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[P1] Transform and Imposter will now fail when either Pokemon is fused (#4824)
* Transform and Imposter will now fail when either Pokemon is fused * Prevent Ditto from being randomly generated as part of a fusion
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@ -2463,12 +2463,15 @@ export class PostSummonCopyAllyStatsAbAttr extends PostSummonAbAttr {
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}
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}
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/**
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* Used by Imposter
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*/
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export class PostSummonTransformAbAttr extends PostSummonAbAttr {
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constructor() {
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super(true);
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}
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async applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): Promise<boolean> {
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async applyPostSummon(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): Promise<boolean> {
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const targets = pokemon.getOpponents();
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if (simulated || !targets.length) {
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return simulated;
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@ -2477,17 +2480,31 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
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let target: Pokemon;
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if (targets.length > 1) {
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pokemon.scene.executeWithSeedOffset(() => target = Utils.randSeedItem(targets), pokemon.scene.currentBattle.waveIndex);
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pokemon.scene.executeWithSeedOffset(() => {
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// in a double battle, if one of the opposing pokemon is fused the other one will be chosen
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// if both are fused, then Imposter will fail below
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if (targets[0].fusionSpecies) {
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target = targets[1];
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return;
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} else if (targets[1].fusionSpecies) {
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target = targets[0];
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return;
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}
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target = Utils.randSeedItem(targets);
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}, pokemon.scene.currentBattle.waveIndex);
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} else {
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target = targets[0];
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}
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target = target!;
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// transforming from or into fusion pokemon causes various problems (including crashes and save corruption)
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if (target.fusionSpecies || pokemon.fusionSpecies) {
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return false;
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}
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pokemon.summonData.speciesForm = target.getSpeciesForm();
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pokemon.summonData.fusionSpeciesForm = target.getFusionSpeciesForm();
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pokemon.summonData.ability = target.getAbility().id;
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pokemon.summonData.gender = target.getGender();
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pokemon.summonData.fusionGender = target.getFusionGender();
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// Copy all stats (except HP)
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for (const s of EFFECTIVE_STATS) {
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@ -6995,6 +6995,9 @@ export class SuppressAbilitiesIfActedAttr extends MoveEffectAttr {
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}
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}
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/**
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* Used by Transform
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*/
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export class TransformAttr extends MoveEffectAttr {
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async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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if (!super.apply(user, target, move, args)) {
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@ -7003,10 +7006,8 @@ export class TransformAttr extends MoveEffectAttr {
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const promises: Promise<void>[] = [];
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user.summonData.speciesForm = target.getSpeciesForm();
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user.summonData.fusionSpeciesForm = target.getFusionSpeciesForm();
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user.summonData.ability = target.getAbility().id;
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user.summonData.gender = target.getGender();
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user.summonData.fusionGender = target.getFusionGender();
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// Power Trick's effect will not preserved after using Transform
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user.removeTag(BattlerTagType.POWER_TRICK);
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@ -8077,7 +8078,8 @@ export function initMoves() {
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.ignoresVirtual(),
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new StatusMove(Moves.TRANSFORM, Type.NORMAL, -1, 10, -1, 0, 1)
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.attr(TransformAttr)
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.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE))
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// transforming from or into fusion pokemon causes various problems (such as crashes)
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.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE) && !user.fusionSpecies && !target.fusionSpecies)
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.ignoresProtect(),
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new AttackMove(Moves.BUBBLE, Type.WATER, MoveCategory.SPECIAL, 40, 100, 30, 10, 0, 1)
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.attr(StatStageChangeAttr, [ Stat.SPD ], -1)
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@ -888,17 +888,24 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
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getCompatibleFusionSpeciesFilter(): PokemonSpeciesFilter {
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const hasEvolution = pokemonEvolutions.hasOwnProperty(this.speciesId);
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const hasPrevolution = pokemonPrevolutions.hasOwnProperty(this.speciesId);
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const pseudoLegendary = this.subLegendary;
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const subLegendary = this.subLegendary;
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const legendary = this.legendary;
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const mythical = this.mythical;
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return species => {
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return (pseudoLegendary || legendary || mythical ||
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(pokemonEvolutions.hasOwnProperty(species.speciesId) === hasEvolution
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&& pokemonPrevolutions.hasOwnProperty(species.speciesId) === hasPrevolution))
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&& species.subLegendary === pseudoLegendary
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return (
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subLegendary
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|| legendary
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|| mythical
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|| (
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pokemonEvolutions.hasOwnProperty(species.speciesId) === hasEvolution
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&& pokemonPrevolutions.hasOwnProperty(species.speciesId) === hasPrevolution
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)
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)
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&& species.subLegendary === subLegendary
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&& species.legendary === legendary
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&& species.mythical === mythical
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&& (this.isTrainerForbidden() || !species.isTrainerForbidden());
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&& (this.isTrainerForbidden() || !species.isTrainerForbidden())
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&& species.speciesId !== Species.DITTO;
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};
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}
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@ -2030,15 +2030,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value);
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const randAbilityIndex = Utils.randSeedInt(2);
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const filter = !forStarter ? this.species.getCompatibleFusionSpeciesFilter()
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: species => {
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const filter = !forStarter ?
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this.species.getCompatibleFusionSpeciesFilter()
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: (species: PokemonSpecies) => {
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return pokemonEvolutions.hasOwnProperty(species.speciesId)
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&& !pokemonPrevolutions.hasOwnProperty(species.speciesId)
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&& !species.pseudoLegendary
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&& !species.legendary
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&& !species.mythical
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&& !species.isTrainerForbidden()
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&& species.speciesId !== this.species.speciesId;
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&& !pokemonPrevolutions.hasOwnProperty(species.speciesId)
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&& !species.subLegendary
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&& !species.legendary
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&& !species.mythical
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&& !species.isTrainerForbidden()
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&& species.speciesId !== this.species.speciesId
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&& species.speciesId !== Species.DITTO;
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};
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let fusionOverride: PokemonSpecies | undefined = undefined;
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