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Fix crash with common animations
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@ -1077,15 +1077,12 @@ export class CommonAnimPhase extends PokemonPhase {
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, targetIndex: BattlerIndex, anim: CommonAnim) {
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, targetIndex: BattlerIndex, anim: CommonAnim) {
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super(scene, battlerIndex);
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super(scene, battlerIndex);
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if (targetIndex === undefined)
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targetIndex = this.battlerIndex;
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this.anim = anim;
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this.anim = anim;
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this.targetIndex = targetIndex;
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this.targetIndex = targetIndex;
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}
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}
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start() {
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start() {
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new CommonBattleAnim(this.anim, this.getPokemon(), (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex]).play(this.scene, () => {
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new CommonBattleAnim(this.anim, this.getPokemon(), this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon()).play(this.scene, () => {
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this.end();
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this.end();
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});
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});
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}
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}
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