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Add combined save between waves (#777)
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@ -775,11 +775,11 @@ export class EncounterPhase extends BattlePhase {
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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if (!this.loaded) {
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if (!this.loaded) {
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this.scene.gameData.saveSystem().then(success => {
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this.scene.gameData.saveAll(this.scene, true).then(success => {
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this.scene.disableMenu = false;
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this.scene.disableMenu = false;
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if (!success)
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if (!success)
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return this.scene.reset(true);
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return this.scene.reset(true);
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this.scene.gameData.saveSession(this.scene, true).then(() => this.doEncounter());
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this.doEncounter();
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});
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});
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} else
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} else
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this.doEncounter();
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this.doEncounter();
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@ -250,10 +250,8 @@ export class GameData {
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this.initStarterData();
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this.initStarterData();
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}
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}
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public saveSystem(): Promise<boolean> {
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public getSystemSaveData(): SystemSaveData {
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return new Promise<boolean>(resolve => {
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return {
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this.scene.ui.savingIcon.show();
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const data: SystemSaveData = {
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trainerId: this.trainerId,
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trainerId: this.trainerId,
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secretId: this.secretId,
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secretId: this.secretId,
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gender: this.gender,
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gender: this.gender,
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@ -268,6 +266,12 @@ export class GameData {
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gameVersion: this.scene.game.config.gameVersion,
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gameVersion: this.scene.game.config.gameVersion,
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timestamp: new Date().getTime()
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timestamp: new Date().getTime()
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};
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};
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}
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public saveSystem(): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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this.scene.ui.savingIcon.show();
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const data = this.getSystemSaveData();
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const maxIntAttrValue = Math.pow(2, 31);
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const maxIntAttrValue = Math.pow(2, 31);
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const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
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const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
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@ -817,6 +821,59 @@ export class GameData {
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}) as SessionSaveData;
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}) as SessionSaveData;
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}
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}
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saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
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if (success !== null && !success)
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return resolve(false);
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this.scene.ui.savingIcon.show();
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const data = this.getSystemSaveData();
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const sessionData = this.getSessionSaveData(scene);
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const maxIntAttrValue = Math.pow(2, 31);
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const systemData = this.getSystemSaveData();
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const request = {
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system: systemData,
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session: sessionData,
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sessionSlotId: scene.sessionSlotId
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};
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if (!bypassLogin) {
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Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
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.then(response => response.text())
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.then(error => {
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this.scene.ui.savingIcon.hide();
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if (error) {
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if (error.startsWith('client version out of date')) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new OutdatedPhase(this.scene));
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} else if (error.startsWith('session out of date')) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
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}
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console.error(error);
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return resolve(false);
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}
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resolve(true);
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});
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} else {
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localStorage.setItem('data_bak', localStorage.getItem('data'));
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localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
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localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
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console.debug('Session data saved');
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this.scene.ui.savingIcon.hide();
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resolve(true);
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}
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});
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});
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}
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public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
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public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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return new Promise<boolean>(resolve => {
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const dataKey: string = getDataTypeKey(dataType, slotId);
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const dataKey: string = getDataTypeKey(dataType, slotId);
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