move dialogue token injection to i18next
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@ -333,11 +333,7 @@ export const TrainingSessionEncounter: IMysteryEncounter =
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scene.removePokemonFromPlayerParty(playerPokemon, false);
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const onBeforeRewardsPhase = () => {
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scene.queueMessage(
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getEncounterText(scene, [`${namespace}_battle_finished_3`]),
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null,
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true
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);
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scene.queueMessage(getEncounterText(scene, `${namespace}_battle_finished_3`), null, true);
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// Add the pokemon back to party with ability change
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const abilityIndex = encounter.misc.abilityIndex;
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if (!!playerPokemon.getFusionSpeciesForm()) {
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