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@ -36,13 +36,13 @@ describe("Moves - Powder", () => {
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.enemyMoveset(Array(4).fill(Moves.EMBER))
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.enemyMoveset(Array(4).fill(Moves.EMBER))
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.enemyAbility(Abilities.INSOMNIA)
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.enemyAbility(Abilities.INSOMNIA)
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.startingLevel(100)
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.startingLevel(100)
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.moveset([Moves.POWDER, Moves.SPLASH, Moves.FIERY_DANCE]);
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.moveset([ Moves.POWDER, Moves.SPLASH, Moves.FIERY_DANCE ]);
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});
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});
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it(
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it(
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"should cancel the target's Fire-type move and damage the target",
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"should cancel the target's Fire-type move and damage the target",
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async () => {
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async () => {
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await game.classicMode.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -67,7 +67,7 @@ describe("Moves - Powder", () => {
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async () => {
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async () => {
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game.override.enemySpecies(Species.AMOONGUSS);
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game.override.enemySpecies(Species.AMOONGUSS);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -84,7 +84,7 @@ describe("Moves - Powder", () => {
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async () => {
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async () => {
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game.override.enemyAbility(Abilities.OVERCOAT);
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game.override.enemyAbility(Abilities.OVERCOAT);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -101,7 +101,7 @@ describe("Moves - Powder", () => {
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async () => {
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async () => {
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game.override.enemyAbility(Abilities.MAGIC_GUARD);
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game.override.enemyAbility(Abilities.MAGIC_GUARD);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -120,7 +120,7 @@ describe("Moves - Powder", () => {
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.enemyMoveset(Array(4).fill(Moves.FLAME_WHEEL))
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.enemyMoveset(Array(4).fill(Moves.FLAME_WHEEL))
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.enemyStatusEffect(StatusEffect.FREEZE);
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.enemyStatusEffect(StatusEffect.FREEZE);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -138,7 +138,7 @@ describe("Moves - Powder", () => {
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async () => {
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async () => {
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game.override.enemyAbility(Abilities.PROTEAN);
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game.override.enemyAbility(Abilities.PROTEAN);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -159,7 +159,7 @@ describe("Moves - Powder", () => {
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.enemySpecies(Species.BLASTOISE)
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.enemySpecies(Species.BLASTOISE)
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.enemyAbility(Abilities.DANCER);
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.enemyAbility(Abilities.DANCER);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -173,7 +173,7 @@ describe("Moves - Powder", () => {
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// player should not take damage
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// player should not take damage
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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// enemy should have taken damage from player's Fiery Dance + 2 Powder procs
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// enemy should have taken damage from player's Fiery Dance + 2 Powder procs
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expect(enemyPokemon.hp).toBe(enemyStartingHp - 2*Math.floor(enemyPokemon.getMaxHp() / 4));
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expect(enemyPokemon.hp).toBe(enemyStartingHp - 2 * Math.floor(enemyPokemon.getMaxHp() / 4));
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}, TIMEOUT
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}, TIMEOUT
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);
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);
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@ -184,7 +184,7 @@ describe("Moves - Powder", () => {
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.enemySpecies(Species.CHARIZARD)
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.enemySpecies(Species.CHARIZARD)
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.enemyMoveset(Array(4).fill(Moves.REVELATION_DANCE));
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.enemyMoveset(Array(4).fill(Moves.REVELATION_DANCE));
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await game.classicMode.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -201,7 +201,7 @@ describe("Moves - Powder", () => {
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async () => {
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.SHELL_TRAP));
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game.override.enemyMoveset(Array(4).fill(Moves.SHELL_TRAP));
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await game.classicMode.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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