From 20a3a4f60fe58a5fe929a51dff76a5db64080492 Mon Sep 17 00:00:00 2001 From: Matthew Olker Date: Fri, 7 Jun 2024 10:27:29 -0400 Subject: [PATCH] added a few more gameobject names for debug --- src/battle-scene.ts | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/battle-scene.ts b/src/battle-scene.ts index e5c75e26ebb..54b378b8081 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -320,6 +320,7 @@ export default class BattleScene extends SceneBase { const field = this.add.container(0, 0); field.setScale(6); + field.setName("container-field"); this.field = field; @@ -455,9 +456,13 @@ export default class BattleScene extends SceneBase { const loadPokemonAssets = []; this.arenaPlayer = new ArenaBase(this, true); + this.arenaPlayer.setName("container-arena-player"); this.arenaPlayerTransition = new ArenaBase(this, true); + this.arenaPlayerTransition.setName("container-arena-player-transition"); this.arenaEnemy = new ArenaBase(this, false); + this.arenaEnemy.setName("container-arena-enemy"); this.arenaNextEnemy = new ArenaBase(this, false); + this.arenaNextEnemy.setName("container-arena-next-enemy"); this.arenaBgTransition.setVisible(false); this.arenaPlayerTransition.setVisible(false); @@ -472,6 +477,7 @@ export default class BattleScene extends SceneBase { const trainer = this.addFieldSprite(0, 0, `trainer_${this.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back`); trainer.setOrigin(0.5, 1); + trainer.setName("sprite-trainer"); field.add(trainer);