Implement move wish (#323)
* implement wish move * Serene grace implementation idea * only do the thingy if it actually gets effected. * Revert "only do the thingy if it actually gets effected." This reverts commit4b084658d2
. * Revert "Serene grace implementation idea" This reverts commit4dd2504bc7
. * Fixes for Wish implementation --------- Co-authored-by: Flashfyre <flashfireex@gmail.com>
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@ -1,10 +1,10 @@
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import { Arena } from "../field/arena";
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import { Type } from "./type";
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import * as Utils from "../utils";
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import { MoveCategory, StatChangeAttr, allMoves } from "./move";
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import { MoveCategory, allMoves } from "./move";
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import { getPokemonMessage } from "../messages";
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import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
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import { MoveEffectPhase, StatChangePhase } from "../phases";
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import { MoveEffectPhase, PokemonHealPhase, StatChangePhase} from "../phases";
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import { StatusEffect } from "./status-effect";
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import { BattlerIndex } from "../battle";
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import { Moves } from "./enums/moves";
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@ -146,6 +146,31 @@ class AuroraVeilTag extends WeakenMoveScreenTag {
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}
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}
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class WishTag extends ArenaTag {
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private battlerIndex: BattlerIndex;
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private triggerMessage: string;
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private healHp: number;
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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super(ArenaTagType.WISH, turnCount, Moves.WISH, sourceId, side);
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}
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onAdd(arena: Arena): void {
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const user = arena.scene.getPokemonById(this.sourceId);
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this.battlerIndex = user.getBattlerIndex();
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this.triggerMessage = getPokemonMessage(user, '\'s wish\ncame true!');
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this.healHp = Math.max(Math.floor(user.getMaxHp() / 2), 1);
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}
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onRemove(arena: Arena): void {
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const target = arena.scene.getField()[this.battlerIndex];
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if (target?.isActive(true)) {
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arena.scene.queueMessage(this.triggerMessage);
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arena.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(), this.healHp, null, true, false));
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}
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}
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}
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export class WeakenMoveTypeTag extends ArenaTag {
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private weakenedType: Type;
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@ -472,6 +497,8 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
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case ArenaTagType.FUTURE_SIGHT:
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case ArenaTagType.DOOM_DESIRE:
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return new DelayedAttackTag(tagType, sourceMove, sourceId, targetIndex);
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case ArenaTagType.WISH:
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return new WishTag(turnCount, sourceId, side);
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case ArenaTagType.STEALTH_ROCK:
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return new StealthRockTag(sourceId, side);
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case ArenaTagType.STICKY_WEB:
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@ -8,6 +8,7 @@ export enum ArenaTagType {
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MIST = "MIST",
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FUTURE_SIGHT = "FUTURE_SIGHT",
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DOOM_DESIRE = "DOOM_DESIRE",
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WISH = "WISH",
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STEALTH_ROCK = "STEALTH_ROCK",
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STICKY_WEB = "STICKY_WEB",
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TRICK_ROOM = "TRICK_ROOM",
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@ -4493,8 +4493,8 @@ export function initMoves() {
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.attr(AbilityCopyAttr),
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new SelfStatusMove(Moves.WISH, Type.NORMAL, -1, 10, -1, 0, 3)
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.triageMove()
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.unimplemented(),
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new SelfStatusMove(Moves.ASSIST, Type.NORMAL, -1, 20, -1, 0, 3)
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.attr(AddArenaTagAttr, ArenaTagType.WISH, 2, true),
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new SelfStatusMove(Moves.ASSIST, Type.NORMAL, -1, 20, -1, 0, 3)
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.attr(RandomMovesetMoveAttr, true)
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.ignoresVirtual(),
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new SelfStatusMove(Moves.INGRAIN, Type.GRASS, -1, 20, -1, 0, 3)
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