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Fix animation not resuming after faint
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a1b857fbc6
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@ -235,6 +235,7 @@ export class SummonPhase extends BattlePhase {
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this.scene.add.existing(playerPokemon);
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this.scene.field.add(playerPokemon);
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playerPokemon.showInfo();
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playerPokemon.playAnim();
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playerPokemon.setVisible(true);
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playerPokemon.setScale(0.5);
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playerPokemon.tint(getPokeballTintColor(playerPokemon.pokeball));
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@ -968,12 +969,14 @@ export class SelectModifierPhase extends BattlePhase {
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if (slotIndex < 6) {
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this.scene.ui.setMode(Mode.MODIFIER_SELECT);
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this.scene.addModifier(types[cursor].newModifier(this.scene.getParty()[slotIndex])).then(() => super.end());
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this.scene.ui.clearText();
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this.scene.ui.setMode(Mode.MESSAGE);
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} else
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this.scene.ui.setMode(Mode.MODIFIER_SELECT);
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}, pokemonModifierType.selectFilter);
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} else {
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this.scene.addModifier(types[cursor].newModifier()).then(() => super.end());
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this.scene.ui.clearText();
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this.scene.ui.setMode(Mode.MESSAGE);
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}
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});
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@ -242,6 +242,29 @@ export class PokemonHpRestoreModifier extends ConsumablePokemonModifier {
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}
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}
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export class PokemonPpRestoreModifier extends ConsumablePokemonModifier {
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private restorePoints: integer;
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constructor(type: ModifierType, pokemonId: integer, restorePoints: integer) {
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super(type, pokemonId);
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this.restorePoints = restorePoints;
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}
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shouldApply(args: any[]): boolean {
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return super.shouldApply(args) && args.length > 1 && typeof(args[1]) === 'number';
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}
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apply(args: any[]): boolean {
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const pokemon = args[0] as Pokemon;
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const moveIndex = args[1] as integer;
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const move = pokemon.moveset[moveIndex];
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move.ppUsed = this.restorePoints >= 0 ? Math.max(move.ppUsed - this.restorePoints, 0) : 0;
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return true;
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}
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}
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export class PokemonLevelIncrementModifier extends ConsumablePokemonModifier {
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constructor(type: ModifierType, pokemonId: integer) {
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super(type, pokemonId);
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@ -409,13 +432,6 @@ export class PokemonHpRestoreModifierType extends PokemonModifierType {
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}
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}
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export class PokemonLevelIncrementModifierType extends PokemonModifierType {
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constructor(name: string, iconImage?: string) {
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super(name, `Increase a POKéMON\'s level by 1`, (type, args) => new PokemonLevelIncrementModifier(type, (args[0] as PlayerPokemon).id),
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(_pokemon: PlayerPokemon) => null, iconImage);
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}
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}
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export class PokemonReviveModifierType extends PokemonHpRestoreModifierType {
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constructor(name: string, restorePercent: integer, iconImage?: string) {
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super(name, restorePercent, (_type, args) => new PokemonHpRestoreModifier(this, (args[0] as PlayerPokemon).id, this.restorePercent, true),
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@ -434,6 +450,26 @@ export class PokemonReviveModifierType extends PokemonHpRestoreModifierType {
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}
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}
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export class PokemonLevelIncrementModifierType extends PokemonModifierType {
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constructor(name: string, iconImage?: string) {
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super(name, `Increase a POKéMON\'s level by 1`, (_type, args) => new PokemonLevelIncrementModifier(this, (args[0] as PlayerPokemon).id),
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(_pokemon: PlayerPokemon) => null, iconImage);
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}
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}
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export class PokemonPpRestoreModifierType extends PokemonModifierType {
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protected restorePoints: integer;
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constructor(name: string, restorePoints: integer, iconImage?: string) {
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super(name, `Restore ${restorePoints} PP for one POKéMON's move`, (_type, args) => new PokemonPpRestoreModifier(this, (args[0] as PlayerPokemon).id, this.restorePoints),
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(pokemon: PlayerPokemon) => {
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return null;
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}, iconImage);
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this.restorePoints = this.restorePoints;
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}
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}
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export class PokemonBaseStatBoosterModifierType extends PokemonModifierType {
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private stat: Stat;
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@ -173,9 +173,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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frameRate: 12,
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repeat: -1
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});
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this.getSprite().play(this.getSpriteKey());
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this.getTintSprite().play(this.getSpriteKey());
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this.getZoomSprite().play(this.getSpriteKey());
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this.playAnim();
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resolve();
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});
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if (!this.scene.load.isLoading())
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@ -220,6 +218,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return this.getAt(2) as Phaser.GameObjects.Sprite;
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}
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playAnim() {
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this.getSprite().play(this.getSpriteKey());
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this.getTintSprite().play(this.getSpriteKey());
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this.getZoomSprite().play(this.getSpriteKey());
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}
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calculateStats() {
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if (!this.stats)
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this.stats = [ 0, 0, 0, 0, 0, 0 ];
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