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Implement unaware ability
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@ -25,7 +25,7 @@ import { Gender } from "./data/gender";
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import { Weather, WeatherType, getRandomWeatherType, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTagType, ArenaTrapTag, TrickRoomTag } from "./data/arena-tag";
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import { Abilities, CheckTrappedAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
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import { Abilities, CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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@ -1644,6 +1644,8 @@ class MoveEffectPhase extends PokemonPhase {
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const userAccuracyLevel = new Utils.IntegerHolder(this.getUserPokemon().summonData.battleStats[BattleStat.ACC]);
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const targetEvasionLevel = new Utils.IntegerHolder(target.summonData.battleStats[BattleStat.EVA]);
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applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, userAccuracyLevel);
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applyAbAttrs(IgnoreOpponentStatChangesAbAttr, this.getUserPokemon(), null, targetEvasionLevel);
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this.scene.applyModifiers(TempBattleStatBoosterModifier, this.player, TempBattleStat.ACC, userAccuracyLevel);
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const rand = Utils.randInt(100, 1);
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let accuracyMultiplier = 1;
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@ -413,6 +413,18 @@ export class BattleStatMultiplierAbAttr extends AbAttr {
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}
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}
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export class IgnoreOpponentStatChangesAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]) {
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(args[0] as Utils.IntegerHolder).value = 0;
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return true;
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}
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}
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export class PostSummonAbAttr extends AbAttr {
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applyPostSummon(pokemon: Pokemon, args: any[]) {
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return false;
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@ -1486,7 +1498,8 @@ export function initAbilities() {
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new Ability(Abilities.TANGLED_FEET, "Tangled Feet (N)", "Raises Evasiveness if the Pokémon is confused.", 4),
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new Ability(Abilities.TECHNICIAN, "Technician (N)", "Powers up the Pokémon's weaker moves.", 4),
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new Ability(Abilities.TINTED_LENS, "Tinted Lens (N)", "Powers up \"not very effective\" moves.", 4),
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new Ability(Abilities.UNAWARE, "Unaware (N)", "Ignores any stat changes in the Pokémon.", 4),
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new Ability(Abilities.UNAWARE, "Unaware", "Ignores any stat changes in the Pokémon.", 4)
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.attr(IgnoreOpponentStatChangesAbAttr),
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new Ability(Abilities.UNBURDEN, "Unburden (N)", "Raises Speed if a held item is used.", 4),
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new Ability(Abilities.ANALYTIC, "Analytic (N)", "Boosts move power when the Pokémon moves last.", 5),
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new Ability(Abilities.BIG_PECKS, "Big Pecks", "Protects the Pokémon from Defense-lowering attacks.", 5)
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@ -214,16 +214,16 @@ export class AttackMove extends Move {
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attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2;
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if (attackScore) {
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if (this.category === MoveCategory.PHYSICAL) {
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if (user.getBattleStat(Stat.ATK) > user.getBattleStat(Stat.SPATK)) {
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const statRatio = user.getBattleStat(Stat.SPATK) / user.getBattleStat(Stat.ATK);
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if (user.getBattleStat(Stat.ATK, target) > user.getBattleStat(Stat.SPATK, target)) {
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const statRatio = user.getBattleStat(Stat.SPATK, target) / user.getBattleStat(Stat.ATK, target);
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if (statRatio <= 0.75)
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attackScore *= 2;
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else if (statRatio <= 0.875)
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attackScore *= 1.5;
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}
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} else {
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if (user.getBattleStat(Stat.SPATK) > user.getBattleStat(Stat.ATK)) {
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const statRatio = user.getBattleStat(Stat.ATK) / user.getBattleStat(Stat.SPATK);
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if (user.getBattleStat(Stat.SPATK, target) > user.getBattleStat(Stat.ATK, target)) {
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const statRatio = user.getBattleStat(Stat.ATK, target) / user.getBattleStat(Stat.SPATK, target);
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if (statRatio <= 0.75)
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attackScore *= 2;
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else if (statRatio <= 0.875)
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@ -22,7 +22,7 @@ import { WeatherType } from './data/weather';
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import { TempBattleStat } from './data/temp-battle-stat';
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import { ArenaTagType, WeakenMoveTypeTag } from './data/arena-tag';
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import { Biome } from './data/biome';
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import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, abilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from './data/ability';
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import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, IgnoreOpponentStatChangesAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, abilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from './data/ability';
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import PokemonData from './system/pokemon-data';
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import { BattlerIndex } from './battle';
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import { Mode } from './ui/ui';
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@ -392,11 +392,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return this.stats[stat];
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}
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getBattleStat(stat: Stat): integer {
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getBattleStat(stat: Stat, opponent?: Pokemon): integer {
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if (stat === Stat.HP)
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return this.getStat(Stat.HP);
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const battleStat = (stat - 1) as BattleStat;
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const statLevel = new Utils.IntegerHolder(this.summonData.battleStats[battleStat]);
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if (opponent)
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applyAbAttrs(IgnoreOpponentStatChangesAbAttr, opponent, null, statLevel);
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if (this.isPlayer())
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this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), battleStat as integer as TempBattleStat, statLevel);
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const statValue = new Utils.NumberHolder(this.getStat(stat));
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@ -755,8 +757,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const critChance = Math.ceil(16 / Math.pow(2, critLevel.value));
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isCritical = !source.getTag(BattlerTagType.NO_CRIT) && !(this.getAbility().hasAttr(BlockCritAbAttr)) && (critChance === 1 || !Utils.randInt(critChance));
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}
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const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK);
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const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF);
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const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this);
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const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source);
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const stabMultiplier = new Utils.IntegerHolder(source.species.type1 === move.type || (source.species.type2 !== null && source.species.type2 === move.type) ? 1.5 : 1);
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const criticalMultiplier = isCritical ? 2 : 1;
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const isTypeImmune = (typeMultiplier.value * weatherTypeMultiplier) === 0;
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