[Test] Fix flaky Shell Side Arm test (#4383)
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
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@ -5,11 +5,14 @@ import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Shell Side Arm", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
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const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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@ -34,14 +37,11 @@ describe("Moves - Shell Side Arm", () => {
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it("becomes a physical attack if forecasted to deal more damage as physical", async () => {
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game.override.enemySpecies(Species.SNORLAX);
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await game.classicMode.startBattle([Species.MANAPHY]);
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await game.classicMode.startBattle([Species.RAMPARDOS]);
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const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
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const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(Moves.SHELL_SIDE_ARM);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(true);
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@ -50,14 +50,11 @@ describe("Moves - Shell Side Arm", () => {
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it("remains a special attack if forecasted to deal more damage as special", async () => {
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game.override.enemySpecies(Species.SLOWBRO);
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await game.classicMode.startBattle([Species.MANAPHY]);
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await game.classicMode.startBattle([Species.XURKITREE]);
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const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
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const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(Moves.SHELL_SIDE_ARM);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
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@ -70,14 +67,10 @@ describe("Moves - Shell Side Arm", () => {
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await game.classicMode.startBattle([Species.MANAPHY]);
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const shellSideArm = allMoves[Moves.SHELL_SIDE_ARM];
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const shellSideArmAttr = shellSideArm.getAttrs(ShellSideArmCategoryAttr)[0];
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(Moves.SHELL_SIDE_ARM);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
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