Expand tutorials
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@ -630,11 +630,8 @@ export class EncounterPhase extends BattlePhase {
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this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
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}
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}
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// TODO: Remove
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//this.scene.unshiftPhase(new SelectModifierPhase(this.scene));
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super.end();
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handleTutorial(this.scene, Tutorial.Access_Menu).then(() => super.end());
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}
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tryOverrideForBattleSpec(): boolean {
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@ -1,12 +1,14 @@
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import BattleScene from "./battle-scene";
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import AwaitableUiHandler from "./ui/awaitable-ui-handler";
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import { Mode } from "./ui/ui";
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export enum Tutorial {
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Intro = "INTRO",
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Access_Menu = "ACCESS_MENU",
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Menu = "MENU",
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Starter_Select = "STARTER_SELECT",
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Select_Item = "SELECT_ITEM",
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Gacha = "GACHA",
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Egg_List = "EGG_LIST"
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Egg_Gacha = "EGG_GACHA"
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}
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const tutorialHandlers = {
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@ -17,19 +19,51 @@ const tutorialHandlers = {
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$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.`, null, () => resolve(), null, true);
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});
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},
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[Tutorial.Menu]: (scene: BattleScene) => {
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[Tutorial.Access_Menu]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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if (scene.enableTouchControls)
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return resolve();
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scene.ui.showText(`To access the menu, press M or Escape. The menu contains settings and various features.`, null, () => resolve(), null, true);
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scene.showFieldOverlay(1000).then(() => scene.ui.showText(`To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`, null, () => scene.hideFieldOverlay(1000).then(() => resolve()), null, true));
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});
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},
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[Tutorial.Menu]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.gameData.saveTutorialFlag(Tutorial.Access_Menu, true);
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scene.ui.showText(`From this menu you can access the settings.
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$From the settings you can change game speed, window style, and other options.
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$There are also various other features here, so be sure to check them all!`, null, () => scene.ui.showText('', null, () => resolve()), null, true);
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});
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},
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[Tutorial.Starter_Select]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.ui.showText(`From this screen, you can select the starters for your party.
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$Each starter has a value. Your party can have up to 6 members as long as the total does not exceed 10.
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$You can also select gender, ability, and form depending on the variants you've caught or hatched.
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$The IVs for a species are also the best of every one you've caught, so try to get lots of the same species!`, null, () => resolve(), null, true);
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scene.ui.showText(`From this screen, you can select your starters.\nThese are your initial party members.
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$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.
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$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.
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$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`, null, () => scene.ui.showText('', null, () => resolve()), null, true);
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});
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},
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[Tutorial.Select_Item]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.ui.setModeWithoutClear(Mode.MESSAGE).then(() => {
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scene.ui.showText(`After every battle, you are given a choice of 3 random items.\nYou may only pick one.
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$These range from consumables, to Pokémon held items, to passive permanent items.
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$Most non-consumable item effects will stack in various ways.
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$Some items will only show up if they can be used, such as evolution items.
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$You may also choose to transfer a held item (and any duplicates) between Pokémon instead of choosing an item.
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$The transfer option will appear in the bottom right once you have obtained a held item.
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$You may purchase consumable items with money, and a larger variety will be available the further you get.
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$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`, null, () => scene.ui.showText('', null, () => scene.ui.setModeWithoutClear(Mode.MODIFIER_SELECT).then(() => resolve())), null, true);
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});
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});
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},
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[Tutorial.Egg_Gacha]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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scene.ui.showText(`From this screen, you can redeem your vouchers for\nPokémon eggs.
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$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.
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$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.
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$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.
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$Some Pokémon can only even be obtained from eggs.
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$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`, null, () => scene.ui.showText('', null, () => resolve()), null, true);
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});
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},
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};
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@ -42,8 +76,13 @@ export function handleTutorial(scene: BattleScene, tutorial: Tutorial): Promise<
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if (scene.gameData.getTutorialFlags()[tutorial])
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return resolve(false);
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const handler = scene.ui.getHandler();
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if (handler instanceof AwaitableUiHandler)
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handler.tutorialActive = true;
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tutorialHandlers[tutorial](scene).then(() => {
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scene.gameData.saveTutorialFlag(tutorial, true);
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if (handler instanceof AwaitableUiHandler)
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handler.tutorialActive = false;
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resolve(true);
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});
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});
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@ -1,12 +1,26 @@
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import BattleScene from "../battle-scene";
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import BattleScene, { Button } from "../battle-scene";
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import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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export default abstract class AwaitableUiHandler extends UiHandler {
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protected awaitingActionInput: boolean;
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protected onActionInput: Function;
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public tutorialActive: boolean = false;
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constructor(scene: BattleScene, mode: Mode) {
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super(scene, mode);
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}
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processTutorialInput(button: Button): boolean {
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if ((button === Button.ACTION || button === Button.CANCEL) && this.onActionInput) {
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this.getUi().playSelect();
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const originalOnActionInput = this.onActionInput;
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this.onActionInput = null;
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originalOnActionInput();
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this.awaitingActionInput = false;
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return true;
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}
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return false;
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}
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}
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@ -9,6 +9,7 @@ import { VoucherType, getVoucherTypeIcon } from "../system/voucher";
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import { getPokemonSpecies } from "../data/pokemon-species";
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import { Type } from "../data/type";
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import { addWindow } from "./window";
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import { Tutorial, handleTutorial } from "../tutorial";
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const defaultText = 'Select a machine.';
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@ -239,6 +240,8 @@ export default class EggGachaUiHandler extends MessageUiHandler {
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this.eggGachaContainer.setVisible(true);
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handleTutorial(this.scene, Tutorial.Egg_Gacha);
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return true;
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}
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@ -477,6 +480,23 @@ export default class EggGachaUiHandler extends MessageUiHandler {
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});
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}
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showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void {
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if (!text)
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text = defaultText;
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if (text?.indexOf('\n') === -1) {
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this.eggGachaMessageBox.setSize(320, 32);
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this.eggGachaMessageBox.setY(0);
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this.message.setY(8);
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} else {
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this.eggGachaMessageBox.setSize(320, 46);
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this.eggGachaMessageBox.setY(-14);
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this.message.setY(-6);
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}
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super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
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}
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showError(text: string): void {
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this.showText(text, null, () => this.showText(defaultText), Utils.fixedInt(1500));
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}
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@ -6,6 +6,7 @@ import { addWindow } from "./window";
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import MessageUiHandler from "./message-ui-handler";
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import { GameDataType } from "../system/game-data";
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import { OptionSelectConfig } from "./abstact-option-select-ui-handler";
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import { Tutorial, handleTutorial } from "../tutorial";
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export enum MenuOptions {
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GAME_SETTINGS,
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@ -155,6 +156,8 @@ export default class MenuUiHandler extends MessageUiHandler {
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this.scene.playSound('menu_open');
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handleTutorial(this.scene, Tutorial.Menu);
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return true;
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}
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@ -5,6 +5,7 @@ import { addTextObject, getModifierTierTextTint, getTextColor, TextStyle } from
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import AwaitableUiHandler from "./awaitable-ui-handler";
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import { Mode } from "./ui";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { handleTutorial, Tutorial } from "../tutorial";
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export const SHOP_OPTIONS_ROW_LIMIT = 6;
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@ -163,8 +164,12 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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this.setCursor(0);
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this.setRowCursor(1);
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this.awaitingActionInput = true;
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this.onActionInput = args[2];
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handleTutorial(this.scene, Tutorial.Select_Item).then(() => {
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this.setCursor(0);
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this.awaitingActionInput = true;
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this.onActionInput = args[2];
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});
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});
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return true;
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@ -47,6 +47,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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private pokemonCaughtCountText: Phaser.GameObjects.Text;
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private genOptionsText: Phaser.GameObjects.Text;
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private instructionsText: Phaser.GameObjects.Text;
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private starterSelectMessageBox: Phaser.GameObjects.NineSlice;
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private starterSelectMessageBoxContainer: Phaser.GameObjects.Container;
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private statsContainer: StatsContainer;
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@ -291,12 +292,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.starterSelectMessageBoxContainer.setVisible(false);
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this.starterSelectContainer.add(this.starterSelectMessageBoxContainer);
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const starterSelectMessageBox = addWindow(this.scene, 1, -1, 318, 28);
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starterSelectMessageBox.setOrigin(0, 1);
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this.starterSelectMessageBoxContainer.add(starterSelectMessageBox);
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this.starterSelectMessageBox = addWindow(this.scene, 1, -1, 318, 28);
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this.starterSelectMessageBox.setOrigin(0, 1);
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this.starterSelectMessageBoxContainer.add(this.starterSelectMessageBox);
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this.message = addTextObject(this.scene, 8, -8, '', TextStyle.WINDOW, { maxLines: 1 });
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this.message.setOrigin(0, 1);
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this.message = addTextObject(this.scene, 8, 8, '', TextStyle.WINDOW, { maxLines: 2 });
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this.message.setOrigin(0, 0);
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this.starterSelectMessageBoxContainer.add(this.message);
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const date = new Date();
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@ -366,7 +367,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.setGenMode(true);
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this.setCursor(0);
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//handleTutorial(this.scene, Tutorial.Starter_Select);
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handleTutorial(this.scene, Tutorial.Starter_Select);
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return true;
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}
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@ -377,7 +378,15 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
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super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
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this.starterSelectMessageBoxContainer.setVisible(true);
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if (text?.indexOf('\n') === -1) {
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this.starterSelectMessageBox.setSize(318, 28);
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this.message.setY(-22);
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} else {
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this.starterSelectMessageBox.setSize(318, 42);
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this.message.setY(-37);
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}
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this.starterSelectMessageBoxContainer.setVisible(!!text?.length);
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}
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processInput(button: Button): boolean {
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@ -29,6 +29,7 @@ import RegistrationFormUiHandler from './registration-form-ui-handler';
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import LoadingModalUiHandler from './loading-modal-ui-handler';
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import * as Utils from "../utils";
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import GameStatsUiHandler from './game-stats-ui-handler';
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import AwaitableUiHandler from './awaitable-ui-handler';
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export enum Mode {
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MESSAGE,
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@ -174,7 +175,12 @@ export default class UI extends Phaser.GameObjects.Container {
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if (this.overlayActive)
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return false;
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return this.getHandler().processInput(button);
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const handler = this.getHandler();
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if (handler instanceof AwaitableUiHandler && handler.tutorialActive)
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return handler.processTutorialInput(button);
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return handler.processInput(button);
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}
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showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer): void {
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