Implement nineslice for some UI windows
Before Width: | Height: | Size: 411 B |
Before Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 330 B |
Before Width: | Height: | Size: 426 B |
Before Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 295 B After Width: | Height: | Size: 295 B |
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@ -158,6 +158,7 @@ export default class BattleScene extends Phaser.Scene {
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this.loadImage('bg_fight', 'ui');
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this.loadAtlas('prompt', 'ui');
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this.loadImage('cursor', 'ui');
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this.loadImage('window', 'ui');
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this.loadImage('pbinfo_player', 'ui');
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this.loadImage('pbinfo_player_mini', 'ui');
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this.loadImage('pbinfo_enemy_mini', 'ui');
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@ -166,11 +167,7 @@ export default class BattleScene extends Phaser.Scene {
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this.loadAtlas('overlay_hp', 'ui');
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this.loadImage('overlay_exp', 'ui');
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this.loadImage('icon_owned', 'ui');
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this.loadImage('level_up_stats', 'ui');
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this.loadImage('ability_bar', 'ui');
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this.loadImage('ball_window', 'ui');
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this.loadImage('boolean_window', 'ui');
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this.loadImage('game_mode_select_window', 'ui');
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this.loadImage('party_bg', 'ui');
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this.loadImage('party_bg_double', 'ui');
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@ -15,7 +15,7 @@ const config: Phaser.Types.Core.GameConfig = {
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};
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const setPositionRelative = function (guideObject: any, x: number, y: number) {
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if (guideObject && guideObject.hasOwnProperty('width') && guideObject.hasOwnProperty('height')) {
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if (guideObject && guideObject instanceof Phaser.GameObjects.GameObject) {
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const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX));
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const offsetY = guideObject.height * (-0.5 + (0.5 - guideObject.originY));
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this.setPosition(guideObject.x + offsetX + x, guideObject.y + offsetY + y);
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@ -27,6 +27,7 @@ const setPositionRelative = function (guideObject: any, x: number, y: number) {
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Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.NineSlice.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
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document.fonts.load('16px emerald').then(() => document.fonts.load('10px pkmnems'));
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@ -8,7 +8,7 @@ import UiHandler from "./uiHandler";
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export default class BallUiHandler extends UiHandler {
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private pokeballSelectContainer: Phaser.GameObjects.Container;
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private pokeballSelectBg: Phaser.GameObjects.Image;
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private pokeballSelectBg: Phaser.GameObjects.NineSlice;
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private countsText: Phaser.GameObjects.Text;
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private cursorObj: Phaser.GameObjects.Image;
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@ -24,7 +24,7 @@ export default class BallUiHandler extends UiHandler {
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this.pokeballSelectContainer.setVisible(false);
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ui.add(this.pokeballSelectContainer);
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this.pokeballSelectBg = this.scene.add.image(0, 0, 'ball_window');
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this.pokeballSelectBg = this.scene.add.nineslice(0, 0, 'window', null, 114, 96, 6, 6, 6, 6);
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this.pokeballSelectBg.setOrigin(0, 1);
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this.pokeballSelectContainer.add(this.pokeballSelectBg);
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@ -54,7 +54,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
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this.levelUpStatsContainer = levelUpStatsContainer;
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const levelUpStatsBg = this.scene.add.image((this.scene.game.canvas.width / 6), -100, 'level_up_stats');
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const levelUpStatsBg = this.scene.add.nineslice((this.scene.game.canvas.width / 6), -100, 'window', null, 118, 100, 6, 6, 6, 6);
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levelUpStatsBg.setOrigin(1, 0);
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levelUpStatsContainer.add(levelUpStatsBg);
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@ -75,6 +75,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
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const levelUpStatsValuesContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 7, -94, '', TextStyle.WINDOW, { maxLines: 6 });
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levelUpStatsValuesContent.setOrigin(1, 0);
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levelUpStatsValuesContent.setAlign('right');
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levelUpStatsContainer.add(levelUpStatsValuesContent);
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this.levelUpStatsValuesContent = levelUpStatsValuesContent;
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@ -1,6 +1,5 @@
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import BattleScene, { Button } from "../battle-scene";
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import BattleScene from "../battle-scene";
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import OptionSelectUiHandler from "./option-select-ui-handler";
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import { addTextObject, TextStyle } from "./text";
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import { Mode } from "./ui";
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export default class ConfirmUiHandler extends OptionSelectUiHandler {
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@ -11,11 +10,11 @@ export default class ConfirmUiHandler extends OptionSelectUiHandler {
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super(scene, Mode.CONFIRM);
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}
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getWindowName(): string {
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return 'boolean_window';
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getWindowWidth(): integer {
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return 48;
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}
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getWindowWidth(): integer {
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getWindowHeight(): integer {
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return 48;
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}
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@ -8,11 +8,11 @@ export default class GameModeSelectUiHandler extends OptionSelectUiHandler {
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super(scene, Mode.GAME_MODE_SELECT);
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}
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getWindowName(): string {
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return 'game_mode_select_window';
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getWindowWidth(): integer {
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return 64;
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}
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getWindowWidth(): integer {
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getWindowHeight(): number {
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return 64;
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}
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@ -7,7 +7,7 @@ export default abstract class OptionSelectUiHandler extends UiHandler {
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protected handlers: Function[];
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protected optionSelectContainer: Phaser.GameObjects.Container;
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protected optionSelectBg: Phaser.GameObjects.Image;
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protected optionSelectBg: Phaser.GameObjects.NineSlice;
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private cursorObj: Phaser.GameObjects.Image;
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@ -15,10 +15,10 @@ export default abstract class OptionSelectUiHandler extends UiHandler {
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super(scene, mode);
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}
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abstract getWindowName(): string;
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abstract getWindowWidth(): integer;
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abstract getWindowHeight(): integer;
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abstract getOptions(): string[];
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setup() {
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@ -28,7 +28,7 @@ export default abstract class OptionSelectUiHandler extends UiHandler {
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this.optionSelectContainer.setVisible(false);
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ui.add(this.optionSelectContainer);
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this.optionSelectBg = this.scene.add.image(0, 0, this.getWindowName());
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this.optionSelectBg = this.scene.add.nineslice(0, 0, 'window', null, this.getWindowWidth(), this.getWindowHeight(), 6, 6, 6, 6);
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this.optionSelectBg.setOrigin(0, 1);
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this.optionSelectContainer.add(this.optionSelectBg);
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