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Ignore erroring modifiers when loading session
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parent
eae0d907c5
commit
2d1fabdc03
@ -32,18 +32,23 @@ export default class ModifierData {
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if (!typeFunc)
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if (!typeFunc)
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return null;
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return null;
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let type = typeFunc();
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try {
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type.id = this.typeId;
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let type = typeFunc();
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type.generatorId = this.typeGeneratorId;
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type.id = this.typeId;
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type.generatorId = this.typeGeneratorId;
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if (type instanceof ModifierTypeGenerator)
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if (type instanceof ModifierTypeGenerator)
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type = (type as ModifierTypeGenerator).generateType(this.player ? scene.getParty() : scene.getEnemyField(), this.typePregenArgs);
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type = (type as ModifierTypeGenerator).generateType(this.player ? scene.getParty() : scene.getEnemyField(), this.typePregenArgs);
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const ret = Reflect.construct(constructor, ([ type ] as any[]).concat(this.args).concat(this.stackCount)) as PersistentModifier;
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const ret = Reflect.construct(constructor, ([ type ] as any[]).concat(this.args).concat(this.stackCount)) as PersistentModifier;
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if (ret.stackCount > ret.getMaxStackCount(scene))
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if (ret.stackCount > ret.getMaxStackCount(scene))
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ret.stackCount = ret.getMaxStackCount(scene);
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ret.stackCount = ret.getMaxStackCount(scene);
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return ret;
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return ret;
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} catch (err) {
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console.error(err);
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return null;
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}
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}
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}
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}
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}
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