[Bug] Fixes Freezy Frost visual bug when attacking ally, and Freezy Frost not applying effects when fainting a target (#3753)
* Resolves bugs with freezy frost vs ally, and freezy frost fainting opp * Adjusts unit tests, adds one more for doubles * Refactor apply function to follow the async/await pattern * Eslint fix attempt * Update freezy_frost.test.ts Remove js file extension
This commit is contained in:
parent
6decd918e5
commit
28012b8d85
|
@ -2786,28 +2786,26 @@ export class ResetStatsAttr extends MoveEffectAttr {
|
|||
super();
|
||||
this.targetAllPokemon = targetAllPokemon;
|
||||
}
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (!super.apply(user, target, move, args)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
||||
const promises: Promise<void>[] = [];
|
||||
if (this.targetAllPokemon) { // Target all pokemon on the field when Freezy Frost or Haze are used
|
||||
const activePokemon = user.scene.getField(true);
|
||||
activePokemon.forEach(p => this.resetStats(p));
|
||||
activePokemon.forEach(p => promises.push(this.resetStats(p)));
|
||||
target.scene.queueMessage(i18next.t("moveTriggers:statEliminated"));
|
||||
} else { // Affects only the single target when Clear Smog is used
|
||||
this.resetStats(target);
|
||||
promises.push(this.resetStats(target));
|
||||
target.scene.queueMessage(i18next.t("moveTriggers:resetStats", {pokemonName: getPokemonNameWithAffix(target)}));
|
||||
}
|
||||
|
||||
await Promise.all(promises);
|
||||
return true;
|
||||
}
|
||||
|
||||
resetStats(pokemon: Pokemon) {
|
||||
async resetStats(pokemon: Pokemon): Promise<void> {
|
||||
for (const s of BATTLE_STATS) {
|
||||
pokemon.setStatStage(s, 0);
|
||||
}
|
||||
pokemon.updateInfo();
|
||||
return pokemon.updateInfo();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
import { Stat } from "#enums/stat";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
|
||||
describe("Moves - Freezy Frost", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -23,38 +23,83 @@ describe("Moves - Freezy Frost", () => {
|
|||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override.battleType("single");
|
||||
game.override
|
||||
.battleType("single")
|
||||
.enemySpecies(Species.RATTATA)
|
||||
.enemyLevel(100)
|
||||
.enemyMoveset([ Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL ])
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.startingLevel(100)
|
||||
.moveset([ Moves.FREEZY_FROST, Moves.HOWL, Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH);
|
||||
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.enemyLevel(100);
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
game.override.enemyAbility(Abilities.NONE);
|
||||
|
||||
game.override.startingLevel(100);
|
||||
game.override.moveset([Moves.FREEZY_FROST, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]);
|
||||
vi.spyOn(allMoves[Moves.FREEZY_FROST], "accuracy", "get").mockReturnValue(100);
|
||||
game.override.ability(Abilities.NONE);
|
||||
vi.spyOn(allMoves[ Moves.FREEZY_FROST ], "accuracy", "get").mockReturnValue(100);
|
||||
});
|
||||
|
||||
it("should clear all stat stage changes", { timeout: 10000 }, async () => {
|
||||
await game.startBattle([Species.RATTATA]);
|
||||
it(
|
||||
"should clear stat changes of user and opponent",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.SHUCKLE ]);
|
||||
const user = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
expect(user.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(enemy.getStatStage(Stat.ATK)).toBe(0);
|
||||
game.move.select(Moves.HOWL);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.SWORDS_DANCE);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
game.move.select(Moves.CHARM);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
expect(user.getStatStage(Stat.ATK)).toBe(2);
|
||||
expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
|
||||
expect(user.getStatStage(Stat.ATK)).toBe(1);
|
||||
expect(enemy.getStatStage(Stat.ATK)).toBe(1);
|
||||
|
||||
game.move.select(Moves.FREEZY_FROST);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(user.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(enemy.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it(
|
||||
"should clear all stat changes even when enemy uses the move",
|
||||
async () => {
|
||||
game.override.enemyMoveset([ Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST ]);
|
||||
await game.classicMode.startBattle([ Species.SHUCKLE ]); // Shuckle for slower Howl on first turn so Freezy Frost doesn't affect it.
|
||||
const user = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.HOWL);
|
||||
await game.toNextTurn();
|
||||
|
||||
const userAtkBefore = user.getStatStage(Stat.ATK);
|
||||
expect(userAtkBefore).toBe(1);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(user.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it(
|
||||
"should clear all stat changes in double battle",
|
||||
async () => {
|
||||
game.override.battleType("double");
|
||||
await game.classicMode.startBattle([ Species.SHUCKLE, Species.RATTATA ]);
|
||||
const [ leftPlayer, rightPlayer ] = game.scene.getPlayerField();
|
||||
const [ leftOpp, rightOpp ] = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(Moves.HOWL, 0);
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(leftPlayer.getStatStage(Stat.ATK)).toBe(1);
|
||||
expect(rightPlayer.getStatStage(Stat.ATK)).toBe(1);
|
||||
expect(leftOpp.getStatStage(Stat.ATK)).toBe(2); // Both enemies use Howl
|
||||
expect(rightOpp.getStatStage(Stat.ATK)).toBe(2);
|
||||
|
||||
game.move.select(Moves.FREEZY_FROST, 0, leftOpp.getBattlerIndex());
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(leftPlayer.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(rightPlayer.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(leftOpp.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(rightOpp.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue