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add pokeball override (#793)
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@ -741,6 +741,9 @@ export default class BattleScene extends SceneBase {
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this.pokeballCounts = Object.fromEntries(Utils.getEnumValues(PokeballType).filter(p => p <= PokeballType.MASTER_BALL).map(t => [ t, 0 ]));
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this.pokeballCounts[PokeballType.POKEBALL] += 5;
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if (Overrides.POKEBALL_OVERRIDE.active) {
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this.pokeballCounts = Overrides.POKEBALL_OVERRIDE.pokeballs;
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}
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this.modifiers = [];
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this.enemyModifiers = [];
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@ -9,6 +9,8 @@ import { TempBattleStat } from './data/temp-battle-stat';
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import { Nature } from './data/nature';
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import { Type } from './data/type';
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import { Stat } from './data/pokemon-stat';
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import { PokeballCounts } from './battle-scene';
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import { PokeballType } from './data/pokeball';
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/**
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* Overrides for testing different in game situations
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@ -27,6 +29,16 @@ export const STARTING_WAVE_OVERRIDE: integer = 0;
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export const STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
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// default 1000
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export const STARTING_MONEY_OVERRIDE: integer = 0;
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export const POKEBALL_OVERRIDE: { active: boolean, pokeballs: PokeballCounts } = {
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active: false,
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pokeballs: {
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[PokeballType.POKEBALL]: 5,
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[PokeballType.GREAT_BALL]: 0,
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[PokeballType.ULTRA_BALL]: 0,
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[PokeballType.ROGUE_BALL]: 0,
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[PokeballType.MASTER_BALL]: 0,
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}
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}
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/**
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* PLAYER OVERRIDES
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@ -4,6 +4,7 @@ import { pokemonEvolutions, pokemonPrevolutions } from "../data/pokemon-evolutio
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import PokemonSpecies, { allSpecies, getPokemonSpecies, noStarterFormKeys, speciesStarters } from "../data/pokemon-species";
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import { Species, defaultStarterSpecies } from "../data/enums/species";
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import * as Utils from "../utils";
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import * as Overrides from '../overrides';
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import PokemonData from "./pokemon-data";
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import PersistentModifierData from "./modifier-data";
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import ArenaData from "./arena-data";
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@ -655,6 +656,9 @@ export class GameData {
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Object.keys(scene.pokeballCounts).forEach((key: string) => {
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scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0;
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});
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if (Overrides.POKEBALL_OVERRIDE.active) {
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scene.pokeballCounts = Overrides.POKEBALL_OVERRIDE.pokeballs;
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}
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scene.money = sessionData.money || 0;
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scene.updateMoneyText();
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