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Stop weather being regenerated on save load
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@ -794,7 +794,8 @@ export class EncounterPhase extends BattlePhase {
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pokemon.resetBattleData();
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}
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this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false);
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if (!this.loaded)
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this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false);
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const enemyField = this.scene.getEnemyField();
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this.scene.tweens.add({
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