[Beta][P2] Fix Sketch failing to sketch moves that call other moves virtually (#4823)
* [P2][Beta] Fix Sketch failing to sketch Metronome et al * Suggested changes to `getLastXMoves()` * Renamed turnCount to moveCount
This commit is contained in:
parent
a763cd173d
commit
2bf8acea06
|
@ -6373,10 +6373,17 @@ export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
|
||||||
}
|
}
|
||||||
|
|
||||||
export class RandomMoveAttr extends OverrideMoveEffectAttr {
|
export class RandomMoveAttr extends OverrideMoveEffectAttr {
|
||||||
|
/**
|
||||||
|
* This function exists solely to allow tests to override the randomly selected move by mocking this function.
|
||||||
|
*/
|
||||||
|
public getMoveOverride(): Moves | null {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
||||||
return new Promise(resolve => {
|
return new Promise(resolve => {
|
||||||
const moveIds = Utils.getEnumValues(Moves).filter(m => !allMoves[m].hasFlag(MoveFlags.IGNORE_VIRTUAL) && !allMoves[m].name.endsWith(" (N)"));
|
const moveIds = Utils.getEnumValues(Moves).filter(m => !allMoves[m].hasFlag(MoveFlags.IGNORE_VIRTUAL) && !allMoves[m].name.endsWith(" (N)"));
|
||||||
const moveId = moveIds[user.randSeedInt(moveIds.length)];
|
const moveId = this.getMoveOverride() ?? moveIds[user.randSeedInt(moveIds.length)];
|
||||||
|
|
||||||
const moveTargets = getMoveTargets(user, moveId);
|
const moveTargets = getMoveTargets(user, moveId);
|
||||||
if (!moveTargets.targets.length) {
|
if (!moveTargets.targets.length) {
|
||||||
|
@ -6759,7 +6766,7 @@ export class SketchAttr extends MoveEffectAttr {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
const targetMove = target.getLastXMoves(target.battleSummonData.turnCount)
|
const targetMove = target.getLastXMoves(-1)
|
||||||
.find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual);
|
.find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual);
|
||||||
if (!targetMove) {
|
if (!targetMove) {
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -3226,9 +3226,21 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
this.getMoveHistory().push(turnMove);
|
this.getMoveHistory().push(turnMove);
|
||||||
}
|
}
|
||||||
|
|
||||||
getLastXMoves(turnCount: integer = 0): TurnMove[] {
|
/**
|
||||||
|
* Returns a list of the most recent move entries in this Pokemon's move history.
|
||||||
|
* The retrieved move entries are sorted in order from NEWEST to OLDEST.
|
||||||
|
* @param moveCount The number of move entries to retrieve.
|
||||||
|
* If negative, retrieve the Pokemon's entire move history (equivalent to reversing the output of {@linkcode getMoveHistory()}).
|
||||||
|
* Default is `1`.
|
||||||
|
* @returns A list of {@linkcode TurnMove}, as specified above.
|
||||||
|
*/
|
||||||
|
getLastXMoves(moveCount: number = 1): TurnMove[] {
|
||||||
const moveHistory = this.getMoveHistory();
|
const moveHistory = this.getMoveHistory();
|
||||||
return moveHistory.slice(turnCount >= 0 ? Math.max(moveHistory.length - (turnCount || 1), 0) : 0, moveHistory.length).reverse();
|
if (moveCount >= 0) {
|
||||||
|
return moveHistory.slice(Math.max(moveHistory.length - moveCount, 0)).reverse();
|
||||||
|
} else {
|
||||||
|
return moveHistory.slice(0).reverse();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
getMoveQueue(): QueuedMove[] {
|
getMoveQueue(): QueuedMove[] {
|
||||||
|
|
|
@ -728,10 +728,10 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
|
||||||
//Applies to items with chance of activating secondary effects ie Kings Rock
|
//Applies to items with chance of activating secondary effects ie Kings Rock
|
||||||
getSecondaryChanceMultiplier(pokemon: Pokemon): number {
|
getSecondaryChanceMultiplier(pokemon: Pokemon): number {
|
||||||
// Temporary quickfix to stop game from freezing when the opponet uses u-turn while holding on to king's rock
|
// Temporary quickfix to stop game from freezing when the opponet uses u-turn while holding on to king's rock
|
||||||
if (!pokemon.getLastXMoves(0)[0]) {
|
if (!pokemon.getLastXMoves()[0]) {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
const sheerForceAffected = allMoves[pokemon.getLastXMoves(0)[0].move].chance >= 0 && pokemon.hasAbility(Abilities.SHEER_FORCE);
|
const sheerForceAffected = allMoves[pokemon.getLastXMoves()[0].move].chance >= 0 && pokemon.hasAbility(Abilities.SHEER_FORCE);
|
||||||
|
|
||||||
if (sheerForceAffected) {
|
if (sheerForceAffected) {
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -8,7 +8,8 @@ import { Moves } from "#enums/moves";
|
||||||
import { Species } from "#enums/species";
|
import { Species } from "#enums/species";
|
||||||
import GameManager from "#test/utils/gameManager";
|
import GameManager from "#test/utils/gameManager";
|
||||||
import Phaser from "phaser";
|
import Phaser from "phaser";
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { allMoves, RandomMoveAttr } from "#app/data/move";
|
||||||
|
|
||||||
// See also: TypeImmunityAbAttr
|
// See also: TypeImmunityAbAttr
|
||||||
describe("Abilities - Sap Sipper", () => {
|
describe("Abilities - Sap Sipper", () => {
|
||||||
|
@ -27,20 +28,20 @@ describe("Abilities - Sap Sipper", () => {
|
||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleType("single");
|
game.override.battleType("single")
|
||||||
game.override.disableCrits();
|
.disableCrits()
|
||||||
|
.ability(Abilities.SAP_SIPPER)
|
||||||
|
.enemySpecies(Species.RATTATA)
|
||||||
|
.enemyAbility(Abilities.SAP_SIPPER)
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("raises ATK stat stage by 1 and block effects when activated against a grass attack", async() => {
|
it("raises ATK stat stage by 1 and block effects when activated against a grass attack", async() => {
|
||||||
const moveToUse = Moves.LEAFAGE;
|
const moveToUse = Moves.LEAFAGE;
|
||||||
const enemyAbility = Abilities.SAP_SIPPER;
|
|
||||||
|
|
||||||
game.override.moveset([ moveToUse ]);
|
game.override.moveset(moveToUse);
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
|
||||||
game.override.enemySpecies(Species.DUSKULL);
|
|
||||||
game.override.enemyAbility(enemyAbility);
|
|
||||||
|
|
||||||
await game.startBattle();
|
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
const initialEnemyHp = enemyPokemon.hp;
|
const initialEnemyHp = enemyPokemon.hp;
|
||||||
|
@ -55,14 +56,10 @@ describe("Abilities - Sap Sipper", () => {
|
||||||
|
|
||||||
it("raises ATK stat stage by 1 and block effects when activated against a grass status move", async() => {
|
it("raises ATK stat stage by 1 and block effects when activated against a grass status move", async() => {
|
||||||
const moveToUse = Moves.SPORE;
|
const moveToUse = Moves.SPORE;
|
||||||
const enemyAbility = Abilities.SAP_SIPPER;
|
|
||||||
|
|
||||||
game.override.moveset([ moveToUse ]);
|
game.override.moveset(moveToUse);
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
|
||||||
game.override.enemyAbility(enemyAbility);
|
|
||||||
|
|
||||||
await game.startBattle();
|
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
|
|
||||||
|
@ -76,14 +73,10 @@ describe("Abilities - Sap Sipper", () => {
|
||||||
|
|
||||||
it("do not activate against status moves that target the field", async () => {
|
it("do not activate against status moves that target the field", async () => {
|
||||||
const moveToUse = Moves.GRASSY_TERRAIN;
|
const moveToUse = Moves.GRASSY_TERRAIN;
|
||||||
const enemyAbility = Abilities.SAP_SIPPER;
|
|
||||||
|
|
||||||
game.override.moveset([ moveToUse ]);
|
game.override.moveset(moveToUse);
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
|
||||||
game.override.enemyAbility(enemyAbility);
|
|
||||||
|
|
||||||
await game.startBattle();
|
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||||
|
|
||||||
game.move.select(moveToUse);
|
game.move.select(moveToUse);
|
||||||
|
|
||||||
|
@ -96,14 +89,10 @@ describe("Abilities - Sap Sipper", () => {
|
||||||
|
|
||||||
it("activate once against multi-hit grass attacks", async () => {
|
it("activate once against multi-hit grass attacks", async () => {
|
||||||
const moveToUse = Moves.BULLET_SEED;
|
const moveToUse = Moves.BULLET_SEED;
|
||||||
const enemyAbility = Abilities.SAP_SIPPER;
|
|
||||||
|
|
||||||
game.override.moveset([ moveToUse ]);
|
game.override.moveset(moveToUse);
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
|
||||||
game.override.enemyAbility(enemyAbility);
|
|
||||||
|
|
||||||
await game.startBattle();
|
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
const initialEnemyHp = enemyPokemon.hp;
|
const initialEnemyHp = enemyPokemon.hp;
|
||||||
|
@ -118,15 +107,10 @@ describe("Abilities - Sap Sipper", () => {
|
||||||
|
|
||||||
it("do not activate against status moves that target the user", async () => {
|
it("do not activate against status moves that target the user", async () => {
|
||||||
const moveToUse = Moves.SPIKY_SHIELD;
|
const moveToUse = Moves.SPIKY_SHIELD;
|
||||||
const ability = Abilities.SAP_SIPPER;
|
|
||||||
|
|
||||||
game.override.moveset([ moveToUse ]);
|
game.override.moveset(moveToUse);
|
||||||
game.override.ability(ability);
|
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
|
||||||
game.override.enemyAbility(Abilities.NONE);
|
|
||||||
|
|
||||||
await game.startBattle();
|
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||||
|
|
||||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||||
|
|
||||||
|
@ -142,18 +126,15 @@ describe("Abilities - Sap Sipper", () => {
|
||||||
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
|
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
|
||||||
});
|
});
|
||||||
|
|
||||||
// TODO Add METRONOME outcome override
|
it("activate once against multi-hit grass attacks (metronome)", async () => {
|
||||||
// To run this testcase, manually modify the METRONOME move to always give SAP_SIPPER, then uncomment
|
|
||||||
it.todo("activate once against multi-hit grass attacks (metronome)", async () => {
|
|
||||||
const moveToUse = Moves.METRONOME;
|
const moveToUse = Moves.METRONOME;
|
||||||
const enemyAbility = Abilities.SAP_SIPPER;
|
|
||||||
|
|
||||||
game.override.moveset([ moveToUse ]);
|
const randomMoveAttr = allMoves[Moves.METRONOME].findAttr(attr => attr instanceof RandomMoveAttr) as RandomMoveAttr;
|
||||||
game.override.enemyMoveset([ Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE ]);
|
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.BULLET_SEED);
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
|
||||||
game.override.enemyAbility(enemyAbility);
|
|
||||||
|
|
||||||
await game.startBattle();
|
game.override.moveset(moveToUse);
|
||||||
|
|
||||||
|
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
const initialEnemyHp = enemyPokemon.hp;
|
const initialEnemyHp = enemyPokemon.hp;
|
||||||
|
@ -168,11 +149,8 @@ describe("Abilities - Sap Sipper", () => {
|
||||||
|
|
||||||
it("still activates regardless of accuracy check", async () => {
|
it("still activates regardless of accuracy check", async () => {
|
||||||
game.override.moveset(Moves.LEAF_BLADE);
|
game.override.moveset(Moves.LEAF_BLADE);
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
|
||||||
game.override.enemyAbility(Abilities.SAP_SIPPER);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
|
|
||||||
|
|
|
@ -4,9 +4,10 @@ import { Species } from "#enums/species";
|
||||||
import { MoveResult, PokemonMove } from "#app/field/pokemon";
|
import { MoveResult, PokemonMove } from "#app/field/pokemon";
|
||||||
import GameManager from "#test/utils/gameManager";
|
import GameManager from "#test/utils/gameManager";
|
||||||
import Phaser from "phaser";
|
import Phaser from "phaser";
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
import { StatusEffect } from "#app/enums/status-effect";
|
import { StatusEffect } from "#app/enums/status-effect";
|
||||||
import { BattlerIndex } from "#app/battle";
|
import { BattlerIndex } from "#app/battle";
|
||||||
|
import { allMoves, RandomMoveAttr } from "#app/data/move";
|
||||||
|
|
||||||
describe("Moves - Sketch", () => {
|
describe("Moves - Sketch", () => {
|
||||||
let phaserGame: Phaser.Game;
|
let phaserGame: Phaser.Game;
|
||||||
|
@ -76,4 +77,22 @@ describe("Moves - Sketch", () => {
|
||||||
expect(playerPokemon.moveset[0]?.moveId).toBe(Moves.SPLASH);
|
expect(playerPokemon.moveset[0]?.moveId).toBe(Moves.SPLASH);
|
||||||
expect(playerPokemon.moveset[1]?.moveId).toBe(Moves.GROWL);
|
expect(playerPokemon.moveset[1]?.moveId).toBe(Moves.GROWL);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it("should sketch moves that call other moves", async () => {
|
||||||
|
const randomMoveAttr = allMoves[Moves.METRONOME].findAttr(attr => attr instanceof RandomMoveAttr) as RandomMoveAttr;
|
||||||
|
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.FALSE_SWIPE);
|
||||||
|
|
||||||
|
game.override.enemyMoveset([ Moves.METRONOME ]);
|
||||||
|
await game.classicMode.startBattle([ Species.REGIELEKI ]);
|
||||||
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||||
|
playerPokemon.moveset = [ new PokemonMove(Moves.SKETCH) ];
|
||||||
|
|
||||||
|
// Opponent uses Metronome -> False Swipe, then player uses Sketch, which should sketch Metronome
|
||||||
|
game.move.select(Moves.SKETCH);
|
||||||
|
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||||
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
expect(playerPokemon.moveset[0]?.moveId).toBe(Moves.METRONOME);
|
||||||
|
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); // Make sure opponent actually used False Swipe
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|
Loading…
Reference in New Issue