple && legalTargets.targets.includes(target))
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targets: (target !== undefined && !legalTargets.multiple && legalTargets.targets.includes(target))
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? [target]
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: enemy.getNextTargets(moveId)
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});
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