From 2240e094064e8f4bc59dfa5ed34ae489eb43af49 Mon Sep 17 00:00:00 2001 From: iv <83405179+ih810@users.noreply.github.com> Date: Thu, 23 May 2024 20:01:22 +0800 Subject: [PATCH] zh_tw localization (#1279) * zh_tw translation * update translation to newer version * follow file naming convention --- src/locales/zh_TW/ability-trigger.ts | 6 + src/locales/zh_TW/ability.ts | 1146 +++++ .../zh_TW/battle-message-ui-handler.ts | 10 + src/locales/zh_TW/battle.ts | 56 + src/locales/zh_TW/berry.ts | 48 + src/locales/zh_TW/command-ui-handler.ts | 9 + src/locales/zh_TW/config.ts | 51 + src/locales/zh_TW/egg.ts | 21 + src/locales/zh_TW/fight-ui-handler.ts | 7 + src/locales/zh_TW/growth.ts | 10 + src/locales/zh_TW/menu-ui-handler.ts | 23 + src/locales/zh_TW/menu.ts | 51 + src/locales/zh_TW/modifier-type.ts | 434 ++ src/locales/zh_TW/move.ts | 3680 +++++++++++++++++ src/locales/zh_TW/nature.ts | 29 + src/locales/zh_TW/pokeball.ts | 10 + src/locales/zh_TW/pokemon-info.ts | 41 + src/locales/zh_TW/pokemon.ts | 1086 +++++ src/locales/zh_TW/splash-messages.ts | 37 + .../zh_TW/starter-select-ui-handler.ts | 44 + src/locales/zh_TW/trainers.ts | 300 ++ src/locales/zh_TW/tutorial.ts | 44 + src/locales/zh_TW/voucher.ts | 11 + src/locales/zh_TW/weather.ts | 44 + src/plugins/i18n.ts | 7 +- src/system/settings.ts | 4 + 26 files changed, 7208 insertions(+), 1 deletion(-) create mode 100644 src/locales/zh_TW/ability-trigger.ts create mode 100644 src/locales/zh_TW/ability.ts create mode 100644 src/locales/zh_TW/battle-message-ui-handler.ts create mode 100644 src/locales/zh_TW/battle.ts create mode 100644 src/locales/zh_TW/berry.ts create mode 100644 src/locales/zh_TW/command-ui-handler.ts create mode 100644 src/locales/zh_TW/config.ts create mode 100644 src/locales/zh_TW/egg.ts create mode 100644 src/locales/zh_TW/fight-ui-handler.ts create mode 100644 src/locales/zh_TW/growth.ts create mode 100644 src/locales/zh_TW/menu-ui-handler.ts create mode 100644 src/locales/zh_TW/menu.ts create mode 100644 src/locales/zh_TW/modifier-type.ts create mode 100644 src/locales/zh_TW/move.ts create mode 100644 src/locales/zh_TW/nature.ts create mode 100644 src/locales/zh_TW/pokeball.ts create mode 100644 src/locales/zh_TW/pokemon-info.ts create mode 100644 src/locales/zh_TW/pokemon.ts create mode 100644 src/locales/zh_TW/splash-messages.ts create mode 100644 src/locales/zh_TW/starter-select-ui-handler.ts create mode 100644 src/locales/zh_TW/trainers.ts create mode 100644 src/locales/zh_TW/tutorial.ts create mode 100644 src/locales/zh_TW/voucher.ts create mode 100644 src/locales/zh_TW/weather.ts diff --git a/src/locales/zh_TW/ability-trigger.ts b/src/locales/zh_TW/ability-trigger.ts new file mode 100644 index 00000000000..b3c5063377f --- /dev/null +++ b/src/locales/zh_TW/ability-trigger.ts @@ -0,0 +1,6 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const abilityTriggers: SimpleTranslationEntries = { + 'blockRecoilDamage' : `{{pokemonName}} 的 {{abilityName}}\n抵消了反作用力!`, + 'badDreams': `{{pokemonName}} 被折磨着!`, +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/ability.ts b/src/locales/zh_TW/ability.ts new file mode 100644 index 00000000000..882948c9530 --- /dev/null +++ b/src/locales/zh_TW/ability.ts @@ -0,0 +1,1146 @@ +import { AbilityTranslationEntries } from "#app/plugins/i18n.js"; + +export const ability: AbilityTranslationEntries = { + stench: { + name: "惡臭", + description: "通過釋放臭臭的氣味,在攻\n擊的時候,有時會使對手畏\n縮。", + }, + drizzle: { name: "降雨", description: "出場時,會將天氣變爲下雨\n。" }, + speedBoost: { name: "加速", description: "每一回合速度會變快。" }, + battleArmor: { + name: "戰鬥盔甲", + description: "被堅硬的甲殼守護着,不會\n被對手的攻擊擊中要害。", + }, + sturdy: { + name: "結實", + description: + "在HP全滿時,即使受到招\n式攻擊,也不會被一擊打倒\n。一擊必殺的招式也沒有效\n果。", + }, + damp: { + name: "溼氣", + description: "通過把周圍都弄溼,使誰都\n無法使用自爆等爆炸類的招\n式。", + }, + limber: { name: "柔軟", description: "因爲身體柔軟,不會變爲麻\n痹狀態。" }, + sandVeil: { name: "沙隱", description: "在沙暴的時候,閃避率會提\n高。" }, + static: { + name: "靜電", + description: "身上帶有靜電,有時會讓接\n觸到的對手麻痹。", + }, + voltAbsorb: { + name: "蓄電", + description: "受到電屬性的招式攻擊時,\n不會受到傷害,而是會回覆。", + }, + waterAbsorb: { + name: "儲水", + description: "受到水屬性的招式攻擊時,\n不會受到傷害,而是會回覆。", + }, + oblivious: { + name: "遲鈍", + description: + "因爲感覺遲鈍,不會變爲着\n迷和被挑釁狀態。對威嚇也\n毫不動搖。", + }, + cloudNine: { name: "無關天氣", description: "任何天氣的影響都會消失。" }, + compoundEyes: { + name: "複眼", + description: "因爲擁有複眼,招式的命中\n率會提高。", + }, + insomnia: { + name: "不眠", + description: "因爲有着睡不着的體質,所\n以不會陷入睡眠狀態。", + }, + colorChange: { + name: "變色", + description: "自己的屬性會變爲從對手處\n所受招式的屬性。", + }, + immunity: { + name: "免疫", + description: "因爲體內擁有免疫能力,不\n會變爲中毒狀態。", + }, + flashFire: { + name: "引火", + description: + "受到火屬性的招式攻擊時,\n吸收火焰,自己使出的火屬\n性招式會變強。", + }, + shieldDust: { + name: "鱗粉", + description: "被鱗粉守護着,不會受到招\n式的追加效果影響。", + }, + ownTempo: { + name: "我行我素", + description: "因爲我行我素,不會變爲混\n亂狀態。對威嚇也毫不動搖。", + }, + suctionCups: { + name: "吸盤", + description: "用吸盤牢牢貼在地面上,讓\n替換寶可夢的招式和道具無\n效。", + }, + intimidate: { + name: "威嚇", + description: "出場時威嚇對手,讓其退縮\n,降低對手的攻擊。", + }, + shadowTag: { + name: "踩影", + description: "踩住對手的影子使其無法逃\n走或替換。", + }, + roughSkin: { + name: "粗糙皮膚", + description: "受到攻擊時,用粗糙的皮膚\n弄傷接觸到自己的對手。", + }, + wonderGuard: { + name: "神奇守護", + description: "不可思議的力量,只有效果\n絕佳的招式才能擊中。", + }, + levitate: { + name: "飄浮", + description: "從地面浮起,從而不會受到\n地面屬性招式的攻擊。", + }, + effectSpore: { + name: "孢子", + description: + "受到攻擊時,有時會把接觸\n到自己的對手變爲中毒、麻\n痹或睡眠狀態。", + }, + synchronize: { + name: "同步", + description: "將自己的中毒、麻痹或灼傷\n狀態傳染給對手。", + }, + clearBody: { + name: "恆淨之軀", + description: "不會因爲對手的招式或特性\n而被降低能力。", + }, + naturalCure: { + name: "自然回覆", + description: "回到同行隊伍後,異常狀態\n就會被治癒。", + }, + lightningRod: { + name: "避雷針", + description: + "將電屬性的招式吸引到自己\n身上,不會受到傷害,而是\n會提高特攻。", + }, + sereneGrace: { + name: "天恩", + description: "託天恩的福,招式的追加效\n果容易出現。", + }, + swiftSwim: { name: "悠遊自如", description: "下雨天氣時,速度會提高。" }, + chlorophyll: { name: "葉綠素", description: "晴朗天氣時,速度會提高。" }, + illuminate: { + name: "發光", + description: "通過讓周圍變亮來保持命中\n率不會被降低。", + }, + trace: { + name: "複製", + description: "出場時,複製對手的特性,\n變爲與之相同的特性。", + }, + hugePower: { name: "大力士", description: "物理攻擊的威力會變爲2倍\n。" }, + poisonPoint: { + name: "毒刺", + description: "有時會讓接觸到自己的對手\n變爲中毒狀態。", + }, + innerFocus: { + name: "精神力", + description: + "擁有經過鍛鍊的精神,而不\n會因對手的攻擊而畏縮。對\n威嚇也毫不動搖。", + }, + magmaArmor: { + name: "熔岩鎧甲", + description: "將熾熱的熔岩覆蓋在身上,\n不會變爲冰凍狀態。", + }, + waterVeil: { + name: "水幕", + description: "將水幕裹在身上,不會變爲\n灼傷狀態。", + }, + magnetPull: { + name: "磁力", + description: "用磁力吸住鋼屬性的寶可夢\n,使其無法逃走。", + }, + soundproof: { + name: "隔音", + description: "通過屏蔽聲音,不受到聲音\n招式的影響。", + }, + rainDish: { name: "雨盤", description: "下雨天氣時,會緩緩回覆\nHP。" }, + sandStream: { name: "揚沙", description: "出場時,會把天氣變爲沙暴。" }, + pressure: { + name: "壓迫感", + description: "給予對手壓迫感,大量減少\n其使用招式的PP。", + }, + thickFat: { + name: "厚脂肪", + description: + "因爲被厚厚的脂肪保護着,\n會讓火屬性和冰屬性的招式\n傷害減半。", + }, + earlyBird: { + name: "早起", + description: "即使變爲睡眠狀態,也能以\n2倍的速度提早醒來。", + }, + flameBody: { + name: "火焰之軀", + description: "有時會讓接觸到自己的對手\n變爲灼傷狀態。", + }, + runAway: { name: "逃跑", description: "一定能從野生寶可夢那兒逃\n走。" }, + keenEye: { + name: "銳利目光", + description: "多虧了銳利的目光,命中率\n不會被降低。", + }, + hyperCutter: { + name: "怪力鉗", + description: "因爲擁有以力量自豪的鉗子,\n不會被對手降低攻擊。", + }, + pickup: { + name: "撿拾", + description: "有時會撿來對手用過的道具,\n冒險過程中也會撿到。", + }, + truant: { name: "懶惰", description: "如果使出招式,下一回合就\n會休息。" }, + hustle: { name: "活力", description: "自己的攻擊變高,但命中率\n會降低。" }, + cuteCharm: { + name: "迷人之軀", + description: "有時會讓接觸到自己的對手\n着迷。", + }, + plus: { + name: "正電", + description: + "出場的夥伴之間如果有正電\n或負電特性的寶可夢,自己\n的特攻會提高。", + }, + minus: { + name: "負電", + description: + "出場的夥伴之間如果有正電\n或負電特性的寶可夢,自己\n的特攻會提高。", + }, + forecast: { + name: "陰晴不定", + description: + "受天氣的影響,會變爲水屬\n性、火屬性或冰屬性中的某\n一個。", + }, + stickyHold: { + name: "黏着", + description: "因爲道具是粘在黏性身體上\n的,所以不會被對手奪走。", + }, + shedSkin: { + name: "蛻皮", + description: "通過蛻去身上的皮,有時會\n治癒異常狀態。", + }, + guts: { + name: "毅力", + description: "如果變爲異常狀態,會拿出\n毅力,攻擊會提高。", + }, + marvelScale: { + name: "神奇鱗片", + description: "如果變爲異常狀態,神奇鱗\n片會發生反應,防禦會提高。", + }, + liquidOoze: { + name: "污泥漿", + description: + "吸收了污泥漿的對手會因強\n烈的惡臭而受到傷害,減少\nHP。", + }, + overgrow: { + name: "茂盛", + description: "HP減少的時候,草屬性的\n招式威力會提高。", + }, + blaze: { + name: "猛火", + description: "HP減少的時候,火屬性的\n招式威力會提高。", + }, + torrent: { + name: "激流", + description: "HP減少的時候,水屬性的\n招式威力會提高。", + }, + swarm: { + name: "蟲之預感", + description: "HP減少的時候,蟲屬性的\n招式威力會提高。", + }, + rockHead: { + name: "堅硬腦袋", + description: "即使使出會受反作用力傷害\n的招式,HP也不會減少。", + }, + drought: { name: "日照", description: "出場時,會將天氣變爲晴朗。" }, + arenaTrap: { name: "沙穴", description: "在戰鬥中讓對手無法逃走。" }, + vitalSpirit: { + name: "幹勁", + description: "通過激發出幹勁,不會變爲\n睡眠狀態。", + }, + whiteSmoke: { + name: "白色煙霧", + description: "被白色煙霧保護着,不會被\n對手降低能力。", + }, + purePower: { + name: "瑜伽之力", + description: "因瑜伽的力量,物理攻擊的\n威力會變爲2倍。", + }, + shellArmor: { + name: "硬殼盔甲", + description: "被堅硬的殼保護着,對手的\n攻擊不會擊中要害。", + }, + airLock: { name: "氣閘", description: "所有天氣的影響都會消失。" }, + tangledFeet: { + name: "蹣跚", + description: "在混亂狀態時,閃避率會提\n高。", + }, + motorDrive: { + name: "電氣引擎", + description: + "受到電屬性的招式攻擊時,\n不會受到傷害,而是速度會\n提高。", + }, + rivalry: { + name: "鬥爭心", + description: + "面對性別相同的對手,會燃\n起鬥爭心,變得更強。而面\n對性別不同的,則會變弱。", + }, + steadfast: { + name: "不屈之心", + description: "每次畏縮時,不屈之心就會\n燃起,速度也會提高。", + }, + snowCloak: { name: "雪隱", description: "下雪天氣時,閃避率會提高。" }, + gluttony: { + name: "貪喫鬼", + description: + "原本HP變得很少時纔會喫\n樹果,在HP還有一半時就\n會把它喫掉。", + }, + angerPoint: { + name: "憤怒穴位", + description: "要害被擊中時,會大發雷霆\n,攻擊力變爲最大。", + }, + unburden: { + name: "輕裝", + description: "失去所持有的道具時,速度\n會提高。", + }, + heatproof: { + name: "耐熱", + description: "耐熱的體質會讓火屬性的招\n式傷害減半。", + }, + simple: { name: "單純", description: "能力變化會變爲平時的2倍。" }, + drySkin: { + name: "乾燥皮膚", + description: + "下雨天氣時和受到水屬性的\n招式時,HP會回覆。晴朗\n天氣時和受到火屬性的招式\n時,HP會減少。", + }, + download: { + name: "下載", + description: + "比較對手的防禦和特防,根\n據較低的那項能力相應地提\n高自己的攻擊或特攻。", + }, + ironFist: { name: "鐵拳", description: "使用拳類招式的威力會提高。" }, + poisonHeal: { + name: "毒療", + description: "變爲中毒狀態時,HP不會\n減少,反而會增加起來。", + }, + adaptability: { + name: "適應力", + description: "與自身同屬性的招式威力會\n提高。", + }, + skillLink: { + name: "連續攻擊", + description: "如果使用連續招式,總是能\n使出最高次數。", + }, + hydration: { + name: "溼潤之軀", + description: "下雨天氣時,異常狀態會治\n愈。", + }, + solarPower: { + name: "太陽之力", + description: "晴朗天氣時,特攻會提高,\n而每回合HP會減少。", + }, + quickFeet: { + name: "飛毛腿", + description: "變爲異常狀態時,速度會提\n高。", + }, + normalize: { + name: "一般皮膚", + description: + "無論是什麼屬性的招式,全\n部會變爲一般屬性。威力會\n少量提高。", + }, + sniper: { name: "狙擊手", description: "擊中要害時,威力會變得更\n強。" }, + magicGuard: { name: "魔法防守", description: "不會受到攻擊以外的傷害。" }, + noGuard: { + name: "無防守", + description: "由於無防守戰術,雙方使出\n的招式都必定會擊中。", + }, + stall: { name: "慢出", description: "使出招式的順序必定會變爲\n最後。" }, + technician: { + name: "技術高手", + description: "攻擊時可以將低威力招式的\n威力提高。", + }, + leafGuard: { + name: "葉子防守", + description: "晴朗天氣時,不會變爲異常\n狀態。", + }, + klutz: { name: "笨拙", description: "無法使用持有的道具。" }, + moldBreaker: { + name: "破格", + description: "可以不受對手特性的干擾,\n向對手使出招式。", + }, + superLuck: { + name: "超幸運", + description: "因爲擁有超幸運,攻擊容易\n擊中對手的要害。", + }, + aftermath: { + name: "引爆", + description: "變爲瀕死時,會對接觸到自\n己的對手造成傷害。", + }, + anticipation: { + name: "危險預知", + description: "可以察覺到對手擁有的危險\n招式。", + }, + forewarn: { + name: "預知夢", + description: "出場時,只讀取1個對手擁\n有的招式。", + }, + unaware: { + name: "純樸", + description: "可以無視對手能力的變化,\n進行攻擊。", + }, + tintedLens: { + name: "有色眼鏡", + description: "可以將效果不好的招式以通\n常的威力使出。", + }, + filter: { + name: "過濾", + description: "受到效果絕佳的攻擊時,可\n以減弱其威力。", + }, + slowStart: { + name: "慢啓動", + description: "在5回合內,攻擊和速度減\n半。", + }, + scrappy: { + name: "膽量", + description: + "一般屬性和格鬥屬性的招式\n可以擊中幽靈屬性的寶可夢\n。對威嚇也毫不動搖。", + }, + stormDrain: { + name: "引水", + description: + "將水屬性的招式引到自己身\n上,不會受到傷害,而是會\n提高特攻。", + }, + iceBody: { + name: "冰凍之軀", + description: "下雪天氣時,會緩緩回覆\nHP。", + }, + solidRock: { + name: "堅硬岩石", + description: "受到效果絕佳的攻擊時,可\n以減弱其威力。", + }, + snowWarning: { name: "降雪", description: "出場時,會將天氣變爲下雪。" }, + honeyGather: { + name: "採蜜", + description: "戰鬥結束時,有時候會撿來\n甜甜蜜。", + }, + frisk: { + name: "察覺", + description: "進入戰鬥時,神奇寶貝可以檢查對方神奇寶貝的能力。", + }, + reckless: { + name: "捨身", + description: "自己會因反作用力受傷的招\n式,其威力會提高。", + }, + multitype: { + name: "多屬性", + description: "自己的屬性會根據持有的石\n板而改變。", + }, + flowerGift: { + name: "花之禮", + description: "晴朗天氣時,自己與同伴的\n攻擊和特防能力會提高。", + }, + badDreams: { name: "夢魘", description: "給予睡眠狀態的對手傷害。" }, + pickpocket: { + name: "順手牽羊", + description: "盜取接觸到自己的對手的道\n具。", + }, + sheerForce: { + name: "強行", + description: "招式的追加效果消失,但因\n此能以更高的威力使出招式\n。", + }, + contrary: { + name: "唱反調", + description: + "能力的變化發生逆轉,原本\n提高時會降低,而原本降低\n時會提高。", + }, + unnerve: { + name: "緊張感", + description: "讓對手緊張,使其無法食用\n樹果。", + }, + defiant: { + name: "不服輸", + description: "被對手降低能力時,攻擊會\n大幅提高。", + }, + defeatist: { + name: "軟弱", + description: "HP減半時,會變得軟弱,\n攻擊和特攻會減半。", + }, + cursedBody: { + name: "詛咒之軀", + description: "受到攻擊時,有時會把對手\n的招式變爲定身法狀態。", + }, + healer: { name: "治癒之心", description: "有時會治癒異常狀態的同伴。" }, + friendGuard: { name: "友情防守", description: "可以減少我方的傷害。" }, + weakArmor: { + name: "碎裂鎧甲", + description: "受到物理招式的傷害時,防\n御會降低,速度會大幅提高。", + }, + heavyMetal: { name: "重金屬", description: "自身的重量會變爲2倍。" }, + lightMetal: { name: "輕金屬", description: "自身的重量會減半。" }, + multiscale: { + name: "多重鱗片", + description: "HP全滿時,受到的傷害會\n變少。", + }, + toxicBoost: { + name: "中毒激升", + description: "變爲中毒狀態時,物理招式\n的威力會提高。", + }, + flareBoost: { + name: "受熱激升", + description: "變爲灼傷狀態時,特殊招式\n的威力會提高。", + }, + harvest: { + name: "收穫", + description: "可以多次製作出已被使用掉\n的樹果。", + }, + telepathy: { + name: "心靈感應", + description: "讀取我方的攻擊,並閃避其\n招式傷害。", + }, + moody: { + name: "心情不定", + description: "每一回合,能力中的某項會\n大幅提高,而某項會降低。", + }, + overcoat: { + name: "防塵", + description: + "不會受到沙暴的傷害。也不\n會受到粉末類和孢子類招式\n的影響。", + }, + poisonTouch: { + name: "毒手", + description: "只通過接觸就有可能讓對手\n變爲中毒狀態。", + }, + regenerator: { + name: "再生力", + description: "退回同行隊伍後,HP會少\n量回復。", + }, + bigPecks: { name: "健壯胸肌", description: "不會受到防禦降低的效果。" }, + sandRush: { name: "撥沙", description: "沙暴天氣時,速度會提高。" }, + wonderSkin: { + name: "奇蹟皮膚", + description: "成爲不易受到變化招式攻擊\n的身體。", + }, + analytic: { + name: "分析", + description: "如果在最後使出招式,招式\n的威力會提高。", + }, + illusion: { + name: "幻覺", + description: "假扮成同行隊伍中的最後一\n只寶可夢出場,迷惑對手。", + }, + imposter: { name: "變身者", description: "變身爲當前面對的寶可夢。" }, + infiltrator: { + name: "穿透", + description: "可以穿透對手的壁障或替身\n進行攻擊。", + }, + mummy: { + name: "木乃伊", + description: "被對手接觸到後,會將對手\n變爲木乃伊。", + }, + moxie: { + name: "自信過度", + description: "如果打倒對手,就會充滿自\n信,攻擊會提高。", + }, + justified: { + name: "正義之心", + description: "受到惡屬性的招式攻擊時,\n因爲正義感,攻擊會提高。", + }, + rattled: { + name: "膽怯", + description: + "受到惡屬性、幽靈屬性和蟲\n屬性的攻擊或威嚇時,會因\n膽怯而速度提高。", + }, + magicBounce: { + name: "魔法鏡", + description: "可以不受到由對手使出的變\n化招式影響,並將其反彈。", + }, + sapSipper: { + name: "食草", + description: + "受到草屬性的招式攻擊時,\n不會受到傷害,而是攻擊會\n提高。", + }, + prankster: { name: "惡作劇之心", description: "可以率先使出變化招式。" }, + sandForce: { + name: "沙之力", + description: + "沙暴天氣時,岩石屬性、地\n面屬性和鋼屬性的招式威力\n會提高。", + }, + ironBarbs: { + name: "鐵刺", + description: "用鐵刺給予接觸到自己的對\n手傷害。", + }, + zenMode: { + name: "達摩模式", + description: "HP變爲一半以下時,樣子\n會改變。", + }, + victoryStar: { + name: "勝利之星", + description: "自己和同伴的命中率會提高。", + }, + turboblaze: { + name: "渦輪火焰", + description: "可以不受對手特性的干擾,\n向對手使出招式。", + }, + teravolt: { + name: "兆級電壓", + description: "可以不受對手特性的干擾,\n向對手使出招式。", + }, + aromaVeil: { + name: "芳香幕", + description: "可以防住向自己和同伴發出\n的心靈攻擊。", + }, + flowerVeil: { + name: "花幕", + description: "我方的草屬性寶可夢能力不\n會降低,也不會變爲異常狀\n態。", + }, + cheekPouch: { + name: "頰囊", + description: "無論是哪種樹果,食用後,\nHP都會回覆。", + }, + protean: { + name: "變幻自如", + description: + "變爲與自己使出的招式相同\n的屬性。每次出場戰鬥僅生\n效一次。", + }, + furCoat: { + name: "毛皮大衣", + description: "對手給予的物理招式的傷害\n會減半。", + }, + magician: { + name: "魔術師", + description: "奪走被自己的招式擊中的對\n手的道具。", + }, + bulletproof: { + name: "防彈", + description: "可以防住對手的球和彈類招\n式。", + }, + competitive: { + name: "好勝", + description: "如果被對手降低能力,特攻\n會大幅提高。", + }, + strongJaw: { + name: "強壯之顎", + description: "因爲顎部強壯,啃咬類招式\n的威力會提高。", + }, + refrigerate: { + name: "冰凍皮膚", + description: "一般屬性的招式會變爲冰屬\n性。威力會少量提高。", + }, + sweetVeil: { + name: "甜幕", + description: "自己和同伴的寶可夢不會變\n爲睡眠狀態。", + }, + stanceChange: { + name: "戰鬥切換", + description: + "如果使出攻擊招式,會變爲\n刀劍形態,如果使出招式“\n王者盾牌”,會變爲盾牌形\n態。", + }, + galeWings: { + name: "疾風之翼", + description: "HP全滿時,飛行屬性的招\n式可以率先使出。", + }, + megaLauncher: { + name: "超級發射器", + description: "波動和波導類招式的威力會\n提高。", + }, + grassPelt: { name: "草之毛皮", description: "在青草場地時,防禦會提高。" }, + symbiosis: { + name: "共生", + description: "同伴使用道具時,會把自己\n持有的道具傳遞給同伴。", + }, + toughClaws: { name: "硬爪", description: "接觸到對手的招式威力會提\n高。" }, + pixilate: { + name: "妖精皮膚", + description: "一般屬性的招式會變爲妖精\n屬性。威力會少量提高。", + }, + gooey: { + name: "黏滑", + description: "對於用攻擊接觸到自己的對\n手,會降低其速度。", + }, + aerilate: { + name: "飛行皮膚", + description: "一般屬性的招式會變爲飛行\n屬性。威力會少量提高。", + }, + parentalBond: { name: "親子愛", description: "親子倆可以合計攻擊2次。" }, + darkAura: { name: "暗黑氣場", description: "全體的惡屬性招式變強。" }, + fairyAura: { name: "妖精氣場", description: "全體的妖精屬性招式變強。" }, + auraBreak: { + name: "氣場破壞", + description: "讓氣場的效果發生逆轉,降\n低威力。", + }, + primordialSea: { + name: "始源之海", + description: "變爲不會受到火屬性攻擊的\n天氣。", + }, + desolateLand: { + name: "終結之地", + description: "變爲不會受到水屬性攻擊的\n天氣。", + }, + deltaStream: { + name: "德爾塔氣流", + description: "變爲令飛行屬性的弱點消失\n的天氣。", + }, + stamina: { name: "持久力", description: "受到攻擊時,防禦會提高。" }, + wimpOut: { + name: "躍躍欲逃", + description: "HP變爲一半時,會慌慌張\n張逃走,退回同行隊伍中。", + }, + emergencyExit: { + name: "危險迴避", + description: "HP變爲一半時,爲了迴避\n危險,會退回到同行隊伍中。", + }, + waterCompaction: { + name: "遇水凝固", + description: "受到水屬性的招式攻擊時,\n防禦會大幅提高。", + }, + merciless: { + name: "不仁不義", + description: "攻擊中毒狀態的對手時,\n必定會擊中要害。", + }, + shieldsDown: { + name: "界限盾殼", + description: "HP變爲一半時,殼會壞掉,\n變得有攻擊性。", + }, + stakeout: { + name: "蹲守", + description: "可以對替換出場的對手以2\n倍的傷害進行攻擊。", + }, + waterBubble: { + name: "水泡", + description: "降低自己受到的火屬性招式\n的威力,不會灼傷。", + }, + steelworker: { name: "鋼能力者", description: "鋼屬性的招式威力會提高。" }, + berserk: { + name: "怒火沖天", + description: "因對手的攻擊HP變爲一半\n時,特攻會提高。", + }, + slushRush: { name: "撥雪", description: "下雪天氣時,速度會提高。" }, + longReach: { + name: "遠隔", + description: "可以不接觸對手就使出所有\n的招式。", + }, + liquidVoice: { + name: "溼潤之聲", + description: "所有的聲音招式都變爲水屬\n性。", + }, + triage: { name: "先行治療", description: "可以率先使出回覆招式。" }, + galvanize: { + name: "電氣皮膚", + description: "一般屬性的招式會變爲電屬\n性。威力會少量提高。", + }, + surgeSurfer: { + name: "衝浪之尾", + description: "電氣場地時,速度會變爲2\n倍。", + }, + schooling: { + name: "魚羣", + description: + "HP多的時候會聚起來變強。\nHP剩餘量變少時,羣體\n會分崩離析。", + }, + disguise: { + name: "畫皮", + description: "通過畫皮覆蓋住身體,可以\n防住1次攻擊。", + }, + battleBond: { + name: "牽絆變身", + description: + "打倒對手時,與訓練家的牽\n絆會增強,自己的攻擊、特\n攻、速度會提高。", + }, + powerConstruct: { + name: "羣聚變形", + description: "HP變爲一半時,細胞們會\n趕來支援,變爲完全體形態。", + }, + corrosion: { + name: "腐蝕", + description: "可以使鋼屬性和毒屬性的寶\n可夢也陷入中毒狀態。", + }, + comatose: { + name: "絕對睡眠", + description: + "總是半夢半醒的狀態,絕對\n不會醒來。可以就這麼睡着\n進行攻擊。", + }, + queenlyMajesty: { + name: "女王的威嚴", + description: "向對手施加威懾力,使其無\n法對我方使出先制招式。", + }, + innardsOut: { + name: "飛出的內在物", + description: "被對手打倒的時候,會給予\n對手相當於HP剩餘量的傷\n害。", + }, + dancer: { + name: "舞者", + description: "有誰使出跳舞招式時,自己\n也能就這麼接着使出跳舞招\n式。", + }, + battery: { name: "蓄電池", description: "會提高我方的特殊招式的威\n力。" }, + fluffy: { + name: "毛茸茸", + description: + "會將對手所給予的接觸類招\n式的傷害減半,但火屬性招\n式的傷害會變爲2倍。", + }, + dazzling: { + name: "鮮豔之軀", + description: "讓對手嚇一跳,使其無法對\n我方使出先制招式。", + }, + soulHeart: { + name: "魂心", + description: "寶可夢每次變爲瀕死狀態時\n,特攻會提高。", + }, + tanglingHair: { + name: "捲髮", + description: "對於用攻擊接觸到自己的對\n手,會降低其速度。", + }, + receiver: { + name: "接球手", + description: "繼承被打倒的同伴的特性,\n變爲相同的特性。", + }, + powerOfAlchemy: { + name: "化學之力", + description: "繼承被打倒的同伴的特性,\n變爲相同的特性。", + }, + beastBoost: { + name: "異獸提升", + description: "打倒對手的時候,自己最高\n的那項能力會提高。", + }, + rksSystem: { + name: "AR系統", + description: "根據持有的存儲碟,自己的\n屬性會改變。", + }, + electricSurge: { + name: "電氣製造者", + description: "出場時,會佈下電氣場地。", + }, + psychicSurge: { + name: "精神製造者", + description: "出場時,會佈下精神場地。", + }, + mistySurge: { name: "薄霧製造者", description: "出場時,會佈下薄霧場地。" }, + grassySurge: { + name: "青草製造者", + description: "出場時,會佈下青草場地。", + }, + fullMetalBody: { + name: "金屬防護", + description: "不會因爲對手的招式或特性\n而被降低能力。", + }, + shadowShield: { + name: "幻影防守", + description: "HP全滿時,受到的傷害會\n變少。", + }, + prismArmor: { + name: "棱鏡裝甲", + description: "受到效果絕佳的攻擊時,可\n以減弱其威力。", + }, + neuroforce: { + name: "腦核之力", + description: "效果絕佳的攻擊,威力會變\n得更強。", + }, + intrepidSword: { + name: "不撓之劍", + description: "首次出場時,攻擊會提高。", + }, + dauntlessShield: { + name: "不屈之盾", + description: "首次出場時,防禦會提高。", + }, + libero: { + name: "自由者", + description: + "變爲與自己使出的招式相同\n的屬性。每次出場戰鬥僅生\n效一次。", + }, + ballFetch: { + name: "撿球", + description: "沒有攜帶道具時,會拾取第\n1個投出後捕捉失敗的精靈\n球。", + }, + cottonDown: { + name: "棉絮", + description: + "受到攻擊後撒下棉絮,降低\n除自己以外的所有寶可夢的\n速度。", + }, + propellerTail: { + name: "螺旋尾鰭", + description: "能無視具有吸引對手招式效\n果的特性或招式的影響。", + }, + mirrorArmor: { + name: "鏡甲", + description: "只反彈自己受到的能力降低\n效果。", + }, + gulpMissile: { + name: "一口導彈", + description: + "衝浪或潛水時會叼來獵物。\n受到傷害時,會吐出獵物進\n行攻擊。", + }, + stalwart: { + name: "堅毅", + description: "能無視具有吸引對手招式效\n果的特性或招式的影響。", + }, + steamEngine: { + name: "蒸汽機", + description: "受到水屬性或火屬性的招式\n攻擊時,速度會巨幅提高。", + }, + punkRock: { + name: "龐克搖滾", + description: "聲音招式的威力會提高。受\n到的聲音招式傷害會減半。", + }, + sandSpit: { name: "吐沙", description: "受到攻擊時,會颳起沙暴。" }, + iceScales: { + name: "冰鱗粉", + description: "由於有冰鱗粉的守護,受到\n的特殊攻擊傷害會減半。", + }, + ripen: { name: "熟成", description: "使樹果成熟,效果變爲2倍。" }, + iceFace: { + name: "結凍頭", + description: + "頭部的冰會代替自己承受物\n理攻擊,但是樣子會改變。\n下雪時,冰會恢復原狀。", + }, + powerSpot: { + name: "能量點", + description: "只要處在相鄰位置,招式的\n威力就會提高。", + }, + mimicry: { + name: "擬態", + description: "寶可夢的屬性會根據場地的\n狀態而變化。", + }, + screenCleaner: { + name: "除障", + description: + "出場時,敵方和我方的光牆\n、反射壁和極光幕的效果會\n消失。", + }, + steelySpirit: { + name: "鋼之意志", + description: "我方的鋼屬性攻擊威力會提\n高。", + }, + perishBody: { + name: "滅亡之軀", + description: + "受到接觸類招式攻擊時,雙\n方都會在3回合後變爲瀕死\n狀態。替換後效果消失。", + }, + wanderingSpirit: { + name: "遊魂", + description: "與使用接觸類招式攻擊自己\n的寶可夢互換特性。", + }, + gorillaTactics: { + name: "一猩一意", + description: "雖然攻擊會提高,但是隻能\n使出一開始所選的招式。", + }, + neutralizingGas: { + name: "化學變化氣體", + description: + "特性爲化學變化氣體的寶可\n夢在場時,場上所有寶可夢\n的特性效果都會消失或者無\n法生效。", + }, + pastelVeil: { + name: "粉彩護幕", + description: "自己和同伴都不會陷入中毒\n的異常狀態。", + }, + hungerSwitch: { + name: "飽了又餓", + description: "每回合結束時會在滿腹花紋\n與空腹花紋之間交替改變樣\n子。", + }, + quickDraw: { name: "速擊", description: "有時能比對手先一步行動。" }, + unseenFist: { + name: "無形拳", + description: + "如果使出的是接觸到對手的\n招式,就可以無視守護效果\n進行攻擊。", + }, + curiousMedicine: { + name: "怪藥", + description: "出場時會從貝殼撒藥,將我\n方的能力變化復原。", + }, + transistor: { name: "電晶體", description: "電屬性的招式威力會提高。" }, + dragonsMaw: { name: "龍顎", description: "龍屬性的招式威力會提高。" }, + chillingNeigh: { + name: "蒼白嘶鳴", + description: "打倒對手時會用冰冷的聲音\n嘶鳴並提高攻擊。", + }, + grimNeigh: { + name: "漆黑嘶鳴", + description: "打倒對手時會用恐怖的聲音\n嘶鳴並提高特攻。", + }, + asOneGlastrier: { + name: "人馬一體", + description: "兼備蕾冠王的緊張感和靈幽\n馬的漆黑嘶鳴這兩種特性。", + }, + asOneSpectrier: { + name: "人馬一體", + description: "兼備蕾冠王的緊張感和靈幽\n馬的漆黑嘶鳴這兩種特性。", + }, + lingeringAroma: { + name: "甩不掉的氣味", + description: "被對手接觸到後,甩不掉的\n氣味會沾上對手。", + }, + seedSower: { + name: "掉出種子", + description: "受到攻擊時,會將腳下變成\n青草場地。", + }, + thermalExchange: { + name: "熱交換", + description: + "受到火屬性的招式攻擊時,\n攻擊會提高,且不會陷入灼\n傷狀態。", + }, + angerShell: { + name: "憤怒甲殼", + description: + "因被對手攻擊而HP變爲一\n半時,會因憤怒降低防禦和\n特防。但攻擊、特攻、速度\n會提高。", + }, + purifyingSalt: { + name: "潔淨之鹽", + description: + "因潔淨的鹽而不會陷入異常\n狀態。會讓幽靈屬性的招式\n傷害減半。", + }, + wellBakedBody: { + name: "焦香之軀", + description: + "受到火屬性的招式攻擊時,\n不會受到傷害,而是會大幅\n提高防禦。", + }, + windRider: { + name: "乘風", + description: + "吹起了順風或受到風的招式\n攻擊時,不會受到傷害,而\n是會提高攻擊。", + }, + guardDog: { + name: "看門犬", + description: + "受到威嚇時,攻擊會提高。\n讓替換寶可夢的招式和道具\n無效。", + }, + rockyPayload: { name: "搬巖", description: "岩石屬性的招式威力會提高。" }, + windPower: { + name: "風力發電", + description: "受到風的招式攻擊時,會變\n爲充電狀態。", + }, + zeroToHero: { + name: "全能變身", + description: "回到同行隊伍後,會變爲全\n能形態。", + }, + commander: { + name: "發號施令", + description: + "出場時,若我方當中有喫吼\n霸,就會進入其口中,並從\n其口中發出指令。", + }, + electromorphosis: { + name: "電力轉換", + description: "受到傷害時,會變爲充電狀\n態。", + }, + protosynthesis: { + name: "古代活性", + description: "攜帶着驅勁能量或天氣爲晴\n朗時,數值最高的能力會提\n高。", + }, + quarkDrive: { + name: "夸克充能", + description: + "攜帶着驅勁能量或在電氣場\n地上時,數值最高的能力會\n提高。", + }, + goodAsGold: { + name: "黃金之軀", + description: "不會氧化的堅固黃金身軀不\n會受到對手的變化招式的影\n響。", + }, + vesselOfRuin: { + name: "災禍之鼎", + description: "以能呼喚災厄的鼎的力量降\n低除自己以外的寶可夢的特\n攻。", + }, + swordOfRuin: { + name: "災禍之劍", + description: "以能呼喚災厄的劍的力量降\n低除自己以外的寶可夢的防\n御。", + }, + tabletsOfRuin: { + name: "災禍之簡", + description: "以能呼喚災厄的簡的力量降\n低除自己以外的寶可夢的攻\n擊。", + }, + beadsOfRuin: { + name: "災禍之玉", + description: + "以能呼喚災厄的勾玉的力量\n降低除自己以外的寶可夢的\n特防。", + }, + orichalcumPulse: { + name: "緋紅脈動", + description: + "出場時,會將天氣變爲晴朗\n。日照強烈時,會通過古代\n的脈動升高攻擊。", + }, + hadronEngine: { + name: "強子引擎", + description: + "出場時,會佈下電氣場地。\n處於電氣場地時,會通過未\n來的機關升高特攻。", + }, + opportunist: { + name: "跟風", + description: "對手的能力提高時,自己也\n會趁機同樣地提高能力。", + }, + cudChew: { + name: "反芻", + description: "喫了樹果後,會在下一回合\n結束時從胃反芻出來再喫1\n次。", + }, + sharpness: { name: "鋒銳", description: "提高切割對手的招式的威力。" }, + supremeOverlord: { + name: "大將", + description: + "出場時,攻擊和特攻會按照\n目前被打倒的同伴數量逐漸\n提升,被打倒越多,提升越\n多。", + }, + costar: { name: "同臺共演", description: "出場時,複製同伴的能力變\n化。" }, + toxicDebris: { + name: "毒滿地", + description: "受到物理招式的傷害時,會\n在對手腳下散佈毒菱。", + }, + armorTail: { + name: "尾甲", + description: "包裹頭部的神祕尾巴使對手\n無法對我方使出先制招式。", + }, + earthEater: { + name: "食土", + description: + "受到地面屬性的招式攻擊時\n,不會受到傷害,而是會得\n到回覆。", + }, + myceliumMight: { + name: "菌絲之力", + description: + "使出變化招式時,雖然行動\n必定會變慢,但能不受對手\n的特性妨礙。", + }, + mindsEye: { + name: "心眼", + description: + "一般屬性和格鬥屬性的招式\n可以擊中幽靈屬性的寶可夢。\n無視對手的閃避率的變化,\n且命中率不會被降低。", + }, + supersweetSyrup: { + name: "甘露之蜜", + description: + "首次出場時,會散發出甜膩\n的蜜的香味來降低對手的閃\n避率。", + }, + hospitality: { + name: "款待", + description: "出場時款待同伴,回覆其少\n量HP。", + }, + toxicChain: { + name: "毒鎖鏈", + description: + "憑藉含有毒素的鎖鏈的力量,\n有時能讓被招式擊中的對\n手陷入劇毒狀態。", + }, + embodyAspectTeal: { + name: "面影輝映", + description: "將回憶映於心中,讓水井面\n具發出光輝,提高自己的特\n防。", + }, + embodyAspectWellspring: { + name: "面影輝映", + description: "將回憶映於心中,讓碧草面\n具發出光輝,提高自己的速\n度。", + }, + embodyAspectHearthflame: { + name: "面影輝映", + description: "將回憶映於心中,讓火竈面\n具發出光輝,提高自己的攻\n擊。", + }, + embodyAspectCornerstone: { + name: "面影輝映", + description: "將回憶映於心中,讓礎石面\n具發出光輝,提高自己的防\n御。", + }, + teraShift: { + name: "太晶變形", + description: "出場時,會吸收周圍的能量\n,變爲太晶形態。", + }, + teraShell: { + name: "太晶甲殼", + description: + "甲殼蘊藏着全部屬性的力量\n,會將自己HP全滿時受到\n的傷害全都變爲效果不好。", + }, + teraformZero: { + name: "歸零化境", + description: + "太樂巴戈斯變爲星晶形態時\n,蘊藏在它身上的力量會將\n天氣和場地的影響全部歸零。", + }, + poisonPuppeteer: { + name: "毒傀儡", + description: + "因桃歹郎的招式而陷入中毒\n狀態的對手同時也會陷入混\n亂狀態。", + }, +} as const; diff --git a/src/locales/zh_TW/battle-message-ui-handler.ts b/src/locales/zh_TW/battle-message-ui-handler.ts new file mode 100644 index 00000000000..614521af0d5 --- /dev/null +++ b/src/locales/zh_TW/battle-message-ui-handler.ts @@ -0,0 +1,10 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const battleMessageUiHandler: SimpleTranslationEntries = { + "ivBest": "最棒", + "ivFantastic": "了不起", + "ivVeryGood": "非常好", + "ivPrettyGood": "相當好", + "ivDecent": "一般般", + "ivNoGood": "也許不行", +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/battle.ts b/src/locales/zh_TW/battle.ts new file mode 100644 index 00000000000..f48178392bd --- /dev/null +++ b/src/locales/zh_TW/battle.ts @@ -0,0 +1,56 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const battle: SimpleTranslationEntries = { + "bossAppeared": "{{bossName}} 出現了.", + "trainerAppeared": "{{trainerName}}\n想要和你對戰!", + "trainerAppearedDouble": "{{trainerName}}\n想要和你對戰!", + "singleWildAppeared": "一只野生的 {{pokemonName}} 出現了!", + "multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出現了!", + "playerComeBack": "回來吧, {{pokemonName}}!", + "trainerComeBack": "{{trainerName}} 收回了 {{pokemonName}}!", + "playerGo": "去吧! {{pokemonName}}!", + "trainerGo": "{{trainerName}} 派出了 {{pokemonName}}!", + "switchQuestion": "要更換\n{{pokemonName}}嗎?", + "trainerDefeated": `你擊敗了\n{{trainerName}}!`, + "pokemonCaught": "{{pokemonName}} 被抓住了!", + "pokemon": "寶可夢", + "sendOutPokemon": "上吧! {{pokemonName}}!", + "hitResultCriticalHit": "擊中了要害!", + "hitResultSuperEffective": "效果拔群!", + "hitResultNotVeryEffective": "收效甚微…", + "hitResultNoEffect": "對 {{pokemonName}} 沒有效果!", + "hitResultOneHitKO": "一擊切殺!", + "attackFailed": "但是失敗了!", + "attackHitsCount": `擊中 {{count}} 次!`, + "expGain": "{{pokemonName}} 獲得了 {{exp}} 經驗值!", + "levelUp": "{{pokemonName}} 升級到 Lv. {{level}}!", + "learnMove": "{{pokemonName}} 學會了{{moveName}}!", + "learnMovePrompt": "{{pokemonName}} 想要學習 {{moveName}}.", + "learnMoveLimitReached": "但是, {{pokemonName}} 已經學會了\n四個招式.", + "learnMoveReplaceQuestion": "要忘記一個招式並學習 {{moveName}} 嗎?", + "learnMoveStopTeaching": "不再嘗試學習\n{{moveName}}嗎?", + "learnMoveNotLearned": "{{pokemonName}} 沒有學會 {{moveName}}.", + "learnMoveForgetQuestion": "要忘記哪個技能?", + "learnMoveForgetSuccess": "{{pokemonName}} 忘記了 {{moveName}}.", + "countdownPoof": "@d{32}1, @d{15}2, 和@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}噗!", + "learnMoveAnd": "然後…", + "levelCapUp": "等級上限提升到 {{levelCap}}!", + "moveNotImplemented": "{{moveName}} 未實裝,無法選擇。", + "moveNoPP": "這個技能的PP用完了", + "moveDisabled": "{{moveName}} 被禁用!", + "noPokeballForce": "一股無形的力量阻止了你使用精靈球。", + "noPokeballTrainer": "你不能捕捉其他訓練家的寶可夢!", + "noPokeballMulti": "只能在剩下一隻寶可夢時才能扔出精靈球!", + "noPokeballStrong": "目標寶可夢太強了,無法捕捉!你需要先\n削弱它!", + "noEscapeForce": "一股無形的力量阻止你逃跑。", + "noEscapeTrainer": "你不能從訓練家對戰中逃跑!", + "noEscapePokemon": "{{pokemonName}} 的 {{moveName}} 阻止了你 {{escapeVerb}}!", + "runAwaySuccess": "你成功逃脫了!", + "runAwayCannotEscape": '你無法逃脫!', + "escapeVerbSwitch": "切換", + "escapeVerbFlee": "逃跑", + "notDisabled": "{{moveName}} 不再被禁用!", + "skipItemQuestion": "你要跳過拾取道具嗎?", + "eggHatching": "咦?", + "ivScannerUseQuestion": "對 {{pokemonName}} 使用個體值掃描?" +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/berry.ts b/src/locales/zh_TW/berry.ts new file mode 100644 index 00000000000..58546537c24 --- /dev/null +++ b/src/locales/zh_TW/berry.ts @@ -0,0 +1,48 @@ +import { BerryTranslationEntries } from "#app/plugins/i18n"; + +export const berry: BerryTranslationEntries = { + "SITRUS": { + name: "文柚果", + effect: "HP低於50%時,恢復最大HP的25%", + }, + "LUM": { + name: "木子果", + effect: "治癒任何異常狀態和混亂狀態", + }, + "ENIGMA": { + name: "謎芝果", + effect: "受到效果絕佳的招式攻擊時,恢復25%最大HP", + }, + "LIECHI": { + name: "枝荔果", + effect: "HP低於25%時,攻擊提升一個等級", + }, + "GANLON": { + name: "龍睛果", + effect: "HP低於25%時,防禦提升一個等級", + }, + "PETAYA": { + name: "龍火果", + effect: "HP低於25%時,特攻提升一個等級", + }, + "APICOT": { + name: "杏仔果", + effect: "HP低於25%時,特防提升一個等級", + }, + "SALAC": { + name: "沙鱗果", + effect: "HP低於25%時,速度提升一個等級", + }, + "LANSAT": { + name: "蘭薩果", + effect: "HP低於25%時,擊中要害率提升兩個等級", + }, + "STARF": { + name: "星桃果", + effect: "HP低於25%時,提高隨機一項能力兩個等級", + }, + "LEPPA": { + name: "蘋野果", + effect: "有招式的PP降到0時,恢復該招式10PP", + }, +} as const; diff --git a/src/locales/zh_TW/command-ui-handler.ts b/src/locales/zh_TW/command-ui-handler.ts new file mode 100644 index 00000000000..5dada588d8d --- /dev/null +++ b/src/locales/zh_TW/command-ui-handler.ts @@ -0,0 +1,9 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const commandUiHandler: SimpleTranslationEntries = { + "fight": "戰鬥", + "ball": "精靈球", + "pokemon": "寶可夢", + "run": "逃跑", + "actionMessage": "要讓\n{{pokemonName}} 做甚麼?", +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/config.ts b/src/locales/zh_TW/config.ts new file mode 100644 index 00000000000..af838249c6e --- /dev/null +++ b/src/locales/zh_TW/config.ts @@ -0,0 +1,51 @@ +import { ability } from "./ability"; +import { abilityTriggers } from "./ability-trigger"; +import { battle } from "./battle"; +import { commandUiHandler } from "./command-ui-handler"; +import { egg } from "./egg"; +import { fightUiHandler } from "./fight-ui-handler"; +import { growth } from "./growth"; +import { menu } from "./menu"; +import { menuUiHandler } from "./menu-ui-handler"; +import { modifierType } from "./modifier-type"; +import { move } from "./move"; +import { nature } from "./nature"; +import { pokeball } from "./pokeball"; +import { pokemon } from "./pokemon"; +import { pokemonInfo } from "./pokemon-info"; +import { splashMessages } from "./splash-messages"; +import { starterSelectUiHandler } from "./starter-select-ui-handler"; +import { titles, trainerClasses, trainerNames } from "./trainers"; +import { tutorial } from "./tutorial"; +import { weather } from "./weather"; +import { battleMessageUiHandler } from "./battle-message-ui-handler"; +import { berry } from "./berry"; +import { voucher } from "./voucher"; + +export const zhTWConfig = { + ability: ability, + abilityTriggers: abilityTriggers, + battle: battle, + commandUiHandler: commandUiHandler, + egg: egg, + fightUiHandler: fightUiHandler, + growth: growth, + menu: menu, + menuUiHandler: menuUiHandler, + modifierType: modifierType, + move: move, + nature: nature, + pokeball: pokeball, + pokemon: pokemon, + pokemonInfo: pokemonInfo, + splashMessages: splashMessages, + starterSelectUiHandler: starterSelectUiHandler, + titles: titles, + trainerClasses: trainerClasses, + trainerNames: trainerNames, + tutorial: tutorial, + weather: weather, + battleMessageUiHandler: battleMessageUiHandler, + berry: berry, + voucher: voucher, +} diff --git a/src/locales/zh_TW/egg.ts b/src/locales/zh_TW/egg.ts new file mode 100644 index 00000000000..daf3e132ad0 --- /dev/null +++ b/src/locales/zh_TW/egg.ts @@ -0,0 +1,21 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const egg: SimpleTranslationEntries = { + "egg": "蛋", + "greatTier": "稀有", + "ultraTier": "史詩", + "masterTier": "傳說", + "defaultTier": "普通", + "hatchWavesMessageSoon": "裡面傳來聲音!\n似乎快要孵化了!", + "hatchWavesMessageClose": "有時好像會動一下。\n就快要孵化了吧?", + "hatchWavesMessageNotClose": "會孵化出什麼呢?\n看來還需要很長時\n間才能孵化。", + "hatchWavesMessageLongTime": "這個蛋需要很長時間\n才能孵化。", + "gachaTypeLegendary": "傳說概率上升", + "gachaTypeMove": "稀有概率上升", + "gachaTypeShiny": "閃光概率上升", + "selectMachine": "選擇一個機器。", + "notEnoughVouchers": "你沒有足夠的兌換券!", + "tooManyEggs": "你的蛋太多啦!", + "pull": "抽", + "pulls": "抽" +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/fight-ui-handler.ts b/src/locales/zh_TW/fight-ui-handler.ts new file mode 100644 index 00000000000..d86767bd13d --- /dev/null +++ b/src/locales/zh_TW/fight-ui-handler.ts @@ -0,0 +1,7 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const fightUiHandler: SimpleTranslationEntries = { + "pp": "PP", + "power": "威力", + "accuracy": "命中率", +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/growth.ts b/src/locales/zh_TW/growth.ts new file mode 100644 index 00000000000..3312366867a --- /dev/null +++ b/src/locales/zh_TW/growth.ts @@ -0,0 +1,10 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const growth: SimpleTranslationEntries = { + "Erratic": "最快", + "Fast": "快", + "Medium_Fast": "較快", + "Medium_Slow": "較慢", + "Slow": "慢", + "Fluctuating": "最慢" +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/menu-ui-handler.ts b/src/locales/zh_TW/menu-ui-handler.ts new file mode 100644 index 00000000000..2f22ab1288d --- /dev/null +++ b/src/locales/zh_TW/menu-ui-handler.ts @@ -0,0 +1,23 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const menuUiHandler: SimpleTranslationEntries = { + "GAME_SETTINGS": '遊戲設置', + "ACHIEVEMENTS": "成就", + "STATS": "數據", + "VOUCHERS": "兌換劵", + "EGG_LIST": "蛋列表", + "EGG_GACHA": "扭蛋機", + "MANAGE_DATA": "管理數據", + "COMMUNITY": "社群", + "RETURN_TO_TITLE": "返回標題畫面", + "LOG_OUT": "登出", + "slot": "存檔位 {{slotNumber}}", + "importSession": "導入存檔", + "importSlotSelect": "選擇要導入到的存檔位。", + "exportSession": "導出存檔", + "exportSlotSelect": "選擇要導出的存檔位。", + "importData": "導入數據", + "exportData": "導出數據", + "cancel": "取消", + "losingProgressionWarning": "你將失去自戰鬥開始以來的所有進度。是否\n繼續?" +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/menu.ts b/src/locales/zh_TW/menu.ts new file mode 100644 index 00000000000..13f6786b5cf --- /dev/null +++ b/src/locales/zh_TW/menu.ts @@ -0,0 +1,51 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +/** + * The menu namespace holds most miscellaneous text that isn't directly part of the game's + * contents or directly related to Pokemon data. This includes menu navigation, settings, + * account interactions, descriptive text, etc. + */ +export const menu: SimpleTranslationEntries = { + "cancel": "取消", + "continue": "繼續", + "dailyRun": "每日挑戰 (Beta)", + "loadGame": "加載遊戲", + "newGame": "新遊戲", + "selectGameMode": "選擇遊戲模式", + "logInOrCreateAccount": "登入或註冊即可開始遊戲,無需郵箱!", + "username": "用戶名", + "password": "密碼", + "login": "登入", + "register": "注冊", + "emptyUsername": "用戶名不能為空", + "invalidLoginUsername": "提供的用戶名無效", + "invalidRegisterUsername": "用戶名只能包含字母,數字或下劃線", + "invalidLoginPassword": "提供的密碼無效", + "invalidRegisterPassword": "密碼必需至少包含6個字符", + "usernameAlreadyUsed": "用戶名稱已被使用", + "accountNonExistent": "用戶不存在", + "unmatchingPassword": "提供的密碼不匹配", + "passwordNotMatchingConfirmPassword": "密碼必需與確認密碼一致", + "confirmPassword": "確認密碼", + "registrationAgeWarning": "注冊表示您確認您已年滿13歲。", + "backToLogin": "返回登錄", + "failedToLoadSaveData": "讀取存檔數據失敗。請重新加載頁面。如果\n問題仍然存在,請聯繫管理員。", + "sessionSuccess": "工作階段加載成功.", + "failedToLoadSession": "無法加載您的工作階段數據。它可能已損壞。", + "boyOrGirl": "你是男孩還是女孩?", + "boy": "男孩", + "girl": "女孩", + "evolving": "甚麼?\n{{pokemonName}} 要進化了!", + "stoppedEvolving": "{{pokemonName}} 停止了進化。", + "pauseEvolutionsQuestion": "你確定要停止 {{pokemonName}} 的進化嗎?\n你可以在隊伍畫面中重新啟用進化。", + "evolutionsPaused": "{{pokemonName}}的進化已暫停。", + "evolutionDone": "恭喜!\n你的 {{pokemonName}} 進化成了 {{evolvedPokemonName}}!", + "dailyRankings": "每日排名", + "weeklyRankings": "每週排名", + "noRankings": "無排名", + "loading": "加載中…", + "playersOnline": "在線玩家", + "empty":"空", + "yes":"是", + "no":"否", +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/modifier-type.ts b/src/locales/zh_TW/modifier-type.ts new file mode 100644 index 00000000000..47c96ffef71 --- /dev/null +++ b/src/locales/zh_TW/modifier-type.ts @@ -0,0 +1,434 @@ +import { ModifierTypeTranslationEntries } from "#app/plugins/i18n"; + +export const modifierType: ModifierTypeTranslationEntries = { + ModifierType: { + AddPokeballModifierType: { + name: "{{modifierCount}}x {{pokeballName}}", + description: + "獲得 {{pokeballName}} x{{modifierCount}} (已有:{{pokeballAmount}}) \n捕捉倍率:{{catchRate}}", + }, + AddVoucherModifierType: { + name: "{{modifierCount}}x {{voucherTypeName}}", + description: "獲得 {{voucherTypeName}} x{{modifierCount}}", + }, + PokemonHeldItemModifierType: { + extra: { + inoperable: "{{pokemonName}} 無法攜帶\n這個物品!", + tooMany: "{{pokemonName}} 已有太多\n這個物品!", + }, + }, + PokemonHpRestoreModifierType: { + description: + "爲一隻寶可夢恢復 {{restorePoints}} HP 或 {{restorePercent}}% HP,取最大值", + extra: { + fully: "爲一隻寶可夢恢復全部HP", + fullyWithStatus: "爲一隻寶可夢恢復全部HP並消除所有負面\n狀態", + }, + }, + PokemonReviveModifierType: { + description: "復活一隻寶可夢並恢復 {{restorePercent}}% HP", + }, + PokemonStatusHealModifierType: { + description: "爲一隻寶可夢消除所有負面狀態", + }, + PokemonPpRestoreModifierType: { + description: "爲一隻寶可夢的一個招式恢復 {{restorePoints}} PP", + extra: { fully: "完全恢復一隻寶可夢一個招式的PP" }, + }, + PokemonAllMovePpRestoreModifierType: { + description: "爲一隻寶可夢的所有招式恢復 {{restorePoints}} PP", + extra: { fully: "爲一隻寶可夢的所有招式恢復所有PP" }, + }, + PokemonPpUpModifierType: { + description: + "永久提升一個招式的PP,每5點最大PP增加{{upPoints}} (最多3點)。", + }, + PokemonNatureChangeModifierType: { + name: "{{natureName}}薄荷", + description: + "將一隻寶可夢的性格改爲{{natureName}}併爲該寶可\n夢永久解鎖該性格.", + }, + DoubleBattleChanceBoosterModifierType: { + description: "接下來的{{battleCount}}場戰鬥是雙打的概率翻倍", + }, + TempBattleStatBoosterModifierType: { + description: + "爲所有成員寶可夢提升一級{{tempBattleStatName}},持續5場戰鬥", + }, + AttackTypeBoosterModifierType: { + description: "一隻寶可夢的{{moveType}}系招式威力提升20%", + }, + PokemonLevelIncrementModifierType: { + description: "一隻寶可夢等級提升1級", + }, + AllPokemonLevelIncrementModifierType: { + description: "所有成員寶可夢等級提升1級", + }, + PokemonBaseStatBoosterModifierType: { + description: + "增加持有者的{{statName}}10%,個體值越高堆疊\n上限越高.", + }, + AllPokemonFullHpRestoreModifierType: { + description: "所有寶可夢完全恢復HP", + }, + AllPokemonFullReviveModifierType: { + description: "復活所有瀕死寶可夢,完全恢復HP", + }, + MoneyRewardModifierType: { + description: "獲得{{moneyMultiplier}}金錢 (₽{{moneyAmount}})", + extra: { small: "少量", moderate: "中等", large: "大量" }, + }, + ExpBoosterModifierType: { + description: "經驗值獲取量增加{{boostPercent}}%", + }, + PokemonExpBoosterModifierType: { + description: "持有者經驗值獲取量增加{{boostPercent}}%", + }, + PokemonFriendshipBoosterModifierType: { + description: "每場戰鬥獲得的好感度提升50%", + }, + PokemonMoveAccuracyBoosterModifierType: { + description: "招式命中率增加{{accuracyAmount}} (最大100)", + }, + PokemonMultiHitModifierType: { + description: + "攻擊造成一次額外傷害,每次堆疊額外傷害\n分別衰減60/75/82.5%", + }, + TmModifierType: { + name: "招式學習器 {{moveId}} - {{moveName}}", + description: "教會一隻寶可夢{{moveName}}", + }, + EvolutionItemModifierType: { description: "使某些寶可夢進化" }, + FormChangeItemModifierType: { description: "使某些寶可夢更改形態" }, + FusePokemonModifierType: { + description: + "融合兩隻寶可夢 (改變特性, 平分基礎點數\n和屬性, 共享招式池)", + }, + TerastallizeModifierType: { + name: "{{teraType}}太晶碎塊", + description: "持有者獲得{{teraType}}太晶化10場戰鬥", + }, + ContactHeldItemTransferChanceModifierType: { + description: "攻擊時{{chancePercent}}%概率偷取對手物品", + }, + TurnHeldItemTransferModifierType: { + description: "持有者每回合從對手那裏獲得一個持有的物品", + }, + EnemyAttackStatusEffectChanceModifierType: { + description: "攻擊時{{chancePercent}}%概率造成{{statusEffect}}", + }, + EnemyEndureChanceModifierType: { + description: "增加{{chancePercent}}%遭受攻擊的概率", + }, + RARE_CANDY: { name: "神奇糖果" }, + RARER_CANDY: { name: "超神奇糖果" }, + MEGA_BRACELET: { + name: "超級手鐲", + description: "能讓攜帶着超級石戰鬥的寶可夢進行\n超級進化", + }, + DYNAMAX_BAND: { + name: "極巨腕帶", + description: "能讓攜帶着極巨菇菇戰鬥的寶可夢進行\n極巨化", + }, + TERA_ORB: { + name: "太晶珠", + description: "能讓攜帶着太晶碎塊戰鬥的寶可夢進行\n太晶化", + }, + MAP: { + name: "地圖", + description: "允許你在切換寶可夢羣落時選擇目的地", + }, + POTION: { name: "傷藥" }, + SUPER_POTION: { name: "好傷藥" }, + HYPER_POTION: { name: "厲害傷藥" }, + MAX_POTION: { name: "全滿藥" }, + FULL_RESTORE: { name: "全復藥" }, + REVIVE: { name: "活力碎片" }, + MAX_REVIVE: { name: "活力塊" }, + FULL_HEAL: { name: "萬靈藥" }, + SACRED_ASH: { name: "聖灰" }, + REVIVER_SEED: { + name: "復活種子", + description: "恢復1只瀕死寶可夢的HP至1/2", + }, + ETHER: { name: "PP單項小補劑" }, + MAX_ETHER: { name: "PP單項全補劑" }, + ELIXIR: { name: "PP多項小補劑" }, + MAX_ELIXIR: { name: "PP多項全補劑" }, + PP_UP: { name: "PP提升劑" }, + PP_MAX: { name: "PP極限提升劑" }, + LURE: { name: "引蟲香水" }, + SUPER_LURE: { name: "白銀香水" }, + MAX_LURE: { name: "黃金香水" }, + MEMORY_MUSHROOM: { + name: "回憶蘑菇", + description: "回憶一個寶可夢已經遺忘的招式", + }, + EXP_SHARE: { + name: "學習裝置", + description: "未參加對戰的寶可夢獲得20%的經驗值", + }, + EXP_BALANCE: { + name: "均衡型學習裝置", + description: "隊伍中的低級寶可夢獲得更多經驗值", + }, + OVAL_CHARM: { + name: "圓形護符", + description: + "當多隻寶可夢參與戰鬥,分別獲得總經驗值\n10%的額外經驗值", + }, + EXP_CHARM: { name: "經驗護符" }, + SUPER_EXP_CHARM: { name: "超級經驗護符" }, + GOLDEN_EXP_CHARM: { name: "黃金經驗護符" }, + LUCKY_EGG: { name: "幸運蛋" }, + GOLDEN_EGG: { name: "金蛋" }, + SOOTHE_BELL: { name: "安撫之鈴" }, + SOUL_DEW: { + name: "心之水滴", + description: "增加寶可夢性格影響10% (加算)", + }, + NUGGET: { name: "金珠" }, + BIG_NUGGET: { name: "巨大金珠" }, + RELIC_GOLD: { name: "古代金幣" }, + AMULET_COIN: { name: "護符金幣", description: "金錢獎勵增加20%" }, + GOLDEN_PUNCH: { + name: "黃金拳頭", + description: "將50%造成的傷害轉換爲金錢", + }, + COIN_CASE: { + name: "代幣盒", + description: "每十場戰鬥, 獲得自己金錢10%的利息", + }, + LOCK_CAPSULE: { + name: "上鎖的容器", + description: "允許在刷新物品時鎖定物品稀有度", + }, + GRIP_CLAW: { name: "緊纏鉤爪" }, + WIDE_LENS: { name: "廣角鏡" }, + MULTI_LENS: { name: "多重鏡" }, + HEALING_CHARM: { + name: "治癒護符", + description: "HP恢復量增加10% (含復活)", + }, + CANDY_JAR: { name: "糖果罐", description: "神奇糖果提供的升級提升1級" }, + BERRY_POUCH: { + name: "樹果袋", + description: "使用樹果時有33%的幾率不會消耗樹果", + }, + FOCUS_BAND: { + name: "氣勢頭帶", + description: + "攜帶該道具的寶可夢有10%幾率在受到\n攻擊而將陷入瀕死狀態時,保留1點HP不陷入瀕死狀態", + }, + QUICK_CLAW: { + name: "先制之爪", + description: "有10%的幾率無視速度優先使出招式\n(先制技能優先)", + }, + KINGS_ROCK: { + name: "王者之證", + description: + "攜帶該道具的寶可夢使用任意原本不會造成\n畏縮狀態的攻擊招式並造成傷害時,有\n10%幾率使目標陷入畏縮狀態", + }, + LEFTOVERS: { + name: "喫剩的東西", + description: "攜帶該道具的寶可夢在每個回合結束時恢復\n最大HP的1/16", + }, + SHELL_BELL: { + name: "貝殼之鈴", + description: + "攜帶該道具的寶可夢在攻擊對方成功造成傷\n害時,攜帶者的HP會恢復其所造成傷害\n的1/8", + }, + BATON: { + name: "接力棒", + description: "允許在切換寶可夢時保留能力變化, 對陷阱\n同樣生效", + }, + SHINY_CHARM: { + name: "閃耀護符", + description: "顯著增加野生寶可夢的閃光概率", + }, + ABILITY_CHARM: { + name: "特性護符", + description: "顯著增加野生寶可夢有隱藏特性的概率", + }, + IV_SCANNER: { + name: "個體值探測器", + description: + "允許掃描野生寶可夢的個體值。 每個次顯示\n2個個體值. 最好的個體值優先顯示", + }, + DNA_SPLICERS: { name: "基因之楔" }, + MINI_BLACK_HOLE: { name: "迷你黑洞" }, + GOLDEN_POKEBALL: { + name: "黃金精靈球", + description: "在每場戰鬥結束後增加一個額外物品選項", + }, + ENEMY_DAMAGE_BOOSTER: { + name: "傷害硬幣", + description: "增加5%造成傷害", + }, + ENEMY_DAMAGE_REDUCTION: { + name: "防禦硬幣", + description: "減少2.5%承受傷害", + }, + ENEMY_HEAL: { name: "恢復硬幣", description: "每回合恢復2%最大HP" }, + ENEMY_ATTACK_POISON_CHANCE: { name: "劇毒硬幣" }, + ENEMY_ATTACK_PARALYZE_CHANCE: { name: "麻痹硬幣" }, + ENEMY_ATTACK_SLEEP_CHANCE: { name: "睡眠硬幣" }, + ENEMY_ATTACK_FREEZE_CHANCE: { name: "冰凍硬幣" }, + ENEMY_ATTACK_BURN_CHANCE: { name: "灼燒硬幣" }, + ENEMY_STATUS_EFFECT_HEAL_CHANCE: { + name: "萬靈藥硬幣", + description: "增加10%每回合治癒異常狀態的概率", + }, + ENEMY_ENDURE_CHANCE: { name: "忍受硬幣" }, + ENEMY_FUSED_CHANCE: { + name: "融合硬幣", + description: "增加1%野生融合寶可夢出現概率", + }, + }, + TempBattleStatBoosterItem: { + x_attack: "力量強化", + x_defense: "防禦強化", + x_sp_atk: "特攻強化", + x_sp_def: "特防強化", + x_speed: "速度強化", + x_accuracy: "命中強化", + dire_hit: "要害攻擊", + }, + AttackTypeBoosterItem: { + silk_scarf: "絲綢圍巾", + black_belt: "黑帶", + sharp_beak: "銳利鳥嘴", + poison_barb: "毒針", + soft_sand: "柔軟沙子", + hard_stone: "硬石頭", + silver_powder: "銀粉", + spell_tag: "詛咒之符", + metal_coat: "金屬膜", + charcoal: "木炭", + mystic_water: "神祕水滴", + miracle_seed: "奇蹟種子", + magnet: "磁鐵", + twisted_spoon: "彎曲的湯匙", + never_melt_ice: "不融冰", + dragon_fang: "龍之牙", + black_glasses: "黑色眼鏡", + fairy_feather: "妖精之羽", + }, + BaseStatBoosterItem: { + hp_up: "HP增強劑", + protein: "攻擊增強劑", + iron: "防禦增強劑", + calcium: "特攻增強劑", + zinc: "特防增強劑", + carbos: "速度增強劑", + }, + EvolutionItem: { + NONE: "無", + LINKING_CORD: "聯繫繩", + SUN_STONE: "日之石", + MOON_STONE: "月之石", + LEAF_STONE: "葉之石", + FIRE_STONE: "火之石", + WATER_STONE: "水之石", + THUNDER_STONE: "雷之石", + ICE_STONE: "冰之石", + DUSK_STONE: "暗之石", + DAWN_STONE: "覺醒之石", + SHINY_STONE: "光之石", + CRACKED_POT: "破裂的茶壺", + SWEET_APPLE: "甜甜蘋果", + TART_APPLE: "酸酸蘋果", + STRAWBERRY_SWEET: "草莓糖飾", + UNREMARKABLE_TEACUP: "凡作茶碗", + CHIPPED_POT: "缺損的茶壺", + BLACK_AUGURITE: "黑奇石", + GALARICA_CUFF: "伽勒豆蔻手環", + GALARICA_WREATH: "伽勒豆蔻花圈", + PEAT_BLOCK: "泥炭塊", + AUSPICIOUS_ARMOR: "慶祝之鎧", + MALICIOUS_ARMOR: "咒術之鎧", + MASTERPIECE_TEACUP: "傑作茶碗", + METAL_ALLOY: "複合金屬", + SCROLL_OF_DARKNESS: "惡之掛軸", + SCROLL_OF_WATERS: "水之掛軸", + SYRUPY_APPLE: "蜜汁蘋果", + }, + FormChangeItem: { + NONE: "無", + ABOMASITE: "暴雪王進化石", + ABSOLITE: "阿勃梭魯進化石", + AERODACTYLITE: "化石翼龍進化石", + AGGRONITE: "波士可多拉進化石", + ALAKAZITE: "胡地進化石", + ALTARIANITE: "七夕青鳥進化石", + AMPHAROSITE: "電龍進化石", + AUDINITE: "差不多娃娃進化石", + BANETTITE: "詛咒娃娃進化石", + BEEDRILLITE: "大針蜂進化石", + BLASTOISINITE: "水箭龜進化石", + BLAZIKENITE: "火焰雞進化石", + CAMERUPTITE: "噴火駝進化石", + CHARIZARDITE_X: "噴火龍進化石X", + CHARIZARDITE_Y: "噴火龍進化石Y", + DIANCITE: "蒂安希進化石", + GALLADITE: "艾路雷朵進化石", + GARCHOMPITE: "烈咬陸鯊進化石", + GARDEVOIRITE: "沙奈朵進化石", + GENGARITE: "耿鬼進化石", + GLALITITE: "冰鬼護進化石", + GYARADOSITE: "暴鯉龍進化石", + HERACRONITE: "赫拉克羅斯進化石", + HOUNDOOMINITE: "黑魯加進化石", + KANGASKHANITE: "袋獸進化石", + LATIASITE: "拉帝亞斯進化石", + LATIOSITE: "拉帝歐斯進化石", + LOPUNNITE: "長耳兔進化石", + LUCARIONITE: "路卡利歐進化石", + MANECTITE: "雷電獸進化石", + MAWILITE: "大嘴娃進化石", + MEDICHAMITE: "恰雷姆進化石", + METAGROSSITE: "巨金怪進化石", + MEWTWONITE_X: "超夢進化石X", + MEWTWONITE_Y: "超夢進化石Y", + PIDGEOTITE: "大比鳥進化石", + PINSIRITE: "凱羅斯進化石", + RAYQUAZITE: "烈空坐進化石", + SABLENITE: "勾魂眼進化石", + SALAMENCITE: "暴飛龍進化石", + SCEPTILITE: "蜥蜴王進化石", + SCIZORITE: "巨鉗螳螂進化石", + SHARPEDONITE: "巨牙鯊進化石", + SLOWBRONITE: "呆殼獸進化石", + STEELIXITE: "大鋼蛇進化石", + SWAMPERTITE: "巨沼怪進化石", + TYRANITARITE: "班基拉斯進化石", + VENUSAURITE: "妙蛙花進化石", + BLUE_ORB: "靛藍色寶珠", + RED_ORB: "硃紅色寶珠", + SHARP_METEORITE: "銳利隕石", + HARD_METEORITE: "堅硬隕石", + SMOOTH_METEORITE: "光滑隕石", + ADAMANT_CRYSTAL: "大金剛寶玉", + LUSTROUS_ORB: "白玉寶珠", + GRISEOUS_CORE: "大白金寶玉", + REVEAL_GLASS: "現形鏡", + GRACIDEA: "葛拉西蒂亞花", + MAX_MUSHROOMS: "極巨菇菇", + DARK_STONE: "黑暗石", + LIGHT_STONE: "光明石", + PRISON_BOTTLE: "懲戒之壺", + N_LUNARIZER: "奈克洛露奈合體器", + N_SOLARIZER: "奈克洛索爾合體器", + RUSTED_SWORD: "腐朽的劍", + RUSTED_SHIELD: "腐朽的盾", + ICY_REINS_OF_UNITY: "牽絆繮繩(冰)", + SHADOW_REINS_OF_UNITY: "牽絆繮繩(幽靈)", + WELLSPRING_MASK: "水井面具", + HEARTHFLAME_MASK: "火竈面具", + CORNERSTONE_MASK: "礎石面具", + SHOCK_DRIVE: "閃電卡帶", + BURN_DRIVE: "火焰卡帶", + CHILL_DRIVE: "冰凍卡帶", + DOUSE_DRIVE: "水流卡帶", + }, +} as const; diff --git a/src/locales/zh_TW/move.ts b/src/locales/zh_TW/move.ts new file mode 100644 index 00000000000..8813e2113ee --- /dev/null +++ b/src/locales/zh_TW/move.ts @@ -0,0 +1,3680 @@ +import { MoveTranslationEntries } from "#app/plugins/i18n"; + +export const move: MoveTranslationEntries = { + pound: { name: "拍擊", effect: "使用長長的尾巴或手等拍打\n對手進行攻擊" }, + karateChop: { + name: "空手劈", + effect: "用鋒利的手刀劈向對手進行\n攻擊。容易擊中要害", + }, + doubleSlap: { + name: "連環巴掌", + effect: "用連環巴掌拍打對手進行攻\n擊。連續攻擊2~5次", + }, + cometPunch: { + name: "連續拳", + effect: "用拳頭怒濤般的毆打對手進\n行攻擊。連續攻擊2~5次", + }, + megaPunch: { name: "百萬噸重拳", effect: "用充滿力量的拳頭攻擊對手" }, + payDay: { + name: "聚寶功", + effect: "向對手的身體投擲小金幣進\n行攻擊。戰鬥後可以拿到錢", + }, + firePunch: { + name: "火焰拳", + effect: "用充滿火焰的拳頭攻擊對手。\n有時會讓對手陷入灼傷狀\n態", + }, + icePunch: { + name: "冰凍拳", + effect: "用充滿寒氣的拳頭攻擊對手。\n有時會讓對手陷入冰凍狀\n態", + }, + thunderPunch: { + name: "雷電拳", + effect: "用充滿電流的拳頭攻擊對手。\n有時會讓對手陷入麻痹狀\n態", + }, + scratch: { name: "抓", effect: "用堅硬且無比鋒利的爪子抓\n對手進行攻擊" }, + viseGrip: { name: "夾住", effect: "將對手從兩側夾住,給予傷\n害" }, + guillotine: { + name: "極落鉗", + effect: "用大鉗子或剪刀等夾斷對手\n進行攻擊。只要命中就會一\n擊昏厥", + }, + razorWind: { + name: "旋風刀", + effect: "製造風之刃,於第2回合攻\n擊對手。容易擊中要害", + }, + swordsDance: { + name: "劍舞", + effect: "激烈地跳起戰舞提高氣勢。\n大幅提高自己的攻擊", + }, + cut: { name: "居合劈", effect: "用鐮刀或爪子等切斬對手進\n行攻擊" }, + gust: { name: "起風", effect: "用翅膀將颳起的狂風襲向對\n手進行攻擊" }, + wingAttack: { + name: "翅膀攻擊", + effect: "大大地展開美麗的翅膀,將\n其撞向對手進行攻擊", + }, + whirlwind: { + name: "吹飛", + effect: "吹飛對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢,戰鬥將直接結束", + }, + fly: { name: "飛翔", effect: "第1回合飛上天空,第2回\n合攻擊對手" }, + bind: { + name: "綁緊", + effect: "使用長長的身體或藤蔓等,\n在4~5回合內綁緊對手進\n行攻擊", + }, + slam: { name: "摔打", effect: "使用長長的尾巴或藤蔓等摔\n打對手進行攻擊" }, + vineWhip: { + name: "藤鞭", + effect: "用如同鞭子般彎曲而細長的\n藤蔓摔打對手進行攻擊", + }, + stomp: { + name: "踩踏", + effect: "用大腳踩踏對手進行攻擊。\n有時會使對手畏縮", + }, + doubleKick: { + name: "二連踢", + effect: "用2只腳踢飛對手進行攻擊。\n連續2次給予傷害", + }, + megaKick: { + name: "百萬噸重踢", + effect: "使出力大無窮的重踢踢飛對\n手進行攻擊", + }, + jumpKick: { + name: "飛踢", + effect: "使出高高的騰空踢攻擊對手。\n如果踢偏則自己會受到傷\n害", + }, + rollingKick: { + name: "迴旋踢", + effect: "一邊使身體快速旋轉,一邊\n踢飛對手進行攻擊。有時會\n使對手畏縮", + }, + sandAttack: { name: "潑沙", effect: "向對手臉上潑沙子,從而降\n低命中率" }, + headbutt: { + name: "頭錘", + effect: "將頭伸出,筆直地撲向對手\n進行攻擊。有時會使對手畏\n縮", + }, + hornAttack: { name: "角撞", effect: "用尖銳的角攻擊對手" }, + furyAttack: { + name: "亂擊", + effect: "用角或喙刺向對手進行攻擊。\n連續攻擊2~5次", + }, + hornDrill: { + name: "角鑽", + effect: "用旋轉的角刺入對手進行攻\n擊。只要命中就會一擊昏厥", + }, + tackle: { name: "撞擊", effect: "用整個身體撞向對手進行攻\n擊" }, + bodySlam: { + name: "泰山壓頂", + effect: "用整個身體壓住對手進行攻\n擊。有時會讓對手陷入麻痹\n狀態", + }, + wrap: { + name: "緊束", + effect: "使用長長的身體或藤蔓等,\n在4~5回合內緊束對手進\n行攻擊", + }, + takeDown: { + name: "猛撞", + effect: "以驚人的氣勢撞向對手進行\n攻擊。自己也會受到少許傷\n害", + }, + thrash: { + name: "大鬧一番", + effect: "在2~3回合內,亂打一氣\n地攻擊對手。大鬧一番後自\n己會陷入混亂", + }, + doubleEdge: { + name: "捨身衝撞", + effect: "拼命地猛撞向對手進行攻擊。\n自己也會受到不小的傷害", + }, + tailWhip: { + name: "搖尾巴", + effect: "可愛地左右搖晃尾巴,誘使\n對手疏忽大意。會降低對手\n的防禦", + }, + poisonSting: { + name: "毒針", + effect: "將有毒的針刺入對手進行攻\n擊。有時會讓對手陷入中毒\n狀態", + }, + twineedle: { + name: "雙針", + effect: "將2根針刺入對手,連續2\n次給予傷害。有時會讓對手\n陷入中毒狀態", + }, + pinMissile: { + name: "飛彈針", + effect: "向對手發射銳針進行攻擊。\n連續攻擊2~5次", + }, + leer: { + name: "瞪眼", + effect: "用犀利的眼神使其害怕,從\n而降低對手的防禦", + }, + bite: { + name: "咬住", + effect: "用尖銳的牙咬住對手進行攻\n擊。有時會使對手畏縮", + }, + growl: { + name: "叫聲", + effect: "讓對手聽可愛的叫聲,引開\n注意力使其疏忽,從而降低\n對手的攻擊", + }, + roar: { + name: "吼叫", + effect: "放走對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢,戰鬥將直接結束", + }, + sing: { + name: "唱歌", + effect: "讓對手聽舒適、美妙的歌聲,\n從而陷入睡眠狀態", + }, + supersonic: { + name: "超音波", + effect: "從身體發出特殊的音波,從\n而使對手混亂", + }, + sonicBoom: { + name: "音爆", + effect: "將衝擊波撞向對手進行攻擊。\n必定會給予20的傷害", + }, + disable: { + name: "定身法", + effect: "阻礙對手行動,之前使出的\n招式將在4回合內無法使用", + }, + acid: { + name: "溶解液", + effect: "將強酸潑向對手進行攻擊。\n有時會降低對手的特防", + }, + ember: { + name: "火花", + effect: "向對手發射小型火焰進行攻\n擊。有時會讓對手陷入灼傷\n狀態", + }, + flamethrower: { + name: "噴射火焰", + effect: "向對手發射烈焰進行攻擊。\n有時會讓對手陷入灼傷狀態", + }, + mist: { + name: "白霧", + effect: "用白霧覆蓋身體。在5回合\n內不會讓對手降低自己的能\n力", + }, + waterGun: { name: "水槍", effect: "向對手猛烈地噴射水流進行\n攻擊" }, + hydroPump: { name: "水炮", effect: "向對手猛烈地噴射大量水流\n進行攻擊" }, + surf: { name: "衝浪", effect: "利用大浪攻擊自己周圍所有\n的寶可夢" }, + iceBeam: { + name: "冰凍光束", + effect: "向對手發射冰凍光束進行攻\n擊。有時會讓對手陷入冰凍\n狀態", + }, + blizzard: { + name: "暴風雪", + effect: "將猛烈的暴風雪刮向對手進\n行攻擊。有時會讓對手陷入\n冰凍狀態", + }, + psybeam: { + name: "幻象光線", + effect: "向對手發射神奇的光線進行\n攻擊。有時會使對手混亂", + }, + bubbleBeam: { + name: "泡沫光線", + effect: "向對手猛烈地噴射泡沫進行\n攻擊。有時會降低對手的速\n度", + }, + auroraBeam: { + name: "極光束", + effect: "向對手發射虹色光束進行攻\n擊。有時會降低對手的攻擊", + }, + hyperBeam: { + name: "破壞光線", + effect: "向對手發射強烈的光線進行\n攻擊。下一回合自己將無法\n動彈", + }, + peck: { name: "啄", effect: "用尖銳的喙或角刺向對手進\n行攻擊" }, + drillPeck: { + name: "啄鑽", + effect: "一邊旋轉,一邊將尖喙刺入\n對手進行攻擊", + }, + submission: { + name: "深淵翻滾", + effect: "將對手連同自己一起摔向地\n面進行攻擊。自己也會受到\n少許傷害", + }, + lowKick: { + name: "踢倒", + effect: "用力踢對手的腳,使其摔倒\n進行攻擊。對手越重,威力\n越大", + }, + counter: { + name: "雙倍奉還", + effect: "從對手那裏受到物理攻擊的\n傷害將以2倍返還給同一個\n對手", + }, + seismicToss: { + name: "地球上投", + effect: "利用引力將對手甩飛出去。\n給予對手和自己等級相同的\n傷害", + }, + strength: { name: "怪力", effect: "使出渾身力氣毆打對手進行\n攻擊" }, + absorb: { + name: "吸取", + effect: "吸取對手的養分進行攻擊。\n可以回覆給予對手傷害的一\n半HP", + }, + megaDrain: { + name: "超級吸取", + effect: "吸取對手的養分進行攻擊。\n可以回覆給予對手傷害的一\n半HP", + }, + leechSeed: { + name: "寄生種子", + effect: "植入寄生種子後,將在每回\n合一點一點吸取對手的HP,\n從而用來回復自己的HP", + }, + growth: { name: "生長", effect: "讓身體一下子長大,從而提\n高攻擊和特攻" }, + razorLeaf: { + name: "飛葉快刀", + effect: "飛出葉片,切斬對手進行攻\n擊。容易擊中要害", + }, + solarBeam: { + name: "日光束", + effect: "第1回合收集滿滿的日光,\n第2回合發射光束進行攻擊", + }, + poisonPowder: { + name: "毒粉", + effect: "撒出毒粉,從而讓對手陷入\n中毒狀態", + }, + stunSpore: { + name: "麻痹粉", + effect: "撒出麻痹粉,從而讓對手陷\n入麻痹狀態", + }, + sleepPowder: { + name: "催眠粉", + effect: "撒出催眠粉,從而讓對手陷\n入睡眠狀態", + }, + petalDance: { + name: "花瓣舞", + effect: "在2~3回合內,散落花瓣\n攻擊對手。之後自己會陷入\n混亂", + }, + stringShot: { + name: "吐絲", + effect: "用口中吐出的絲纏繞對手,\n從而大幅降低對手的速度", + }, + dragonRage: { + name: "龍之怒", + effect: "將憤怒的衝擊波撞向對手進\n行攻擊。必定會給予40的\n傷害", + }, + fireSpin: { + name: "火焰旋渦", + effect: "將對手困在激烈的火焰旋渦\n中,在4~5回合內進行攻\n擊", + }, + thunderShock: { + name: "電擊", + effect: "發出電流刺激對手進行攻擊。\n有時會讓對手陷入麻痹狀\n態", + }, + thunderbolt: { + name: "十萬伏特", + effect: "向對手發出強力電擊進行攻\n擊。有時會讓對手陷入麻痹\n狀態", + }, + thunderWave: { + name: "電磁波", + effect: "向對手發出微弱的電擊,從\n而讓對手陷入麻痹狀態", + }, + thunder: { + name: "打雷", + effect: "向對手劈下暴雷進行攻擊。\n有時會讓對手陷入麻痹狀態", + }, + rockThrow: { name: "落石", effect: "拿起小岩石,投擲對手進行\n攻擊" }, + earthquake: { + name: "地震", + effect: "利用地震的衝擊,攻擊自己\n周圍所有的寶可夢", + }, + fissure: { + name: "地裂", + effect: "讓對手掉落於地裂的裂縫中\n進行攻擊。只要命中就會一\n擊昏厥", + }, + dig: { name: "挖洞", effect: "第1回合鑽入地底,第2回\n合攻擊對手" }, + toxic: { + name: "劇毒", + effect: "讓對手陷入劇毒狀態。隨着\n回合的推進,中毒傷害會增\n加", + }, + confusion: { + name: "念力", + effect: "向對手發送微弱的念力進行\n攻擊。有時會使對手混亂", + }, + psychic: { + name: "精神強念", + effect: "向對手發送強大的念力進行\n攻擊。有時會降低對手的特\n防", + }, + hypnosis: { + name: "催眠術", + effect: "施以誘導睡意的暗示,讓對\n手陷入睡眠狀態", + }, + meditate: { + name: "瑜伽姿勢", + effect: "喚醒身體深處沉睡的力量,\n從而提高自己的攻擊", + }, + agility: { + name: "高速移動", + effect: "讓身體放鬆變得輕盈,以便\n高速移動。大幅提高自己的\n速度", + }, + quickAttack: { + name: "電光一閃", + effect: "以迅雷不及掩耳之勢撲向對\n手。必定能夠先制攻擊", + }, + rage: { + name: "憤怒", + effect: "如果在使出招式後受到攻擊\n的話,會因憤怒的力量而提\n高攻擊", + }, + teleport: { + name: "瞬間移動", + effect: "當有後備寶可夢時使用,就\n可以進行替換。野生的寶可\n夢使用則會逃走", + }, + nightShade: { + name: "黑夜魔影", + effect: "顯示恐怖幻影,只給予對手\n和自己等級相同的傷害", + }, + mimic: { + name: "模仿", + effect: "可以將對手最後使用的招式,\n在戰鬥內變成自己的招式", + }, + screech: { + name: "刺耳聲", + effect: "發出不由自主想要捂起耳朵\n的刺耳聲,從而大幅降低對\n手的防禦", + }, + doubleTeam: { + name: "影子分身", + effect: "通過快速移動來製造分身,\n擾亂對手,從而提高閃避率", + }, + recover: { + name: "自我再生", + effect: "讓細胞再生,從而回復自己\n最大HP的一半", + }, + harden: { + name: "變硬", + effect: "全身使勁,讓身體變硬,從\n而提高自己的防禦", + }, + minimize: { + name: "變小", + effect: "蜷縮身體顯得很小,從而大\n幅提高自己的閃避率", + }, + smokescreen: { + name: "煙幕", + effect: "向對手噴出煙或墨汁等,從\n而降低對手的命中率", + }, + confuseRay: { + name: "奇異之光", + effect: "顯示奇怪的光,擾亂對手。\n使對手混亂", + }, + withdraw: { + name: "縮入殼中", + effect: "縮入殼裏保護身體,從而提\n高自己的防禦", + }, + defenseCurl: { + name: "變圓", + effect: "將身體蜷曲變圓,從而提高\n自己的防禦", + }, + barrier: { + name: "屏障", + effect: "製造堅固的壁障,從而大幅\n提高自己的防禦", + }, + lightScreen: { + name: "光牆", + effect: "利用神奇的牆壁,在5回合\n內減弱從對手那裏受到的特\n殊攻擊的傷害", + }, + haze: { + name: "黑霧", + effect: "升起黑霧,將正在場上戰鬥\n的全體寶可夢的能力變回原\n點", + }, + reflect: { + name: "反射壁", + effect: "利用神奇的牆壁,在5回合\n內減弱從對手那裏受到的物\n理攻擊的傷害", + }, + focusEnergy: { + name: "聚氣", + effect: "深深地吸口氣,集中精神。\n自己的攻擊會變得容易擊中\n要害", + }, + bide: { + name: "忍耐", + effect: "在2回合內忍受攻擊,受到\n的傷害會2倍返還給對手", + }, + metronome: { + name: "揮指", + effect: "揮動手指刺激自己的大腦,\n從許多的招式中隨機使出1\n個", + }, + mirrorMove: { + name: "鸚鵡學舌", + effect: "模仿對手使用的招式,自己\n也使用相同招式", + }, + selfDestruct: { + name: "玉石俱碎", + effect: "引發爆炸,攻擊自己周圍所\n有的寶可夢。使用後陷入昏\n厥", + }, + eggBomb: { name: "炸蛋", effect: "向對手用力投擲大大的蛋進\n行攻擊" }, + lick: { + name: "舌舔", + effect: "用長長的舌頭,舔遍對手進\n行攻擊。有時會讓對手陷入\n麻痹狀態", + }, + smog: { + name: "濁霧", + effect: "將骯髒的濃霧吹向對手進行\n攻擊。有時會讓對手陷入中\n毒狀態", + }, + sludge: { + name: "污泥攻擊", + effect: "用污泥投擲對手進行攻擊。\n有時會讓對手陷入中毒狀態", + }, + boneClub: { + name: "骨棒", + effect: "用手中的骨頭毆打對手進行\n攻擊。有時會使對手畏縮", + }, + fireBlast: { + name: "大字爆炎", + effect: "用大字形狀的火焰燒盡對手。\n有時會讓對手陷入灼傷狀\n態", + }, + waterfall: { + name: "攀瀑", + effect: "以驚人的氣勢撲向對手。有\n時會使對手畏縮", + }, + clamp: { + name: "貝殼夾擊", + effect: "用非常堅固且厚實的貝殼,\n在4~5回合內夾住對手進\n行攻擊", + }, + swift: { + name: "高速星星", + effect: "發射星形的光攻擊對手。攻\n擊必定會命中", + }, + skullBash: { + name: "火箭頭錘", + effect: "第1回合把頭縮進去,從而\n提高防禦。第2回合攻擊對\n手", + }, + spikeCannon: { + name: "尖刺加農炮", + effect: "向對手發射銳針進行攻擊。\n連續攻擊2~5次", + }, + constrict: { + name: "纏繞", + effect: "用觸手或青藤等纏繞進行攻\n擊。有時會降低對手的速度", + }, + amnesia: { + name: "瞬間失憶", + effect: "將頭腦清空,瞬間忘記某事,\n從而大幅提高自己的特防", + }, + kinesis: { + name: "折彎湯匙", + effect: "折彎湯匙引開注意,從而降\n低對手的命中率", + }, + softBoiled: { name: "生蛋", effect: "回覆自己最大HP的一半" }, + highJumpKick: { + name: "飛膝踢", + effect: "跳起後用膝蓋撞對手進行攻\n擊。如果撞偏則自己會受到\n傷害", + }, + glare: { + name: "大蛇瞪眼", + effect: "用腹部的花紋使對手害怕,\n從而讓其陷入麻痹狀態", + }, + dreamEater: { + name: "食夢", + effect: "喫掉正在睡覺的對手的夢進\n行攻擊。回覆對手所受到傷\n害的一半HP", + }, + poisonGas: { + name: "毒瓦斯", + effect: "將毒瓦斯吹到對手的臉上,\n從而讓對手陷入中毒狀態", + }, + barrage: { + name: "投球", + effect: "向對手投擲圓形物體進行攻\n擊。連續攻擊2~5次", + }, + leechLife: { + name: "吸血", + effect: "吸取血液攻擊對手。可以回\n復給予對手傷害的一半HP", + }, + lovelyKiss: { + name: "惡魔之吻", + effect: "用恐怖的臉強吻對手。讓對\n手陷入睡眠狀態", + }, + skyAttack: { + name: "神鳥猛擊", + effect: "第2回合攻擊對手。偶爾使\n對手畏縮。也容易擊中要害", + }, + transform: { + name: "變身", + effect: "變身成對手寶可夢的樣子,\n能夠使用和對手完全相同的\n招式", + }, + bubble: { + name: "泡沫", + effect: "向對手用力吹起無數泡泡進\n行攻擊。有時會降低對手的\n速度", + }, + dizzyPunch: { + name: "迷昏拳", + effect: "有節奏地出拳攻擊對手。有\n時會使對手混亂", + }, + spore: { + name: "蘑菇孢子", + effect: "沙沙沙地撒滿具有催眠效果\n的孢子,從而讓對手陷入睡\n眠狀態", + }, + flash: { + name: "閃光", + effect: "使出光芒,從而降低對手的\n命中率。也可在陰暗的洞窟\n裏照亮四周", + }, + psywave: { + name: "精神波", + effect: "向對手發射神奇的念波進行\n攻擊。每次使用,傷害都會\n改變", + }, + splash: { + name: "躍起", + effect: "也不攻擊只是一蹦一蹦地跳,\n什麼都不會發生…", + }, + acidArmor: { + name: "溶化", + effect: "通過細胞的變化進行液化,\n從而大幅提高自己的防禦", + }, + crabhammer: { + name: "蟹鉗錘", + effect: "用大鉗子敲打對手進行攻擊。\n容易擊中要害", + }, + explosion: { + name: "大爆炸", + effect: "引發大爆炸,攻擊自己周圍\n所有的寶可夢。使用後自己\n會陷入昏厥", + }, + furySwipes: { + name: "亂抓", + effect: "用爪子或鐮刀等抓對手進行\n攻擊。連續攻擊2~5次", + }, + bonemerang: { + name: "骨頭回力鏢", + effect: "用手中的骨頭投擲對手,來\n回連續2次給予傷害", + }, + rest: { + name: "睡覺", + effect: "連續睡上2回合。回覆自己\n的全部HP以及治癒所有異\n常狀態", + }, + rockSlide: { + name: "巖崩", + effect: "將大岩石猛烈地撞向對手進\n行攻擊。有時會使對手畏縮", + }, + hyperFang: { + name: "終結門牙", + effect: "用鋒利的門牙牢牢地咬住對\n手進行攻擊。有時會使對手\n畏縮", + }, + sharpen: { + name: "棱角化", + effect: "增加身體的角,變得棱棱角\n角,從而提高自己的攻擊", + }, + conversion: { + name: "紋理", + effect: "將自己的屬性轉換成和已學\n會的招式中第一個招式相同\n的屬性", + }, + triAttack: { + name: "三重攻擊", + effect: "用3種光線進行攻擊。有時\n會讓對手陷入麻痹、灼傷或\n冰凍的狀態", + }, + superFang: { + name: "憤怒門牙", + effect: "用鋒利的門牙猛烈地咬住對\n手進行攻擊。對手的HP減\n半", + }, + slash: { + name: "劈開", + effect: "用爪子或鐮刀等劈開對手進\n行攻擊。容易擊中要害", + }, + substitute: { + name: "替身", + effect: "削減少許自己的HP,製造\n分身。分身將成爲自己的替\n身", + }, + struggle: { + name: "掙扎", + effect: "當自己的PP耗盡時,努力\n掙扎攻擊對手。自己也會受\n到少許傷害", + }, + sketch: { + name: "寫生", + effect: "將對手使用的招式變成自己\n的招式。使用1次後寫生消\n失", + }, + tripleKick: { + name: "三連踢", + effect: "連續3次踢對手進行攻擊。\n每踢中一次,威力就會提高", + }, + thief: { + name: "小偷", + effect: "攻擊的同時盜取道具。當自\n己攜帶道具時,不會去盜取", + }, + spiderWeb: { + name: "蛛網", + effect: "將黏糊糊的細絲一層一層纏\n住對手,使其不能從戰鬥中\n逃走", + }, + mindReader: { + name: "心之眼", + effect: "用心感受對手的行動,下次\n攻擊必定會擊中對手", + }, + nightmare: { + name: "惡夢", + effect: "讓在睡眠狀態下的對手做惡\n夢,每回合會緩緩減少HP", + }, + flameWheel: { + name: "火焰輪", + effect: "讓火焰覆蓋全身,猛撞向對\n手進行攻擊。有時會讓對手\n陷入灼傷狀態", + }, + snore: { + name: "打鼾", + effect: "在自己睡覺時,發出噪音進\n行攻擊。有時會使對手畏縮", + }, + curse: { + name: "詛咒", + effect: "使用該招式的寶可夢,其屬\n性是幽靈屬性或其他屬性時,\n效果會不一樣", + }, + flail: { + name: "抓狂", + effect: "抓狂般亂打進行攻擊。自己\n的HP越少,招式的威力越\n大", + }, + conversion2: { + name: "紋理2", + effect: "爲了可以抵抗對手最後使用\n的招式,從而使自己的屬性\n發生變化", + }, + aeroblast: { + name: "氣旋攻擊", + effect: "發射空氣旋渦進行攻擊。容\n易擊中要害", + }, + cottonSpore: { + name: "棉孢子", + effect: "將棉花般柔軟的孢子緊貼對\n手,從而大幅降低對手的速\n度", + }, + reversal: { + name: "絕處逢生", + effect: "竭盡全力進行攻擊。自己的\nHP越少,招式的威力越大", + }, + spite: { + name: "怨恨", + effect: "對對手最後使用的招式懷有\n怨恨,減少4PP該招式", + }, + powderSnow: { + name: "細雪", + effect: "將冰冷的細雪吹向對手進行\n攻擊。有時會讓對手陷入冰\n凍狀態", + }, + protect: { + name: "守住", + effect: "完全抵擋對手的攻擊。連續\n使出則容易失敗", + }, + machPunch: { + name: "音速拳", + effect: "以迅雷不及掩耳之勢出拳。\n必定能夠先制攻擊", + }, + scaryFace: { + name: "可怕面孔", + effect: "用恐怖的表情瞪着對手,使\n其害怕,從而大幅降低對手\n的速度", + }, + feintAttack: { + name: "出奇一擊", + effect: "悄悄地靠近對手,趁其不備\n進行毆打。攻擊必定會命中", + }, + sweetKiss: { + name: "天使之吻", + effect: "像天使般可愛地親吻對手,\n從而使對手混亂", + }, + bellyDrum: { + name: "腹鼓", + effect: "將自己的HP減少到最大\nHP的一半,從而最大限度提\n高自己的攻擊", + }, + sludgeBomb: { + name: "污泥炸彈", + effect: "用污泥投擲對手進行攻擊。\n有時會讓對手陷入中毒狀態", + }, + mudSlap: { + name: "擲泥", + effect: "向對手的臉等投擲泥塊進行\n攻擊。會降低對手的命中率", + }, + octazooka: { + name: "章魚桶炮", + effect: "向對手的臉等噴出墨汁進行\n攻擊。有時會降低對手的命\n中率", + }, + spikes: { + name: "撒菱", + effect: "在對手的腳下扔撒菱。對替\n換出場的對手的寶可夢給予\n傷害", + }, + zapCannon: { + name: "電磁炮", + effect: "發射大炮一樣的電流進行攻\n擊。讓對手陷入麻痹狀態", + }, + foresight: { + name: "識破", + effect: "使出後對幽靈屬性寶可夢沒\n有效果的招式以及閃避率高\n的對手,變得能夠打中", + }, + destinyBond: { + name: "同命", + effect: "使出招式後,當受到對手攻\n擊陷入昏厥時,對手也會一\n同昏厥。連續使出則會失敗", + }, + perishSong: { + name: "終焉之歌", + effect: "傾聽歌聲的寶可夢經過3回\n合陷入昏厥。替換後效果消\n失", + }, + icyWind: { + name: "冰凍之風", + effect: "將結冰的冷氣吹向對手進行\n攻擊。會降低對手的速度", + }, + detect: { + name: "看穿", + effect: "完全抵擋對手的攻擊。連續\n使出則容易失敗", + }, + boneRush: { + name: "骨棒亂打", + effect: "用堅硬的骨頭毆打對手進行\n攻擊。連續攻擊2~5次", + }, + lockOn: { name: "鎖定", effect: "緊緊瞄準對手,下次攻擊必\n定會打中" }, + outrage: { + name: "逆鱗", + effect: "在2~3回合內,亂打一氣\n地進行攻擊。大鬧一番後自\n己會陷入混亂", + }, + sandstorm: { + name: "沙暴", + effect: "在5回合內揚起沙暴,除巖\n石、地面和鋼屬性以外的寶\n可夢,都會受到傷害。岩石\n屬性的特防還會提高", + }, + gigaDrain: { + name: "終極吸取", + effect: "吸取對手的養分進行攻擊。\n可以回覆給予對手傷害的一\n半HP", + }, + endure: { + name: "挺住", + effect: "即使受到攻擊,也至少會留\n下1HP。連續使出則容易\n失敗", + }, + charm: { + name: "撒嬌", + effect: "可愛地凝視,誘使對手疏忽\n大意,從而大幅降低對手的\n攻擊", + }, + rollout: { + name: "滾動", + effect: "在5回合內連續滾動攻擊對\n手。招式每次擊中,威力就\n會提高", + }, + falseSwipe: { + name: "點到爲止", + effect: "對手的HP至少會留下1\nHP,如此般手下留情地攻擊", + }, + swagger: { + name: "虛張聲勢", + effect: "激怒對手,使其混亂。因爲\n憤怒,對手的攻擊會大幅提\n高", + }, + milkDrink: { name: "喝牛奶", effect: "回覆自己最大HP的一半" }, + spark: { + name: "電光", + effect: "讓電流覆蓋全身,猛撞向對\n手進行攻擊。有時會讓對手\n陷入麻痹狀態", + }, + furyCutter: { + name: "連斬", + effect: "用鐮刀或爪子等切斬對手進\n行攻擊。連續擊中,威力就\n會提高", + }, + steelWing: { + name: "鋼翼", + effect: "用堅硬的翅膀敲打對手進行\n攻擊。有時會提高自己的防\n御", + }, + meanLook: { + name: "黑色目光", + effect: "用好似要勾人心魂的黑色目\n光一動不動地凝視對手,使\n其不能從戰鬥中逃走", + }, + attract: { + name: "迷人", + effect: "♂誘惑♀或♀誘惑♂,讓對\n手着迷。對手將很難使出招\n式", + }, + sleepTalk: { + name: "夢話", + effect: "從自己已學會的招式中任意\n使出1個。只能在自己睡覺\n時使用", + }, + healBell: { + name: "治癒鈴聲", + effect: "讓同伴聽舒適的鈴音,從而\n治癒我方全員的異常狀態", + }, + return: { + name: "報恩", + effect: "爲了訓練家而全力攻擊對手。\n親密度越高,威力越大", + }, + present: { + name: "禮物", + effect: "遞給對手設有圈套的盒子進\n行攻擊。也有可能回覆對手\nHP", + }, + frustration: { + name: "遷怒", + effect: "爲了發泄不滿而全力攻擊對\n手。親密度越低,威力越大", + }, + safeguard: { + name: "神祕守護", + effect: "在5回合內被神奇的力量守\n護,從而不會陷入異常狀態", + }, + painSplit: { + name: "分擔痛楚", + effect: "將自己的HP和對手的HP\n相加,然後自己和對手友好\n地平分", + }, + sacredFire: { + name: "神聖之火", + effect: "用神祕的火焰燒盡對手進行\n攻擊。有時會讓對手陷入灼\n傷狀態", + }, + magnitude: { + name: "震級", + effect: "晃動地面,攻擊自己周圍所\n有的寶可夢。招式的威力會\n有各種變化", + }, + dynamicPunch: { + name: "爆裂拳", + effect: "使出渾身力氣出拳進行攻擊。\n必定會使對手混亂", + }, + megahorn: { + name: "超級角擊", + effect: "用堅硬且華麗的角狠狠地刺\n入對手進行攻擊", + }, + dragonBreath: { + name: "龍息", + effect: "將強烈的氣息吹向對手進行\n攻擊。有時會讓對手陷入麻\n痹狀態", + }, + batonPass: { + name: "接棒", + effect: "和後備寶可夢進行替換。換\n上的寶可夢能直接繼承其能\n力的變化", + }, + encore: { + name: "再來一次", + effect: "讓對手接受再來一次,連續\n3次使出最後使用的招式", + }, + pursuit: { + name: "追打", + effect: "當對手替換寶可夢上場時使\n出此招式的話,能夠以2倍\n的威力進行攻擊", + }, + rapidSpin: { + name: "高速旋轉", + effect: "通過旋轉來攻擊對手。可以\n擺脫綁緊、緊束、寄生種子\n等招式。還能提高自己的速\n度", + }, + sweetScent: { name: "甜甜香氣", effect: "用香氣大幅降低對手的閃避\n率" }, + ironTail: { + name: "鐵尾", + effect: "使用堅硬的尾巴摔打對手進\n行攻擊。有時會降低對手的\n防禦", + }, + metalClaw: { + name: "金屬爪", + effect: "用鋼鐵之爪劈開對手進行攻\n擊。有時會提高自己的攻擊", + }, + vitalThrow: { + name: "借力摔", + effect: "會在對手之後進行攻擊。但\n是自己的攻擊必定會命中", + }, + morningSun: { + name: "晨光", + effect: "回覆自己的HP。根據天氣\n的不同,回覆量也會有所變\n化", + }, + synthesis: { + name: "光合作用", + effect: "回覆自己的HP。根據天氣\n的不同,回覆量也會有所變\n化", + }, + moonlight: { + name: "月光", + effect: "回覆自己的HP。根據天氣\n的不同,回覆量也會有所變\n化", + }, + hiddenPower: { + name: "覺醒力量", + effect: "招式的屬性會隨着使用此招\n式的寶可夢而改變", + }, + crossChop: { + name: "十字劈", + effect: "用兩手呈十字劈打對手進行\n攻擊。容易擊中要害", + }, + twister: { + name: "龍捲風", + effect: "興起龍捲風,將對手卷入進\n行攻擊。有時會使對手畏縮", + }, + rainDance: { + name: "求雨", + effect: "在5回合內一直降雨,從而\n提高水屬性的招式威力。火\n屬性的招式威力則降低", + }, + sunnyDay: { + name: "大晴天", + effect: "在5回合內讓日照變得強烈,\n從而提高火屬性的招式威\n力。水屬性的招式威力則降\n低", + }, + crunch: { + name: "咬碎", + effect: "用利牙咬碎對手進行攻擊。\n有時會降低對手的防禦", + }, + mirrorCoat: { + name: "鏡面反射", + effect: "從對手那裏受到特殊攻擊的\n傷害將以2倍返還給同一個\n對手", + }, + psychUp: { + name: "自我暗示", + effect: "向自己施以自我暗示,將能\n力變化的狀態變得和對手一\n樣", + }, + extremeSpeed: { + name: "神速", + effect: "以迅雷不及掩耳之勢猛撞向\n對手進行攻擊。必定能夠先\n制攻擊", + }, + ancientPower: { + name: "原始之力", + effect: "用原始之力進行攻擊。有時\n會提高自己所有的能力", + }, + shadowBall: { + name: "暗影球", + effect: "投擲一團黑影進行攻擊。有\n時會降低對手的特防", + }, + futureSight: { + name: "預知未來", + effect: "在使用招式2回合後,向對\n手發送一團念力進行攻擊", + }, + rockSmash: { + name: "碎巖", + effect: "用拳頭進行攻擊。有時會降\n低對手的防禦", + }, + whirlpool: { + name: "潮旋", + effect: "將對手困在激烈的水流旋渦\n中,在4~5回合內進行攻\n擊", + }, + beatUp: { + name: "圍攻", + effect: "我方全員進行攻擊。同行的\n寶可夢越多,招式的攻擊次\n數越多", + }, + fakeOut: { + name: "擊掌奇襲", + effect: "進行先制攻擊,使對手畏縮。\n要在出場後立刻使出才能\n成功", + }, + uproar: { + name: "吵鬧", + effect: "在3回合內大吵大鬧攻擊對\n手。在此期間誰都不能入眠", + }, + stockpile: { + name: "蓄力", + effect: "積蓄力量,提高自己的防禦\n和特防。最多積蓄3次", + }, + spitUp: { + name: "噴出", + effect: "將積蓄的力量撞向對手進行\n攻擊。積蓄得越多,威力越\n大", + }, + swallow: { + name: "吞下", + effect: "將積蓄的力量吞下,從而回\n復自己的HP。積蓄得越多,\n回覆越大", + }, + heatWave: { + name: "熱風", + effect: "將炎熱的氣息吹向對手進行\n攻擊。有時會讓對手陷入灼\n傷狀態", + }, + hail: { + name: "冰雹", + effect: "在5回合內一直降冰雹,除\n冰屬性的寶可夢以外,給予\n全體寶可夢傷害", + }, + torment: { + name: "無理取鬧", + effect: "向對手無理取鬧,令其不能\n連續2次使出相同招式", + }, + flatter: { + name: "吹捧", + effect: "吹捧對手,使其混亂。同時\n還會提高對手的特攻", + }, + willOWisp: { + name: "磷火", + effect: "放出怪異的火焰,從而讓對\n手陷入灼傷狀態", + }, + memento: { + name: "臨別禮物", + effect: "雖然會使自己陷入昏厥,但\n是能夠大幅降低對手的攻擊\n和特攻", + }, + facade: { + name: "硬撐", + effect: "當自己處於中毒、麻痹、灼\n傷狀態時,向對手使出此招\n式的話,威力會變成2倍", + }, + focusPunch: { + name: "真氣拳", + effect: "集中精神出拳。在招式使出\n前若受到攻擊則會失敗", + }, + smellingSalts: { + name: "清醒", + effect: "對於麻痹狀態下的對手,威\n力會變成2倍。但相反對手\n的麻痹也會被治癒", + }, + followMe: { + name: "看我嘛", + effect: "引起對手的注意,將對手的\n攻擊全部轉移到自己身上", + }, + naturePower: { + name: "自然之力", + effect: "用自然之力進行攻擊。根據\n所使用場所的不同,使出的\n招式也會有所變化", + }, + charge: { + name: "充電", + effect: "變爲充電狀態,提高下次使\n出的電屬性的招式威力。自\n己的特防也會提高", + }, + taunt: { + name: "挑釁", + effect: "使對手憤怒。在3回合內讓\n對手只能使出給予傷害的招\n式", + }, + helpingHand: { + name: "幫助", + effect: "幫助夥伴。被幫助的寶可夢,\n其招式威力變得比平時大", + }, + trick: { name: "戲法", effect: "抓住對手的空隙,交換自己\n和對手的持有物" }, + rolePlay: { + name: "扮演", + effect: "扮演對手,讓自己的特性變\n得和對手相同", + }, + wish: { + name: "祈願", + effect: "在下一回合回覆自己或是替\n換出場的寶可夢最大HP的\n一半", + }, + assist: { + name: "藉助", + effect: "向同伴緊急求助,從我方寶\n可夢已學會的招式中隨機使\n用1個", + }, + ingrain: { + name: "紮根", + effect: "在大地上紮根,每回合回覆\n自己的HP。因爲紮根了,\n所以不能替換寶可夢", + }, + superpower: { + name: "蠻力", + effect: "發揮驚人的力量攻擊對手。\n自己的攻擊和防禦會降低", + }, + magicCoat: { + name: "魔法反射", + effect: "當對手使出會變成異常狀態\n的招式或寄生種子等時,會\n將對手的招式反射回去", + }, + recycle: { + name: "回收利用", + effect: "使戰鬥中已經消耗掉的自己\n的持有物再生,並可以再次\n使用", + }, + revenge: { + name: "報復", + effect: "如果受到對手的招式攻擊,\n就能給予對手2倍的傷害", + }, + brickBreak: { + name: "劈瓦", + effect: "將手刀猛烈地揮下攻擊對手。\n還可以破壞光牆和反射壁\n等", + }, + yawn: { + name: "哈欠", + effect: "打個大哈欠引起睡意。在下\n一回合讓對手陷入睡眠狀態", + }, + knockOff: { + name: "拍落", + effect: "拍落對手的持有物,直到戰\n鬥結束都不能使用。對手攜\n帶道具時會增加傷害", + }, + endeavor: { + name: "蠻幹", + effect: "給予傷害,使對手的HP變\n得和自己的HP一樣", + }, + eruption: { + name: "噴火", + effect: "爆發怒火攻擊對手。自己的\nHP越少,招式的威力越小", + }, + skillSwap: { name: "特性互換", effect: "利用超能力互換自己和對手\n的特性" }, + imprison: { + name: "封印", + effect: "如果對手有和自己相同的招\n式,那麼只有對手無法使用\n該招式", + }, + refresh: { + name: "煥然一新", + effect: "讓身體休息,治癒自己身上\n所中的毒、麻痹、灼傷的異\n常狀態", + }, + grudge: { + name: "怨念", + effect: "因對手的招式而陷入昏厥時\n給對手施加怨念,讓該招式\n的PP變成0", + }, + snatch: { + name: "搶奪", + effect: "將對手打算使用的回覆招式\n或能力變化招式奪爲己用", + }, + secretPower: { + name: "祕密之力", + effect: "根據使用場所不同,該招式\n的追加效果也會有所變化", + }, + dive: { + name: "潛水", + effect: "第1回合潛入水中,第2回\n合浮上來進行攻擊", + }, + armThrust: { + name: "猛推", + effect: "用張開着的雙手猛推對手進\n行攻擊。連續攻擊2~5次", + }, + camouflage: { + name: "保護色", + effect: "根據所在場所不同,如水邊\n、草叢和洞窟等,可以改變\n自己的屬性", + }, + tailGlow: { + name: "螢火", + effect: "凝視閃爍的光芒,集中自己\n的精神,從而巨幅提高特攻", + }, + lusterPurge: { + name: "潔淨光芒", + effect: "釋放耀眼的光芒進行攻擊。\n有時會降低對手的特防", + }, + mistBall: { + name: "薄霧球", + effect: "用圍繞着霧狀羽毛的球進行\n攻擊。有時會降低對手的特\n攻", + }, + featherDance: { + name: "羽毛舞", + effect: "撒出羽毛,籠罩在對手的周\n圍。大幅降低對手的攻擊", + }, + teeterDance: { + name: "搖晃舞", + effect: "搖搖晃晃地跳起舞蹈,讓自\n己周圍的寶可夢陷入混亂狀\n態", + }, + blazeKick: { + name: "火焰踢", + effect: "攻擊對手後,有時會使其陷\n入灼傷狀態。也容易擊中要\n害", + }, + mudSport: { + name: "玩泥巴", + effect: "一旦使用此招式,周圍就會\n弄得到處是泥。在5回合內\n減弱電屬性的招式", + }, + iceBall: { + name: "冰球", + effect: "在5回合內攻擊對手。招式\n每次擊中,威力就會提高", + }, + needleArm: { + name: "尖刺臂", + effect: "用帶刺的手臂猛烈地揮舞進\n行攻擊。有時會使對手畏縮", + }, + slackOff: { name: "偷懶", effect: "偷懶休息。回覆自己最大\nHP的一半" }, + hyperVoice: { + name: "巨聲", + effect: "給予對手又吵又響的巨大震\n動進行攻擊", + }, + poisonFang: { + name: "劇毒牙", + effect: "用有毒的牙齒咬住對手進行\n攻擊。有時會使對手中劇毒", + }, + crushClaw: { + name: "撕裂爪", + effect: "用堅硬的銳爪劈開對手進行\n攻擊。有時會降低對手的防\n御", + }, + blastBurn: { + name: "爆炸烈焰", + effect: "用爆炸的火焰燒盡對手進行\n攻擊。下一回合自己將無法\n動彈", + }, + hydroCannon: { + name: "加農水炮", + effect: "向對手噴射水炮進行攻擊。\n下一回合自己將無法動彈", + }, + meteorMash: { + name: "彗星拳", + effect: "使出彗星般的拳頭攻擊對手。\n有時會提高自己的攻擊", + }, + astonish: { + name: "驚嚇", + effect: "用尖叫聲等突然驚嚇對手進\n行攻擊。有時會使對手畏縮", + }, + weatherBall: { + name: "氣象球", + effect: "根據使用時的天氣,招式屬\n性和威力會改變", + }, + aromatherapy: { + name: "芳香治療", + effect: "讓同伴聞沁人心脾的香氣,\n從而治癒我方全員的異常狀\n態", + }, + fakeTears: { + name: "假哭", + effect: "裝哭流淚。使對手不知所措,\n從而大幅降低對手的特防", + }, + airCutter: { + name: "空氣利刃", + effect: "用銳利的風切斬對手進行攻\n擊。容易擊中要害", + }, + overheat: { + name: "過熱", + effect: "使出全部力量攻擊對手。使\n用之後會因爲反作用力,自\n己的特攻大幅降低", + }, + odorSleuth: { + name: "氣味偵測", + effect: "使出後對幽靈屬性寶可夢沒\n有效果的招式以及閃避率高\n的對手,變得能夠打中", + }, + rockTomb: { + name: "岩石封鎖", + effect: "投擲岩石進行攻擊。封住對\n手的行動,從而降低速度", + }, + silverWind: { + name: "銀色旋風", + effect: "在風中摻入鱗粉攻擊對手。\n有時會提高自己的全部能力", + }, + metalSound: { + name: "金屬音", + effect: "讓對手聽摩擦金屬般討厭的\n聲音。大幅降低對手的特防", + }, + grassWhistle: { + name: "草笛", + effect: "讓對手聽舒適的笛聲,從而\n陷入睡眠狀態", + }, + tickle: { + name: "撓癢", + effect: "給對手撓癢,使其發笑,從\n而降低對手的攻擊和防禦", + }, + cosmicPower: { + name: "宇宙力量", + effect: "汲取宇宙中神祕的力量,從\n而提高自己的防禦和特防", + }, + waterSpout: { + name: "噴水", + effect: "掀起潮水進行攻擊。自己的\nHP越少,招式的威力越小", + }, + signalBeam: { + name: "信號光束", + effect: "發射神奇的光線進行攻擊。\n有時會使對手混亂", + }, + shadowPunch: { name: "暗影拳", effect: "使出混影之拳。攻擊必定會\n命中" }, + extrasensory: { + name: "神通力", + effect: "發出看不見的神奇力量進行\n攻擊。有時會使對手畏縮", + }, + skyUppercut: { + name: "沖天拳", + effect: "用衝向天空般高高的上勾拳\n頂起對手進行攻擊", + }, + sandTomb: { + name: "流沙深淵", + effect: "將對手困在鋪天蓋地的沙暴\n中,在4~5回合內進行攻\n擊", + }, + sheerCold: { + name: "絕對零度", + effect: "給對手一擊昏厥。如果是冰\n屬性以外的寶可夢使用,就\n會難以打中", + }, + muddyWater: { + name: "濁流", + effect: "向對手噴射渾濁的水進行攻\n擊。有時會降低對手的命中\n率", + }, + bulletSeed: { + name: "種子機關槍", + effect: "向對手猛烈地發射種子進行\n攻擊。連續攻擊2~5次", + }, + aerialAce: { + name: "燕返", + effect: "以敏捷的動作戲弄對手後進\n行切斬。攻擊必定會命中", + }, + icicleSpear: { + name: "冰錐", + effect: "向對手發射鋒利的冰柱進行\n攻擊。連續攻擊2~5次", + }, + ironDefense: { + name: "鐵壁", + effect: "將皮膚變得堅硬如鐵,從而\n大幅提高自己的防禦", + }, + block: { + name: "擋路", + effect: "張開雙手進行阻擋,封住對\n手的退路,使其不能逃走", + }, + howl: { + name: "長嚎", + effect: "大聲吼叫提高氣勢,從而提\n高自己和同伴的攻擊", + }, + dragonClaw: { name: "龍爪", effect: "用尖銳的巨爪劈開對手進行\n攻擊" }, + frenzyPlant: { + name: "瘋狂植物", + effect: "用大樹摔打對手進行攻擊。\n下一回合自己將無法動彈", + }, + bulkUp: { + name: "健美", + effect: "使出全身力氣繃緊肌肉,從\n而提高自己的攻擊和防禦", + }, + bounce: { + name: "彈跳", + effect: "彈跳到高高的空中,第2回\n合攻擊對手。有時會讓對手\n陷入麻痹狀態", + }, + mudShot: { + name: "泥巴射擊", + effect: "向對手投擲泥塊進行攻擊。\n同時降低對手的速度", + }, + poisonTail: { + name: "毒尾", + effect: "用尾巴拍打。有時會讓對手\n陷入中毒狀態,也容易擊中\n要害", + }, + covet: { + name: "渴望", + effect: "一邊可愛地撒嬌,一邊靠近\n對手進行攻擊,還能奪取對\n手攜帶的道具", + }, + voltTackle: { + name: "伏特攻擊", + effect: "讓電流覆蓋全身猛撞向對手。\n自己也會受到不小的傷害。\n有時會讓對手陷入麻痹狀\n態", + }, + magicalLeaf: { + name: "魔法葉", + effect: "散落可以追蹤對手的神奇葉\n片。攻擊必定會命中", + }, + waterSport: { + name: "玩水", + effect: "用水溼透周圍。在5回合內\n減弱火屬性的招式", + }, + calmMind: { name: "冥想", effect: "靜心凝神,從而提高自己的\n特攻和特防" }, + leafBlade: { + name: "葉刃", + effect: "像用劍一般操縱葉片切斬對\n手進行攻擊。容易擊中要害", + }, + dragonDance: { + name: "龍之舞", + effect: "激烈地跳起神祕且強有力的\n舞蹈。從而提高自己的攻擊\n和速度", + }, + rockBlast: { + name: "岩石爆擊", + effect: "向對手發射堅硬的岩石進行\n攻擊。連續攻擊2~5次", + }, + shockWave: { + name: "電擊波", + effect: "向對手快速發出電擊。攻擊\n必定會命中", + }, + waterPulse: { + name: "水之波動", + effect: "用水的震動攻擊對手。有時\n會使對手混亂", + }, + doomDesire: { + name: "破滅之願", + effect: "使用招式2回合後,會用無\n數道光束攻擊對手", + }, + psychoBoost: { + name: "精神突進", + effect: "使出全部力量攻擊對手。使\n用之後會因爲反作用力,自\n己的特攻大幅降低", + }, + roost: { + name: "羽棲", + effect: "降到地面,使身體休息。回\n復自己最大HP的一半", + }, + gravity: { + name: "重力", + effect: "在5回合內,飄浮特性和飛\n行屬性的寶可夢會被地面屬\n性的招式擊中。飛向空中的\n招式也將無法使用", + }, + miracleEye: { + name: "奇蹟之眼", + effect: "使出後對惡屬性寶可夢沒有\n效果的招式以及閃避率高的\n對手,變得能夠打中", + }, + wakeUpSlap: { + name: "喚醒巴掌", + effect: "給予睡眠狀態下的對手較大\n的傷害。但相反對手會從睡\n眠中醒過來", + }, + hammerArm: { + name: "臂錘", + effect: "揮舞強力而沉重的拳頭,給\n予對手傷害。自己的速度會\n降低", + }, + gyroBall: { + name: "陀螺球", + effect: "讓身體高速旋轉並撞擊對手。\n速度比對手越慢,威力越\n大", + }, + healingWish: { + name: "治癒之願", + effect: "雖然自己陷入昏厥,但可以\n治癒後備上場的寶可夢的異\n常狀態以及回覆HP", + }, + brine: { + name: "鹽水", + effect: "當對手的HP負傷到一半左\n右時,招式威力會變成2倍", + }, + naturalGift: { + name: "自然之恩", + effect: "從樹果上獲得力量進行攻擊。\n根據攜帶的樹果,招式屬\n性和威力會改變", + }, + feint: { + name: "佯攻", + effect: "能夠攻擊正在使用守住或看\n穿等招式的對手。解除其守\n護效果", + }, + pluck: { + name: "啄食", + effect: "用喙進行攻擊。當對手攜帶\n樹果時,可以食用並獲得其\n效果", + }, + tailwind: { + name: "順風", + effect: "颳起猛烈的旋風,在4回合\n內提高我方全員的速度", + }, + acupressure: { + name: "點穴", + effect: "通過點穴讓身體舒筋活絡。\n大幅提高某1項能力", + }, + metalBurst: { + name: "金屬爆炸", + effect: "使出招式前,將最後受到的\n招式的傷害大力返還給對手", + }, + uTurn: { + name: "急速折返", + effect: "在攻擊之後急速返回,和後\n備寶可夢進行替換", + }, + closeCombat: { + name: "近身戰", + effect: "放棄守護,向對手的懷裏突\n擊。自己的防禦和特防會降\n低", + }, + payback: { + name: "以牙還牙", + effect: "蓄力攻擊。如果能在對手之\n後攻擊,招式的威力會變成\n2倍", + }, + assurance: { + name: "惡意追擊", + effect: "如果此回合內對手已經受到\n傷害的話,招式威力會變成\n2倍", + }, + embargo: { + name: "查封", + effect: "讓對手在5回合內不能使用\n寶可夢攜帶的道具。訓練家\n也不能給那隻寶可夢使用道\n具", + }, + fling: { + name: "投擲", + effect: "快速投擲攜帶的道具進行攻\n擊。根據道具不同,威力和\n效果會改變", + }, + psychoShift: { + name: "精神轉移", + effect: "利用超能力施以暗示,從而\n將自己受到的異常狀態轉移\n給對手", + }, + trumpCard: { + name: "王牌", + effect: "王牌招式的剩餘PP越少,\n招式的威力越大", + }, + healBlock: { + name: "回覆封鎖", + effect: "在5回合內無法通過招式、\n特性或攜帶的道具來回復H\nP", + }, + wringOut: { + name: "絞緊", + effect: "用力勒緊對手進行攻擊。對\n手的HP越多,威力越大", + }, + powerTrick: { + name: "力量戲法", + effect: "利用超能力交換自己的攻擊\n和防禦的力量", + }, + gastroAcid: { + name: "胃液", + effect: "將胃液吐向對手的身體。沾\n上的胃液會消除對手的特性\n效果", + }, + luckyChant: { + name: "幸運咒語", + effect: "向天許願,從而在5回合內\n不會被對手的攻擊打中要害", + }, + meFirst: { + name: "搶先一步", + effect: "提高威力,搶先使出對手想\n要使出的招式。如果不先使\n出則會失敗", + }, + copycat: { + name: "仿效", + effect: "模仿對手剛纔使出的招式,\n並使出相同招式。如果對手\n還沒出招則會失敗", + }, + powerSwap: { + name: "力量互換", + effect: "利用超能力互換自己和對手\n的攻擊以及特攻的能力變化", + }, + guardSwap: { + name: "防守互換", + effect: "利用超能力互換自己和對手\n的防禦以及特防的能力變化", + }, + punishment: { + name: "懲罰", + effect: "根據能力變化,對手提高的\n力量越大,招式的威力越大", + }, + lastResort: { + name: "珍藏", + effect: "當戰鬥中已學會的招式全部\n使用過後,才能開始使出珍\n藏的招式", + }, + worrySeed: { + name: "煩惱種子", + effect: "種植心神不寧的種子。使對\n手不能入眠,並將特性變成\n不眠", + }, + suckerPunch: { + name: "突襲", + effect: "可以比對手先攻擊。對手使\n出的招式如果不是攻擊招式\n則會失敗", + }, + toxicSpikes: { + name: "毒菱", + effect: "在對手的腳下撒毒菱。使對\n手替換出場的寶可夢中毒", + }, + heartSwap: { + name: "心靈互換", + effect: "利用超能力互換自己和對手\n之間的能力變化", + }, + aquaRing: { + name: "水流環", + effect: "在自己身體的周圍覆蓋用水\n製造的幕。每回合回覆HP", + }, + magnetRise: { + name: "電磁飄浮", + effect: "利用電氣產生的磁力浮在空\n中。在5回合內可以飄浮", + }, + flareBlitz: { + name: "閃焰衝鋒", + effect: "讓火焰覆蓋全身猛撞向對手。\n自己也會受到不小的傷害。\n有時會讓對手陷入灼傷狀\n態", + }, + forcePalm: { + name: "發勁", + effect: "向對手的身體發出衝擊波進\n行攻擊。有時會讓對手陷入\n麻痹狀態", + }, + auraSphere: { + name: "波導彈", + effect: "從體內產生出波導之力,然\n後向對手發出。攻擊必定會\n命中", + }, + rockPolish: { + name: "岩石打磨", + effect: "打磨自己的身體,減少空氣\n阻力。可以大幅提高自己的\n速度", + }, + poisonJab: { + name: "毒擊", + effect: "用帶毒的觸手或手臂刺入對\n手。有時會讓對手陷入中毒\n狀態", + }, + darkPulse: { + name: "惡之波動", + effect: "從體內發出充滿惡意的恐怖\n氣場。有時會使對手畏縮", + }, + nightSlash: { + name: "暗襲要害", + effect: "抓住瞬間的空隙切斬對手。\n容易擊中要害", + }, + aquaTail: { + name: "水流尾", effect: "如驚濤駭浪般揮動大尾巴攻\n擊對手" + }, + seedBomb: { + name: "種子炸彈", + effect: "將外殼堅硬的大種子,從上\n方砸下攻擊對手", + }, + airSlash: { + name: "空氣之刃", + effect: "用連天空也能劈開的空氣之\n刃進行攻擊。有時會使對手\n畏縮", + }, + xScissor: { + name: "十字剪", + effect: "將鐮刀或爪子像剪刀般地交\n叉,順勢劈開對手", + }, + bugBuzz: { + name: "蟲鳴", + effect: "利用振動發出音波進行攻擊。\n有時會降低對手的特防", + }, + dragonPulse: { + name: "龍之波動", + effect: "從大大的口中掀起衝擊波攻\n擊對手", + }, + dragonRush: { + name: "龍之俯衝", + effect: "釋放出駭人的殺氣,一邊威\n懾一邊撞擊對手。有時會使\n對手畏縮", + }, + powerGem: { + name: "力量寶石", effect: "發射如寶石般閃耀的光芒攻\n擊對手" + }, + drainPunch: { + name: "吸取拳", + effect: "用拳頭吸取對手的力量。可\n以回覆給予對手傷害的一半\nHP", + }, + vacuumWave: { + name: "真空波", + effect: "揮動拳頭,掀起真空波。必\n定能夠先制攻擊", + }, + focusBlast: { + name: "真氣彈", + effect: "提高氣勢,釋放出全部力量。\n有時會降低對手的特防", + }, + energyBall: { + name: "能量球", + effect: "發射從自然收集的生命力量。\n有時會降低對手的特防", + }, + braveBird: { + name: "勇鳥猛攻", + effect: "收攏翅膀,通過低空飛行突\n擊對手。自己也會受到不小\n的傷害", + }, + earthPower: { + name: "大地之力", + effect: "向對手腳下釋放出大地之力。\n有時會降低對手的特防", + }, + switcheroo: { + name: "掉包", + effect: "用一閃而過的速度交換自己\n和對手的持有物", + }, + gigaImpact: { + name: "終極衝擊", + effect: "使出自己渾身力量突擊對手。\n下一回合自己將無法動彈", + }, + nastyPlot: { + name: "詭計", + effect: "謀劃詭計,激活頭腦。大幅\n提高自己的特攻", + }, + bulletPunch: { + name: "子彈拳", + effect: "向對手使出如子彈般快速而\n堅硬的拳頭。必定能夠先制\n攻擊", + }, + avalanche: { + name: "雪崩", + effect: "如果受到對手的招式攻擊,\n就能給予該對手2倍威力的\n攻擊", + }, + iceShard: { + name: "冰礫", + effect: "瞬間製作冰塊,快速地扔向\n對手。必定能夠先制攻擊", + }, + shadowClaw: { + name: "暗影爪", + effect: "以影子做成的銳爪,劈開對\n手。容易擊中要害", + }, + thunderFang: { + name: "雷電牙", + effect: "用蓄滿電流的牙齒咬住對手。\n有時會使對手畏縮或陷入\n麻痹狀態", + }, + iceFang: { + name: "冰凍牙", + effect: "用藏有冷氣的牙齒咬住對手。\n有時會使對手畏縮或陷入\n冰凍狀態", + }, + fireFang: { + name: "火焰牙", + effect: "用覆蓋着火焰的牙齒咬住對\n手。有時會使對手畏縮或陷\n入灼傷狀態", + }, + shadowSneak: { + name: "影子偷襲", + effect: "伸長影子,從對手的背後進\n行攻擊。必定能夠先制攻擊", + }, + mudBomb: { + name: "泥巴炸彈", + effect: "向對手發射堅硬的泥彈進行\n攻擊。有時會降低對手的命\n中率", + }, + psychoCut: { + name: "精神利刃", + effect: "用實體化的心之利刃劈開對\n手。容易擊中要害", + }, + zenHeadbutt: { + name: "意念頭錘", + effect: "將思念的力量集中在前額進\n行攻擊。有時會使對手畏縮", + }, + mirrorShot: { + name: "鏡光射擊", + effect: "拋光自己的身體,向對手釋\n放出閃光之力。有時會降低\n對手的命中率", + }, + flashCannon: { + name: "加農光炮", + effect: "將身體的光芒聚集在一點釋\n放出去。有時會降低對手的\n特防", + }, + rockClimb: { + name: "攀巖", + effect: "發動猛撞攻擊,有時會使對\n手混亂。是寶可表的祕傳招\n式之一", + }, + defog: { + name: "清除濃霧", + effect: "用強風吹開對手的反射壁或\n光牆等。也會降低對手的閃\n避率", + }, + trickRoom: { + name: "戲法空間", + effect: "製造出離奇的空間。在5回\n合內速度慢的寶可夢可以先\n行動", + }, + dracoMeteor: { + name: "流星羣", + effect: "從天空中向對手落下隕石。\n使用之後因爲反作用力,自\n己的特攻會大幅降低", + }, + discharge: { + name: "放電", + effect: "用耀眼的電擊攻擊自己周圍\n所有的寶可夢。有時會陷入\n麻痹狀態", + }, + lavaPlume: { + name: "噴煙", + effect: "用熊熊烈火攻擊自己周圍所\n有的寶可夢。有時會陷入灼\n傷狀態", + }, + leafStorm: { + name: "飛葉風暴", + effect: "用尖尖的葉片向對手卷起風\n暴。使用之後因爲反作用力\n自己的特攻會大幅降低", + }, + powerWhip: { + name: "強力鞭打", + effect: "激烈地揮舞青藤或觸手摔打\n對手進行攻擊", + }, + rockWrecker: { + name: "岩石炮", + effect: "向對手發射巨大的岩石進行\n攻擊。下一回合自己將無法\n動彈", + }, + crossPoison: { + name: "十字毒刃", + effect: "用毒刃劈開對手。有時會讓\n對手陷入中毒狀態,也容易\n擊中要害", + }, + gunkShot: { + name: "垃圾射擊", + effect: "用骯髒的垃圾撞向對手進行\n攻擊。有時會讓對手陷入中\n毒狀態", + }, + ironHead: { + name: "鐵頭", + effect: "用鋼鐵般堅硬的頭部進行攻\n擊。有時會使對手畏縮", + }, + magnetBomb: { + name: "磁鐵炸彈", + effect: "發射吸住對手的鋼鐵炸彈。\n攻擊必定會命中", + }, + stoneEdge: { + name: "尖石攻擊", + effect: "用尖尖的岩石刺入對手進行\n攻擊。容易擊中要害", + }, + captivate: { + name: "誘惑", + effect: "♂誘惑♀或♀誘惑♂,從而\n大幅降低對手的特攻", + }, + stealthRock: { + name: "隱形巖", + effect: "將無數岩石懸浮在對手的周\n圍,從而對替換出場的對手\n的寶可夢給予傷害", + }, + grassKnot: { + name: "打草結", + effect: "用草纏住並絆倒對手。對手\n越重,威力越大", + }, + chatter: { + name: "喋喋不休", + effect: "用非常煩人的,喋喋不休的\n音波攻擊對手。使對手混亂", + }, + judgment: { + name: "制裁光礫", + effect: "向對手放出無數的光彈。屬\n性會根據自己攜帶的石板不\n同而改變", + }, + bugBite: { + name: "蟲咬", + effect: "咬住進行攻擊。當對手攜帶\n樹果時,可以食用並獲得其\n效果", + }, + chargeBeam: { + name: "充電光束", + effect: "向對手發射電擊光束。由於\n蓄滿電流,有時會提高自己\n的特攻", + }, + woodHammer: { + name: "木槌", + effect: "用堅硬的軀體撞擊對手進行\n攻擊。自己也會受到不小的\n傷害", + }, + aquaJet: { + name: "水流噴射", + effect: "以迅雷不及掩耳之勢撲向對\n手。必定能夠先制攻擊", + }, + attackOrder: { + name: "攻擊指令", + effect: "召喚手下,讓其朝對手發起\n攻擊。容易擊中要害", + }, + defendOrder: { + name: "防禦指令", + effect: "召喚手下,讓其附在自己的\n身體上。可以提高自己的防\n御和特防", + }, + healOrder: { + name: "回覆指令", + effect: "召喚手下療傷。回覆自己最\n大HP的一半", + }, + headSmash: { + name: "雙刃頭錘", + effect: "拼命使出渾身力氣,向對手\n進行頭錘攻擊。自己也會受\n到非常大的傷害", + }, + doubleHit: { + name: "二連擊", + effect: "使用尾巴等拍打對手進行攻\n擊。連續2次給予傷害", + }, + roarOfTime: { + name: "時光咆哮", + effect: "釋放出扭曲時間般的強大力\n量攻擊對手。下一回合自己\n將無法動彈", + }, + spacialRend: { + name: "亞空裂斬", + effect: "將對手連同周圍的空間一起\n撕裂並給予傷害。容易擊中\n要害", + }, + lunarDance: { + name: "新月舞", + effect: "雖然自己陷入昏厥,但可以\n治癒後備上場的寶可夢的全\n部狀態", + }, + crushGrip: { + name: "捏碎", + effect: "用駭人的力量捏碎對手。對\n手剩餘的HP越多,威力越\n大", + }, + magmaStorm: { + name: "熔岩風暴", + effect: "將對手困在熊熊燃燒的火焰\n中,在4~5回合內進行攻\n擊", + }, + darkVoid: { + name: "暗黑洞", + effect: "將對手強制拖入黑暗的世界,\n從而讓對手陷入睡眠狀態", + }, + seedFlare: { + name: "種子閃光", + effect: "從身體裏產生衝擊波。有時\n會大幅降低對手的特防", + }, + ominousWind: { + name: "奇異之風", + effect: "突然颳起毛骨悚然的暴風攻\n擊對手。有時會提高自己的\n全部能力", + }, + shadowForce: { + name: "暗影潛襲", + effect: "第1回合消失蹤影,第2回\n合攻擊對手。即使對手正受\n保護,也能擊中", + }, + honeClaws: { + name: "磨爪", + effect: "將爪子磨得更加鋒利。提高\n自己的攻擊和命中率", + }, + wideGuard: { + name: "廣域防守", + effect: "在1回合內防住擊打我方全\n員的攻擊", + }, + guardSplit: { + name: "防守平分", + effect: "利用超能力將自己和對手的\n防禦和特防相加,再進行平\n分", + }, + powerSplit: { + name: "力量平分", + effect: "利用超能力將自己和對手的\n攻擊和特攻相加,再進行平\n分", + }, + wonderRoom: { + name: "奇妙空間", + effect: "製造出離奇的空間。在5回\n合內互換所有寶可夢的防禦\n和特防", + }, + psyshock: { + name: "精神衝擊", + effect: "將神奇的念波實體化攻擊對\n手。給予物理傷害", + }, + venoshock: { + name: "毒液衝擊", + effect: "將特殊的毒液潑向對手。對\n處於中毒狀態的對手,威力\n會變成2倍", + }, + autotomize: { + name: "身體輕量化", + effect: "削掉身體上沒用的部分。大\n幅提高自己的速度,同時體\n重也會變輕", + }, + ragePowder: { + name: "憤怒粉", + effect: "將令人煩躁的粉末撒在自己\n身上,用以吸引對手的注意。\n使對手的攻擊全部指向自\n己", + }, + telekinesis: { + name: "意念移物", + effect: "利用超能力使對手浮起來。\n在3回合內攻擊會變得容易\n打中對手", + }, + magicRoom: { + name: "魔法空間", + effect: "製造出離奇的空間。在5回\n合內所有寶可夢攜帶道具的\n效果都會消失", + }, + smackDown: { + name: "擊落", + effect: "扔石頭或炮彈,攻擊飛行的\n對手。對手會被擊落,掉到\n地面", + }, + stormThrow: { + name: "山嵐摔", + effect: "向對手使出強烈的一擊。攻\n擊必定會擊中要害", + }, + flameBurst: { + name: "烈焰濺射", + effect: "如果擊中,爆裂的火焰會攻\n擊到對手。爆裂出的火焰還\n會飛濺到旁邊的對手", + }, + sludgeWave: { + name: "污泥波", + effect: "用污泥波攻擊自己周圍所有\n的寶可夢。有時會陷入中毒\n狀態", + }, + quiverDance: { + name: "蝶舞", + effect: "輕巧地跳起神祕而又美麗的\n舞蹈。提高自己的特攻、特\n防和速度", + }, + heavySlam: { + name: "重磅衝撞", + effect: "用沉重的身體撞向對手進行\n攻擊。自己比對手越重,威\n力越大", + }, + synchronoise: { + name: "同步干擾", + effect: "用神奇電波對周圍所有和自\n己屬性相同的寶可夢給予傷\n害", + }, + electroBall: { + name: "電球", + effect: "用電氣團撞向對手。自己比\n對手速度越快,威力越大", + }, + soak: { + name: "浸水", effect: "將大量的水潑向對手,從而\n使其變成水屬性" + }, + flameCharge: { + name: "蓄能焰襲", + effect: "讓火焰覆蓋全身,攻擊對手。\n積蓄力量來提高自己的速\n度", + }, + coil: { + name: "盤蜷", + effect: "盤蜷着集中精神。提高自己\n的攻擊、防禦和命中率", + }, + lowSweep: { + name: "下盤踢", + effect: "以敏捷的動作瞄準對手的腳\n進行攻擊。會降低對手的速\n度", + }, + acidSpray: { + name: "酸液炸彈", + effect: "噴出能溶化對手的液體進行\n攻擊。會大幅降低對手的特\n防", + }, + foulPlay: { + name: "欺詐", + effect: "利用對手的力量進行攻擊。\n正和自己戰鬥的對手,其攻\n擊越高,傷害越大", + }, + simpleBeam: { + name: "單純光束", + effect: "向對手發送謎之念波。接收\n到念波的對手,其特性會變\n爲單純", + }, + entrainment: { + name: "找夥伴", + effect: "用神奇的節奏跳舞。使對手\n模仿自己的動作,從而將特\n性變成一樣", + }, + afterYou: { + name: "您先請", + effect: "支援我方或對手的行動,使\n其緊接着此招式之後行動", + }, + round: { + name: "輪唱", + effect: "用歌聲攻擊對手。大家一起\n輪唱便可以接連使出,威力\n也會提高", + }, + echoedVoice: { + name: "回聲", + effect: "用回聲攻擊對手。如果每回\n合都有寶可夢接着使用該招\n式,威力就會提高", + }, + chipAway: { + name: "逐步擊破", + effect: "看準機會穩步攻擊。無視對\n手的能力變化,直接給予傷\n害", + }, + clearSmog: { + name: "清除之煙", + effect: "向對手投擲特殊的泥塊進行\n攻擊。使其能力變回原點", + }, + storedPower: { + name: "輔助力量", + effect: "用蓄積起來的力量攻擊對手。\n自己的能力提高得越多,\n威力就越大", + }, + quickGuard: { + name: "快速防守", + effect: "守護自己和同伴,以防對手\n的先制攻擊", + }, + allySwitch: { + name: "交換場地", + effect: "用神奇的力量瞬間移動,互\n換自己和同伴所在的位置。\n連續使出則容易失敗", + }, + scald: { + name: "熱水", + effect: "向對手噴射煮得翻滾的開水\n進行攻擊。有時會讓對手陷\n入灼傷狀態", + }, + shellSmash: { + name: "破殼", + effect: "打破外殼,降低自己的防禦\n和特防,但大幅提高攻擊、\n特攻和速度", + }, + healPulse: { + name: "治癒波動", + effect: "放出治癒波動,從而回復對\n手最大HP的一半", + }, + hex: { + name: "禍不單行", + effect: "接二連三地進行攻擊。對處\n於異常狀態的對手給予較大\n的傷害", + }, + skyDrop: { + name: "自由落體", + effect: "第1回合將對手帶到空中,\n第2回合將其摔下進行攻擊。\n被帶到空中的對手不能動\n彈", + }, + shiftGear: { + name: "換檔", + effect: "轉動齒輪,不僅提高自己的\n攻擊,還會大幅提高速度", + }, + circleThrow: { + name: "巴投", + effect: "扔飛對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢,戰鬥將直接結束", + }, + incinerate: { + name: "燒淨", + effect: "用火焰攻擊對手。對手攜帶\n樹果等時,會燒掉,使其不\n能使用", + }, + quash: { + name: "延後", effect: "壓制對手,從而將其行動順\n序放到最後" + }, + acrobatics: { + name: "雜技", + effect: "輕巧地攻擊對手。自己沒有\n攜帶道具時,會給予較大的\n傷害", + }, + reflectType: { + name: "鏡面屬性", + effect: "反射對手的屬性,讓自己也\n變成一樣的屬性", + }, + retaliate: { + name: "報仇", + effect: "爲倒下的同伴報仇。如果上\n一回合有同伴倒下,威力就\n會提高", + }, + finalGambit: { + name: "搏命", + effect: "拼命攻擊對手。雖然自己陷\n入昏厥,但會給予對手和自\n己目前HP等量的傷害", + }, + bestow: { + name: "傳遞禮物", + effect: "當對手未攜帶道具時,能夠\n將自己攜帶的道具交給對手", + }, + inferno: { + name: "烈火深淵", + effect: "用烈焰包裹住對手進行攻擊。\n讓對手陷入灼傷狀態", + }, + waterPledge: { + name: "水之誓約", + effect: "用水柱進行攻擊。如果和火\n組合,威力就會提高,天空\n中會掛上彩虹", + }, + firePledge: { + name: "火之誓約", + effect: "用火柱進行攻擊。如果和草\n組合,威力就會提高,周圍\n會變成火海", + }, + grassPledge: { + name: "草之誓約", + effect: "用草柱進行攻擊。如果和水\n組合,威力就會提高,周圍\n會變成溼地", + }, + voltSwitch: { + name: "伏特替換", + effect: "在攻擊之後急速返回,和後\n備寶可夢進行替換", + }, + struggleBug: { + name: "蟲之抵抗", + effect: "抵抗並攻擊對手。會降低對\n手的特攻", + }, + bulldoze: { + name: "重踏", + effect: "用力踩踏地面並攻擊自己周\n圍所有的寶可夢。會降低對\n方的速度", + }, + frostBreath: { + name: "冰息", + effect: "將冰冷的氣息吹向對手進行\n攻擊。必定會擊中要害", + }, + dragonTail: { + name: "龍尾", + effect: "彈飛對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢,戰鬥將直接結束", + }, + workUp: { + name: "自我激勵", effect: "激勵自己,從而提高攻擊和\n特攻" + }, + electroweb: { + name: "電網", + effect: "用電網捉住對手進行攻擊。\n會降低對手的速度", + }, + wildCharge: { + name: "瘋狂伏特", + effect: "讓電流覆蓋全身,撞向對手\n進行攻擊。自己也會受到少\n許傷害", + }, + drillRun: { + name: "直衝鑽", + effect: "像鋼鑽一樣,一邊旋轉身體\n一邊撞擊對手。容易擊中要\n害", + }, + dualChop: { + name: "二連劈", + effect: "用身體堅硬的部分拍打對手\n進行攻擊。連續2次給予傷\n害", + }, + heartStamp: { + name: "愛心印章", + effect: "以可愛的動作使對手疏忽,\n乘機給出強烈的一擊。有時\n會使對手畏縮", + }, + hornLeech: { + name: "木角", + effect: "將角刺入,吸取對手的養分。\n可以回覆給予對手傷害的\n一半HP", + }, + sacredSword: { + name: "聖劍", + effect: "用劍切斬對手進行攻擊。無\n視對手的能力變化,直接給\n予傷害", + }, + razorShell: { + name: "貝殼刃", + effect: "用鋒利的貝殼切斬對手進行\n攻擊。有時會降低對手的防\n御", + }, + heatCrash: { + name: "高溫重壓", + effect: "用燃燒的身體撞向對手進行\n攻擊。自己比對手越重,威\n力越大", + }, + leafTornado: { + name: "青草攪拌器", + effect: "用鋒利的葉片包裹住對手進\n行攻擊。有時會降低對手的\n命中率", + }, + steamroller: { + name: "瘋狂滾壓", + effect: "旋轉揉成團的身體壓扁對手。\n有時會使對手畏縮", + }, + cottonGuard: { + name: "棉花防守", + effect: "用軟綿綿的絨毛包裹住自己\n的身體進行守護。巨幅提高\n自己的防禦", + }, + nightDaze: { + name: "暗黑爆破", + effect: "放出黑暗的衝擊波攻擊對手。\n有時會降低對手的命中率", + }, + psystrike: { + name: "精神擊破", + effect: "將神奇的念波實體化攻擊對\n手。給予物理傷害", + }, + tailSlap: { + name: "掃尾拍打", + effect: "用堅硬的尾巴拍打對手進行\n攻擊。連續攻擊2~5次", + }, + hurricane: { + name: "暴風", + effect: "用強烈的風席捲對手進行攻\n擊。有時會使對手混亂", + }, + headCharge: { + name: "爆炸頭突擊", + effect: "用厲害的爆炸頭猛撞向對手\n進行攻擊。自己也會受到少\n許傷害", + }, + gearGrind: { + name: "齒輪飛盤", + effect: "向對手投擲鋼鐵齒輪進行攻\n擊。連續2次給予傷害", + }, + searingShot: { + name: "火焰彈", + effect: "用熊熊烈火攻擊自己周圍所\n有的寶可夢。有時會陷入灼\n傷狀態", + }, + technoBlast: { + name: "高科技光炮", + effect: "向對手放出光彈。屬性會根\n據自己攜帶的卡帶不同而改\n變", + }, + relicSong: { + name: "古老之歌", + effect: "讓對手聽古老之歌,打動對\n手的內心進行攻擊。有時會\n讓對手陷入睡眠狀態", + }, + secretSword: { + name: "神祕之劍", + effect: "用長角切斬對手進行攻擊。\n角上擁有的神奇力量將給予\n物理傷害", + }, + glaciate: { + name: "冰封世界", + effect: "將冰凍的冷氣吹向對手進行\n攻擊。會降低對手的速度", + }, + boltStrike: { + name: "雷擊", + effect: "讓強大的電流覆蓋全身,猛\n撞向對手進行攻擊。有時會\n讓對手陷入麻痹狀態", + }, + blueFlare: { + name: "青焰", + effect: "用美麗而激烈的青焰包裹住\n對手進行攻擊。有時會讓對\n手陷入灼傷狀態", + }, + fieryDance: { + name: "火之舞", + effect: "讓火焰覆蓋全身,振翅攻擊\n對手。有時會提高自己的特\n攻", + }, + freezeShock: { + name: "冰凍伏特", + effect: "用覆蓋着電流的冰塊,在第\n2回合撞向對手。有時會讓\n對手陷入麻痹狀態", + }, + iceBurn: { + name: "極寒冷焰", + effect: "用能夠凍結一切的強烈冷氣,\n在第2回合包裹住對手。\n有時會讓對手陷入灼傷狀態", + }, + snarl: { + name: "大聲咆哮", + effect: "沒完沒了地大聲斥責,從而\n降低對手的特攻", + }, + icicleCrash: { + name: "冰柱墜擊", + effect: "用大冰柱激烈地撞向對手進\n行攻擊。有時會使對手畏縮", + }, + vCreate: { + name: "V熱焰", + effect: "從前額產生灼熱的火焰,舍\n身撞擊對手。防禦、特防和\n速度會降低", + }, + fusionFlare: { + name: "交錯火焰", + effect: "釋放出巨大的火焰。受到巨\n大的閃電影響時,招式威力\n會提高", + }, + fusionBolt: { + name: "交錯閃電", + effect: "釋放出巨大的閃電。受到巨\n大的火焰影響時,招式威力\n會提高", + }, + flyingPress: { + name: "飛身重壓", + effect: "從空中俯衝向對手。此招式\n同時帶有格鬥屬性和飛行屬\n性", + }, + matBlock: { + name: "掀榻榻米", + effect: "將掀起來的榻榻米當作盾牌,\n防住自己和同伴免受招式\n傷害。變化招式無法防住", + }, + belch: { + name: "打嗝", + effect: "朝着對手打嗝,並給予傷害。\n如果不喫樹果則無法使出", + }, + rototiller: { + name: "耕地", + effect: "翻耕土地,使草木更容易成\n長。會提高草屬性寶可夢的\n攻擊和特攻", + }, + stickyWeb: { + name: "黏黏網", + effect: "在對手周圍圍上黏黏的網,\n降低替換出場的對手的速度", + }, + fellStinger: { + name: "致命針刺", + effect: "如果使用此招式打倒對手,\n攻擊會巨幅提高", + }, + phantomForce: { + name: "潛靈奇襲", + effect: "第1回合消失在某處,第2\n回合攻擊對手。可以無視守\n護進行攻擊", + }, + trickOrTreat: { + name: "萬聖夜", + effect: "邀請對手參加萬聖夜。使對\n手被追加幽靈屬性", + }, + nobleRoar: { + name: "戰吼", + effect: "發出戰吼威嚇對手,從而降\n低對手的攻擊和特攻", + }, + ionDeluge: { + name: "等離子浴", + effect: "將帶電粒子擴散開來,使一\n般屬性的招式變成電屬性", + }, + parabolicCharge: { + name: "拋物面充電", + effect: "給周圍全體寶可夢造成傷害。\n可以回覆給予傷害的一半\nHP", + }, + forestsCurse: { + name: "森林咒術", + effect: "向對手施加森林咒術。中了\n咒術的對手會被追加草屬性", + }, + petalBlizzard: { + name: "落英繽紛", + effect: "猛烈地颳起飛雪般的落花,\n攻擊周圍所有的寶可夢,並\n給予傷害", + }, + freezeDry: { + name: "冷凍乾燥", + effect: "急劇冷凍對手,有時會讓對\n手陷入冰凍狀態。對於水屬\n性寶可夢也是效果絕佳", + }, + disarmingVoice: { + name: "魅惑之聲", + effect: "發出魅惑的叫聲,給予對手\n精神上的傷害。攻擊必定會\n命中", + }, + partingShot: { + name: "拋下狠話", + effect: "拋下狠話威嚇對手,降低攻\n擊和特攻後,和後備寶可夢\n進行替換", + }, + topsyTurvy: { + name: "顛倒", + effect: "顛倒對手身上的所有能力變\n化,變成和原來相反的狀態", + }, + drainingKiss: { + name: "吸取之吻", + effect: "用一個吻吸取對手的HP。\n回覆給予對手傷害的一半以\n上的HP", + }, + craftyShield: { + name: "戲法防守", + effect: "使用神奇的力量防住攻擊我\n方的變化招式。但無法防住\n傷害招式的攻擊", + }, + flowerShield: { + name: "鮮花防守", + effect: "使用神奇的力量提高在場的\n所有草屬性寶可夢的防禦", + }, + grassyTerrain: { + name: "青草場地", + effect: "在5回合內變成青草場地。\n地面上的寶可夢每回合都能\n回覆。草屬性的招式威力還\n會提高", + }, + mistyTerrain: { + name: "薄霧場地", + effect: "在5回合內,地面上的寶可\n夢不會陷入異常狀態。龍屬\n性招式的傷害也會減半", + }, + electrify: { + name: "輸電", + effect: "對手使出招式前,如果輸電,\n則該回合對手的招式變成\n電屬性", + }, + playRough: { + name: "嬉鬧", + effect: "與對手嬉鬧並攻擊。有時會\n降低對手的攻擊", + }, + fairyWind: { + name: "妖精之風", effect: "颳起妖精之風,吹向對手進\n行攻擊" + }, + moonblast: { + name: "月亮之力", + effect: "借用月亮的力量攻擊對手。\n有時會降低對手的特攻", + }, + boomburst: { + name: "爆音波", + effect: "通過震耳欲聾的爆炸聲產生\n的破壞力,攻擊自己周圍所\n有的寶可夢", + }, + fairyLock: { + name: "妖精之鎖", + effect: "通過封鎖,下一回合所有的\n寶可夢都無法逃走", + }, + kingsShield: { + name: "王者盾牌", + effect: "防住對手攻擊的同時,自己\n變爲防禦姿態。能夠降低所\n接觸到的對手的攻擊", + }, + playNice: { + name: "和睦相處", + effect: "和對手和睦相處,使其失去\n戰鬥的氣力,從而降低對手\n的攻擊", + }, + confide: { + name: "密語", + effect: "和對手進行密語,使其失去\n集中力,從而降低對手的特\n攻", + }, + diamondStorm: { + name: "鑽石風暴", + effect: "掀起鑽石風暴給予傷害。有\n時會大幅提高自己的防禦", + }, + steamEruption: { + name: "蒸汽爆炸", + effect: "將滾燙的蒸汽噴向對手。有\n時會讓對手灼傷", + }, + hyperspaceHole: { + name: "異次元洞", + effect: "通過異次元洞,突然出現在\n對手的側面進行攻擊。還可\n以無視守住和看穿等招式", + }, + waterShuriken: { + name: "飛水手裏劍", + effect: "用粘液製成的手裏劍,連續\n攻擊2~5次。必定能夠先\n制攻擊", + }, + mysticalFire: { + name: "魔法火焰", + effect: "從口中噴出特別灼熱的火焰\n進行攻擊。降低對手的特攻", + }, + spikyShield: { + name: "尖刺防守", + effect: "防住對手攻擊的同時,削減\n接觸到自己的對手的體力", + }, + aromaticMist: { + name: "芳香薄霧", + effect: "通過神奇的芳香,提高我方\n寶可夢的特防", + }, + eerieImpulse: { + name: "怪異電波", + effect: "從身體放射出怪異電波,讓\n對手沐浴其中,從而大幅降\n低其特攻", + }, + venomDrench: { + name: "毒液陷阱", + effect: "將特殊的毒液潑向對手。對\n處於中毒狀態的對手,其攻\n擊、特攻和速度都會降低", + }, + powder: { + name: "粉塵", + effect: "如果被撒到粉塵的對手使用\n火招式,則會爆炸並給予傷\n害", + }, + geomancy: { + name: "大地掌控", + effect: "第1回合吸收能量,第2回\n合大幅提高特攻、特防和速\n度", + }, + magneticFlux: { + name: "磁場操控", + effect: "通過操控磁場,會提高特性\n爲正電和負電的寶可夢的防\n御和特防", + }, + happyHour: { + name: "歡樂時光", + effect: "如果使用歡樂時光,戰鬥後\n得到的錢會翻倍", + }, + electricTerrain: { + name: "電氣場地", + effect: "在5回合內變成電氣場地。\n地面上的寶可夢將無法入眠。\n電屬性的招式威力還會提\n高", + }, + dazzlingGleam: { name: "魔法閃耀", effect: "向對手發射強光,並給予傷\n害" }, + celebrate: { name: "慶祝", effect: "寶可夢爲十分開心的你慶祝" }, + holdHands: { + name: "牽手", + effect: "我方寶可夢之間牽手。能帶\n來非常幸福的心情", + }, + babyDollEyes: { + name: "圓瞳", + effect: "用圓瞳凝視對手,從而降低\n其攻擊。必定能夠先制攻擊", + }, + nuzzle: { + name: "蹭蹭臉頰", + effect: "將帶電的臉頰蹭蹭對手進行\n攻擊。讓對手陷入麻痹狀態", + }, + holdBack: { + name: "手下留情", + effect: "在攻擊的時候手下留情,從\n而使對手的HP至少會留下\n1HP", + }, + infestation: { + name: "糾纏不休", + effect: "在4~5回合內死纏爛打地\n進行攻擊。在此期間對手將\n無法逃走", + }, + powerUpPunch: { + name: "增強拳", + effect: "通過反覆擊打對手,使自己\n的拳頭慢慢變硬。打中對手\n攻擊就會提高", + }, + oblivionWing: { + name: "歸天之翼", + effect: "從鎖定的對手身上吸取HP。\n回覆給予對手傷害的一半\n以上的HP", + }, + thousandArrows: { + name: "千箭齊發", + effect: "可以擊中浮在空中的寶可夢。\n空中的對手被擊落後,會\n掉到地面", + }, + thousandWaves: { + name: "千波激盪", + effect: "從地面掀起波浪進行攻擊。\n被掀入波浪中的對手,將無\n法從戰鬥中逃走", + }, + landsWrath: { + name: "大地神力", + effect: "聚集大地的力量,將此力量\n集中攻擊對手,並給予傷害", + }, + lightOfRuin: { + name: "破滅之光", + effect: "借用永恆之花的力量,發射\n出強力光線。自己也會受到\n非常大的傷害", + }, + originPulse: { + name: "根源波動", + effect: "用無數青白色且閃耀的光線\n攻擊對手", + }, + precipiceBlades: { + name: "斷崖之劍", + effect: "將大地的力量變化爲利刃攻\n擊對手", + }, + dragonAscent: { + name: "畫龍點睛", + effect: "從天空中急速下降攻擊對手。\n自己的防禦和特防會降低", + }, + hyperspaceFury: { + name: "異次元猛攻", + effect: "用許多手臂,無視對手的守\n住或看穿等招式進行連續攻\n擊,自己的防禦會降低", + }, + breakneckBlitzPhysical: { + name: "一般Z究極無敵大沖撞", + effect: "通過Z力量氣勢猛烈地全力\n撞上對手。威力會根據原來\n的招式而改變", + }, + breakneckBlitzSpecial: { + name: "一般Z究極無敵大沖撞", + effect: "通過Z力量氣勢猛烈地全力\n撞上對手。威力會根據原來\n的招式而改變", + }, + allOutPummelingPhysical: { + name: "格鬥Z全力無雙激烈拳", + effect: "通過Z力量製造出能量彈,\n全力撞向對手。威力會根據\n原來的招式而改變", + }, + allOutPummelingSpecial: { + name: "格鬥Z全力無雙激烈拳", + effect: "通過Z力量製造出能量彈,\n全力撞向對手。威力會根據\n原來的招式而改變", + }, + supersonicSkystrikePhysical: { + name: "飛行Z極速俯衝轟烈撞", + effect: "通過Z力量猛烈地飛向天空,\n朝對手全力落下。威力會\n根據原來的招式而改變", + }, + supersonicSkystrikeSpecial: { + name: "飛行Z極速俯衝轟烈撞", + effect: "通過Z力量猛烈地飛向天空,\n朝對手全力落下。威力會\n根據原來的招式而改變", + }, + acidDownpourPhysical: { + name: "毒Z強酸劇毒滅絕雨", + effect: "通過Z力量使毒沼湧起,全\n力讓對手沉下去。威力會根\n據原來的招式而改變", + }, + acidDownpourSpecial: { + name: "毒Z強酸劇毒滅絕雨", + effect: "通過Z力量使毒沼湧起,全\n力讓對手沉下去。威力會根\n據原來的招式而改變", + }, + tectonicRagePhysical: { + name: "地面Z地隆嘯天大終結", + effect: "通過Z力量潛入地裏最深處,\n全力撞上對手。威力會根\n據原來的招式而改變", + }, + tectonicRageSpecial: { + name: "地面Z地隆嘯天大終結", + effect: "通過Z力量潛入地裏最深處,\n全力撞上對手。威力會根\n據原來的招式而改變", + }, + continentalCrushPhysical: { + name: "岩石Z毀天滅地巨巖墜", + effect: "通過Z力量召喚大大的巖山,\n全力撞向對手。威力會根\n據原來的招式而改變", + }, + continentalCrushSpecial: { + name: "岩石Z毀天滅地巨巖墜", + effect: "通過Z力量召喚大大的巖山,\n全力撞向對手。威力會根\n據原來的招式而改變", + }, + savageSpinOutPhysical: { + name: "蟲Z絕對捕食迴旋斬", + effect: "通過Z力量將吐出的絲線全\n力束縛對手。威力會根據原\n來的招式而改變", + }, + savageSpinOutSpecial: { + name: "蟲Z絕對捕食迴旋斬", + effect: "通過Z力量將吐出的絲線全\n力束縛對手。威力會根據原\n來的招式而改變", + }, + neverEndingNightmarePhysical: { + name: "幽靈Z無盡暗夜之誘惑", + effect: "通過Z力量召喚強烈的怨念,\n全力降臨到對手身上。威\n力會根據原來的招式而改變", + }, + neverEndingNightmareSpecial: { + name: "幽靈Z無盡暗夜之誘惑", + effect: "通過Z力量召喚強烈的怨念,\n全力降臨到對手身上。威\n力會根據原來的招式而改變", + }, + corkscrewCrashPhysical: { + name: "鋼Z超絕螺旋連擊", + effect: "通過Z力量進行高速旋轉,\n全力撞上對手。威力會根據\n原來的招式而改變", + }, + corkscrewCrashSpecial: { + name: "鋼Z超絕螺旋連擊", + effect: "通過Z力量進行高速旋轉,\n全力撞上對手。威力會根據\n原來的招式而改變", + }, + infernoOverdrivePhysical: { + name: "火Z超強極限爆焰彈", + effect: "通過Z力量噴出熊熊烈火,\n全力撞向對手。威力會根據\n原來的招式而改變", + }, + infernoOverdriveSpecial: { + name: "火Z超強極限爆焰彈", + effect: "通過Z力量噴出熊熊烈火,\n全力撞向對手。威力會根據\n原來的招式而改變", + }, + hydroVortexPhysical: { + name: "水Z超級水流大漩渦", + effect: "通過Z力量製造大大的潮旋,\n全力吞沒對手。威力會根\n據原來的招式而改變", + }, + hydroVortexSpecial: { + name: "水Z超級水流大漩渦", + effect: "通過Z力量製造大大的潮旋,\n全力吞沒對手。威力會根\n據原來的招式而改變", + }, + bloomDoomPhysical: { + name: "草Z絢爛繽紛花怒放", + effect: "通過Z力量藉助花草的能量,\n全力攻擊對手。威力會根\n據原來的招式而改變", + }, + bloomDoomSpecial: { + name: "草Z絢爛繽紛花怒放", + effect: "通過Z力量藉助花草的能量,\n全力攻擊對手。威力會根\n據原來的招式而改變", + }, + gigavoltHavocPhysical: { + name: "電Z終極伏特狂雷閃", + effect: "通過Z力量將蓄積的強大電\n流全力撞向對手。威力會根\n據原來的招式而改變", + }, + gigavoltHavocSpecial: { + name: "電Z終極伏特狂雷閃", + effect: "通過Z力量將蓄積的強大電\n流全力撞向對手。威力會根\n據原來的招式而改變", + }, + shatteredPsychePhysical: { + name: "超能力Z至高精神破壞波", + effect: "通過Z力量操縱對手,全力\n使其感受到痛苦。威力會根\n據原來的招式而改變", + }, + shatteredPsycheSpecial: { + name: "超能力Z至高精神破壞波", + effect: "通過Z力量操縱對手,全力\n使其感受到痛苦。威力會根\n據原來的招式而改變", + }, + subzeroSlammerPhysical: { + name: "冰Z激狂大地萬里冰", + effect: "通過Z力量急劇降低氣溫,\n全力冰凍對手。威力會根據\n原來的招式而改變", + }, + subzeroSlammerSpecial: { + name: "冰Z激狂大地萬里冰", + effect: "通過Z力量急劇降低氣溫,\n全力冰凍對手。威力會根據\n原來的招式而改變", + }, + devastatingDrakePhysical: { + name: "龍Z究極巨龍震天地", + effect: "通過Z力量將氣場實體化,\n向對手全力發動襲擊。威力\n會根據原來的招式而改變", + }, + devastatingDrakeSpecial: { + name: "龍Z究極巨龍震天地", + effect: "通過Z力量將氣場實體化,\n向對手全力發動襲擊。威力\n會根據原來的招式而改變", + }, + blackHoleEclipsePhysical: { + name: "惡Z黑洞吞噬萬物滅", + effect: "通過Z力量收集惡能量,全\n力將對手吸入。威力會根據\n原來的招式而改變", + }, + blackHoleEclipseSpecial: { + name: "惡Z黑洞吞噬萬物滅", + effect: "通過Z力量收集惡能量,全\n力將對手吸入。威力會根據\n原來的招式而改變", + }, + twinkleTacklePhysical: { + name: "妖精Z可愛星星飛天撞", + effect: "通過Z力量製造魅惑空間,\n全力捉弄對手。威力會根據\n原來的招式而改變", + }, + twinkleTackleSpecial: { + name: "妖精Z可愛星星飛天撞", + effect: "通過Z力量製造魅惑空間,\n全力捉弄對手。威力會根據\n原來的招式而改變", + }, + catastropika: { + name: "皮卡丘Z皮卡皮卡必殺擊", + effect: "通過Z力量,皮卡丘全身覆\n蓋最強電力,全力猛撲對手", + }, + shoreUp: { + name: "集沙", + effect: "回覆自己最大HP的一半。\n在沙暴中回覆得更多", + }, + firstImpression: { + name: "迎頭一擊", + effect: "威力很高的招式,但只有在\n出場戰鬥時,立刻使出才能\n成功", + }, + banefulBunker: { + name: "碉堡", + effect: "防住對手攻擊的同時,讓接\n觸到自己的對手中毒", + }, + spiritShackle: { + name: "縫影", + effect: "攻擊的同時,縫住對手的影\n子,使其無法逃走", + }, + darkestLariat: { + name: "DD金勾臂", + effect: "旋轉雙臂打向對手。無視對\n手的能力變化,直接給予傷\n害", + }, + sparklingAria: { + name: "泡影的詠歎調", + effect: "隨着唱歌會放出很多氣球。\n受到此招式攻擊時,灼傷會\n被治癒", + }, + iceHammer: { + name: "冰錘", + effect: "揮舞強力而沉重的拳頭,給\n予對手傷害。自己的速度會\n降低", + }, + floralHealing: { + name: "花療", + effect: "回覆對手最大HP的一半。\n在青草場地時,效果會提高", + }, + highHorsepower: { name: "十萬馬力", effect: "使出全身力量,猛攻對手" }, + strengthSap: { + name: "吸取力量", + effect: "給自己回覆和對手攻擊力相\n同數值的HP,然後降低對\n手的攻擊", + }, + solarBlade: { + name: "日光刃", + effect: "第1回合收集滿滿的日光,\n第2回合將此力量集中在劍\n上進行攻擊", + }, + leafage: { name: "樹葉", effect: "將葉片打向對手,進行攻擊" }, + spotlight: { + name: "聚光燈", + effect: "給寶可夢打上聚光燈,該回\n合只能瞄準該寶可夢", + }, + toxicThread: { + name: "毒絲", + effect: "將混有毒的絲吐向對手。使\n其中毒,從而降低對手的速\n度", + }, + laserFocus: { name: "磨礪", effect: "集中精神,下次攻擊必定會\n擊中要害" }, + gearUp: { + name: "輔助齒輪", + effect: "啓動齒輪,提高特性爲正電\n和負電的寶可夢的攻擊和特\n攻", + }, + throatChop: { + name: "深淵突刺", + effect: "受到此招式攻擊的對手,會\n因爲地獄般的痛苦,在2回\n合內,變得無法使出聲音類\n招式", + }, + pollenPuff: { + name: "花粉團", + effect: "對敵人使用是會爆炸的糰子。\n對我方使用則是給予回覆\n的糰子", + }, + anchorShot: { + name: "擲錨", + effect: "將錨纏住對手進行攻擊。使\n對手無法逃走", + }, + psychicTerrain: { + name: "精神場地", + effect: "在5回合內,地面上的寶可\n夢不會受到先制招式的攻擊。\n超能力屬性的招式威力會\n提高", + }, + lunge: { + name: "猛撲", + effect: "全力猛撲對手進行攻擊。從\n而降低對手的攻擊", + }, + fireLash: { + name: "火焰鞭", + effect: "用燃燒的鞭子抽打對手。受\n到攻擊的對手防禦會降低", + }, + powerTrip: { + name: "囂張", + effect: "耀武揚威地攻擊對手,自己\n的能力提高得越多,威力就\n越大", + }, + burnUp: { + name: "燃盡", + effect: "將自己全身燃燒起火焰來,\n給予對手大大的傷害。自己\n的火屬性將會消失", + }, + speedSwap: { name: "速度互換", effect: "將對手和自己的速度進行互\n換" }, + smartStrike: { + name: "修長之角", + effect: "用尖尖的角刺入對手進行攻\n擊。攻擊必定會命中", + }, + purify: { + name: "淨化", + effect: "治癒對手的異常狀態。治癒\n後可以回覆自己的HP", + }, + revelationDance: { + name: "覺醒之舞", + effect: "全力跳舞進行攻擊。此招式\n的屬性將變得和自己的屬性\n相同", + }, + coreEnforcer: { + name: "核心懲罰者", + effect: "如果給予過傷害的對手已經\n結束行動,其特性就會被消\n除", + }, + tropKick: { + name: "熱帶踢", + effect: "向對手使出來自南國的火熱\n腳踢。從而降低對手的攻擊", + }, + instruct: { + name: "號令", + effect: "向對手下達指示,讓其再次\n使出剛纔的招式", + }, + beakBlast: { + name: "鳥嘴加農炮", + effect: "先加熱鳥嘴後再進行攻擊。\n鳥嘴在加熱時對手觸碰的話,\n就會使其灼傷", + }, + clangingScales: { + name: "鱗片噪音", + effect: "摩擦全身鱗片,發出響亮的\n聲音進行攻擊。攻擊後自己\n的防禦會降低", + }, + dragonHammer: { + name: "龍錘", + effect: "將身體當作錘子,向對手發\n動襲擊,給予傷害", + }, + brutalSwing: { + name: "狂舞揮打", + effect: "用自己的身體狂舞揮打,給\n予對手傷害", + }, + auroraVeil: { + name: "極光幕", + effect: "在5回合內減弱物理和特殊\n的傷害。只有下雪時才能使\n出", + }, + sinisterArrowRaid: { + name: "狙射樹梟Z遮天蔽日暗影箭", + effect: "通過Z力量製造出無數箭的\n狙射樹梟將全力射穿對手進\n行攻擊", + }, + maliciousMoonsault: { + name: "熾焰咆哮虎Z極惡飛躍粉碎擊", + effect: "通過Z力量得到強壯肉體的\n熾焰咆哮虎將全力撞向對手\n進行攻擊", + }, + oceanicOperetta: { + name: "西獅海壬Z海神莊嚴交響樂", + effect: "通過Z力量召喚大量水的西\n獅海壬將全力攻擊對手", + }, + guardianOfAlola: { + name: "卡璞Z巨人衛士・阿羅拉", + effect: "通過Z力量得到阿羅拉之力\n的土地神寶可夢將全力進行\n攻擊。對手的剩餘HP會減\n少很多", + }, + soulStealing7StarStrike: { + name: "瑪夏多Z七星奪魂腿", + effect: "得到Z力量的瑪夏多將全力\n使出拳頭和腳踢的連續招式\n叩打對手", + }, + stokedSparksurfer: { + name: "阿羅雷Z駕雷馭電戲衝浪", + effect: "得到Z力量的阿羅拉地區的\n雷丘將全力進行攻擊。從而\n讓對手陷入麻痹狀態", + }, + pulverizingPancake: { + name: "卡比獸Z認真起來大爆擊", + effect: "通過Z力量使得認真起來的\n卡比獸躍動巨大身軀,全力\n向對手發動襲擊", + }, + extremeEvoboost: { + name: "伊布Z九彩昇華齊聚頂", + effect: "得到Z力量的伊布將藉助進\n化後夥伴們的力量,大幅提\n高能力", + }, + genesisSupernova: { + name: "夢幻Z起源超新星大爆炸", + effect: "得到Z力量的夢幻將全力攻\n擊對手。腳下會變成精神場\n地", + }, + shellTrap: { + name: "陷阱甲殼", + effect: "設下甲殼陷阱。如果對手使\n出物理招式,陷阱就會爆炸\n並給予對手傷害", + }, + fleurCannon: { + name: "花朵加農炮", + effect: "放出強力光束後,自己的特\n攻會大幅降低", + }, + psychicFangs: { + name: "精神之牙", + effect: "利用精神力量咬住對手進行\n攻擊。還可以破壞光牆和反\n射壁等", + }, + stompingTantrum: { + name: "跺腳", + effect: "化悔恨爲力量進行攻擊。如\n果上一回合招式沒有打中,\n威力就會翻倍", + }, + shadowBone: { + name: "暗影之骨", + effect: "用附有靈魂的骨頭毆打對手\n進行攻擊。有時會降低對手\n的防禦", + }, + accelerock: { + name: "衝巖", + effect: "迅速撞向對手進行攻擊。必\n定能夠先制攻擊", + }, + liquidation: { + name: "水流裂破", + effect: "用水之力量撞向對手進行攻\n擊。有時會降低對手的防禦", + }, + prismaticLaser: { + name: "棱鏡鐳射", + effect: "用棱鏡的力量發射強烈光線。\n下一回合自己將無法動彈", + }, + spectralThief: { + name: "暗影偷盜", + effect: "潛入對手的影子進行攻擊。\n會奪取對手的能力提升", + }, + sunsteelStrike: { + name: "流星閃衝", + effect: "以流星般的氣勢猛撞對手。\n可以無視對手的特性進行攻\n擊", + }, + moongeistBeam: { + name: "暗影之光", + effect: "放出奇怪的光線攻擊對手。\n可以無視對手的特性進行攻\n擊", + }, + tearfulLook: { + name: "淚眼汪汪", + effect: "變得淚眼汪汪,讓對手喪失\n鬥志。從而降低對手的攻擊\n和特攻", + }, + zingZap: { + name: "麻麻刺刺", + effect: "撞向對手,併發出強電,使\n其感到麻麻刺刺的。有時會\n使對手畏縮", + }, + naturesMadness: { + name: "自然之怒", + effect: "向對手釋放自然之怒。對手\n的HP會減半", + }, + multiAttack: { + name: "多屬性攻擊", + effect: "一邊覆蓋高能量,一邊撞向\n對手進行攻擊。根據存儲碟\n不同,屬性會改變", + }, + tenMillionVoltThunderbolt: { + name: "智皮卡Z千萬伏特", + effect: "戴着帽子的皮卡丘將通過Z\n力量增強的電擊全力釋放給\n對手。容易擊中要害", + }, + mindBlown: { + name: "驚爆大頭", + effect: "讓自己的頭爆炸,來攻擊周\n圍的一切。自己也會受到傷\n害", + }, + plasmaFists: { + name: "等離子閃電拳", + effect: "用覆蓋着電流的拳頭進行攻\n擊。使一般屬性的招式變成\n電屬性", + }, + photonGeyser: { + name: "光子噴湧", + effect: "用光柱來進行攻擊。比較自\n己的攻擊和特攻,用數值相\n對較高的一項給予對方傷害", + }, + lightThatBurnsTheSky: { + name: "究極奈克洛Z焚天滅世熾光爆", + effect: "奈克洛茲瑪會無視對手的特\n性效果,在攻擊和特攻之間,\n用數值相對較高的一項給\n予對方傷害", + }, + searingSunrazeSmash: { + name: "索爾迦雷歐Z日光迴旋下蒼穹", + effect: "得到Z力量的索爾迦雷歐將\n全力進行攻擊。可以無視對\n手的特性效果", + }, + menacingMoonrazeMaelstrom: { + name: "露奈雅拉Z月華飛濺落靈霄", + effect: "得到Z力量的露奈雅拉將全\n力進行攻擊。可以無視對手\n的特性效果", + }, + letsSnuggleForever: { + name: "謎擬丘Z親密無間大亂揍", + effect: "得到Z力量的謎擬Q將全力\n進行亂揍攻擊", + }, + splinteredStormshards: { + name: "鬃巖狼人Z狼嘯石牙颶風暴", + effect: "得到Z力量的鬃巖狼人將全\n力進行攻擊。而且會消除場\n地狀態", + }, + clangorousSoulblaze: { + name: "杖尾鱗甲龍Z熾魂熱舞烈音爆", + effect: "得到Z力量的杖尾鱗甲龍將\n全力攻擊對手。並且自己的\n能力會提高", + }, + zippyZap: { + name: "電電加速", + effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.", + }, + splishySplash: { + name: "滔滔衝浪", + effect: "往巨浪中注入電能後衝撞對\n手進行攻擊。有時會讓對手\n陷入麻痹狀態", + }, + floatyFall: { + name: "飄飄墜落", + effect: "輕飄飄地浮起來後,再猛地\n俯衝下去進行攻擊。有時會\n使對手畏縮", + }, + pikaPapow: { + name: "閃閃雷光", + effect: "皮卡丘越喜歡訓練家,電擊\n的威力就越強。攻擊必定會\n命中", + }, + bouncyBubble: { + name: "活活氣泡", + effect: "投擲水球進行攻擊。吸水後\n能回覆等同於造成的傷害一\n半的HP", + }, + buzzyBuzz: { + name: "麻麻電擊", + effect: "放出電擊攻擊對手。讓對手\n陷入麻痹狀態", + }, + sizzlySlide: { + name: "熊熊火爆", + effect: "用燃起大火的身體猛烈地衝\n撞對手。讓對手陷入灼傷狀\n態", + }, + glitzyGlow: { + name: "嘩嘩氣場", + effect: "利用念力強攻,粉碎對方信\n心。製造一道能減弱對手特\n殊攻擊的神奇牆壁", + }, + baddyBad: { + name: "壞壞領域", + effect: "惡行惡相地進行攻擊。製造\n一道能減弱對手物理攻擊的\n神奇牆壁", + }, + sappySeed: { + name: "茁茁炸彈", + effect: "長出巨大的藤蔓,播撒種子\n進行攻擊。種子每回合都會\n吸取對手的HP", + }, + freezyFrost: { + name: "冰冰霜凍", + effect: "利用冰冷的黑霧結晶進行攻\n擊。使全體寶可夢的能力變\n回原點", + }, + sparklySwirl: { + name: "亮亮風暴", + effect: "利用芬芳刺鼻的龍捲風吞噬\n對方。能治癒我方寶可夢的\n異常狀態", + }, + veeveeVolley: { + name: "砰砰擊破", + effect: "伊布越喜歡訓練家,衝撞的\n威力就越強。攻擊必定會命\n中", + }, + doubleIronBash: { + name: "鋼拳雙擊", + effect: "以胸口的螺帽爲中心旋轉,\n並連續2次揮動手臂打擊對\n手。有時會使對手畏縮", + }, + maxGuard: { + name: "極巨防壁", + effect: "完全抵擋對手的攻擊。連續\n使出則容易失敗", + }, + dynamaxCannon: { + name: "極巨炮", + effect: "將凝縮在體內的能量從核心\n放出進行攻擊", + }, + snipeShot: { + name: "狙擊", + effect: "能無視具有吸引對手招式效\n果的特性或招式的影響。可\n以向選定的對手進行攻擊", + }, + jawLock: { + name: "緊咬不放", + effect: "使雙方直到一方昏厥爲止無\n法替換寶可夢。其中一方退\n場則可以解除效果", + }, + stuffCheeks: { name: "大快朵頤", effect: "喫掉攜帶的樹果,大幅提高\n防禦" }, + noRetreat: { + name: "背水一戰", + effect: "提高自己的所有能力,但無\n法替換或逃走", + }, + tarShot: { + name: "瀝青射擊", + effect: "潑灑黏糊糊的瀝青,降低對\n手的速度。火屬性會變成對\n手的弱點", + }, + magicPowder: { + name: "魔法粉", + effect: "向對手噴灑魔法粉,使對手\n變爲超能力屬性", + }, + dragonDarts: { + name: "龍箭", + effect: "讓多龍梅西亞進行2次攻擊。\n如果對手有2只寶可夢,\n則對它們各進行1次攻擊", + }, + teatime: { + name: "茶會", + effect: "舉辦一場茶會,場上的所有\n寶可夢都會喫掉自己攜帶的\n樹果", + }, + octolock: { + name: "蛸固", + effect: "讓對手無法逃走。對手被固\n定後,每回合都會降低防禦\n和特防", + }, + boltBeak: { + name: "電喙", + effect: "用帶電的喙啄刺對手。如果\n比對手先出手攻擊,招式的\n威力會變成2倍", + }, + fishiousRend: { + name: "鰓咬", + effect: "用堅硬的腮咬住對手。如果\n比對手先出手攻擊,招式的\n威力會變成2倍", + }, + courtChange: { name: "換場", effect: "用神奇的力量交換雙方的場\n地效果" }, + maxFlare: { + name: "極巨火爆", + effect: "極巨化寶可夢使出的火屬性\n攻擊。可在5回合內讓日照\n變得強烈", + }, + maxFlutterby: { + name: "極巨蟲蠱", + effect: "極巨化寶可夢使出的蟲屬性\n攻擊。會降低對手的特攻", + }, + maxLightning: { + name: "極巨閃電", + effect: "極巨化寶可夢使出的電屬性\n攻擊。可在5回合內將腳下\n變成電氣場地", + }, + maxStrike: { + name: "極巨攻擊", + effect: "極巨化寶可夢使出的一般屬\n性攻擊。會降低對手的速度", + }, + maxKnuckle: { + name: "極巨拳鬥", + effect: "極巨化寶可夢使出的格鬥屬\n性攻擊。會提高我方的攻擊", + }, + maxPhantasm: { + name: "極巨幽魂", + effect: "極巨化寶可夢使出的幽靈屬\n性攻擊。會降低對手的防禦", + }, + maxHailstorm: { + name: "極巨寒冰", + effect: "極巨化寶可夢使出的冰屬性\n攻擊。在5回合內會下雪", + }, + maxOoze: { + name: "極巨酸毒", + effect: "極巨化寶可夢使出的毒屬性\n攻擊。會提高我方的特攻", + }, + maxGeyser: { + name: "極巨水流", + effect: "極巨化寶可夢使出的水屬性\n攻擊。可在5回合內降下大\n雨", + }, + maxAirstream: { + name: "極巨飛衝", + effect: "極巨化寶可夢使出的飛行屬\n性攻擊。會提高我方的速度", + }, + maxStarfall: { + name: "極巨妖精", + effect: "極巨化寶可夢使出的妖精屬\n性攻擊。可在5回合內將腳\n下變成薄霧場地", + }, + maxWyrmwind: { + name: "極巨龍騎", + effect: "極巨化寶可夢使出的龍屬性\n攻擊。會降低對手的攻擊", + }, + maxMindstorm: { + name: "極巨超能", + effect: "極巨化寶可夢使出的超能力\n屬性攻擊。可在5回合內將\n腳下變成精神場地", + }, + maxRockfall: { + name: "極巨岩石", + effect: "極巨化寶可夢使出的岩石屬\n性攻擊。可在5回合內捲起\n沙暴", + }, + maxQuake: { + name: "極巨大地", + effect: "極巨化寶可夢使出的地面屬\n性攻擊。會提高我方的特防", + }, + maxDarkness: { + name: "極巨惡霸", + effect: "極巨化寶可夢使出的惡屬性\n攻擊。會降低對手的特防", + }, + maxOvergrowth: { + name: "極巨草原", + effect: "極巨化寶可夢使出的草屬性\n攻擊。可在5回合內將腳下\n變成青草場地", + }, + maxSteelspike: { + name: "極巨鋼鐵", + effect: "極巨化寶可夢使出的鋼屬性\n攻擊。會提高我方的防禦", + }, + clangorousSoul: { + name: "魂舞烈音爆", + effect: "削減少許自己的HP,使所\n有能力都提高", + }, + bodyPress: { + name: "撲擊", + effect: "用身體撞向對手進行攻擊。\n防禦越高,給予的傷害就越\n高", + }, + decorate: { name: "裝飾", effect: "通過裝飾,大幅提高對方的\n攻擊和特攻" }, + drumBeating: { + name: "鼓擊", + effect: "用鼓點來控制鼓的根部進行\n攻擊,從而降低對手的速度", + }, + snapTrap: { + name: "捕獸夾", + effect: "使用捕獸夾,在4~5回合\n內,夾住對手進行攻擊", + }, + pyroBall: { + name: "火焰球", + effect: "點燃小石子,形成火球攻擊\n對手。有時會使對手陷入灼\n傷狀態", + }, + behemothBlade: { + name: "巨獸斬", + effect: "以全身力氣舉起強大的劍,\n猛烈地劈向對手進行攻擊", + }, + behemothBash: { + name: "巨獸彈", + effect: "將全身變化爲堅固的盾,猛\n烈地撞向對手進行攻擊", + }, + auraWheel: { + name: "氣場輪", + effect: "用儲存在頰囊裏的能量進行\n攻擊,並提高自己的速度。\n其屬性會隨着莫魯貝可的樣\n子而改變", + }, + breakingSwipe: { + name: "廣域破壞", + effect: "用堅韌的尾巴猛掃對手進行\n攻擊,從而降低對手的攻擊", + }, + branchPoke: { + name: "木枝突刺", + effect: "使用尖銳的樹枝刺向對手進\n行攻擊", + }, + overdrive: { + name: "破音", + effect: "奏響吉他和貝斯,釋放出發\n出巨響的劇烈震動攻擊對手", + }, + appleAcid: { + name: "蘋果酸", + effect: "使用從酸蘋果中提取出來的\n酸性液體進行攻擊。降低對\n手的特防", + }, + gravApple: { + name: "萬有引力", + effect: "從高處落下蘋果,給予對手\n傷害。可降低對手的防禦", + }, + spiritBreak: { + name: "靈魂衝擊", + effect: "用足以讓對手一蹶不振的氣\n勢進行攻擊。會降低對手的\n特攻", + }, + strangeSteam: { + name: "神奇蒸汽", + effect: "噴出煙霧攻擊對手。有時會\n使對手混亂", + }, + lifeDew: { + name: "生命水滴", + effect: "噴灑出神奇的水,回覆自己\n和場上同伴的HP", + }, + obstruct: { + name: "攔堵", + effect: "完全抵擋對手的攻擊。連續\n使出則容易失敗。一旦觸碰,\n防禦就會大幅降低", + }, + falseSurrender: { + name: "假跪真撞", + effect: "裝作低頭認錯的樣子,用凌\n亂的頭髮進行突刺。攻擊必\n定會命中", + }, + meteorAssault: { + name: "流星突擊", + effect: "大力揮舞粗壯的莖進行攻擊。\n但同時自己也會被晃暈,\n下一回合自己將無法動彈", + }, + eternabeam: { + name: "無極光束", + effect: "無極汰那變回原來的樣子後,\n發動的最強攻擊。下一回\n合自己將無法動彈", + }, + steelBeam: { + name: "鐵蹄光線", + effect: "將從全身聚集的鋼鐵化爲光\n束,激烈地發射出去。自己\n也會受到傷害", + }, + expandingForce: { + name: "廣域戰力", + effect: "利用精神力量攻擊對手。在\n精神場地上威力會有所提高,\n能對所有對手造成傷害", + }, + steelRoller: { + name: "鐵滾輪", + effect: "在破壞場地的同時攻擊對手。\n如果腳下沒有任何場地狀\n態存在,使出此招式時便會\n失敗", + }, + scaleShot: { + name: "鱗射", + effect: "發射鱗片進行攻擊。連續攻\n擊2~5次。速度會提高但\n防禦會降低", + }, + meteorBeam: { + name: "流星光束", + effect: "第1回合聚集宇宙之力提高\n特攻,第2回合攻擊對手", + }, + shellSideArm: { + name: "臂貝武器", + effect: "從物理攻擊和特殊攻擊中選\n擇可造成較多傷害的方式進\n行攻擊。有時會讓對手陷入\n中毒狀態", + }, + mistyExplosion: { + name: "薄霧炸裂", + effect: "對自己周圍的所有寶可夢進\n行攻擊,但使出後,自己會\n陷入昏厥。在薄霧場地上,\n招式威力會提高", + }, + grassyGlide: { + name: "青草滑梯", + effect: "彷彿在地面上滑行般地攻擊\n對手。在青草場地上,必定\n能夠先制攻擊", + }, + risingVoltage: { + name: "電力上升", + effect: "用從地面升騰而起的電擊進\n行攻擊。當對手處於電氣場\n地上時,招式威力會變成2\n倍", + }, + terrainPulse: { + name: "大地波動", + effect: "藉助場地的力量進行攻擊。\n視使出招式時場地狀態不同,\n招式的屬性和威力會有所\n變化", + }, + skitterSmack: { + name: "爬擊", + effect: "從對手背後爬近後進行攻擊。\n會降低對手的特攻", + }, + burningJealousy: { + name: "妒火", + effect: "用嫉妒的能量攻擊對手。會\n讓在該回合內能力有所提高\n的寶可夢陷入灼傷狀態", + }, + lashOut: { + name: "泄憤", + effect: "攻擊對手以發泄對其感到的\n惱怒情緒。如果在該回合內\n自身能力遭到降低,招式的\n威力會變成2倍", + }, + poltergeist: { + name: "靈騷", + effect: "操縱對手的持有物進行攻擊。\n當對手沒有攜帶道具時,\n使出此招式時便會失敗", + }, + corrosiveGas: { + name: "腐蝕氣體", + effect: "用具有強酸性的氣體包裹住\n自己周圍所有的寶可夢,並\n融化其所攜帶的道具", + }, + coaching: { + name: "指導", + effect: "通過進行正確合理的指導,\n提高我方全員的攻擊和防禦", + }, + flipTurn: { + name: "快速折返", + effect: "在攻擊之後急速返回,和後\n備寶可夢進行替換", + }, + tripleAxel: { + name: "三旋擊", + effect: "連續3次踢對手進行攻擊。\n每踢中一次,威力就會提高", + }, + dualWingbeat: { + name: "雙翼", + effect: "將翅膀撞向對手進行攻擊。\n連續2次給予傷害", + }, + scorchingSands: { + name: "熱沙大地", + effect: "將滾燙的沙子砸向對手進行\n攻擊。有時會讓對手陷入灼\n傷狀態", + }, + jungleHealing: { + name: "叢林治療", + effect: "與叢林融爲一體,回覆自己\n和場上同伴的HP和狀態", + }, + wickedBlow: { + name: "闇冥強擊", + effect: "將惡之流派修煉至大成的猛\n烈一擊。必定會擊中要害", + }, + surgingStrikes: { + name: "水流連打", + effect: "將水之流派修煉至大成的仿\n若行雲流水般的3次連擊。\n必定會擊中要害", + }, + thunderCage: { + name: "雷電囚籠", + effect: "將對手困在電流四濺的囚籠\n中,在4~5回合內進行攻\n擊", + }, + dragonEnergy: { + name: "巨龍威能", + effect: "把生命力轉換爲力量攻擊對\n手。自己的HP越少,招式\n的威力越小", + }, + freezingGlare: { + name: "冰冷視線", + effect: "從雙眼發射精神力量進行攻\n擊。有時會讓對手陷入冰凍\n狀態", + }, + fieryWrath: { + name: "怒火中燒", + effect: "將憤怒轉化爲火焰般的氣場\n進行攻擊。有時會使對手畏\n縮", + }, + thunderousKick: { + name: "雷鳴蹴擊", + effect: "以雷電般的動作戲耍對手的\n同時使出腳踢。可降低對手\n的防禦", + }, + glacialLance: { + name: "雪矛", + effect: "向對手投擲掀起暴風雪的冰\n矛進行攻擊", + }, + astralBarrage: { name: "星碎", effect: "用大量的小靈體向對手發起\n攻擊" }, + eerieSpell: { + name: "詭異咒語", + effect: "用強大的精神力量攻擊。讓\n對手最後使用的招式減少3\nPP", + }, + direClaw: { + name: "克命爪", + effect: "以破滅之爪進行攻擊。有時\n還會讓對手陷入中毒、麻痹\n、睡眠之中的一種狀態", + }, + psyshieldBash: { + name: "屏障猛攻", + effect: "讓意念的能量覆蓋全身,撞\n向對手進行攻擊。會提高自\n己的防禦", + }, + powerShift: { name: "力量轉換", effect: "將自己的攻擊與防禦互相交\n換" }, + stoneAxe: { + name: "巖斧", + effect: "用岩石之斧進行攻擊。散落\n的岩石碎片會飄浮在對手周\n圍", + }, + springtideStorm: { + name: "陽春風暴", + effect: "用交織着愛與恨的烈風席捲\n對手進行攻擊。有時會降低\n對手的攻擊", + }, + mysticalPower: { + name: "神祕之力", + effect: "放出不可思議的力量攻擊。\n會提高自己的特攻", + }, + ragingFury: { + name: "大憤慨", + effect: "在2~3回合內,一邊放出\n火焰,一邊瘋狂亂打。大鬧\n一番後自己會陷入混亂", + }, + waveCrash: { + name: "波動衝", + effect: "讓水覆蓋全身後撞向對手。\n自己也會受到不少傷害", + }, + chloroblast: { + name: "葉綠爆震", + effect: "將自己的葉綠素凝聚起來後\n放出去進行攻擊。自己也會\n受到傷害", + }, + mountainGale: { + name: "冰山風", + effect: "將冰山般巨大的冰塊砸向對\n手進行攻擊。有時會使對手\n畏縮", + }, + victoryDance: { + name: "勝利之舞", + effect: "激烈地跳起喚來勝利的舞蹈,\n提高自己的攻擊、防禦和\n速度", + }, + headlongRush: { + name: "突飛猛撲", + effect: "向對手使出灌注了全心全力\n的撞擊。自己的防禦和特防\n會降低", + }, + barbBarrage: { + name: "毒千針", + effect: "用無數的毒針進行攻擊。有\n時還會讓對手陷入中毒狀態。\n攻擊處於中毒狀態的對手\n時,威力會變成2倍", + }, + esperWing: { + name: "氣場之翼", + effect: "用經過氣場強化的翅膀撕裂\n對手。容易擊中要害。會提\n高自己的速度", + }, + bitterMalice: { + name: "冤冤相報", + effect: "用令人毛骨悚然的怨念進行\n攻擊。會降低對手的攻擊", + }, + shelter: { + name: "閉關", + effect: "將皮膚變得堅硬如鐵盾,從\n而大幅提高自己的防禦", + }, + tripleArrows: { + name: "三連箭", + effect: "使出一記腿技後同時發射3\n箭。有時會降低對手的防禦\n或使對手畏縮。容易擊中要\n害", + }, + infernalParade: { + name: "羣魔亂舞", + effect: "用無數的火球進行攻擊。有\n時會讓對手陷入灼傷狀態。\n攻擊處於異常狀態的對手時,\n威力會變成2倍", + }, + ceaselessEdge: { + name: "祕劍・千重濤", + effect: "用貝殼之劍進行攻擊。散落\n的貝殼碎片會散落在對手腳\n下成爲撒菱", + }, + bleakwindStorm: { + name: "枯葉風暴", + effect: "用足以讓身心都止不住顫抖\n的冰冷狂風進行攻擊。有時\n會降低對手的速度", + }, + wildboltStorm: { + name: "鳴雷風暴", + effect: "呼喚雷雲引起風暴,用雷與\n風進行激烈的攻擊。有時會\n讓對手陷入麻痹狀態", + }, + sandsearStorm: { + name: "熱沙風暴", + effect: "用灼熱的沙子和強烈的風席\n卷對手進行攻擊。有時會讓\n對手陷入灼傷狀態", + }, + lunarBlessing: { + name: "新月祈禱", + effect: "向新月獻上祈禱,回覆自己\n和場上同伴的HP和狀態", + }, + takeHeart: { + name: "勇氣填充", + effect: "鼓起衝勁,治癒自己的異常\n狀態,同時提高自己的特攻\n和特防", + }, + gMaxWildfire: { + name: "超極巨深淵滅焰", + effect: "超極巨化的噴火龍使出的火\n屬性攻擊。可在4回合內給\n予對手傷害", + }, + gMaxBefuddle: { + name: "超極巨蝶影蠱惑", + effect: "超極巨化的巴大蝶使出的蟲\n屬性攻擊。會讓對手陷入中\n毒、麻痹或睡眠狀態", + }, + gMaxVoltCrash: { + name: "超極鉅萬雷轟頂", + effect: "超極巨化的皮卡丘使出的電\n屬性攻擊。會讓對手陷入麻\n痹狀態", + }, + gMaxGoldRush: { + name: "超極巨特大金幣", + effect: "超極巨化的喵喵使出的一般\n屬性攻擊。會讓對手陷入混\n亂狀態,並可獲得金錢", + }, + gMaxChiStrike: { + name: "超極巨會心一擊", + effect: "超極巨化的怪力使出的格鬥\n屬性攻擊。會變得容易擊中\n要害", + }, + gMaxTerror: { + name: "超極巨幻影幽魂", + effect: "超極巨化的耿鬼使出的幽靈\n屬性攻擊。會踩住對手的影\n子,讓其無法被替換", + }, + gMaxResonance: { + name: "超極巨極光旋律", + effect: "超極巨化的拉普拉斯使出的\n冰屬性攻擊。可在5回合內\n減弱受到的傷害", + }, + gMaxCuddle: { + name: "超極巨熱情擁抱", + effect: "超極巨化的伊布使出的一般\n屬性攻擊。會讓對手陷入着\n迷狀態", + }, + gMaxReplenish: { + name: "超極巨資源再生", + effect: "超極巨化的卡比獸使出的一\n般屬性攻擊。會讓喫掉的樹\n果再生", + }, + gMaxMalodor: { + name: "超極巨臭氣沖天", + effect: "超極巨化的灰塵山使出的毒\n屬性攻擊。會讓對手陷入中\n毒狀態", + }, + gMaxStonesurge: { + name: "超極巨巖陣以待", + effect: "超極巨化的暴噬龜使出的水\n屬性攻擊。會發射無數銳利\n的岩石", + }, + gMaxWindRage: { + name: "超極巨旋風襲捲", + effect: "超極巨化的鋼鎧鴉使出的飛\n行屬性攻擊。可消除反射壁\n和光牆", + }, + gMaxStunShock: { + name: "超極巨異毒電場", + effect: "超極巨化的顫弦蠑螈使出的\n電屬性攻擊。會讓對手陷入\n中毒或麻痹狀態", + }, + gMaxFinale: { + name: "超極巨幸福圓滿", + effect: "超極巨化的霜奶仙使出的妖\n精屬性攻擊。可回覆我方的\nHP", + }, + gMaxDepletion: { + name: "超極巨劣化衰變", + effect: "超極巨化的鋁鋼龍使出的龍\n屬性攻擊。可減少對手最後\n使用的招式的PP", + }, + gMaxGravitas: { + name: "超極巨天道七星", + effect: "超極巨化的以歐路普使出的\n超能力屬性攻擊。在5回合\n內重力會產生變化", + }, + gMaxVolcalith: { + name: "超極巨炎石噴發", + effect: "超極巨化的巨炭山使出的巖\n石屬性攻擊。可在4回合內\n給予對手傷害", + }, + gMaxSandblast: { + name: "超極巨沙塵漫天", + effect: "超極巨化的沙螺蟒使出的地\n面屬性攻擊。在4~5回合\n內會狂刮沙暴", + }, + gMaxSnooze: { + name: "超極巨睡魔降臨", + effect: "超極巨化的長毛巨魔使出的\n惡屬性攻擊。會通過打大哈\n欠讓對手產生睡意", + }, + gMaxTartness: { + name: "超極巨酸不溜丟", + effect: "超極巨化的蘋裹龍使出的草\n屬性攻擊。會降低對手的閃\n避率", + }, + gMaxSweetness: { + name: "超極巨瓊漿玉液", + effect: "超極巨化的豐蜜龍使出的草\n屬性攻擊。會治癒我方的異\n常狀態", + }, + gMaxSmite: { + name: "超極巨天譴雷誅", + effect: "超極巨化的布莉姆溫使出的\n妖精屬性攻擊。會讓對手陷\n入混亂狀態", + }, + gMaxSteelsurge: { + name: "超極巨鋼鐵陣法", + effect: "超極巨化的大王銅象使出的\n鋼屬性攻擊。會發射無數銳\n利的刺", + }, + gMaxMeltdown: { + name: "超極巨液金熔擊", + effect: "超極巨化的美錄梅塔使出的\n鋼屬性攻擊。會讓對手無法\n連續使出相同的招式", + }, + gMaxFoamBurst: { + name: "超極巨激漩泡渦", + effect: "超極巨化的巨鉗蟹使出的水\n屬性攻擊。會大幅降低對手\n的速度", + }, + gMaxCentiferno: { + name: "超極巨百火焚野", + effect: "超極巨化的焚焰蚣使出的火\n屬性攻擊。可在4~5回合\n內將對手困在火焰中", + }, + gMaxVineLash: { + name: "超極巨灰飛鞭滅", + effect: "超極巨化的妙蛙花使出的草\n屬性攻擊。可在4回合內給\n予對手傷害", + }, + gMaxCannonade: { + name: "超極巨水炮轟滅", + effect: "超極巨化的水箭龜使出的水\n屬性攻擊。可在4回合內給\n予對手傷害", + }, + gMaxDrumSolo: { + name: "超極巨狂擂亂打", + effect: "超極巨化的轟擂金剛猩使出\n的草屬性攻擊。不會受到對\n手特性的干擾", + }, + gMaxFireball: { + name: "超極巨破陣火球", + effect: "超極巨化的閃焰王牌使出的\n火屬性攻擊。不會受到對手\n特性的干擾", + }, + gMaxHydrosnipe: { + name: "超極巨狙擊神射", + effect: "超極巨化的千面避役使出的\n水屬性攻擊。不會受到對手\n特性的干擾", + }, + gMaxOneBlow: { + name: "超極巨奪命一擊", + effect: "超極巨化的武道熊師使出的\n惡屬性攻擊。是可以無視極\n巨防壁的一擊", + }, + gMaxRapidFlow: { + name: "超極巨流水連擊", + effect: "超極巨化的武道熊師使出的\n水屬性攻擊。是可以無視極\n巨防壁的連擊", + }, + teraBlast: { + name: "太晶爆發", + effect: "太晶化時,會放出太晶屬性\n的能量攻擊。比較自己的攻\n擊和特攻,用數值相對較高\n的一項給予對方傷害。(其\n他屬性)/用攻擊和特攻數\n值較高的一項給予傷害。對\n正處於太晶化的對手效果絕\n佳。自己的攻擊和特攻會降\n低。(星晶", + }, + silkTrap: { + name: "線阱", + effect: "用絲設置陷阱。防住對方攻\n擊的同時,能夠降低所接觸\n到的對手的速度", + }, + axeKick: { + name: "下壓踢", + effect: "將踢起的腳跟往下劈向對手\n進行攻擊。有時會使對手混\n亂。如果劈偏則自己會受到\n傷害", + }, + lastRespects: { + name: "掃墓", + effect: "爲了化解夥伴的悔恨而進行\n攻擊。被打倒的我方寶可夢\n越多,招式的威力越高", + }, + luminaCrash: { + name: "琉光衝激", + effect: "放出連精神都能影響到的奇\n妙怪光進行攻擊。會大幅降\n低對方的特防", + }, + orderUp: { + name: "上菜", + effect: "以瀟灑的身手進行攻擊。若\n口中有米立龍,會按其樣子\n提高能力", + }, + jetPunch: { + name: "噴射拳", + effect: "將激流覆蓋於拳頭,以肉眼\n無法辨識的速度打出拳擊。\n必定能夠先制攻擊", + }, + spicyExtract: { + name: "辣椒精華", + effect: "放出極爲辛辣的精華。對手\n的攻擊會大幅提高,防禦會\n大幅降低", + }, + spinOut: { + name: "疾速轉輪", + effect: "通過往腿上增加負荷,以激\n烈的旋轉給予對手傷害。自\n己的速度會大幅降低", + }, + populationBomb: { + name: "鼠數兒", + effect: "夥伴們會紛紛趕來集合,以\n羣體行動給予對手攻擊。連\n續命中1~10次", + }, + iceSpinner: { + name: "冰旋", + effect: "腳上覆蓋薄冰,旋轉着撞擊\n對手。通過旋轉的動作破壞\n場地", + }, + glaiveRush: { + name: "巨劍突擊", + effect: "有勇無謀的捨身突擊。使出\n招式後,對手的攻擊必定會\n命中,且傷害會變成2倍", + }, + revivalBlessing: { + name: "復生祈禱", + effect: "通過以慈愛之心祈禱,讓陷\n入昏厥的後備寶可夢以回覆\n一半HP的狀態復活", + }, + saltCure: { + name: "鹽醃", + effect: "使對手陷入鹽醃狀態,每回\n合給予對手傷害。對手爲鋼\n或水屬性時會更痛苦", + }, + tripleDive: { + name: "三連鑽", + effect: "以默契的跳躍濺起水花擊向\n對手。連續3次給予傷害", + }, + mortalSpin: { + name: "晶光轉轉", + effect: "通過旋轉來攻擊對手。可以\n擺脫綁緊、緊束、寄生種子\n等招式。還能讓對手陷入中\n毒狀態", + }, + doodle: { + name: "描繪", + effect: "把握並映射出對手的本質,\n讓自己和同伴寶可夢的特性\n變得和對手相同", + }, + filletAway: { + name: "甩肉", + effect: "削減自己的HP,大幅提高\n攻擊和特攻以及速度", + }, + kowtowCleave: { + name: "僕刀", + effect: "下跪讓對手大意後發起襲擊\n劈向對手。攻擊必定會命中", + }, + flowerTrick: { + name: "千變萬花", + effect: "將做了手腳的花束扔向對手\n進行攻擊。必定會命中,且\n會擊中要害", + }, + torchSong: { + name: "閃焰高歌", + effect: "如唱歌一樣噴出熊熊燃燒的\n火焰燒焦對手。會提高自己\n的特攻", + }, + aquaStep: { + name: "流水旋舞", + effect: "以盈盈欲滴的輕快步伐戲耍\n對手並給予其傷害。會提高\n自己的速度", + }, + ragingBull: { + name: "怒牛", + effect: "狂怒暴牛的猛烈衝撞。招式\n的屬性隨形態改變,光牆和\n反射壁等招式也能破壞", + }, + makeItRain: { + name: "淘金潮", + effect: "扔出大量硬幣攻擊。自己的\n特攻會降低,戰鬥後還可以\n拿到錢", + }, + psyblade: { + name: "精神劍", + effect: "用無形的利刃劈開對手。處\n於電氣場地時,招式威力會\n變成1.5倍", + }, + hydroSteam: { + name: "水蒸氣", + effect: "將煮得翻滾的開水猛烈地噴\n向對手。日照強烈時,招式\n威力不但不會降低,還會變\n成1.5倍", + }, + ruination: { + name: "大災難", + effect: "引發毀滅性的災厄,使對手\n的HP減半", + }, + collisionCourse: { + name: "全開猛撞", + effect: "邊變形邊兇暴地落下,並引\n發起古老的大爆炸。若針對\n到弱點,威力會進一步", + }, + electroDrift: { + name: "閃電猛衝", + effect: "邊變形邊高速奔走,並以未\n知的電擊貫穿對手。若針對\n到弱點,威力會進一步", + }, + shedTail: { + name: "斷尾", + effect: "削減自己的HP,製造分身\n後會返回,並和後備寶可夢\n進行替換", + }, + chillyReception: { + name: "冷笑話", + effect: "留下冷場的冷笑話後,和後\n備寶可夢進行替換。在5回\n合內會下雪", + }, + tidyUp: { + name: "大掃除", + effect: "將撒菱、隱形巖、黏黏網、\n毒菱、替身全部掃除掉。自\n己的攻擊和速度會提高", + }, + snowscape: { + name: "雪景", + effect: "在5回合內會下雪。冰屬性\n的防禦會提高", + }, + pounce: { name: "蟲撲", effect: "飛撲向對手攻擊。會降低對\n手的速度" }, + trailblaze: { + name: "起草", + effect: "跳出草叢進行攻擊。通過輕\n快的步伐會提高自己的速度", + }, + chillingWater: { + name: "潑冷水", + effect: "潑灑冰冷得足以讓對手失去\n活力的水進行攻擊。會降低\n對手的攻擊", + }, + hyperDrill: { + name: "強力鑽", + effect: "急速旋轉尖銳的身體部位貫\n穿對手。可以無視守住和看\n穿等招式", + }, + twinBeam: { + name: "雙光束", + effect: "從兩眼發射出神奇的光線攻\n擊。連續2次給予傷害", + }, + rageFist: { + name: "憤怒之拳", + effect: "將憤怒化爲力量攻擊。受到\n攻擊的次數越多,招式的威\n力越高", + }, + armorCannon: { + name: "鎧農炮", + effect: "熊熊燃燒自己的鎧甲,將其\n做成炮彈射出攻擊。自己的\n防禦和特防會降低", + }, + bitterBlade: { + name: "悔念劍", + effect: "將對世間的留戀聚集於劍尖,\n並斬擊對手。可以回覆給\n予對手傷害的一半HP", + }, + doubleShock: { + name: "電光雙擊", + effect: "將全身所有的電力放出,給\n予對手大大的傷害。自己的\n電屬性將會消失", + }, + gigatonHammer: { + name: "巨力錘", + effect: "連同身體轉起巨大的錘子進\n行攻擊。這個招式無法連續\n使出2次", + }, + comeuppance: { + name: "復仇", + effect: "使出招式前,將最後受到的\n招式的傷害大力返還給對手", + }, + aquaCutter: { + name: "水波刀", + effect: "如刀刃般噴射出加壓的水切\n開對手。容易擊中要害", + }, + blazingTorque: { + name: "灼熱暴衝", + effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n灼傷狀態。", + }, + wickedTorque: { + name: "黑暗暴衝", + effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n睡眠狀態。", + }, + noxiousTorque: { + name: "劇毒暴衝", + effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n中毒狀態。", + }, + combatTorque: { + name: "格鬥暴衝", + effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n麻痹狀態。此招式可以命中\n幽靈屬性的寶可夢。", + }, + magicalTorque: { + name: "魔法暴衝", + effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n混亂狀態。", + }, + bloodMoon: { + name: "血月", + effect: "從赤紅如血的滿月發射出全\n部的氣勢。這個招式無法連\n續使出2次", + }, + matchaGotcha: { + name: "刷刷茶炮", + effect: "發射經攪拌的茶的大炮,可\n以回覆給予對手傷害的一半\nHP,有時會讓對手陷入灼\n傷狀態", + }, + syrupBomb: { + name: "糖漿炸彈", + effect: "使粘稠的麥芽糖漿爆炸,讓\n對手陷入滿身糖狀態,在3\n回合內持續降低其速度", + }, + ivyCudgel: { + name: "棘藤棒", + effect: "用纏有藤蔓的棍棒毆打。屬\n性會隨所戴的面具而改變。\n容易擊中要害", + }, + electroShot: { + name: "電光束", + effect: "第1回合收集電力提高特攻,\n第2回合將高壓的電力發\n射出去。下雨天氣時能立刻\n發射", + }, + teraStarstorm: { + name: "晶光星羣", + effect: "照射出結晶的力量來驅逐敵\n人。太樂巴戈斯在星晶形態\n下使出時,能對所有對手造\n成傷害", + }, + fickleBeam: { + name: "隨機光", + effect: "發射光線進行攻擊。有時其\n他的頭也會合力發射鐳射,\n讓招式威力變成2倍", + }, + burningBulwark: { + name: "火焰守護", + effect: "用超高溫的體毛防住對手攻\n擊的同時,讓接觸到自己的\n對手灼傷", + }, + thunderclap: { + name: "迅雷", + effect: "可以比對手先使出電擊進行\n攻擊。對手使出的招式如果\n不是攻擊招式則會失敗", + }, + mightyCleave: { + name: "強刃攻擊", + effect: "用積蓄在頭部的光來斬切對\n手。可以無視守護進行攻擊", + }, + tachyonCutter: { + name: "迅子利刃", + effect: "接連發射出粒子的利刃,連\n續2次給予傷害。攻擊必定\n會命中", + }, + hardPress: { + name: "硬壓", + effect: "用手臂或鉗子壓迫對手。對\n手剩餘的HP越多,威力越\n大", + }, + dragonCheer: { + name: "龍聲鼓舞", + effect: "以龍之鼓舞提高士氣,讓我\n方的招式變得容易擊中要害。\n對龍屬性的鼓舞效果會更\n強", + }, + alluringVoice: { + name: "魅誘之聲", + effect: "用天使般的歌聲攻擊對手。\n會讓此回合內能力有提高的\n寶可夢陷入混亂狀態", + }, + temperFlare: { + name: "豁出去", + effect: "以自暴自棄的氣勢進行攻擊。\n如果上一回合招式沒有命\n中,威力就會翻倍", + }, + supercellSlam: { + name: "閃電強襲", + effect: "讓身體帶電後壓向對手。如\n果沒有命中則自己會受到傷\n害", + }, + psychicNoise: { + name: "精神噪音", + effect: "用令對手不舒服的音波進行\n攻擊。讓對手在2回合內無\n法通過招式、特性或攜帶的\n道具回覆HP", + }, + upperHand: { + name: "快手還擊", + effect: "察覺到對手的動作後用掌根\n攻擊,讓對手畏縮。如果對\n手使出的招式不是先制攻擊,\n則會失敗", + }, + malignantChain: { + name: "邪毒鎖鏈", + effect: "用由毒形成的鎖鏈纏住對手\n注入毒素加以侵蝕。有時會\n讓對手陷入劇毒狀態", + }, +} as const; diff --git a/src/locales/zh_TW/nature.ts b/src/locales/zh_TW/nature.ts new file mode 100644 index 00000000000..c12388b22d6 --- /dev/null +++ b/src/locales/zh_TW/nature.ts @@ -0,0 +1,29 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const nature: SimpleTranslationEntries = { + "Hardy": "勤奮", + "Lonely": "怕寂寞", + "Brave": "勇敢", + "Adamant": "固執", + "Naughty": "頑皮", + "Bold": "大膽", + "Docile": "坦率", + "Relaxed": "悠閒", + "Impish": "淘氣", + "Lax": "樂天", + "Timid": "膽小", + "Hasty": "急躁", + "Serious": "認真", + "Jolly": "爽朗", + "Naive": "天真", + "Modest": "內斂", + "Mild": "慢吞吞", + "Quiet": "冷靜", + "Bashful": "害羞", + "Rash": "馬虎", + "Calm": "溫和", + "Gentle": "溫順", + "Sassy": "自大", + "Careful": "慎重", + "Quirky": "浮躁" +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/pokeball.ts b/src/locales/zh_TW/pokeball.ts new file mode 100644 index 00000000000..161d208f767 --- /dev/null +++ b/src/locales/zh_TW/pokeball.ts @@ -0,0 +1,10 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokeball: SimpleTranslationEntries = { + "pokeBall": "精靈球", + "greatBall": "超級球", + "ultraBall": "高級球", + "rogueBall": "肉鴿球", + "masterBall": "大師球", + "luxuryBall": "豪華球", +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/pokemon-info.ts b/src/locales/zh_TW/pokemon-info.ts new file mode 100644 index 00000000000..309185eae97 --- /dev/null +++ b/src/locales/zh_TW/pokemon-info.ts @@ -0,0 +1,41 @@ +import { PokemonInfoTranslationEntries } from "#app/plugins/i18n"; + +export const pokemonInfo: PokemonInfoTranslationEntries = { + Stat: { + "HP": "最大生命", + "HPshortened": "生命", + "ATK": "物理攻擊", + "ATKshortened": "物攻", + "DEF": "物理防禦", + "DEFshortened": "物防", + "SPATK": "特殊攻擊", + "SPATKshortened": "特攻", + "SPDEF": "特殊防禦", + "SPDEFshortened": "特防", + "SPD": "速度", + "SPDshortened": "速度" + }, + + Type: { + "UNKNOWN": "未知", + "NORMAL": "一般", + "FIGHTING": "格鬥", + "FLYING": "飛行", + "POISON": "毒", + "GROUND": "地面", + "ROCK": "岩石", + "BUG": "蟲", + "GHOST": "幽靈", + "STEEL": "鋼", + "FIRE": "火", + "WATER": "水", + "GRASS": "草", + "ELECTRIC": "電", + "PSYCHIC": "超能力", + "ICE": "冰", + "DRAGON": "龍", + "DARK": "惡", + "FAIRY": "妖精", + "STELLAR": "星晶" + }, +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/pokemon.ts b/src/locales/zh_TW/pokemon.ts new file mode 100644 index 00000000000..88edb71afa3 --- /dev/null +++ b/src/locales/zh_TW/pokemon.ts @@ -0,0 +1,1086 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokemon: SimpleTranslationEntries = { + "bulbasaur": "妙蛙種子", + "ivysaur": "妙蛙草", + "venusaur": "妙蛙花", + "charmander": "小火龍", + "charmeleon": "火恐龍", + "charizard": "噴火龍", + "squirtle": "傑尼龜", + "wartortle": "卡咪龜", + "blastoise": "水箭龜", + "caterpie": "綠毛蟲", + "metapod": "鐵甲蛹", + "butterfree": "巴大蝶", + "weedle": "獨角蟲", + "kakuna": "鐵殼蛹", + "beedrill": "大針蜂", + "pidgey": "波波", + "pidgeotto": "比比鳥", + "pidgeot": "大比鳥", + "rattata": "小拉達", + "raticate": "拉達", + "spearow": "烈雀", + "fearow": "大嘴雀", + "ekans": "阿柏蛇", + "arbok": "阿柏怪", + "pikachu": "皮卡丘", + "raichu": "雷丘", + "sandshrew": "穿山鼠", + "sandslash": "穿山王", + "nidoran_f": "尼多蘭", + "nidorina": "尼多娜", + "nidoqueen": "尼多後", + "nidoran_m": "尼多朗", + "nidorino": "尼多力諾", + "nidoking": "尼多王", + "clefairy": "皮皮", + "clefable": "皮可西", + "vulpix": "六尾", + "ninetales": "九尾", + "jigglypuff": "胖丁", + "wigglytuff": "胖可丁", + "zubat": "超音蝠", + "golbat": "大嘴蝠", + "oddish": "走路草", + "gloom": "臭臭花", + "vileplume": "霸王花", + "paras": "派拉斯", + "parasect": "派拉斯特", + "venonat": "毛球", + "venomoth": "摩魯蛾", + "diglett": "地鼠", + "dugtrio": "三地鼠", + "meowth": "喵喵", + "persian": "貓老大", + "psyduck": "可達鴨", + "golduck": "哥達鴨", + "mankey": "猴怪", + "primeape": "火暴猴", + "growlithe": "卡蒂狗", + "arcanine": "風速狗", + "poliwag": "蚊香蝌蚪", + "poliwhirl": "蚊香君", + "poliwrath": "蚊香泳士", + "abra": "凱西", + "kadabra": "勇基拉", + "alakazam": "胡地", + "machop": "腕力", + "machoke": "豪力", + "machamp": "怪力", + "bellsprout": "喇叭芽", + "weepinbell": "口呆花", + "victreebel": "大食花", + "tentacool": "瑪瑙水母", + "tentacruel": "毒刺水母", + "geodude": "小拳石", + "graveler": "隆隆石", + "golem": "隆隆巖", + "ponyta": "小火馬", + "rapidash": "烈焰馬", + "slowpoke": "呆呆獸", + "slowbro": "呆殼獸", + "magnemite": "小磁怪", + "magneton": "三合一磁怪", + "farfetchd": "大蔥鴨", + "doduo": "嘟嘟", + "dodrio": "嘟嘟利", + "seel": "小海獅", + "dewgong": "白海獅", + "grimer": "臭泥", + "muk": "臭臭泥", + "shellder": "大舌貝", + "cloyster": "刺甲貝", + "gastly": "鬼斯", + "haunter": "鬼斯通", + "gengar": "耿鬼", + "onix": "大巖蛇", + "drowzee": "催眠貘", + "hypno": "引夢貘人", + "krabby": "大鉗蟹", + "kingler": "巨鉗蟹", + "voltorb": "霹靂電球", + "electrode": "頑皮雷彈", + "exeggcute": "蛋蛋", + "exeggutor": "椰蛋樹", + "cubone": "卡拉卡拉", + "marowak": "嘎啦嘎啦", + "hitmonlee": "飛腿郎", + "hitmonchan": "快拳郎", + "lickitung": "大舌頭", + "koffing": "瓦斯彈", + "weezing": "雙彈瓦斯", + "rhyhorn": "獨角犀牛", + "rhydon": "鑽角犀獸", + "chansey": "吉利蛋", + "tangela": "蔓藤怪", + "kangaskhan": "袋獸", + "horsea": "墨海馬", + "seadra": "海刺龍", + "goldeen": "角金魚", + "seaking": "金魚王", + "staryu": "海星星", + "starmie": "寶石海星", + "mr_mime": "魔牆人偶", + "scyther": "飛天螳螂", + "jynx": "迷脣姐", + "electabuzz": "電擊獸", + "magmar": "鴨嘴火獸", + "pinsir": "凱羅斯", + "tauros": "肯泰羅", + "magikarp": "鯉魚王", + "gyarados": "暴鯉龍", + "lapras": "拉普拉斯", + "ditto": "百變怪", + "eevee": "伊布", + "vaporeon": "水伊布", + "jolteon": "雷伊布", + "flareon": "火伊布", + "porygon": "多邊獸", + "omanyte": "菊石獸", + "omastar": "多刺菊石獸", + "kabuto": "化石盔", + "kabutops": "鐮刀盔", + "aerodactyl": "化石翼龍", + "snorlax": "卡比獸", + "articuno": "急凍鳥", + "zapdos": "閃電鳥", + "moltres": "火焰鳥", + "dratini": "迷你龍", + "dragonair": "哈克龍", + "dragonite": "快龍", + "mewtwo": "超夢", + "mew": "夢幻", + "chikorita": "菊草葉", + "bayleef": "月桂葉", + "meganium": "大竺葵", + "cyndaquil": "火球鼠", + "quilava": "火巖鼠", + "typhlosion": "火暴獸", + "totodile": "小鋸鱷", + "croconaw": "藍鱷", + "feraligatr": "大力鱷", + "sentret": "尾立", + "furret": "大尾立", + "hoothoot": "咕咕", + "noctowl": "貓頭夜鷹", + "ledyba": "芭瓢蟲", + "ledian": "安瓢蟲", + "spinarak": "圓絲蛛", + "ariados": "阿利多斯", + "crobat": "叉字蝠", + "chinchou": "燈籠魚", + "lanturn": "電燈怪", + "pichu": "皮丘", + "cleffa": "皮寶寶", + "igglybuff": "寶寶丁", + "togepi": "波克比", + "togetic": "波克基古", + "natu": "天然雀", + "xatu": "天然鳥", + "mareep": "咩利羊", + "flaaffy": "茸茸羊", + "ampharos": "電龍", + "bellossom": "美麗花", + "marill": "瑪力露", + "azumarill": "瑪力露麗", + "sudowoodo": "樹纔怪", + "politoed": "蚊香蛙皇", + "hoppip": "毽子草", + "skiploom": "毽子花", + "jumpluff": "毽子棉", + "aipom": "長尾怪手", + "sunkern": "向日種子", + "sunflora": "向日花怪", + "yanma": "蜻蜻蜓", + "wooper": "烏波", + "quagsire": "沼王", + "espeon": "太陽伊布", + "umbreon": "月亮伊布", + "murkrow": "黑暗鴉", + "slowking": "呆呆王", + "misdreavus": "夢妖", + "unown": "未知圖騰", + "wobbuffet": "果然翁", + "girafarig": "麒麟奇", + "pineco": "榛果球", + "forretress": "佛烈託斯", + "dunsparce": "土龍弟弟", + "gligar": "天蠍", + "steelix": "大鋼蛇", + "snubbull": "布魯", + "granbull": "布魯皇", + "qwilfish": "千針魚", + "scizor": "巨鉗螳螂", + "shuckle": "壺壺", + "heracross": "赫拉克羅斯", + "sneasel": "狃拉", + "teddiursa": "熊寶寶", + "ursaring": "圈圈熊", + "slugma": "熔岩蟲", + "magcargo": "熔岩蝸牛", + "swinub": "小山豬", + "piloswine": "長毛豬", + "corsola": "太陽珊瑚", + "remoraid": "鐵炮魚", + "octillery": "章魚桶", + "delibird": "信使鳥", + "mantine": "巨翅飛魚", + "skarmory": "盔甲鳥", + "houndour": "戴魯比", + "houndoom": "黑魯加", + "kingdra": "刺龍王", + "phanpy": "小小象", + "donphan": "頓甲", + "porygon2": "多邊獸2型", + "stantler": "驚角鹿", + "smeargle": "圖圖犬", + "tyrogue": "無畏小子", + "hitmontop": "戰舞郎", + "smoochum": "迷脣娃", + "elekid": "電擊怪", + "magby": "鴨嘴寶寶", + "miltank": "大奶罐", + "blissey": "幸福蛋", + "raikou": "雷公", + "entei": "炎帝", + "suicune": "水君", + "larvitar": "幼基拉斯", + "pupitar": "沙基拉斯", + "tyranitar": "班基拉斯", + "lugia": "洛奇亞", + "ho_oh": "鳳王", + "celebi": "時拉比", + "treecko": "木守宮", + "grovyle": "森林蜥蜴", + "sceptile": "蜥蜴王", + "torchic": "火稚雞", + "combusken": "力壯雞", + "blaziken": "火焰雞", + "mudkip": "水躍魚", + "marshtomp": "沼躍魚", + "swampert": "巨沼怪", + "poochyena": "土狼犬", + "mightyena": "大狼犬", + "zigzagoon": "蛇紋熊", + "linoone": "直衝熊", + "wurmple": "刺尾蟲", + "silcoon": "甲殼繭", + "beautifly": "狩獵鳳蝶", + "cascoon": "盾甲繭", + "dustox": "毒粉蛾", + "lotad": "蓮葉童子", + "lombre": "蓮帽小童", + "ludicolo": "樂天河童", + "seedot": "橡實果", + "nuzleaf": "長鼻葉", + "shiftry": "狡猾天狗", + "taillow": "傲骨燕", + "swellow": "大王燕", + "wingull": "長翅鷗", + "pelipper": "大嘴鷗", + "ralts": "拉魯拉絲", + "kirlia": "奇魯莉安", + "gardevoir": "沙奈朵", + "surskit": "溜溜糖球", + "masquerain": "雨翅蛾", + "shroomish": "蘑蘑菇", + "breloom": "斗笠菇", + "slakoth": "懶人獺", + "vigoroth": "過動猿", + "slaking": "請假王", + "nincada": "土居忍士", + "ninjask": "鐵面忍者", + "shedinja": "脫殼忍者", + "whismur": "咕妞妞", + "loudred": "吼爆彈", + "exploud": "爆音怪", + "makuhita": "幕下力士", + "hariyama": "鐵掌力士", + "azurill": "露力麗", + "nosepass": "朝北鼻", + "skitty": "向尾喵", + "delcatty": "優雅貓", + "sableye": "勾魂眼", + "mawile": "大嘴娃", + "aron": "可可多拉", + "lairon": "可多拉", + "aggron": "波士可多拉", + "meditite": "瑪沙那", + "medicham": "恰雷姆", + "electrike": "落雷獸", + "manectric": "雷電獸", + "plusle": "正電拍拍", + "minun": "負電拍拍", + "volbeat": "電螢蟲", + "illumise": "甜甜螢", + "roselia": "毒薔薇", + "gulpin": "溶食獸", + "swalot": "吞食獸", + "carvanha": "利牙魚", + "sharpedo": "巨牙鯊", + "wailmer": "吼吼鯨", + "wailord": "吼鯨王", + "numel": "呆火駝", + "camerupt": "噴火駝", + "torkoal": "煤炭龜", + "spoink": "跳跳豬", + "grumpig": "噗噗豬", + "spinda": "晃晃斑", + "trapinch": "大顎蟻", + "vibrava": "超音波幼蟲", + "flygon": "沙漠蜻蜓", + "cacnea": "刺球仙人掌", + "cacturne": "夢歌仙人掌", + "swablu": "青綿鳥", + "altaria": "七夕青鳥", + "zangoose": "貓鼬斬", + "seviper": "飯匙蛇", + "lunatone": "月石", + "solrock": "太陽巖", + "barboach": "泥泥鰍", + "whiscash": "鯰魚王", + "corphish": "龍蝦小兵", + "crawdaunt": "鐵螯龍蝦", + "baltoy": "天秤偶", + "claydol": "念力土偶", + "lileep": "觸手百合", + "cradily": "搖籃百合", + "anorith": "太古羽蟲", + "armaldo": "太古盔甲", + "feebas": "醜醜魚", + "milotic": "美納斯", + "castform": "飄浮泡泡", + "kecleon": "變隱龍", + "shuppet": "怨影娃娃", + "banette": "詛咒娃娃", + "duskull": "夜巡靈", + "dusclops": "彷徨夜靈", + "tropius": "熱帶龍", + "chimecho": "風鈴鈴", + "absol": "阿勃梭魯", + "wynaut": "小果然", + "snorunt": "雪童子", + "glalie": "冰鬼護", + "spheal": "海豹球", + "sealeo": "海魔獅", + "walrein": "帝牙海獅", + "clamperl": "珍珠貝", + "huntail": "獵斑魚", + "gorebyss": "櫻花魚", + "relicanth": "古空棘魚", + "luvdisc": "愛心魚", + "bagon": "寶貝龍", + "shelgon": "甲殼龍", + "salamence": "暴飛龍", + "beldum": "鐵啞鈴", + "metang": "金屬怪", + "metagross": "巨金怪", + "regirock": "雷吉洛克", + "regice": "雷吉艾斯", + "registeel": "雷吉斯奇魯", + "latias": "拉帝亞斯", + "latios": "拉帝歐斯", + "kyogre": "蓋歐卡", + "groudon": "固拉多", + "rayquaza": "烈空坐", + "jirachi": "基拉祈", + "deoxys": "代歐奇希斯", + "turtwig": "草苗龜", + "grotle": "樹林龜", + "torterra": "土臺龜", + "chimchar": "小火焰猴", + "monferno": "猛火猴", + "infernape": "烈焰猴", + "piplup": "波加曼", + "prinplup": "波皇子", + "empoleon": "帝王拿波", + "starly": "姆克兒", + "staravia": "姆克鳥", + "staraptor": "姆克鷹", + "bidoof": "大牙狸", + "bibarel": "大尾狸", + "kricketot": "圓法師", + "kricketune": "音箱蟀", + "shinx": "小貓怪", + "luxio": "勒克貓", + "luxray": "倫琴貓", + "budew": "含羞苞", + "roserade": "羅絲雷朵", + "cranidos": "頭蓋龍", + "rampardos": "戰槌龍", + "shieldon": "盾甲龍", + "bastiodon": "護城龍", + "burmy": "結草兒", + "wormadam": "結草貴婦", + "mothim": "紳士蛾", + "combee": "三蜜蜂", + "vespiquen": "蜂女王", + "pachirisu": "帕奇利茲", + "buizel": "泳圈鼬", + "floatzel": "浮潛鼬", + "cherubi": "櫻花寶", + "cherrim": "櫻花兒", + "shellos": "無殼海兔", + "gastrodon": "海兔獸", + "ambipom": "雙尾怪手", + "drifloon": "飄飄球", + "drifblim": "隨風球", + "buneary": "卷卷耳", + "lopunny": "長耳兔", + "mismagius": "夢妖魔", + "honchkrow": "烏鴉頭頭", + "glameow": "魅力喵", + "purugly": "東施喵", + "chingling": "鈴鐺響", + "stunky": "臭鼬噗", + "skuntank": "坦克臭鼬", + "bronzor": "銅鏡怪", + "bronzong": "青銅鐘", + "bonsly": "盆纔怪", + "mime_jr": "魔尼尼", + "happiny": "小福蛋", + "chatot": "聒噪鳥", + "spiritomb": "花巖怪", + "gible": "圓陸鯊", + "gabite": "尖牙陸鯊", + "garchomp": "烈咬陸鯊", + "munchlax": "小卡比獸", + "riolu": "利歐路", + "lucario": "路卡利歐", + "hippopotas": "沙河馬", + "hippowdon": "河馬獸", + "skorupi": "鉗尾蠍", + "drapion": "龍王蠍", + "croagunk": "不良蛙", + "toxicroak": "毒骷蛙", + "carnivine": "尖牙籠", + "finneon": "熒光魚", + "lumineon": "霓虹魚", + "mantyke": "小球飛魚", + "snover": "雪笠怪", + "abomasnow": "暴雪王", + "weavile": "瑪狃拉", + "magnezone": "自爆磁怪", + "lickilicky": "大舌舔", + "rhyperior": "超甲狂犀", + "tangrowth": "巨蔓藤", + "electivire": "電擊魔獸", + "magmortar": "鴨嘴炎獸", + "togekiss": "波克基斯", + "yanmega": "遠古巨蜓", + "leafeon": "葉伊布", + "glaceon": "冰伊布", + "gliscor": "天蠍王", + "mamoswine": "象牙豬", + "porygon_z": "多邊獸乙型", + "gallade": "艾路雷朵", + "probopass": "大朝北鼻", + "dusknoir": "黑夜魔靈", + "froslass": "雪妖女", + "rotom": "洛託姆", + "uxie": "由克希", + "mesprit": "艾姆利多", + "azelf": "亞克諾姆", + "dialga": "帝牙盧卡", + "palkia": "帕路奇亞", + "heatran": "席多藍恩", + "regigigas": "雷吉奇卡斯", + "giratina": "騎拉帝納", + "cresselia": "克雷色利亞", + "phione": "霏歐納", + "manaphy": "瑪納霏", + "darkrai": "達克萊伊", + "shaymin": "謝米", + "arceus": "阿爾宙斯", + "victini": "比克提尼", + "snivy": "藤藤蛇", + "servine": "青藤蛇", + "serperior": "君主蛇", + "tepig": "暖暖豬", + "pignite": "炒炒豬", + "emboar": "炎武王", + "oshawott": "水水獺", + "dewott": "雙刃丸", + "samurott": "大劍鬼", + "patrat": "探探鼠", + "watchog": "步哨鼠", + "lillipup": "小約克", + "herdier": "哈約克", + "stoutland": "長毛狗", + "purrloin": "扒手貓", + "liepard": "酷豹", + "pansage": "花椰猴", + "simisage": "花椰猿", + "pansear": "爆香猴", + "simisear": "爆香猿", + "panpour": "冷水猴", + "simipour": "冷水猿", + "munna": "食夢夢", + "musharna": "夢夢蝕", + "pidove": "豆豆鴿", + "tranquill": "咕咕鴿", + "unfezant": "高傲雉雞", + "blitzle": "斑斑馬", + "zebstrika": "雷電斑馬", + "roggenrola": "石丸子", + "boldore": "地幔巖", + "gigalith": "龐巖怪", + "woobat": "滾滾蝙蝠", + "swoobat": "心蝙蝠", + "drilbur": "螺釘地鼠", + "excadrill": "龍頭地鼠", + "audino": "差不多娃娃", + "timburr": "搬運小匠", + "gurdurr": "鐵骨土人", + "conkeldurr": "修建老匠", + "tympole": "圓蝌蚪", + "palpitoad": "藍蟾蜍", + "seismitoad": "蟾蜍王", + "throh": "投摔鬼", + "sawk": "打擊鬼", + "sewaddle": "蟲寶包", + "swadloon": "寶包繭", + "leavanny": "保姆蟲", + "venipede": "百足蜈蚣", + "whirlipede": "車輪球", + "scolipede": "蜈蚣王", + "cottonee": "木棉球", + "whimsicott": "風妖精", + "petilil": "百合根娃娃", + "lilligant": "裙兒小姐", + "basculin": "野蠻鱸魚", + "sandile": "黑眼鱷", + "krokorok": "混混鱷", + "krookodile": "流氓鱷", + "darumaka": "火紅不倒翁", + "darmanitan": "達摩狒狒", + "maractus": "沙鈴仙人掌", + "dwebble": "石居蟹", + "crustle": "巖殿居蟹", + "scraggy": "滑滑小子", + "scrafty": "頭巾混混", + "sigilyph": "象徵鳥", + "yamask": "哭哭面具", + "cofagrigus": "迭失棺", + "tirtouga": "原蓋海龜", + "carracosta": "肋骨海龜", + "archen": "始祖小鳥", + "archeops": "始祖大鳥", + "trubbish": "破破袋", + "garbodor": "灰塵山", + "zorua": "索羅亞", + "zoroark": "索羅亞克", + "minccino": "泡沫栗鼠", + "cinccino": "奇諾栗鼠", + "gothita": "哥德寶寶", + "gothorita": "哥德小童", + "gothitelle": "哥德小姐", + "solosis": "單卵細胞球", + "duosion": "雙卵細胞球", + "reuniclus": "人造細胞卵", + "ducklett": "鴨寶寶", + "swanna": "舞天鵝", + "vanillite": "迷你冰", + "vanillish": "多多冰", + "vanilluxe": "雙倍多多冰", + "deerling": "四季鹿", + "sawsbuck": "萌芽鹿", + "emolga": "電飛鼠", + "karrablast": "蓋蓋蟲", + "escavalier": "騎士蝸牛", + "foongus": "哎呀球菇", + "amoonguss": "敗露球菇", + "frillish": "輕飄飄", + "jellicent": "胖嘟嘟", + "alomomola": "保姆曼波", + "joltik": "電電蟲", + "galvantula": "電蜘蛛", + "ferroseed": "種子鐵球", + "ferrothorn": "堅果啞鈴", + "klink": "齒輪兒", + "klang": "齒輪組", + "klinklang": "齒輪怪", + "tynamo": "麻麻小魚", + "eelektrik": "麻麻鰻", + "eelektross": "麻麻鰻魚王", + "elgyem": "小灰怪", + "beheeyem": "大宇怪", + "litwick": "燭光靈", + "lampent": "燈火幽靈", + "chandelure": "水晶燈火靈", + "axew": "牙牙", + "fraxure": "斧牙龍", + "haxorus": "雙斧戰龍", + "cubchoo": "噴嚏熊", + "beartic": "凍原熊", + "cryogonal": "幾何雪花", + "shelmet": "小嘴蝸", + "accelgor": "敏捷蟲", + "stunfisk": "泥巴魚", + "mienfoo": "功夫鼬", + "mienshao": "師父鼬", + "druddigon": "赤面龍", + "golett": "泥偶小人", + "golurk": "泥偶巨人", + "pawniard": "駒刀小兵", + "bisharp": "劈斬司令", + "bouffalant": "爆炸頭水牛", + "rufflet": "毛頭小鷹", + "braviary": "勇士雄鷹", + "vullaby": "禿鷹丫頭", + "mandibuzz": "禿鷹娜", + "heatmor": "熔蟻獸", + "durant": "鐵蟻", + "deino": "單首龍", + "zweilous": "雙首暴龍", + "hydreigon": "三首惡龍", + "larvesta": "燃燒蟲", + "volcarona": "火神蛾", + "cobalion": "勾帕路翁", + "terrakion": "代拉基翁", + "virizion": "畢力吉翁", + "tornadus": "龍捲雲", + "thundurus": "雷電雲", + "reshiram": "萊希拉姆", + "zekrom": "捷克羅姆", + "landorus": "土地雲", + "kyurem": "酋雷姆", + "keldeo": "凱路迪歐", + "meloetta": "美洛耶塔", + "genesect": "蓋諾賽克特", + "chespin": "哈力慄", + "quilladin": "胖胖哈力", + "chesnaught": "布里卡隆", + "fennekin": "火狐狸", + "braixen": "長尾火狐", + "delphox": "妖火紅狐", + "froakie": "呱呱泡蛙", + "frogadier": "呱頭蛙", + "greninja": "甲賀忍蛙", + "bunnelby": "掘掘兔", + "diggersby": "掘地兔", + "fletchling": "小箭雀", + "fletchinder": "火箭雀", + "talonflame": "烈箭鷹", + "scatterbug": "粉蝶蟲", + "spewpa": "粉蝶蛹", + "vivillon": "彩粉蝶", + "litleo": "小獅獅", + "pyroar": "火炎獅", + "flabebe": "花蓓蓓", + "floette": "花葉蒂", + "florges": "花潔夫人", + "skiddo": "坐騎小羊", + "gogoat": "坐騎山羊", + "pancham": "頑皮熊貓", + "pangoro": "霸道熊貓", + "furfrou": "多麗米亞", + "espurr": "妙喵", + "meowstic": "超能妙喵", + "honedge": "獨劍鞘", + "doublade": "雙劍鞘", + "aegislash": "堅盾劍怪", + "spritzee": "粉香香", + "aromatisse": "芳香精", + "swirlix": "綿綿泡芙", + "slurpuff": "胖甜妮", + "inkay": "好啦魷", + "malamar": "烏賊王", + "binacle": "龜腳腳", + "barbaracle": "龜足巨鎧", + "skrelp": "垃垃藻", + "dragalge": "毒藻龍", + "clauncher": "鐵臂槍蝦", + "clawitzer": "鋼炮臂蝦", + "helioptile": "傘電蜥", + "heliolisk": "光電傘蜥", + "tyrunt": "寶寶暴龍", + "tyrantrum": "怪顎龍", + "amaura": "冰雪龍", + "aurorus": "冰雪巨龍", + "sylveon": "仙子伊布", + "hawlucha": "摔角鷹人", + "dedenne": "咚咚鼠", + "carbink": "小碎鑽", + "goomy": "黏黏寶", + "sliggoo": "黏美兒", + "goodra": "黏美龍", + "klefki": "鑰圈兒", + "phantump": "小木靈", + "trevenant": "朽木妖", + "pumpkaboo": "南瓜精", + "gourgeist": "南瓜怪人", + "bergmite": "冰寶", + "avalugg": "冰岩怪", + "noibat": "嗡蝠", + "noivern": "音波龍", + "xerneas": "哲爾尼亞斯", + "yveltal": "伊裴爾塔爾", + "zygarde": "基格爾德", + "diancie": "蒂安希", + "hoopa": "胡帕", + "volcanion": "波爾凱尼恩", + "rowlet": "木木梟", + "dartrix": "投羽梟", + "decidueye": "狙射樹梟", + "litten": "火斑喵", + "torracat": "炎熱喵", + "incineroar": "熾焰咆哮虎", + "popplio": "球球海獅", + "brionne": "花漾海獅", + "primarina": "西獅海壬", + "pikipek": "小篤兒", + "trumbeak": "喇叭啄鳥", + "toucannon": "銃嘴大鳥", + "yungoos": "貓鼬少", + "gumshoos": "貓鼬探長", + "grubbin": "強顎雞母蟲", + "charjabug": "蟲電寶", + "vikavolt": "鍬農炮蟲", + "crabrawler": "好勝蟹", + "crabominable": "好勝毛蟹", + "oricorio": "花舞鳥", + "cutiefly": "萌虻", + "ribombee": "蝶結萌虻", + "rockruff": "巖狗狗", + "lycanroc": "鬃巖狼人", + "wishiwashi": "弱丁魚", + "mareanie": "好壞星", + "toxapex": "超壞星", + "mudbray": "泥驢仔", + "mudsdale": "重泥挽馬", + "dewpider": "滴蛛", + "araquanid": "滴蛛霸", + "fomantis": "僞螳草", + "lurantis": "蘭螳花", + "morelull": "睡睡菇", + "shiinotic": "燈罩夜菇", + "salandit": "夜盜火蜥", + "salazzle": "焰後蜥", + "stufful": "童偶熊", + "bewear": "穿着熊", + "bounsweet": "甜竹竹", + "steenee": "甜舞妮", + "tsareena": "甜冷美后", + "comfey": "花療環環", + "oranguru": "智揮猩", + "passimian": "投擲猴", + "wimpod": "膽小蟲", + "golisopod": "具甲武者", + "sandygast": "沙丘娃", + "palossand": "噬沙堡爺", + "pyukumuku": "拳海蔘", + "type_null": "屬性:空", + "silvally": "銀伴戰獸", + "minior": "小隕星", + "komala": "樹枕尾熊", + "turtonator": "爆焰龜獸", + "togedemaru": "託戈德瑪爾", + "mimikyu": "謎擬丘", + "bruxish": "磨牙彩皮魚", + "drampa": "老翁龍", + "dhelmise": "破破舵輪", + "jangmo_o": "心鱗寶", + "hakamo_o": "鱗甲龍", + "kommo_o": "杖尾鱗甲龍", + "tapu_koko": "卡璞・鳴鳴", + "tapu_lele": "卡璞・蝶蝶", + "tapu_bulu": "卡璞・哞哞", + "tapu_fini": "卡璞・鰭鰭", + "cosmog": "科斯莫古", + "cosmoem": "科斯莫姆", + "solgaleo": "索爾迦雷歐", + "lunala": "露奈雅拉", + "nihilego": "虛吾伊德", + "buzzwole": "爆肌蚊", + "pheromosa": "費洛美螂", + "xurkitree": "電束木", + "celesteela": "鐵火輝夜", + "kartana": "紙御劍", + "guzzlord": "惡食大王", + "necrozma": "奈克洛茲瑪", + "magearna": "瑪機雅娜", + "marshadow": "瑪夏多", + "poipole": "毒貝比", + "naganadel": "四顎針龍", + "stakataka": "壘磊石", + "blacephalon": "砰頭小丑", + "zeraora": "捷拉奧拉", + "meltan": "美錄坦", + "melmetal": "美錄梅塔", + "grookey": "敲音猴", + "thwackey": "啪咚猴", + "rillaboom": "轟擂金剛猩", + "scorbunny": "炎兔兒", + "raboot": "騰蹴小將", + "cinderace": "閃焰王牌", + "sobble": "淚眼蜥", + "drizzile": "變澀蜥", + "inteleon": "千面避役", + "skwovet": "貪心栗鼠", + "greedent": "藏飽栗鼠", + "rookidee": "稚山雀", + "corvisquire": "藍鴉", + "corviknight": "鋼鎧鴉", + "blipbug": "索偵蟲", + "dottler": "天罩蟲", + "orbeetle": "以歐路普", + "nickit": "狡小狐", + "thievul": "猾大狐", + "gossifleur": "幼棉棉", + "eldegoss": "白蓬蓬", + "wooloo": "毛辮羊", + "dubwool": "毛毛角羊", + "chewtle": "咬咬龜", + "drednaw": "暴噬龜", + "yamper": "來電汪", + "boltund": "逐電犬", + "rolycoly": "小炭仔", + "carkol": "大炭車", + "coalossal": "巨炭山", + "applin": "啃果蟲", + "flapple": "蘋裹龍", + "appletun": "豐蜜龍", + "silicobra": "沙包蛇", + "sandaconda": "沙螺蟒", + "cramorant": "古月鳥", + "arrokuda": "刺梭魚", + "barraskewda": "戽斗尖梭", + "toxel": "電音嬰", + "toxtricity": "顫弦蠑螈", + "sizzlipede": "燒火蚣", + "centiskorch": "焚焰蚣", + "clobbopus": "拳拳蛸", + "grapploct": "八爪武師", + "sinistea": "來悲茶", + "polteageist": "怖思壺", + "hatenna": "迷布莉姆", + "hattrem": "提布莉姆", + "hatterene": "布莉姆溫", + "impidimp": "搗蛋小妖", + "morgrem": "詐唬魔", + "grimmsnarl": "長毛巨魔", + "obstagoon": "堵攔熊", + "perrserker": "喵頭目", + "cursola": "魔靈珊瑚", + "sirfetchd": "蔥遊兵", + "mr_rime": "踏冰人偶", + "runerigus": "迭失板", + "milcery": "小仙奶", + "alcremie": "霜奶仙", + "falinks": "列陣兵", + "pincurchin": "啪嚓海膽", + "snom": "雪吞蟲", + "frosmoth": "雪絨蛾", + "stonjourner": "巨石丁", + "eiscue": "冰砌鵝", + "indeedee": "愛管侍", + "morpeko": "莫魯貝可", + "cufant": "銅象", + "copperajah": "大王銅象", + "dracozolt": "雷鳥龍", + "arctozolt": "雷鳥海獸", + "dracovish": "鰓魚龍", + "arctovish": "鰓魚海獸", + "duraludon": "鋁鋼龍", + "dreepy": "多龍梅西亞", + "drakloak": "多龍奇", + "dragapult": "多龍巴魯託", + "zacian": "蒼響", + "zamazenta": "藏瑪然特", + "eternatus": "無極汰那", + "kubfu": "熊徒弟", + "urshifu": "武道熊師", + "zarude": "薩戮德", + "regieleki": "雷吉艾勒奇", + "regidrago": "雷吉鐸拉戈", + "glastrier": "雪暴馬", + "spectrier": "靈幽馬", + "calyrex": "蕾冠王", + "wyrdeer": "詭角鹿", + "kleavor": "劈斧螳螂", + "ursaluna": "月月熊", + "basculegion": "幽尾玄魚", + "sneasler": "大狃拉", + "overqwil": "萬針魚", + "enamorus": "眷戀雲", + "sprigatito": "新葉喵", + "floragato": "蒂蕾喵", + "meowscarada": "魔幻假面喵", + "fuecoco": "呆火鱷", + "crocalor": "炙燙鱷", + "skeledirge": "骨紋巨聲鱷", + "quaxly": "潤水鴨", + "quaxwell": "湧躍鴨", + "quaquaval": "狂歡浪舞鴨", + "lechonk": "愛喫豚", + "oinkologne": "飄香豚", + "tarountula": "團珠蛛", + "spidops": "操陷蛛", + "nymble": "豆蟋蟀", + "lokix": "烈腿蝗", + "pawmi": "布撥", + "pawmo": "布土撥", + "pawmot": "巴布土撥", + "tandemaus": "一對鼠", + "maushold": "一家鼠", + "fidough": "狗仔包", + "dachsbun": "麻花犬", + "smoliv": "迷你芙", + "dolliv": "奧利紐", + "arboliva": "奧利瓦", + "squawkabilly": "怒鸚哥", + "nacli": "鹽石寶", + "naclstack": "鹽石壘", + "garganacl": "鹽石巨靈", + "charcadet": "炭小侍", + "armarouge": "紅蓮鎧騎", + "ceruledge": "蒼炎刃鬼", + "tadbulb": "光蚪仔", + "bellibolt": "電肚蛙", + "wattrel": "電海燕", + "kilowattrel": "大電海燕", + "maschiff": "偶叫獒", + "mabosstiff": "獒教父", + "shroodle": "滋汁鼴", + "grafaiai": "塗標客", + "bramblin": "納噬草", + "brambleghast": "怖納噬草", + "toedscool": "原野水母", + "toedscruel": "陸地水母", + "klawf": "毛崖蟹", + "capsakid": "熱辣娃", + "scovillain": "狠辣椒", + "rellor": "蟲滾泥", + "rabsca": "蟲甲聖", + "flittle": "飄飄雛", + "espathra": "超能豔鴕", + "tinkatink": "小鍛匠", + "tinkatuff": "巧鍛匠", + "tinkaton": "巨鍛匠", + "wiglett": "海地鼠", + "wugtrio": "三海地鼠", + "bombirdier": "下石鳥", + "finizen": "波普海豚", + "palafin": "海豚俠", + "varoom": "噗隆隆", + "revavroom": "普隆隆姆", + "cyclizar": "摩托蜥", + "orthworm": "拖拖蚓", + "glimmet": "晶光芽", + "glimmora": "晶光花", + "greavard": "墓仔狗", + "houndstone": "墓揚犬", + "flamigo": "纏紅鶴", + "cetoddle": "走鯨", + "cetitan": "浩大鯨", + "veluza": "輕身鱈", + "dondozo": "喫吼霸", + "tatsugiri": "米立龍", + "annihilape": "棄世猴", + "clodsire": "土王", + "farigiraf": "奇麒麟", + "dudunsparce": "土龍節節", + "kingambit": "僕刀將軍", + "great_tusk": "雄偉牙", + "scream_tail": "吼叫尾", + "brute_bonnet": "猛惡菇", + "flutter_mane": "振翼發", + "slither_wing": "爬地翅", + "sandy_shocks": "沙鐵皮", + "iron_treads": "鐵轍跡", + "iron_bundle": "鐵包袱", + "iron_hands": "鐵臂膀", + "iron_jugulis": "鐵脖頸", + "iron_moth": "鐵毒蛾", + "iron_thorns": "鐵荊棘", + "frigibax": "涼脊龍", + "arctibax": "凍脊龍", + "baxcalibur": "戟脊龍", + "gimmighoul": "索財靈", + "gholdengo": "賽富豪", + "wo_chien": "古簡蝸", + "chien_pao": "古劍豹", + "ting_lu": "古鼎鹿", + "chi_yu": "古玉魚", + "roaring_moon": "轟鳴月", + "iron_valiant": "鐵武者", + "koraidon": "故勒頓", + "miraidon": "密勒頓", + "walking_wake": "波盪水", + "iron_leaves": "鐵斑葉", + "dipplin": "裹蜜蟲", + "poltchageist": "斯魔茶", + "sinistcha": "來悲粗茶", + "okidogi": "夠贊狗", + "munkidori": "願增猿", + "fezandipiti": "吉雉雞", + "ogerpon": "厄詭椪", + "archaludon": "鋁鋼橋龍", + "hydrapple": "蜜集大蛇", + "gouging_fire": "破空焰", + "raging_bolt": "猛雷鼓", + "iron_boulder": "鐵磐巖", + "iron_crown": "鐵頭殼", + "terapagos": "太樂巴戈斯", + "pecharunt": "桃歹郎", + "alola_rattata": "小拉達", + "alola_raticate": "拉達", + "alola_raichu": "雷丘", + "alola_sandshrew": "穿山鼠", + "alola_sandslash": "穿山王", + "alola_vulpix": "六尾", + "alola_ninetales": "九尾", + "alola_diglett": "地鼠", + "alola_dugtrio": "三地鼠", + "alola_meowth": "喵喵", + "alola_persian": "貓老大", + "alola_geodude": "小拳石", + "alola_graveler": "隆隆石", + "alola_golem": "隆隆巖", + "alola_grimer": "臭泥", + "alola_muk": "臭臭泥", + "alola_exeggutor": "椰蛋樹", + "alola_marowak": "嘎啦嘎啦", + "eternal_floette": "花葉蒂", + "galar_meowth": "喵喵", + "galar_ponyta": "小火馬", + "galar_rapidash": "烈焰馬", + "galar_slowpoke": "呆呆獸", + "galar_slowbro": "呆殼獸", + "galar_farfetchd": "大蔥鴨", + "galar_weezing": "雙彈瓦斯", + "galar_mr_mime": "魔牆人偶", + "galar_articuno": "急凍鳥", + "galar_zapdos": "閃電鳥", + "galar_moltres": "火焰鳥", + "galar_slowking": "呆呆王", + "galar_corsola": "太陽珊瑚", + "galar_zigzagoon": "蛇紋熊", + "galar_linoone": "直衝熊", + "galar_darumaka": "火紅不倒翁", + "galar_darmanitan": "達摩狒狒", + "galar_yamask": "哭哭面具", + "galar_stunfisk": "泥巴魚", + "hisui_growlithe": "卡蒂狗", + "hisui_arcanine": "風速狗", + "hisui_voltorb": "霹靂電球", + "hisui_electrode": "頑皮雷彈", + "hisui_typhlosion": "火暴獸", + "hisui_qwilfish": "千針魚", + "hisui_sneasel": "狃拉", + "hisui_samurott": "大劍鬼", + "hisui_lilligant": "裙兒小姐", + "hisui_zorua": "索羅亞", + "hisui_zoroark": "索羅亞克", + "hisui_braviary": "勇士雄鷹", + "hisui_sliggoo": "黏美兒", + "hisui_goodra": "黏美龍", + "hisui_avalugg": "冰岩怪", + "hisui_decidueye": "狙射樹梟", + "paldea_tauros": "肯泰羅", + "paldea_wooper": "烏波", + "bloodmoon_ursaluna": "月月熊", +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/splash-messages.ts b/src/locales/zh_TW/splash-messages.ts new file mode 100644 index 00000000000..26f7d881557 --- /dev/null +++ b/src/locales/zh_TW/splash-messages.ts @@ -0,0 +1,37 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const splashMessages: SimpleTranslationEntries = { + "battlesWon": "勝利場數!", + "joinTheDiscord": "加入Discord!", + "infiniteLevels": "無限等級!", + "everythingStacks": "所有效果都能疊加!", + "optionalSaveScumming": "可選的存檔重刷!", + "biomes": "35種生態區!", + "openSource": "開源!", + "playWithSpeed": "以5倍速度遊玩!", + "liveBugTesting": "即時漏洞測試!", + "heavyInfluence": "深受RoR2影響!", + "pokemonRiskAndPokemonRain": "寶可夢風險與寶可夢雨!", + "nowWithMoreSalt": "現在多33%的鹽分!", + "infiniteFusionAtHome": "在家無限融合!", + "brokenEggMoves": "破損的蛋招式!", + "magnificent": "壯麗!", + "mubstitute": "替補!", + "thatsCrazy": "真是瘋狂!", + "oranceJuice": "橙汁!", + "questionableBalancing": "值得質疑的平衡性!", + "coolShaders": "酷炫的著色器!", + "aiFree": "無AI!", + "suddenDifficultySpikes": "突然的難度提升!", + "basedOnAnUnfinishedFlashGame": "基於未完成的Flash遊戲!", + "moreAddictiveThanIntended": "比預期更上癮!", + "mostlyConsistentSeeds": "大多數情況下一致的種子!", + "achievementPointsDontDoAnything": "成就點數沒有任何用處!", + "youDoNotStartAtLevel": "你不會從2000級開始!", + "dontTalkAboutTheManaphyEggIncident": "別提那個瑪納霏蛋事件!", + "alsoTryPokengine": "也試試Pokéngine!", + "alsoTryEmeraldRogue": "也試試翡翠流氓!", + "alsoTryRadicalRed": "也試試激進紅!", + "eeveeExpo": "伊布博覽會!", + "ynoproject": "YNO專案!" +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/starter-select-ui-handler.ts b/src/locales/zh_TW/starter-select-ui-handler.ts new file mode 100644 index 00000000000..be688e4e119 --- /dev/null +++ b/src/locales/zh_TW/starter-select-ui-handler.ts @@ -0,0 +1,44 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +/** + * The menu namespace holds most miscellaneous text that isn't directly part of the game's + * contents or directly related to Pokemon data. This includes menu navigation, settings, + * account interactions, descriptive text, etc. + */ +export const starterSelectUiHandler: SimpleTranslationEntries = { + "confirmStartTeam":'使用這些寶可夢開始嗎?', + "gen1": "I", + "gen2": "II", + "gen3": "III", + "gen4": "IV", + "gen5": "V", + "gen6": "VI", + "gen7": "VII", + "gen8": "VIII", + "gen9": "IX", + "growthRate": "成長速度:", + "ability": "特性:", + "passive": "被動:", + "nature": "性格:", + "eggMoves": '孵化招式', + "start": "開始", + "addToParty": "加入隊伍", + "toggleIVs": '查看個體值', + "manageMoves": '管理技能', + "useCandies": '使用糖果', + "selectMoveSwapOut": "選擇想要替換走的招式", + "selectMoveSwapWith": "選擇想要替換成的招式", + "unlockPassive": "解鎖被動", + "reduceCost": "降低花費", + "cycleShiny": "R: 切換閃光", + "cycleForm": 'F: 切換形態', + "cycleGender": 'G: 切換性別', + "cycleAbility": 'E: 切換特性', + "cycleNature": 'N: 切換性格', + "cycleVariant": 'V: 切換變種', + "enablePassive": "啟用被動", + "disablePassive": "禁用被動", + "locked": "未解鎖", + "disabled": "已禁用", + "uncaught": "未捕獲" +} \ No newline at end of file diff --git a/src/locales/zh_TW/trainers.ts b/src/locales/zh_TW/trainers.ts new file mode 100644 index 00000000000..cbcde2c2809 --- /dev/null +++ b/src/locales/zh_TW/trainers.ts @@ -0,0 +1,300 @@ +import {SimpleTranslationEntries} from "#app/plugins/i18n"; + +// Titles of special trainers like gym leaders, elite four, and the champion +export const titles: SimpleTranslationEntries = { + "elite_four": "四天王", + "gym_leader": "道館館主", + "gym_leader_female": "道館館主", + "champion": "冠軍", + "rival": "勁敵", + "professor": "博士", + "frontier_brain": "開拓頭腦", + // Maybe if we add the evil teams we can add "Team Rocket" and "Team Aqua" etc. here as well as "Team Rocket Boss" and "Team Aqua Admin" etc. +} as const; + +// Titles of trainers like "Youngster" or "Lass" +export const trainerClasses: SimpleTranslationEntries = { + "ace_trainer": "精英訓練家", + "ace_trainer_female": "精英訓練家", + "ace_duo": "精英組合", + "artist": "藝術家", + "artist_female": "藝術家", + "backers": "啦啦隊", + "backpacker": "背包客", + "backpacker_female": "背包客", + "backpackers": "背包客組合", + "baker": "麵包師", + "battle_girl": "對戰少女", + "beauty": "大姐姐", + "beginners": "新人訓練家組合", + "biker": "飆車族", + "black_belt": "空手道王", + "breeder": "寶可夢培育家", + "breeder_female": "寶可夢培育家", + "breeders": "寶可夢培育家組合", + "clerk": "商務人士", + "clerk_female": "職場OL", + "colleagues": "商務夥伴", + "crush_kin": "格鬥姐弟", + "cyclist": "自行車手", + "cyclist_female": "自行車手", + "cyclists": "自行車手組合", + "dancer": "舞者", + "dancer_female": "舞者", + "depot_agent": "鐵路員工", + "doctor": "醫生", + "doctor_female": "醫生", + "fisherman": "垂釣者", + "fisherman_female": "垂釣者", + "gentleman": "紳士", + "guitarist": "吉他手", + "guitarist_female": "吉他手", + "harlequin": "滑稽演員", + "hiker": "登山男", + "hooligans": "壞組合", + "hoopster": "籃球選手", + "infielder": "棒球選手", + "janitor": "清潔員", + "lady": "千金小姐", + "lass": "迷你裙", + "linebacker": "美式橄欖球選手", + "maid": "女僕", + "madame": "女士", + "medical_team": "醫療團隊", + "musician": "音樂家", + "hex_maniac": "靈異迷", + "nurse": "護士", + "nursery_aide": "幼兒園老師", + "officer": "警察", + "parasol_lady": "陽傘姐姐", + "pilot": "飛行員", + "pokéfan": "發燒友俱樂部", + "pokéfan_female": "發燒友俱樂部", + "pokéfan_family": "同好夫婦", + "preschooler": "幼兒園小朋友", + "preschooler_female": "幼兒園小朋友", + "preschoolers": "幼兒園小朋友組合", + "psychic": "超能力者", + "psychic_female": "超能力者", + "psychics": "超能力者組合", + "pokémon_ranger": "寶可夢巡護員", + "pokémon_ranger_female": "寶可夢巡護員", + "pokémon_rangers": "寶可夢巡護員組合", + "ranger": "巡護員", + "restaurant_staff": "服務生組合", + "rich": "富有", + "rich_female": "富有", + "rich_boy": "富家少爺", + "rich_couple": "富豪夫婦", + "rich_kid": "富家孩子", + "rich_kid_female": "富家孩子", + "rich_kids": "富二代組合", + "roughneck": "光頭男", + "scientist": "研究員", + "scientist_female": "研究員", + "scientists": "研究員組合", + "smasher": "網球選手", + "snow_worker": "雪地工人", + "snow_worker_female": "雪地工人", + "striker": "足球選手", + "school_kid": "補習班學生", + "school_kid_female": "補習班學生", + "school_kids": "補習班學生組合", + "swimmer": "泳褲小伙子", + "swimmer_female": "比基尼大姐姐", + "swimmers": "泳裝情侶", + "twins": "雙胞胎", + "veteran": "資深訓練家", + "veteran_female": "資深訓練家", + "veteran_duo": "資深組合", + "waiter": "服務生", + "waitress": "女服務生", + "worker": "工人", + "worker_female": "工人", + "workers": "工人組合", + "youngster": "短褲小子" +} as const; + +// Names of special trainers like gym leaders, elite four, and the champion +export const trainerNames: SimpleTranslationEntries = { + // ---- 館主 Gym leader ---- + // 關都地區 Kanto Region + "brock": "小剛", + "misty": "小霞", + "lt_surge": "馬志士", + "erika": "莉佳", + "janine": "阿杏", + "sabrina": "娜姿", + "blaine": "夏伯", + "giovanni": "坂木", + + // 城都地區 Johto Region + "falkner": "阿速", + "bugsy": "阿筆", + "whitney": "小茜", + "morty": "松葉", + "chuck": "阿四", + "jasmine": "阿蜜", + "pryce": "柳伯", + "clair": "小椿", + + // 豐緣地區 Hoenn Region + "roxanne": "杜鵑", + "brawly": "藤樹", + "wattson": "鐵旋", + "flannery": "亞莎", + "norman": "千里", + "winona": "娜琪", + "tate": "小楓", + "liza": "小南", + "juan": "亞當", + + // 神奧地區 Sinnoh Region + "roark": "瓢太", + "gardenia": "菜種", + "maylene": "阿李", + "crasher_wake": "吉憲", + "fantina": "梅麗莎", + "byron": "東瓜", + "candice": "小菘", + "volkner": "電次", + + // 合眾地區 Unova Region + "cilan": "天桐", + "chili": "伯特", + "cress": "寇恩", + "cheren": "黑連", + "lenora": "蘆薈", + "roxie": "霍米加", + "burgh": "亞堤", + "elesa": "小菊兒", + "clay": "菊老大", + "skyla": "風露", + "brycen": "哈奇庫", + "drayden": "夏卡", + "marlon": "西子伊", + + // 卡洛斯地區 Kalos Region + "viola": "紫羅蘭", + "grant": "查克洛", + "korrina": "可爾妮", + "ramos": "福爺", + "clemont": "希特隆", + "valerie": "瑪綉", + "olympia": "葛吉花", + "wulfric": "得撫", + + // 伽勒爾地區 Galar Region + "milo": "亞洛", + "nessa": "露璃娜", + "kabu": "卡芜", + "bea": "彩豆", + "allister": "歐尼奧", + "opal": "波普菈", + "bede": "彼特", + "gordie": "瑪瓜", + "melony": "美蓉", + "piers": "聶梓", + "marnie": "瑪俐", + "raihan": "奇巴納", + + // 帕底亞地區 Paldea Region + "katy": "阿楓", + "brassius": "寇沙", + "iono": "奇樹", + "kofu": "海岱", + "larry": "青木", + "ryme": "萊姆", + "tulip": "莉普", + "grusha": "古魯夏", + + // ---- 四天王 Elite Four ---- + // 關都地區 Kanto Region + "lorelei": "科拿", + "bruno": "希巴", + "agatha": "菊子", + "lance": "阿渡", + + // 城都地區 Johto Region + "will": "一樹", + "koga": "阿桔", + "karen": "梨花", + + // 豐都地區 Hoenn Region + "sidney": "花月", + "phoebe": "芙蓉", + "glacia": "波妮", + "drake": "源治", + + // 神奧地區 Sinnoh Region + "aaron": "阿柳", + "bertha": "菊野", + "flint": "大葉", + "lucian": "悟松", + + // 合眾地區 Unova Region + "shauntal": "婉龍", + "marshal": "連武", + "grimsley": "越橘", + "caitlin": "嘉德麗雅", + + // 卡洛斯地區 Kalos Region + "malva": "帕琦拉", + "siebold": "志米", + "wikstrom": "雁鎧", + "drasna": "朵拉塞娜", + + // 阿羅拉地區 Alola Region + "hala": "哈拉", + "molayne": "馬睿因", + "olivia": "麗姿", + "acerola": "阿塞蘿拉", + "kahili": "卡希麗", + + // 帕底亞地區 Paldea Region + "rika": "辛俐", + "poppy": "波琵", + "hassel": "八朔", + + // 藍莓學院 Blueberry Academy + "crispin": "赤松", + "amarys": "納莉", + "lacey": "紫竽", + "drayton": "杜若", + + // ---- 冠軍 Champion ---- + // 關都地區 Kanto Region + "blue": "青綠", + "red": "赤紅", + + // 豐緣地區 Hoenn Region + "steven": "大吾", + "wallace": "米可利", + + // 神奧地區 Sinnoh Region + "cynthia": "竹蘭", + + // 合眾地區 Unova Region + "alder": "阿戴克", + "iris": "艾莉絲", + + // 卡洛斯地區 Kalos Region + "diantha": "卡露妮", + + // 阿羅拉地區 Alola Region + "hau": "哈烏", + + // 伽勒爾地區 Galar Region + "leon": "丹帝", + + // 帕底亞地區 Paldea Region + "geeta": "也慈", + "nemona": "妮莫", + + // 藍莓學院 Blueberry Academy + "kieran": "烏栗", + + // 勁敵 Rival + "rival": "芬恩", + "rival_female": "艾薇" +} as const; diff --git a/src/locales/zh_TW/tutorial.ts b/src/locales/zh_TW/tutorial.ts new file mode 100644 index 00000000000..13c1540ff8a --- /dev/null +++ b/src/locales/zh_TW/tutorial.ts @@ -0,0 +1,44 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const tutorial: SimpleTranslationEntries = { + "intro": `歡迎來到PokéRogue!這是一款以戰鬥爲核心的融合了roguelite元素的寶可夢同人遊戲。 + $本遊戲未進行商業化,我們沒有\nPokémon或Pokémon使用的版 + $權資產的所有權。 + $遊戲仍在開發中,但已可完整遊玩。如需報\n告錯誤,請使用 Discord 社區。 + $如果遊戲運行緩慢,請確保在瀏覽器設置中\n打開了“硬件加速”。`, + + "accessMenu": `在等待輸入時,按 M 或 Escape 鍵可訪\n問菜單。菜單包含設置和各種功能。`, + + "menu": `在此菜單中,您可以訪問設置。 + $在設置中,您可以更改遊戲速度、窗口樣式\n和其他選項。 + $這裏還有各種其他功能,請務必全部查看!`, + + "starterSelect": `在此頁面中,您可以選擇您的初始寶可夢。\n這些是您最初的隊伍成員。 + $每個初始寶可夢都有一個費用值。您的隊伍\n最多可以擁有6名成員,只要總費用不超過10。 + $您還可以根據您捕獲或孵化的變種選擇性別\n、特性和形態。 + $一個物種個體值是您捕獲或孵化的所有寶可\n夢中最好的,所以儘量獲得更多同種寶可夢!`, + + "pokerus": `每天隨機3個可選的初始寶可夢會有紫色邊\n框。 + $如果您看到您擁有的初始寶可夢帶有紫色邊\n框,請嘗試將其添加到您的隊伍中。請務必 + $查看其概況!`, + + "statChange": `只要您的寶可夢沒有被召回,屬性變化就會\n在戰鬥中持續存在。 + $在訓練家戰鬥之前和進入新的寶可夢羣落之\n前,您的寶可夢會被召回。 + $您還可以通過按住C或Shift鍵來查看\n場上寶可夢的能力變化。`, + + "selectItem": `每次戰鬥後,您都可以選擇 3 個隨機物品。\n您只能選擇其中一個。 + $這些物品包括消耗品、寶可夢攜帶物品和永\n久被動道具。 + $大多數非消耗品的效果會以各種方式疊加。 + $某些物品只有在可以使用時纔會出現,例如\n進化物品。 + $您還可以使用轉移選項在寶可夢之間轉移攜\n帶物品。 + $一旦您獲得了攜帶物品,轉移選項就會出現\n在右下角。 + $您可以用金錢購買消耗品,並且隨着您遊戲\n的深入,將會有更多種類的消耗品可供選擇。 + $請務必在選擇隨機物品之前購買這些消耗品\n因爲一旦您選擇,遊戲就會進入下一場戰鬥。`, + + "eggGacha": `在此頁面中,您可以使用您的兌換券兌換寶\n可夢蛋。 + $蛋需要孵化,並且在每場戰鬥後都會減少孵\n化週期。稀有蛋需要更長時間才能孵化。 + $孵化的寶可夢不會被添加到您的隊伍中,它\n們將被添加到您的初始寶可夢中。 + $從蛋中孵化的寶可夢通常比野生寶可夢具有\n更好的個體值。 + $有些寶可夢只能從蛋中獲得。 + $有 3 種不同的扭蛋機可供選擇,每種扭蛋機\n都有不同的獎勵,請選擇最適合您的!` +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/voucher.ts b/src/locales/zh_TW/voucher.ts new file mode 100644 index 00000000000..c72786a0c09 --- /dev/null +++ b/src/locales/zh_TW/voucher.ts @@ -0,0 +1,11 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const voucher: SimpleTranslationEntries = { + "vouchers": "兌換券", + "eggVoucher": "初級扭蛋券", + "eggVoucherPlus": "中級扭蛋券", + "eggVoucherPremium": "高級扭蛋券", + "eggVoucherGold": "黃金扭蛋券", + "locked": "鎖定", + "defeatTrainer": "你打敗了{{trainerName}}" +} as const; \ No newline at end of file diff --git a/src/locales/zh_TW/weather.ts b/src/locales/zh_TW/weather.ts new file mode 100644 index 00000000000..ad29db0427d --- /dev/null +++ b/src/locales/zh_TW/weather.ts @@ -0,0 +1,44 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +/** + * The weather namespace holds text displayed when weather is active during a battle + */ +export const weather: SimpleTranslationEntries = { + "sunnyStartMessage": "日照變強了!", + "sunnyLapseMessage": "日照很強。", + "sunnyClearMessage": "日照復原了。", + + "rainStartMessage": "下大雨了!", + "rainLapseMessage": "雨繼續下。", + "rainClearMessage": "雨停了。", + + "sandstormStartMessage": "開始刮沙暴了!", + "sandstormLapseMessage": "沙暴肆虐。", + "sandstormClearMessage": "沙暴停止了。", + "sandstormDamageMessage": "沙暴襲擊了{{pokemonPrefix}}{{pokemonName}}!", + + "hailStartMessage": "開始下冰雹了!", + "hailLapseMessage": "冰雹繼續肆虐。", + "hailClearMessage": "冰雹不再下了。", + "hailDamageMessage": "冰雹襲擊了{{pokemonPrefix}}{{pokemonName}}!", + + "snowStartMessage": "開始下雪了!", + "snowLapseMessage": "雪繼續下。", + "snowClearMessage": "雪停了。", + + "fogStartMessage": "起霧了!", + "fogLapseMessage": "霧很濃。", + "fogClearMessage": "霧散了。", + + "heavyRainStartMessage": "開始下起了暴雨!", + "heavyRainLapseMessage": "暴雨勢頭不減。", + "heavyRainClearMessage": "暴雨停了。", + + "harshSunStartMessage": "日照變得非常強了!", + "harshSunLapseMessage": "強日照勢頭不減。", + "harshSunClearMessage": "日照復原了。", + + "strongWindsStartMessage": "吹起了神秘的亂流!", + "strongWindsLapseMessage": "神秘的亂流勢頭不減。", + "strongWindsClearMessage": "神秘的亂流停止了。" +} \ No newline at end of file diff --git a/src/plugins/i18n.ts b/src/plugins/i18n.ts index 7bb3535ba4a..0e52efc535a 100644 --- a/src/plugins/i18n.ts +++ b/src/plugins/i18n.ts @@ -8,6 +8,8 @@ import { frConfig } from '#app/locales/fr/config.js'; import { itConfig } from '#app/locales/it/config.js'; import { ptBrConfig } from '#app/locales/pt_BR/config.js'; import { zhCnConfig } from '#app/locales/zh_CN/config.js'; +import { zhTWConfig } from '#app/locales/zh_TW/config.js'; + export interface SimpleTranslationEntries { [key: string]: string } @@ -95,7 +97,7 @@ export function initI18n(): void { lng: lang, nonExplicitSupportedLngs: true, fallbackLng: 'en', - supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'zh','pt'], + supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'zh', 'pt'], debug: true, interpolation: { escapeValue: false, @@ -121,6 +123,9 @@ export function initI18n(): void { }, zh_CN: { ...zhCnConfig + }, + zh_TW: { + ...zhTWConfig } }, }); diff --git a/src/system/settings.ts b/src/system/settings.ts index aa2f4f5c682..403983efbe1 100644 --- a/src/system/settings.ts +++ b/src/system/settings.ts @@ -220,6 +220,10 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer) label: '简体中文', handler: () => changeLocaleHandler('zh_CN') }, + { + label: '繁體中文', + handler: () => changeLocaleHandler('zh_TW') + }, { label: 'Cancel', handler: () => cancelHandler()