Bosses generate with higher IVs
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@ -758,6 +758,12 @@ export default class BattleScene extends Phaser.Scene {
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addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
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addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
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const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
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const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
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if (boss) {
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const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
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for (let s = 0; s < pokemon.ivs.length; s++)
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pokemon.ivs[s] = Math.round(Phaser.Math.Linear(Math.min(pokemon.ivs[s], secondaryIvs[s]), Math.max(pokemon.ivs[s], secondaryIvs[s]), 0.75));
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}
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if (postProcess)
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if (postProcess)
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postProcess(pokemon);
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postProcess(pokemon);
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pokemon.init();
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pokemon.init();
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@ -382,15 +382,7 @@ export class EggHatchPhase extends Phase {
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ret.trySetShiny(this.egg.gachaType === GachaType.SHINY ? 1024 : 512);
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ret.trySetShiny(this.egg.gachaType === GachaType.SHINY ? 1024 : 512);
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const secondaryId = Utils.randSeedInt(4294967295);
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const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
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const secondaryIvs = [
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Utils.binToDec(Utils.decToBin(secondaryId).substring(0, 5)),
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Utils.binToDec(Utils.decToBin(secondaryId).substring(5, 10)),
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Utils.binToDec(Utils.decToBin(secondaryId).substring(10, 15)),
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Utils.binToDec(Utils.decToBin(secondaryId).substring(15, 20)),
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Utils.binToDec(Utils.decToBin(secondaryId).substring(20, 25)),
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Utils.binToDec(Utils.decToBin(secondaryId).substring(25, 30))
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];
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for (let s = 0; s < ret.ivs.length; s++)
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for (let s = 0; s < ret.ivs.length; s++)
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ret.ivs[s] = Math.max(ret.ivs[s], secondaryIvs[s]);
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ret.ivs[s] = Math.max(ret.ivs[s], secondaryIvs[s]);
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@ -145,14 +145,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.fusionGender = dataSource.fusionGender;
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this.fusionGender = dataSource.fusionGender;
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} else {
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} else {
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this.id = Utils.randSeedInt(4294967296);
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this.id = Utils.randSeedInt(4294967296);
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this.ivs = ivs || [
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this.ivs = ivs || Utils.getIvsFromId(this.id);
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Utils.binToDec(Utils.decToBin(this.id).substring(0, 5)),
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Utils.binToDec(Utils.decToBin(this.id).substring(5, 10)),
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Utils.binToDec(Utils.decToBin(this.id).substring(10, 15)),
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Utils.binToDec(Utils.decToBin(this.id).substring(15, 20)),
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Utils.binToDec(Utils.decToBin(this.id).substring(20, 25)),
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Utils.binToDec(Utils.decToBin(this.id).substring(25, 30))
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];
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if (this.gender === undefined) {
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if (this.gender === undefined) {
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if (this.species.malePercent === null)
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if (this.species.malePercent === null)
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@ -645,7 +645,7 @@ export class EncounterPhase extends BattlePhase {
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this.scene.field.add(enemyPokemon);
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this.scene.field.add(enemyPokemon);
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battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
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battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
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const playerPokemon = this.scene.getPlayerPokemon();
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const playerPokemon = this.scene.getPlayerPokemon();
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if (playerPokemon.visible)
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if (playerPokemon?.visible)
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this.scene.field.moveBelow(enemyPokemon as Pokemon, playerPokemon);
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this.scene.field.moveBelow(enemyPokemon as Pokemon, playerPokemon);
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enemyPokemon.tint(0, 0.5);
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enemyPokemon.tint(0, 0.5);
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} else if (battle.battleType === BattleType.TRAINER) {
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} else if (battle.battleType === BattleType.TRAINER) {
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11
src/utils.ts
11
src/utils.ts
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@ -149,6 +149,17 @@ export function decToBin(input: integer): string {
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return bin;
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return bin;
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}
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}
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export function getIvsFromId(id: integer): integer[] {
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return [
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binToDec(decToBin(id).substring(0, 5)),
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binToDec(decToBin(id).substring(5, 10)),
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binToDec(decToBin(id).substring(10, 15)),
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binToDec(decToBin(id).substring(15, 20)),
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binToDec(decToBin(id).substring(20, 25)),
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binToDec(decToBin(id).substring(25, 30))
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];
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}
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export function formatLargeNumber(count: integer, threshold: integer): string {
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export function formatLargeNumber(count: integer, threshold: integer): string {
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if (count < threshold)
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if (count < threshold)
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return count.toString();
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return count.toString();
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