Merge branch 'beta' into refactor/api-requests

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flx-sta 2024-10-29 08:12:12 -07:00 committed by GitHub
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4 changed files with 174 additions and 44 deletions

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@ -330,6 +330,30 @@ export class ReceivedMoveDamageMultiplierAbAttr extends PreDefendAbAttr {
}
}
/**
* Reduces the damage dealt to an allied Pokemon. Used by Friend Guard.
* @see {@linkcode applyPreDefend}
*/
export class AlliedFieldDamageReductionAbAttr extends PreDefendAbAttr {
private damageMultiplier: number;
constructor(damageMultiplier: number) {
super();
this.damageMultiplier = damageMultiplier;
}
/**
* Handles the damage reduction
* @param args
* - `[0]` {@linkcode Utils.NumberHolder} - The damage being dealt
*/
override applyPreDefend(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _attacker: Pokemon, _move: Move, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
const damage = args[0] as Utils.NumberHolder;
damage.value = Utils.toDmgValue(damage.value * this.damageMultiplier);
return true;
}
}
export class ReceivedTypeDamageMultiplierAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
constructor(moveType: Type, damageMultiplier: number) {
super((target, user, move) => user.getMoveType(move) === moveType, damageMultiplier);
@ -5310,8 +5334,8 @@ export function initAbilities() {
new Ability(Abilities.HEALER, 5)
.conditionalAttr(pokemon => pokemon.getAlly() && Utils.randSeedInt(10) < 3, PostTurnResetStatusAbAttr, true),
new Ability(Abilities.FRIEND_GUARD, 5)
.ignorable()
.unimplemented(),
.attr(AlliedFieldDamageReductionAbAttr, 0.75)
.ignorable(),
new Ability(Abilities.WEAK_ARMOR, 5)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.DEF, -1)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.SPD, 2),

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@ -22,7 +22,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
import { WeatherType } from "#app/data/weather";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr } from "#app/data/ability";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr } from "#app/data/ability";
import PokemonData from "#app/system/pokemon-data";
import { BattlerIndex } from "#app/battle";
import { Mode } from "#app/ui/ui";
@ -2667,9 +2667,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage);
}
/** Apply this Pokemon's post-calc defensive modifiers (e.g. Fur Coat) */
if (!ignoreAbility) {
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, move, cancelled, simulated, damage);
/** Additionally apply friend guard damage reduction if ally has it. */
if (this.scene.currentBattle.double && this.getAlly()?.isActive(true)) {
applyPreDefendAbAttrs(AlliedFieldDamageReductionAbAttr, this.getAlly(), source, move, cancelled, simulated, damage);
}
}
// This attribute may modify damage arbitrarily, so be careful about changing its order of application.

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@ -502,45 +502,25 @@ export class BerryModifierType extends PokemonHeldItemModifierType implements Ge
}
}
function getAttackTypeBoosterItemName(type: Type) {
switch (type) {
case Type.NORMAL:
return "Silk Scarf";
case Type.FIGHTING:
return "Black Belt";
case Type.FLYING:
return "Sharp Beak";
case Type.POISON:
return "Poison Barb";
case Type.GROUND:
return "Soft Sand";
case Type.ROCK:
return "Hard Stone";
case Type.BUG:
return "Silver Powder";
case Type.GHOST:
return "Spell Tag";
case Type.STEEL:
return "Metal Coat";
case Type.FIRE:
return "Charcoal";
case Type.WATER:
return "Mystic Water";
case Type.GRASS:
return "Miracle Seed";
case Type.ELECTRIC:
return "Magnet";
case Type.PSYCHIC:
return "Twisted Spoon";
case Type.ICE:
return "Never-Melt Ice";
case Type.DRAGON:
return "Dragon Fang";
case Type.DARK:
return "Black Glasses";
case Type.FAIRY:
return "Fairy Feather";
}
enum AttackTypeBoosterItem {
SILK_SCARF,
BLACK_BELT,
SHARP_BEAK,
POISON_BARB,
SOFT_SAND,
HARD_STONE,
SILVER_POWDER,
SPELL_TAG,
METAL_COAT,
CHARCOAL,
MYSTIC_WATER,
MIRACLE_SEED,
MAGNET,
TWISTED_SPOON,
NEVER_MELT_ICE,
DRAGON_FANG,
BLACK_GLASSES,
FAIRY_FEATHER
}
export class AttackTypeBoosterModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType {
@ -548,7 +528,7 @@ export class AttackTypeBoosterModifierType extends PokemonHeldItemModifierType i
public boostPercent: integer;
constructor(moveType: Type, boostPercent: integer) {
super("", `${getAttackTypeBoosterItemName(moveType)?.replace(/[ \-]/g, "_").toLowerCase()}`,
super("", `${AttackTypeBoosterItem[moveType]?.toLowerCase()}`,
(_type, args) => new AttackTypeBoosterModifier(this, (args[0] as Pokemon).id, moveType, boostPercent));
this.moveType = moveType;
@ -556,7 +536,7 @@ export class AttackTypeBoosterModifierType extends PokemonHeldItemModifierType i
}
get name(): string {
return i18next.t(`modifierType:AttackTypeBoosterItem.${getAttackTypeBoosterItemName(this.moveType)?.replace(/[ \-]/g, "_").toLowerCase()}`);
return i18next.t(`modifierType:AttackTypeBoosterItem.${AttackTypeBoosterItem[this.moveType]?.toLowerCase()}`);
}
getDescription(scene: BattleScene): string {

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@ -0,0 +1,120 @@
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { BattlerIndex } from "#app/battle";
import { allAbilities } from "#app/data/ability";
import { allMoves, MoveCategory } from "#app/data/move";
describe("Moves - Friend Guard", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("double")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset([ Moves.TACKLE, Moves.SPLASH, Moves.DRAGON_RAGE ])
.enemySpecies(Species.SHUCKLE)
.moveset([ Moves.SPLASH ])
.startingLevel(100);
});
it("should reduce damage that other allied Pokémon receive from attacks (from any Pokémon) by 25%", async () => {
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
const [ player1, player2 ] = game.scene.getPlayerField();
const spy = vi.spyOn(player1, "getAttackDamage");
const enemy1 = game.scene.getEnemyField()[0];
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
// Get the last return value from `getAttackDamage`
const turn1Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
// Making sure the test is controlled; turn 1 damage is equal to base damage (after rounding)
expect(turn1Damage).toBe(Math.floor(player1.getBaseDamage(enemy1, allMoves[Moves.TACKLE], MoveCategory.PHYSICAL)));
vi.spyOn(player2, "getAbility").mockReturnValue(allAbilities[Abilities.FRIEND_GUARD]);
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
// Get the last return value from `getAttackDamage`
const turn2Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
// With the ally's Friend Guard, damage should have been reduced from base damage by 25%
expect(turn2Damage).toBe(Math.floor(player1.getBaseDamage(enemy1, allMoves[Moves.TACKLE], MoveCategory.PHYSICAL) * 0.75));
});
it("should NOT reduce damage to pokemon with friend guard", async () => {
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
const player2 = game.scene.getPlayerField()[1];
const spy = vi.spyOn(player2, "getAttackDamage");
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
const turn1Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
vi.spyOn(player2, "getAbility").mockReturnValue(allAbilities[Abilities.FRIEND_GUARD]);
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
const turn2Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
expect(turn2Damage).toBe(turn1Damage);
});
it("should NOT reduce damage from fixed damage attacks", async () => {
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
const [ player1, player2 ] = game.scene.getPlayerField();
const spy = vi.spyOn(player1, "getAttackDamage");
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.DRAGON_RAGE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
const turn1Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
expect(turn1Damage).toBe(40);
vi.spyOn(player2, "getAbility").mockReturnValue(allAbilities[Abilities.FRIEND_GUARD]);
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.DRAGON_RAGE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
const turn2Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
expect(turn2Damage).toBe(40);
});
});