Fixed when roost removes flying type (#148)
* Initial push with roost fix * Roost fix * Added GROUNDED to Levitate * Cleaned up GROUNDED code
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@ -1,12 +1,12 @@
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{
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"name": "pokemon-rogue-battle",
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"version": "1.0.0",
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"version": "1.0.1",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "pokemon-rogue-battle",
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"version": "1.0.0",
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"version": "1.0.1",
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"dependencies": {
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"@material/material-color-utilities": "^0.2.7",
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"crypto-js": "^4.2.0",
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@ -2222,7 +2222,7 @@ export function initAbilities() {
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.attr(UnswappableAbilityAbAttr)
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.ignorable(),
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new Ability(Abilities.LEVITATE, "Levitate", "By floating in the air, the Pokémon receives full immunity to all Ground-type moves.", 3)
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.attr(TypeImmunityAbAttr, Type.GROUND, (pokemon: Pokemon) => !pokemon.getTag(BattlerTagType.IGNORE_FLYING) && !pokemon.scene.arena.getTag(ArenaTagType.GRAVITY))
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.attr(TypeImmunityAbAttr, Type.GROUND, (pokemon: Pokemon) => !pokemon.getTag(BattlerTagType.IGNORE_FLYING) && !pokemon.scene.arena.getTag(ArenaTagType.GRAVITY) && !pokemon.getTag(BattlerTagType.GROUNDED))
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.ignorable(),
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new Ability(Abilities.EFFECT_SPORE, "Effect Spore", "Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.", 3)
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.attr(PostDefendContactApplyStatusEffectAbAttr, 10, StatusEffect.POISON, StatusEffect.PARALYSIS, StatusEffect.SLEEP),
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@ -1094,6 +1094,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
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return new BattlerTag(BattlerTagType.BYPASS_SLEEP, BattlerTagLapseType.TURN_END, turnCount, sourceMove);
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case BattlerTagType.IGNORE_FLYING:
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return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, turnCount, sourceMove);
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case BattlerTagType.GROUNDED:
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return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, turnCount - 1, sourceMove);
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case BattlerTagType.SALT_CURED:
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return new SaltCuredTag(sourceId);
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case BattlerTagType.NONE:
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@ -1101,3 +1103,4 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
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return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
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}
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}
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@ -47,5 +47,6 @@ export enum BattlerTagType {
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IGNORE_ACCURACY = "IGNORE_ACCURACY",
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BYPASS_SLEEP = "BYPASS_SLEEP",
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IGNORE_FLYING = "IGNORE_FLYING",
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GROUNDED = "GROUNDED",
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SALT_CURED = "SALT_CURED"
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}
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@ -4415,7 +4415,7 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.SPATK, -2, true),
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new SelfStatusMove(Moves.ROOST, Type.FLYING, -1, 5, -1, 0, 4)
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.attr(HealAttr, 0.5)
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.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, true, false, 1)
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.attr(AddBattlerTagAttr, BattlerTagType.GROUNDED, true, false, 1)
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.triageMove(),
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new StatusMove(Moves.GRAVITY, Type.PSYCHIC, -1, 5, -1, 0, 4)
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.attr(AddArenaTagAttr, ArenaTagType.GRAVITY, 5)
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@ -28,7 +28,7 @@ import { Biome } from "../data/enums/biome";
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
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import { Abilities } from "#app/data/enums/abilities";
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import PokemonData from '../system/pokemon-data';
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import { BattlerIndex } from '../battle';
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import Battle, { BattlerIndex } from '../battle';
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import { BattleSpec } from "../enums/battle-spec";
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import { Mode } from '../ui/ui';
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import PartyUiHandler, { PartyOption, PartyUiMode } from '../ui/party-ui-handler';
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@ -694,7 +694,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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if (forDefend && (this.getTag(BattlerTagType.IGNORE_FLYING) || this.scene.arena.getTag(ArenaTagType.GRAVITY))) {
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if (forDefend && (this.getTag(BattlerTagType.IGNORE_FLYING) || this.scene.arena.getTag(ArenaTagType.GRAVITY) || this.getTag(BattlerTagType.GROUNDED))) {
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const flyingIndex = types.indexOf(Type.FLYING);
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if (flyingIndex > -1)
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types.splice(flyingIndex, 1);
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