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[P1 Bug][UI/UX] Address shop cursor target feedbacks (#4009)
* address shop cursor target feedbacks * make rewards left-most * fix tests breaking * Update src/test/items/dire_hit.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/items/temp_stat_stage_booster.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/locales/ja/settings.json Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com> * update default value * stylistic change --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
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@ -130,7 +130,7 @@ export default class BattleScene extends SceneBase {
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public gameSpeed: integer = 1;
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public damageNumbersMode: integer = 0;
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public reroll: boolean = false;
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public shopCursorTarget: number = ShopCursorTarget.CHECK_TEAM;
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public shopCursorTarget: number = ShopCursorTarget.REWARDS;
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public showMovesetFlyout: boolean = true;
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public showArenaFlyout: boolean = true;
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public showTimeOfDayWidget: boolean = true;
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@ -1,13 +1,13 @@
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/**
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* Determines the cursor target when entering the shop phase.
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* Determines the row cursor target when entering the shop phase.
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*/
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export enum ShopCursorTarget {
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/** Cursor points to Reroll */
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/** Cursor points to Reroll row */
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REROLL,
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/** Cursor points to Items */
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ITEMS,
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/** Cursor points to Shop */
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/** Cursor points to Rewards row */
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REWARDS,
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/** Cursor points to Shop row */
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SHOP,
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/** Cursor points to Check Team */
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/** Cursor points to Check Team row */
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CHECK_TEAM
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}
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@ -100,7 +100,7 @@
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"moveTouchControls": "Bewegung Touch Steuerung",
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"shopOverlayOpacity": "Shop Overlay Deckkraft",
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"shopCursorTarget": "Shop-Cursor Ziel",
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"items": "Items",
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"rewards": "Items",
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"reroll": "Neu rollen",
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"shop": "Shop",
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"checkTeam": "Team überprüfen"
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@ -100,7 +100,7 @@
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"moveTouchControls": "Move Touch Controls",
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"shopOverlayOpacity": "Shop Overlay Opacity",
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"shopCursorTarget": "Shop Cursor Target",
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"items": "Items",
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"rewards": "Rewards",
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"reroll": "Reroll",
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"shop": "Shop",
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"checkTeam": "Check Team"
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@ -100,7 +100,7 @@
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"moveTouchControls": "Controles táctiles",
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"shopOverlayOpacity": "Opacidad de la fase de compra",
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"shopCursorTarget": "Cursor de la tienda",
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"items": "Objetos",
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"rewards": "Objetos",
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"reroll": "Actualizar",
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"shop": "Tienda",
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"checkTeam": "Ver equipo"
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@ -100,7 +100,7 @@
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"moveTouchControls": "Déplacer les contrôles tactiles",
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"shopOverlayOpacity": "Opacité boutique",
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"shopCursorTarget": "Choix après relance",
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"items": "Obj. gratuits",
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"rewards": "Obj. gratuits",
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"reroll": "Relance",
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"shop": "Boutique",
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"checkTeam": "Équipe"
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@ -8,7 +8,7 @@
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"moveTouchControls": "Move Touch Controls",
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"shopOverlayOpacity": "Opacità Finestra Negozio",
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"shopCursorTarget": "Target Cursore Negozio",
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"items": "Oggetti",
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"rewards": "Oggetti",
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"reroll": "Rerolla",
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"shop": "Negozio",
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"checkTeam": "Squadra"
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@ -100,7 +100,7 @@
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"moveTouchControls": "タッチ移動操作",
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"shopOverlayOpacity": "ショップオーバレイ不透明度",
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"shopCursorTarget": "ショップカーソル初位置",
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"items": "アイテム",
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"rewards": "ご褒美",
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"reroll": "選択肢変更",
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"shop": "ショップ",
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"checkTeam": "手持ちを確認"
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@ -100,7 +100,7 @@
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"moveTouchControls": "터치 컨트롤 이동",
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"shopOverlayOpacity": "상점 오버레이 투명도",
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"shopCursorTarget": "상점 커서 위치",
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"items": "아이템",
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"rewards": "아이템",
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"reroll": "갱신",
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"shop": "상점",
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"checkTeam": "파티 확인"
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@ -100,7 +100,7 @@
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"moveTouchControls": "Mover Controles de Toque",
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"shopOverlayOpacity": "Opacidade da Loja",
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"shopCursorTarget": "Alvo do Cursor da Loja",
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"items": "Itens",
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"rewards": "Itens",
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"reroll": "Atualizar",
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"shop": "Loja",
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"checkTeam": "Checar Time"
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@ -99,7 +99,7 @@
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"moveTouchControls": "移动触摸控制",
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"shopOverlayOpacity": "商店显示不透明度",
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"shopCursorTarget": "商店指针位置",
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"items": "道具",
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"rewards": "道具",
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"reroll": "刷新",
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"shop": "购买",
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"checkTeam": "检查队伍"
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@ -25,6 +25,7 @@ const VOLUME_OPTIONS: SettingOption[] = new Array(11).fill(null).map((_, i) => i
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value: "Mute",
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label: getTranslation("settings:mute")
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});
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const SHOP_OVERLAY_OPACITY_OPTIONS: SettingOption[] = new Array(9).fill(null).map((_, i) => {
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const value = ((i + 1) * 10).toString();
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return {
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@ -32,6 +33,7 @@ const SHOP_OVERLAY_OPACITY_OPTIONS: SettingOption[] = new Array(9).fill(null).ma
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label: value,
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};
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});
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const OFF_ON: SettingOption[] = [
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{
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value: "Off",
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@ -53,6 +55,40 @@ const AUTO_DISABLED: SettingOption[] = [
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}
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];
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const SHOP_CURSOR_TARGET_OPTIONS: SettingOption[] = [
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{
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value: "Rewards",
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label: i18next.t("settings:rewards")
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},
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{
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value: "Shop",
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label: i18next.t("settings:shop")
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},
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{
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value: "Reroll",
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label: i18next.t("settings:reroll")
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},
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{
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value: "Check Team",
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label: i18next.t("settings:checkTeam")
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}
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];
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const shopCursorTargetIndexMap = SHOP_CURSOR_TARGET_OPTIONS.map(option => {
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switch (option.value) {
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case "Rewards":
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return ShopCursorTarget.REWARDS;
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case "Shop":
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return ShopCursorTarget.SHOP;
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case "Reroll":
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return ShopCursorTarget.REROLL;
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case "Check Team":
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return ShopCursorTarget.CHECK_TEAM;
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default:
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throw new Error(`Unknown value: ${option.value}`);
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}
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});
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/**
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* Types for helping separate settings to different menus
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*/
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@ -103,7 +139,7 @@ export const SettingKeys = {
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Damage_Numbers: "DAMAGE_NUMBERS",
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Move_Animations: "MOVE_ANIMATIONS",
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Show_Stats_on_Level_Up: "SHOW_LEVEL_UP_STATS",
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Reroll_Target: "REROLL_TARGET",
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Shop_Cursor_Target: "SHOP_CURSOR_TARGET",
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Candy_Upgrade_Notification: "CANDY_UPGRADE_NOTIFICATION",
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Candy_Upgrade_Display: "CANDY_UPGRADE_DISPLAY",
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Move_Info: "MOVE_INFO",
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@ -596,27 +632,10 @@ export const Setting: Array<Setting> = [
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isHidden: () => !hasTouchscreen()
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},
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{
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key: SettingKeys.Reroll_Target,
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key: SettingKeys.Shop_Cursor_Target,
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label: i18next.t("settings:shopCursorTarget"),
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options: [
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{
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value:"Reroll",
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label: i18next.t("settings:reroll")
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},
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{
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value:"Items",
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label: i18next.t("settings:items")
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},
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{
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value:"Shop",
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label: i18next.t("settings:shop")
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},
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{
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value:"Check Team",
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label: i18next.t("settings:checkTeam")
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}
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],
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default: ShopCursorTarget.CHECK_TEAM,
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options: SHOP_CURSOR_TARGET_OPTIONS,
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default: 0,
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type: SettingType.DISPLAY
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},
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{
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@ -758,8 +777,10 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
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case SettingKeys.Show_Stats_on_Level_Up:
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scene.showLevelUpStats = Setting[index].options[value].value === "On";
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break;
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case SettingKeys.Reroll_Target:
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scene.shopCursorTarget = value;
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case SettingKeys.Shop_Cursor_Target:
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const selectedValue = shopCursorTargetIndexMap[value];
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scene.shopCursorTarget = selectedValue;
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break;
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case SettingKeys.EXP_Gains_Speed:
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scene.expGainsSpeed = value;
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break;
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@ -13,6 +13,7 @@ import { Button } from "#app/enums/buttons";
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import { CommandPhase } from "#app/phases/command-phase";
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import { NewBattlePhase } from "#app/phases/new-battle-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
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describe("Items - Dire Hit", () => {
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let phaserGame: Phaser.Game;
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@ -77,8 +78,8 @@ describe("Items - Dire Hit", () => {
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game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
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const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
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// Traverse to first modifier slot
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handler.processInput(Button.LEFT);
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handler.processInput(Button.UP);
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handler.setCursor(0);
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handler.setRowCursor(ShopCursorTarget.REWARDS);
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handler.processInput(Button.ACTION);
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}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(NewBattlePhase), true);
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@ -16,6 +16,7 @@ import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { BattleEndPhase } from "#app/phases/battle-end-phase";
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import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
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describe("Items - Temporary Stat Stage Boosters", () => {
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@ -154,8 +155,8 @@ describe("Items - Temporary Stat Stage Boosters", () => {
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game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
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const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
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// Traverse to first modifier slot
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handler.processInput(Button.LEFT);
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handler.processInput(Button.UP);
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handler.setCursor(0);
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handler.setRowCursor(ShopCursorTarget.REWARDS);
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handler.processInput(Button.ACTION);
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}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(NewBattlePhase), true);
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@ -257,6 +257,9 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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if (this.scene.shopCursorTarget === ShopCursorTarget.CHECK_TEAM) {
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this.setRowCursor(0);
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this.setCursor(2);
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} else if ((this.scene.shopCursorTarget === ShopCursorTarget.SHOP) && this.scene.gameMode.hasNoShop) {
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this.setRowCursor(ShopCursorTarget.REWARDS);
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this.setCursor(0);
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} else {
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this.setRowCursor(this.scene.shopCursorTarget);
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this.setCursor(0);
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