Add support for hidden power
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@ -2044,6 +2044,27 @@ export class WeatherBallTypeAttr extends VariableMoveTypeAttr {
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}
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}
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export class HiddenPowerTypeAttr extends VariableMoveTypeAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const type = (args[0] as Utils.IntegerHolder);
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const iv_val = Math.floor(((user.ivs[Stat.HP] & 1)
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+(user.ivs[Stat.ATK] & 1) * 2
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+(user.ivs[Stat.DEF] & 1) * 4
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+(user.ivs[Stat.SPD] & 1) * 8
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+(user.ivs[Stat.SPATK] & 1) * 16
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+(user.ivs[Stat.SPDEF] & 1) * 32) * 15/63);
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type.value = [
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Type.FIGHTING, Type.FLYING, Type.POISON, Type.GROUND,
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Type.ROCK, Type.BUG, Type.GHOST, Type.STEEL,
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Type.FIRE, Type.WATER, Type.GRASS, Type.ELECTRIC,
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Type.PSYCHIC, Type.ICE, Type.DRAGON, Type.DARK][iv_val];
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return true;
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}
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}
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export class VariableMoveTypeMultiplierAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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return false;
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@ -3647,7 +3668,8 @@ export function initMoves() {
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new SelfStatusMove(Moves.MOONLIGHT, "Moonlight", Type.FAIRY, -1, 5, "The user restores its own HP. The amount of HP regained varies with the weather.", -1, 0, 2)
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.attr(PlantHealAttr)
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.triageMove(),
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new AttackMove(Moves.HIDDEN_POWER, "Hidden Power (P)", Type.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, "A unique attack that varies in type depending on the Pokémon using it.", -1, 0, 2),
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new AttackMove(Moves.HIDDEN_POWER, "Hidden Power", Type.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, "A unique attack that varies in type depending on the Pokémon using it.", -1, 0, 2)
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.attr(HiddenPowerTypeAttr),
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new AttackMove(Moves.CROSS_CHOP, "Cross Chop", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, "The user delivers a double chop with its forearms crossed. Critical hits land more easily.", -1, 0, 2)
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.attr(HighCritAttr),
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new AttackMove(Moves.TWISTER, "Twister", Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, "The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.", 20, 0, 2)
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