diff --git a/src/data/move.ts b/src/data/move.ts index 7bb4d19770a..fdf2efcd13f 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -1435,6 +1435,39 @@ export class PartyStatusCureAttr extends MoveEffectAttr { } } +/** + * Applies damage to the target's ally equal to 1/16 of that ally's max HP. + * @extends MoveEffectAttr + */ +export class FlameBurstAttr extends MoveEffectAttr { + /** + * @param user - n/a + * @param target - The target Pokémon. + * @param move - n/a + * @param args - n/a + * @returns A boolean indicating whether the effect was successfully applied. + */ + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise { + const targetAlly = target.getAlly(); + const cancelled = new Utils.BooleanHolder(false); + + if (targetAlly) { + applyAbAttrs(BlockNonDirectDamageAbAttr, targetAlly, cancelled); + } + + if (cancelled.value || !targetAlly) { + return false; + } + + targetAlly.damageAndUpdate(Math.max(1, Math.floor(1/16 * targetAlly.getMaxHp())), HitResult.OTHER); + return true; + } + + getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { + return target.getAlly() ? -5 : 0; + } +} + export class SacrificialFullRestoreAttr extends SacrificialAttr { constructor() { super(); @@ -7292,7 +7325,7 @@ export function initMoves() { new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5) .attr(CritOnlyAttr), new AttackMove(Moves.FLAME_BURST, Type.FIRE, MoveCategory.SPECIAL, 70, 100, 15, -1, 0, 5) - .partial(), + .attr(FlameBurstAttr), new AttackMove(Moves.SLUDGE_WAVE, Type.POISON, MoveCategory.SPECIAL, 95, 100, 10, 10, 0, 5) .attr(StatusEffectAttr, StatusEffect.POISON) .target(MoveTarget.ALL_NEAR_OTHERS), diff --git a/src/test/moves/flame_burst.test.ts b/src/test/moves/flame_burst.test.ts new file mode 100644 index 00000000000..69d11c79f93 --- /dev/null +++ b/src/test/moves/flame_burst.test.ts @@ -0,0 +1,118 @@ +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import Phaser from "phaser"; +import GameManager from "#app/test/utils/gameManager"; +import Overrides from "#app/overrides"; +import { Species } from "#enums/species"; +import { + SelectTargetPhase, + TurnEndPhase, +} from "#app/phases"; +import { Moves } from "#enums/moves"; +import { getMovePosition } from "#app/test/utils/gameManagerUtils"; +import { Abilities } from "#app/enums/abilities.js"; +import { allAbilities } from "#app/data/ability.js"; +import Pokemon from "#app/field/pokemon.js"; + +describe("Moves - Flame Burst", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + /** + * Calculates the effect damage of Flame Burst which is 1/16 of the target ally's max HP + * See Flame Burst {@link https://bulbapedia.bulbagarden.net/wiki/Flame_Burst_(move)} + * See Flame Burst's move attribute {@linkcode FlameBurstAttr} + * @param pokemon {@linkcode Pokemon} - The ally of the move's target + * @returns Effect damage of Flame Burst + */ + const getEffectDamage = (pokemon: Pokemon): number => { + return Math.max(1, Math.floor(pokemon.getMaxHp() * 1/16)); + }; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double"); + vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.FLAME_BURST, Moves.SPLASH]); + vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); + vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.UNNERVE); + vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(4); + vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE); + vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH); + vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(new Array(4).fill(Moves.SPLASH)); + }); + + it("inflicts damage to the target's ally equal to 1/16 of its max HP", async () => { + await game.startBattle([Species.PIKACHU, Species.PIKACHU]); + const [ leftEnemy, rightEnemy ] = game.scene.getEnemyField(); + + game.doAttack(getMovePosition(game.scene, 0, Moves.FLAME_BURST)); + await game.phaseInterceptor.to(SelectTargetPhase, false); + game.doSelectTarget(leftEnemy.getBattlerIndex()); + game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); + await game.phaseInterceptor.to(TurnEndPhase); + + expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp()); + expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp() - getEffectDamage(rightEnemy)); + }); + + it("does not inflict damage to the target's ally if the target was not affected by Flame Burst", async () => { + vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.FLASH_FIRE); + + await game.startBattle([Species.PIKACHU, Species.PIKACHU]); + const [ leftEnemy, rightEnemy ] = game.scene.getEnemyField(); + + game.doAttack(getMovePosition(game.scene, 0, Moves.FLAME_BURST)); + await game.phaseInterceptor.to(SelectTargetPhase, false); + game.doSelectTarget(leftEnemy.getBattlerIndex()); + game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); + await game.phaseInterceptor.to(TurnEndPhase); + + expect(leftEnemy.hp).toBe(leftEnemy.getMaxHp()); + expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp()); + }); + + it("does not interact with the target ally's abilities", async () => { + await game.startBattle([Species.PIKACHU, Species.PIKACHU]); + const [ leftEnemy, rightEnemy ] = game.scene.getEnemyField(); + + vi.spyOn(rightEnemy, "getAbility").mockReturnValue(allAbilities[Abilities.FLASH_FIRE]); + + game.doAttack(getMovePosition(game.scene, 0, Moves.FLAME_BURST)); + await game.phaseInterceptor.to(SelectTargetPhase, false); + game.doSelectTarget(leftEnemy.getBattlerIndex()); + game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); + await game.phaseInterceptor.to(TurnEndPhase); + + expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp()); + expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp() - getEffectDamage(rightEnemy)); + }); + + it("effect damage is prevented by Magic Guard", async () => { + await game.startBattle([Species.PIKACHU, Species.PIKACHU]); + const [ leftEnemy, rightEnemy ] = game.scene.getEnemyField(); + + vi.spyOn(rightEnemy, "getAbility").mockReturnValue(allAbilities[Abilities.MAGIC_GUARD]); + + game.doAttack(getMovePosition(game.scene, 0, Moves.FLAME_BURST)); + await game.phaseInterceptor.to(SelectTargetPhase, false); + game.doSelectTarget(leftEnemy.getBattlerIndex()); + game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); + await game.phaseInterceptor.to(TurnEndPhase); + + expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp()); + expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp()); + }); + + it("is not affected by protection moves and Endure", async () => { + // TODO: update this test when it's possible to select move for each enemy + }, { skip: true }); +});