[unittest] Remove more RNG from Dry Skin tests (#2647)

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NightKev 2024-06-26 22:06:16 -07:00 committed by GitHub
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@ -6,6 +6,7 @@ import { TurnEndPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Species } from "#app/enums/species.js";
describe("Abilities - Dry Skin", () => {
let phaserGame: Phaser.Game;
@ -26,7 +27,9 @@ describe("Abilities - Dry Skin", () => {
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.DRY_SKIN);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.CHARMANDER);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.CHANDELURE);
});
it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {
@ -85,6 +88,7 @@ describe("Abilities - Dry Skin", () => {
expect(enemy).not.toBe(undefined);
// first turn
vi.spyOn(game.scene, "randBattleSeedInt").mockReturnValue(0); // this makes moves always deal 85% damage
game.doAttack(getMovePosition(game.scene, 0, Moves.EMBER));
await game.phaseInterceptor.to(TurnEndPhase);
const fireDamageTakenWithDrySkin = enemy.getMaxHp() - enemy.hp;