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Rename High EXP Charm to Super EXP Charm
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@ -52,7 +52,7 @@
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}
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}
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},
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},
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{
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{
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"filename": "high_exp_charm",
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"filename": "super_exp_charm",
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"rotated": false,
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"rotated": false,
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"trimmed": true,
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"trimmed": true,
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"sourceSize": {
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"sourceSize": {
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@ -3858,6 +3858,6 @@
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"meta": {
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"meta": {
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"app": "https://www.codeandweb.com/texturepacker",
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"app": "https://www.codeandweb.com/texturepacker",
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"version": "3.0",
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"version": "3.0",
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"smartupdate": "$TexturePacker:SmartUpdate:8daf36e1a2615b1c92e34954931b867d:beeac19ffd37f26e8458442aa05b2b5a:110e074689c9edd2c54833ce2e4d9270$"
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"smartupdate": "$TexturePacker:SmartUpdate:7d150b6bd288db2e8dfa1530000690ee:53987dc1b2426cb0757237d04d6925a3:110e074689c9edd2c54833ce2e4d9270$"
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}
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}
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}
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}
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Before Width: | Height: | Size: 510 B After Width: | Height: | Size: 510 B |
@ -2258,7 +2258,7 @@ export class VictoryPhase extends PokemonPhase {
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if (this.scene.currentBattle.waveIndex % 10)
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if (this.scene.currentBattle.waveIndex % 10)
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this.scene.pushPhase(new SelectModifierPhase(this.scene));
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this.scene.pushPhase(new SelectModifierPhase(this.scene));
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else {
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else {
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, (this.scene.currentBattle.waveIndex + (this.scene.gameMode !== GameMode.CLASSIC ? 20 : 0)) % 30 ? modifierTypes.EXP_CHARM : modifierTypes.GOLDEN_EXP_CHARM));
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, (this.scene.currentBattle.waveIndex + (this.scene.gameMode !== GameMode.CLASSIC ? 20 : 0)) % 30 ? modifierTypes.EXP_CHARM : modifierTypes.SUPER_EXP_CHARM));
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if (this.scene.currentBattle.waveIndex <= 150 && !(this.scene.currentBattle.waveIndex % 50))
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if (this.scene.currentBattle.waveIndex <= 150 && !(this.scene.currentBattle.waveIndex % 50))
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL));
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL));
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if (this.scene.gameMode !== GameMode.CLASSIC && !(this.scene.currentBattle.waveIndex % 50))
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if (this.scene.gameMode !== GameMode.CLASSIC && !(this.scene.currentBattle.waveIndex % 50))
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@ -702,7 +702,7 @@ export const trainerConfigs: TrainerConfigs = {
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$Just kidding! I lost fair and square, and now I know you'll do fine out there.
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$Just kidding! I lost fair and square, and now I know you'll do fine out there.
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$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
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$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
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$Do your best like always! I believe in you!`
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$Do your best like always! I believe in you!`
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]).setModifierRewardFuncs(() => modifierTypes.HIGH_EXP_CHARM, () => modifierTypes.EXP_SHARE).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT ]))
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]).setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT ]))
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.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE ])),
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.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE ])),
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[TrainerType.RIVAL_2]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_2).setEncounterMessages([
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[TrainerType.RIVAL_2]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_2).setEncounterMessages([
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`Oh, fancy meeting you here. Looks like you're still undefeated. Right on!
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`Oh, fancy meeting you here. Looks like you're still undefeated. Right on!
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@ -675,7 +675,7 @@ export const modifierTypes = {
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(type, _args) => new Modifiers.MultipleParticipantExpBonusModifier(type)),
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(type, _args) => new Modifiers.MultipleParticipantExpBonusModifier(type)),
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EXP_CHARM: () => new ExpBoosterModifierType('EXP. Charm', 25),
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EXP_CHARM: () => new ExpBoosterModifierType('EXP. Charm', 25),
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HIGH_EXP_CHARM: () => new ExpBoosterModifierType('High EXP. Charm', 60),
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SUPER_EXP_CHARM: () => new ExpBoosterModifierType('Super EXP. Charm', 60),
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GOLDEN_EXP_CHARM: () => new ExpBoosterModifierType('Golden EXP. Charm', 100),
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GOLDEN_EXP_CHARM: () => new ExpBoosterModifierType('Golden EXP. Charm', 100),
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LUCKY_EGG: () => new PokemonExpBoosterModifierType('Lucky Egg', 50),
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LUCKY_EGG: () => new PokemonExpBoosterModifierType('Lucky Egg', 50),
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@ -822,7 +822,7 @@ const modifierPool = {
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new WeightedModifierType(modifierTypes.LEFTOVERS, 2),
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new WeightedModifierType(modifierTypes.LEFTOVERS, 2),
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new WeightedModifierType(modifierTypes.SHELL_BELL, 2),
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new WeightedModifierType(modifierTypes.SHELL_BELL, 2),
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new WeightedModifierType(modifierTypes.BERRY_POUCH, 3),
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new WeightedModifierType(modifierTypes.BERRY_POUCH, 3),
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new WeightedModifierType(modifierTypes.HIGH_EXP_CHARM, 3),
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new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, 3),
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new WeightedModifierType(modifierTypes.OVAL_CHARM, 2),
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new WeightedModifierType(modifierTypes.OVAL_CHARM, 2),
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new WeightedModifierType(modifierTypes.ABILITY_CHARM, 2),
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new WeightedModifierType(modifierTypes.ABILITY_CHARM, 2),
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new WeightedModifierType(modifierTypes.IV_SCANNER, 2),
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new WeightedModifierType(modifierTypes.IV_SCANNER, 2),
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