[Bug] Fixed pre-set volume oversight (#3963)
Co-authored-by: frutescens <info@laptop>
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@ -1791,6 +1791,7 @@ export default class BattleScene extends SceneBase {
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config = config ?? {};
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try {
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const keyDetails = key.split("/");
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config["volume"] = config["volume"] ?? 1;
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switch (keyDetails[0]) {
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case "level_up_fanfare":
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case "item_fanfare":
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@ -1800,11 +1801,11 @@ export default class BattleScene extends SceneBase {
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case "evolution_fanfare":
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// These sounds are loaded in as BGM, but played as sound effects
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// When these sounds are updated in updateVolume(), they are treated as BGM however because they are placed in the BGM Cache through being called by playSoundWithoutBGM()
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config["volume"] = this.masterVolume * this.bgmVolume;
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config["volume"] *= (this.masterVolume * this.bgmVolume);
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break;
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case "battle_anims":
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case "cry":
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config["volume"] = this.masterVolume * this.fieldVolume;
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config["volume"] *= (this.masterVolume * this.fieldVolume);
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//PRSFX sound files are unusually loud
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if (keyDetails[1].startsWith("PRSFX- ")) {
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config["volume"] *= 0.5;
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@ -1812,10 +1813,10 @@ export default class BattleScene extends SceneBase {
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break;
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case "ui":
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//As of, right now this applies to the "select", "menu_open", "error" sound effects
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config["volume"] = this.masterVolume * this.uiVolume;
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config["volume"] *= (this.masterVolume * this.uiVolume);
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break;
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case "se":
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config["volume"] = this.masterVolume * this.seVolume;
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config["volume"] *= (this.masterVolume * this.seVolume);
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break;
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}
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this.sound.play(key, config);
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