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[Bug] Fixes Freezy Frost visual bug when attacking ally, and Freezy Frost not applying effects when fainting a target (#3753)
* Resolves bugs with freezy frost vs ally, and freezy frost fainting opp * Adjusts unit tests, adds one more for doubles * Refactor apply function to follow the async/await pattern * Eslint fix attempt * Update freezy_frost.test.ts Remove js file extension
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@ -2786,28 +2786,26 @@ export class ResetStatsAttr extends MoveEffectAttr {
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super();
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super();
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this.targetAllPokemon = targetAllPokemon;
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this.targetAllPokemon = targetAllPokemon;
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}
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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if (!super.apply(user, target, move, args)) {
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const promises: Promise<void>[] = [];
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return false;
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}
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if (this.targetAllPokemon) { // Target all pokemon on the field when Freezy Frost or Haze are used
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if (this.targetAllPokemon) { // Target all pokemon on the field when Freezy Frost or Haze are used
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const activePokemon = user.scene.getField(true);
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const activePokemon = user.scene.getField(true);
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activePokemon.forEach(p => this.resetStats(p));
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activePokemon.forEach(p => promises.push(this.resetStats(p)));
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target.scene.queueMessage(i18next.t("moveTriggers:statEliminated"));
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target.scene.queueMessage(i18next.t("moveTriggers:statEliminated"));
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} else { // Affects only the single target when Clear Smog is used
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} else { // Affects only the single target when Clear Smog is used
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this.resetStats(target);
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promises.push(this.resetStats(target));
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target.scene.queueMessage(i18next.t("moveTriggers:resetStats", {pokemonName: getPokemonNameWithAffix(target)}));
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target.scene.queueMessage(i18next.t("moveTriggers:resetStats", {pokemonName: getPokemonNameWithAffix(target)}));
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}
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}
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await Promise.all(promises);
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return true;
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return true;
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}
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}
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resetStats(pokemon: Pokemon) {
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async resetStats(pokemon: Pokemon): Promise<void> {
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for (const s of BATTLE_STATS) {
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for (const s of BATTLE_STATS) {
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pokemon.setStatStage(s, 0);
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pokemon.setStatStage(s, 0);
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}
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}
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pokemon.updateInfo();
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return pokemon.updateInfo();
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}
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}
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}
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}
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@ -1,12 +1,12 @@
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import { Stat } from "#enums/stat";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import { Abilities } from "#enums/abilities";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { allMoves } from "#app/data/move";
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import { allMoves } from "#app/data/move";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { CommandPhase } from "#app/phases/command-phase";
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describe("Moves - Freezy Frost", () => {
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describe("Moves - Freezy Frost", () => {
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let phaserGame: Phaser.Game;
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let phaserGame: Phaser.Game;
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@ -23,38 +23,83 @@ describe("Moves - Freezy Frost", () => {
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beforeEach(() => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override
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.battleType("single")
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.enemySpecies(Species.RATTATA)
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.enemyLevel(100)
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.enemyMoveset([ Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL ])
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.enemyAbility(Abilities.BALL_FETCH)
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.startingLevel(100)
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.moveset([ Moves.FREEZY_FROST, Moves.HOWL, Moves.SPLASH ])
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.ability(Abilities.BALL_FETCH);
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game.override.enemySpecies(Species.RATTATA);
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vi.spyOn(allMoves[ Moves.FREEZY_FROST ], "accuracy", "get").mockReturnValue(100);
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game.override.enemyLevel(100);
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game.override.enemyMoveset(Moves.SPLASH);
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game.override.enemyAbility(Abilities.NONE);
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game.override.startingLevel(100);
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game.override.moveset([Moves.FREEZY_FROST, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]);
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vi.spyOn(allMoves[Moves.FREEZY_FROST], "accuracy", "get").mockReturnValue(100);
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game.override.ability(Abilities.NONE);
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});
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});
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it("should clear all stat stage changes", { timeout: 10000 }, async () => {
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it(
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await game.startBattle([Species.RATTATA]);
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"should clear stat changes of user and opponent",
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const user = game.scene.getPlayerPokemon()!;
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async () => {
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const enemy = game.scene.getEnemyPokemon()!;
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await game.classicMode.startBattle([ Species.SHUCKLE ]);
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const user = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(user.getStatStage(Stat.ATK)).toBe(0);
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game.move.select(Moves.HOWL);
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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await game.toNextTurn();
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game.move.select(Moves.SWORDS_DANCE);
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expect(user.getStatStage(Stat.ATK)).toBe(1);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(enemy.getStatStage(Stat.ATK)).toBe(1);
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game.move.select(Moves.CHARM);
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game.move.select(Moves.FREEZY_FROST);
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await game.phaseInterceptor.to(TurnInitPhase);
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await game.toNextTurn();
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expect(user.getStatStage(Stat.ATK)).toBe(2);
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expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
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game.move.select(Moves.FREEZY_FROST);
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expect(user.getStatStage(Stat.ATK)).toBe(0);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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expect(user.getStatStage(Stat.ATK)).toBe(0);
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});
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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});
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it(
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"should clear all stat changes even when enemy uses the move",
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async () => {
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game.override.enemyMoveset([ Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST ]);
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await game.classicMode.startBattle([ Species.SHUCKLE ]); // Shuckle for slower Howl on first turn so Freezy Frost doesn't affect it.
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const user = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.HOWL);
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await game.toNextTurn();
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const userAtkBefore = user.getStatStage(Stat.ATK);
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expect(userAtkBefore).toBe(1);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(user.getStatStage(Stat.ATK)).toBe(0);
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});
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it(
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"should clear all stat changes in double battle",
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async () => {
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game.override.battleType("double");
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await game.classicMode.startBattle([ Species.SHUCKLE, Species.RATTATA ]);
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const [ leftPlayer, rightPlayer ] = game.scene.getPlayerField();
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const [ leftOpp, rightOpp ] = game.scene.getEnemyField();
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game.move.select(Moves.HOWL, 0);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.toNextTurn();
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expect(leftPlayer.getStatStage(Stat.ATK)).toBe(1);
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expect(rightPlayer.getStatStage(Stat.ATK)).toBe(1);
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expect(leftOpp.getStatStage(Stat.ATK)).toBe(2); // Both enemies use Howl
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expect(rightOpp.getStatStage(Stat.ATK)).toBe(2);
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game.move.select(Moves.FREEZY_FROST, 0, leftOpp.getBattlerIndex());
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.toNextTurn();
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expect(leftPlayer.getStatStage(Stat.ATK)).toBe(0);
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expect(rightPlayer.getStatStage(Stat.ATK)).toBe(0);
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expect(leftOpp.getStatStage(Stat.ATK)).toBe(0);
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expect(rightOpp.getStatStage(Stat.ATK)).toBe(0);
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});
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});
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});
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