Add party menu options and WiP summary UI

This commit is contained in:
Flashfyre 2023-04-05 08:35:15 -04:00
parent 2a22b31129
commit 2d819a0ea4
13 changed files with 233 additions and 73 deletions

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@ -127,8 +127,14 @@ export default class BattleScene extends Phaser.Scene {
this.loadAtlas('party_pb', 'ui');
this.loadImage('party_message', 'ui');
this.loadImage('party_message_large', 'ui');
this.loadImage('party_message_options', 'ui');
this.loadImage('party_options_top', 'ui');
this.loadImage('party_options_center', 'ui');
this.loadImage('party_options_bottom', 'ui');
this.loadAtlas('party_cancel', 'ui');
this.loadImage('summary_bg', 'ui');
// Load arena images
Utils.getEnumValues(Biome).map(at => {
const atKey = Biome[at].toLowerCase();

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@ -15,6 +15,11 @@ export default class PartyUiHandler extends MessageUiHandler {
private partyCancelButton: PartyCancelButton;
private partyMessageBox: Phaser.GameObjects.Image;
private optionsMode: boolean;
private optionsCursor: integer;
private optionsContainer: Phaser.GameObjects.Container;
private optionsCursorObj: Phaser.GameObjects.Image;
private lastCursor: integer = 0;
private isModal: boolean;
private selectCallback: Function;
@ -74,6 +79,9 @@ export default class PartyUiHandler extends MessageUiHandler {
this.partyCancelButton = partyCancelButton;
this.optionsContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 1, -1);
partyContainer.add(this.optionsContainer);
this.partySlots = [];
}
@ -112,90 +120,100 @@ export default class PartyUiHandler extends MessageUiHandler {
return;
}
if (keyCode === keyCodes.Z) {
if (this.cursor < 6) {
let filterResult: string = this.selectFilter(this.scene.getParty()[this.cursor]);
if (filterResult === null) {
let success = false;
if (this.optionsMode) {
if (keyCode === keyCodes.Z) {
if (!this.optionsCursor) {
let filterResult: string = this.selectFilter(this.scene.getParty()[this.cursor]);
if (filterResult === null) {
this.clearOptions();
if (this.selectCallback) {
const selectCallback = this.selectCallback;
this.selectCallback = null;
selectCallback(this.cursor);
} else if (this.cursor)
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, this.cursor);
return;
} else {
this.clearOptions();
this.partyMessageBox.setTexture('party_message_large');
this.message.y -= 15;
this.showText(filterResult as string, null, () => {
this.partyMessageBox.setTexture('party_message');
this.message.setText(defaultMessage);
this.message.y += 15;
}, null, true);
}
} else if (this.optionsCursor === 1) {
this.clearOptions();
ui.playSelect();
ui.setMode(Mode.SUMMARY);
} else
this.processInput(keyCodes.X);
} else if (keyCode === keyCodes.X) {
this.clearOptions();
ui.playSelect();
}
else {
switch (keyCode) {
case keyCodes.UP:
success = this.setCursor(this.optionsCursor ? this.optionsCursor - 1 : 2);
break;
case keyCodes.DOWN:
success = this.setCursor(this.optionsCursor < 2 ? this.optionsCursor + 1 : 0);
break;
}
}
} else {
if (keyCode === keyCodes.Z) {
if (this.cursor < 6) {
this.showOptions();
ui.playSelect();
} else if (this.isModal)
ui.playError();
else
this.processInput(keyCodes.X);
return;
} else if (keyCode === keyCodes.X) {
if (!this.isModal) {
if (this.selectCallback) {
const selectCallback = this.selectCallback;
this.selectCallback = null;
selectCallback(this.cursor);
return;
} else if (this.cursor)
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, this.cursor);
else
this.processInput(keyCodes.X);
} else {
this.partyMessageBox.setTexture('party_message_large');
this.message.y -= 15;
this.showText(filterResult as string, null, () => {
this.partyMessageBox.setTexture('party_message');
this.message.text = defaultMessage;
this.message.y += 15;
}, null, true);
}
} else if (this.isModal)
ui.playError();
else
this.processInput(keyCodes.X);
return;
} else if (keyCode === keyCodes.X) {
if (!this.isModal) {
if (this.selectCallback) {
const selectCallback = this.selectCallback;
this.selectCallback = null;
selectCallback(6);
ui.playSelect();
} else {
ui.setMode(Mode.COMMAND);
ui.playSelect();
selectCallback(6);
ui.playSelect();
} else {
ui.setMode(Mode.COMMAND);
ui.playSelect();
}
}
return;
}
return;
}
const slotCount = this.partySlots.length;
let success = false;
const slotCount = this.partySlots.length;
switch (keyCode) {
case keyCodes.UP:
success = this.setCursor(this.cursor ? this.cursor < 6 ? this.cursor - 1 : slotCount - 1 : 6);
break;
case keyCodes.DOWN:
success = this.setCursor(this.cursor < 6 ? this.cursor < slotCount - 1 ? this.cursor + 1 : 6 : 0);
break;
case keyCodes.LEFT:
if (this.cursor && this.cursor < 6)
success = this.setCursor(0);
break;
case keyCodes.RIGHT:
if (!this.cursor)
success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || 1 : 1);
break;
switch (keyCode) {
case keyCodes.UP:
success = this.setCursor(this.cursor ? this.cursor < 6 ? this.cursor - 1 : slotCount - 1 : 6);
break;
case keyCodes.DOWN:
success = this.setCursor(this.cursor < 6 ? this.cursor < slotCount - 1 ? this.cursor + 1 : 6 : 0);
break;
case keyCodes.LEFT:
if (this.cursor && this.cursor < 6)
success = this.setCursor(0);
break;
case keyCodes.RIGHT:
if (!this.cursor)
success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || 1 : 1);
break;
}
}
if (success)
ui.playSelect();
}
setCursor(cursor: integer): boolean {
const changed = this.cursor !== cursor;
if (changed) {
this.lastCursor = this.cursor;
this.cursor = cursor;
if (this.lastCursor < 6)
this.partySlots[this.lastCursor].deselect();
else if (this.lastCursor === 6)
this.partyCancelButton.deselect();
if (cursor < 6)
this.partySlots[cursor].select();
else if (cursor === 6)
this.partyCancelButton.select();
}
return changed;
}
populatePartySlots() {
const party = (this.scene as BattleScene).getParty();
@ -214,6 +232,91 @@ export default class PartyUiHandler extends MessageUiHandler {
partySlot.select();
}
}
setCursor(cursor: integer): boolean {
let changed: boolean;
if (this.optionsMode) {
changed = this.optionsCursor !== cursor;
this.optionsCursor = cursor;
if (!this.optionsCursorObj) {
this.optionsCursorObj = this.scene.add.image(0, 0, 'cursor');
this.optionsCursorObj.setOrigin(0, 0);
this.optionsContainer.add(this.optionsCursorObj);
}
console.log(this.optionsCursor)
this.optionsCursorObj.setPosition(-86, -19 - (16 * (2 - this.optionsCursor)));
} else {
changed = this.cursor !== cursor;
if (changed) {
this.lastCursor = this.cursor;
this.cursor = cursor;
if (this.lastCursor < 6)
this.partySlots[this.lastCursor].deselect();
else if (this.lastCursor === 6)
this.partyCancelButton.deselect();
if (cursor < 6)
this.partySlots[cursor].select();
else if (cursor === 6)
this.partyCancelButton.select();
}
}
return changed;
}
showOptions() {
if (this.cursor === 6)
return;
this.optionsMode = true;
this.partyMessageBox.setTexture('party_message_options');
this.message.setText('Do what with this Pokémon?');
const optionsBottom = this.scene.add.image(0, 0, 'party_options_bottom');
optionsBottom.setOrigin(1, 1);
this.optionsContainer.add(optionsBottom);
const options = [
this.isModal ? 'SEND OUT' : 'SHIFT',
'SUMMARY',
'CANCEL'
];
for (let o = 0; o < options.length; o++) {
const yCoord = -6 - 16 * o;
const optionBg = this.scene.add.image(0, yCoord, 'party_options_center');
const optionText = addTextObject(this.scene, -79, yCoord - 16, options[options.length - (o + 1)], TextStyle.WINDOW);
optionBg.setOrigin(1, 1);
optionText.setOrigin(0, 0);
this.optionsContainer.add(optionBg);
this.optionsContainer.add(optionText);
}
const optionsTop = this.scene.add.image(0, -6 - 16 * options.length, 'party_options_top');
optionsTop.setOrigin(1, 1);
this.optionsContainer.add(optionsTop);
this.setCursor(0);
}
clearOptions() {
this.optionsMode = false;
this.optionsContainer.removeAll(true);
this.eraseOptionsCursor();
this.partyMessageBox.setTexture('party_message');
this.message.setText(defaultMessage);
}
eraseOptionsCursor() {
if (this.optionsCursorObj)
this.optionsCursorObj.destroy();
this.optionsCursorObj = null;
}
clear() {
super.clear();

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@ -0,0 +1,48 @@
import BattleScene from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
export default class SummaryUiHandler extends UiHandler {
private summaryContainer: Phaser.GameObjects.Container;
constructor(scene: BattleScene) {
super(scene, Mode.SUMMARY);
}
setup() {
const ui = this.getUi();
this.summaryContainer = this.scene.add.container(0, 0);
this.summaryContainer.setVisible(false);
ui.add(this.summaryContainer);
const summaryBg = this.scene.add.image(0, 0, 'summary_bg');
this.summaryContainer.add(summaryBg);
summaryBg.setOrigin(0, 1);
}
show(args: any[]) {
super.show(args);
this.summaryContainer.setVisible(true);
}
processInput(keyCode: integer) {
const ui = this.getUi();
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
}
setCursor(cursor: integer): boolean {
const changed = this.cursor !== cursor;
if (changed) {
}
return changed;
}
clear() {
super.clear();
this.summaryContainer.setVisible(false);
}
}

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@ -8,6 +8,7 @@ import MessageUiHandler from './message-ui-handler';
import SwitchCheckUiHandler from './switch-check-ui-handler';
import ModifierSelectUiHandler from './modifier-select-ui-handler';
import BallUiHandler from './ball-ui-handler';
import SummaryUiHandler from './summary-ui-handler';
export enum Mode {
MESSAGE = 0,
@ -16,7 +17,8 @@ export enum Mode {
BALL,
SWITCH_CHECK,
MODIFIER_SELECT,
PARTY
PARTY,
SUMMARY
};
export default class UI extends Phaser.GameObjects.Container {
@ -34,7 +36,8 @@ export default class UI extends Phaser.GameObjects.Container {
new BallUiHandler(scene),
new SwitchCheckUiHandler(scene),
new ModifierSelectUiHandler(scene),
new PartyUiHandler(scene)
new PartyUiHandler(scene),
new SummaryUiHandler(scene)
];
}