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Enforce trainer IDs on write requests for data integrity
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382f1a8d78
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@ -222,8 +222,8 @@ export class GameData {
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constructor(scene: BattleScene) {
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this.scene = scene;
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this.loadSettings();
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this.trainerId = Utils.randSeedInt(65536);
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this.secretId = Utils.randSeedInt(65536);
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this.trainerId = Utils.randInt(65536);
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this.secretId = Utils.randInt(65536);
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this.starterData = {};
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this.gameStats = new GameStats();
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this.unlocks = {
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@ -551,7 +551,7 @@ export class GameData {
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const sessionData = this.getSessionSaveData(scene);
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if (!bypassLogin) {
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}`, JSON.stringify(sessionData), undefined, true)
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
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.then(response => response.text())
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.then(error => {
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if (error) {
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@ -752,7 +752,7 @@ export class GameData {
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if (success !== null && !success)
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return resolve([false, false]);
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const sessionData = this.getSessionSaveData(scene);
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Utils.apiPost(`savedata/clear?slot=${slotId}`, JSON.stringify(sessionData), undefined, true).then(response => {
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Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => {
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if (response.ok)
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loggedInUser.lastSessionSlot = -1;
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return response.json();
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@ -912,7 +912,7 @@ export class GameData {
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updateUserInfo().then(success => {
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if (!success)
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return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
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Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, dataStr, undefined, true)
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Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&trainerId=${this.trainerId}&secretId=${this.secretId}`, dataStr, undefined, true)
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.then(response => response.text())
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.then(error => {
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if (error) {
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