Merge branch 'beta' into allySwapImplementation
This commit is contained in:
commit
2ed0e26b50
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@ -1 +1 @@
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Subproject commit fc4a1effd5170def3c8314208a52cd0d8e6913ef
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Subproject commit d600913dbf1f8b47dae8dccbd8296df78f1c51b5
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@ -7666,7 +7666,7 @@ export function initBiomes() {
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if (biome === Biome.END) {
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const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
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biomeList.pop(); // Removes Biome.END from the list
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const randIndex = Utils.randInt(biomeList.length, 1); // Will never be Biome.TOWN
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const randIndex = Utils.randSeedInt(biomeList.length, 1); // Will never be Biome.TOWN
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biome = Biome[biomeList[randIndex]];
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}
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const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])
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@ -1005,8 +1005,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
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new SpeciesEvolution(Species.COSMOEM, 23, null, null)
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],
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[Species.COSMOEM]: [
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new SpeciesEvolution(Species.SOLGALEO, 53, EvolutionItem.SUN_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG),
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new SpeciesEvolution(Species.LUNALA, 53, EvolutionItem.MOON_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG)
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new SpeciesEvolution(Species.SOLGALEO, 1, EvolutionItem.SUN_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG),
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new SpeciesEvolution(Species.LUNALA, 1, EvolutionItem.MOON_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG)
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],
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[Species.MELTAN]: [
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new SpeciesEvolution(Species.MELMETAL, 48, null, null)
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@ -5079,26 +5079,6 @@ export class EnemyPokemon extends Pokemon {
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}
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}
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heal(amount: integer): integer {
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if (this.isBoss()) {
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const amountRatio = amount / this.getMaxHp();
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const segmentBypassCount = Math.floor(amountRatio / (1 / this.bossSegments));
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const segmentSize = this.getMaxHp() / this.bossSegments;
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for (let s = 1; s < this.bossSegments; s++) {
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const hpThreshold = segmentSize * s;
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if (this.hp <= Math.round(hpThreshold)) {
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const healAmount = Math.min(amount, this.getMaxHp() - this.hp, Math.round(hpThreshold + (segmentSize * segmentBypassCount) - this.hp));
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this.hp += healAmount;
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return healAmount;
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} else if (s >= this.bossSegmentIndex) {
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return super.heal(amount);
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}
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}
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}
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return super.heal(amount);
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}
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getFieldIndex(): integer {
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return this.scene.getEnemyField().indexOf(this);
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}
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@ -69,7 +69,9 @@ export abstract class ApiBase {
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"Content-Type": config.headers?.["Content-Type"] ?? "application/json",
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};
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console.log(`Sending ${config.method ?? "GET"} request to: `, this.base + path, config);
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if (import.meta.env.DEV) {
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console.log(`Sending ${config.method ?? "GET"} request to: `, this.base + path, config);
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}
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return await fetch(this.base + path, config);
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}
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@ -1,7 +1,7 @@
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { MoveResult } from "#app/field/pokemon";
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import { MoveResult, PokemonMove } from "#app/field/pokemon";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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@ -34,23 +34,47 @@ describe("Moves - Sketch", () => {
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});
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it("Sketch should not fail even if a previous Sketch failed to retrieve a valid move and ran out of PP", async () => {
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game.override.moveset([ Moves.SKETCH, Moves.SKETCH ]);
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await game.classicMode.startBattle([ Species.REGIELEKI ]);
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const playerPokemon = game.scene.getPlayerPokemon();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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// can't use normal moveset override because we need to check moveset changes
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playerPokemon.moveset = [ new PokemonMove(Moves.SKETCH), new PokemonMove(Moves.SKETCH) ];
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game.move.select(Moves.SKETCH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon?.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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const moveSlot0 = playerPokemon?.getMoveset()[0];
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expect(moveSlot0?.moveId).toBe(Moves.SKETCH);
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expect(moveSlot0?.getPpRatio()).toBe(0);
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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const moveSlot0 = playerPokemon.getMoveset()[0]!;
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expect(moveSlot0.moveId).toBe(Moves.SKETCH);
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expect(moveSlot0.getPpRatio()).toBe(0);
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await game.toNextTurn();
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game.move.select(Moves.SKETCH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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// Can't verify if the player Pokemon's moveset was successfully changed because of overrides.
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(playerPokemon.moveset[0]?.moveId).toBe(Moves.SPLASH);
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expect(playerPokemon.moveset[1]?.moveId).toBe(Moves.SKETCH);
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});
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it("Sketch should retrieve the most recent valid move from its target history", async () => {
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game.override.enemyStatusEffect(StatusEffect.PARALYSIS);
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await game.classicMode.startBattle([ Species.REGIELEKI ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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playerPokemon.moveset = [ new PokemonMove(Moves.SKETCH), new PokemonMove(Moves.GROWL) ];
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game.move.select(Moves.GROWL);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.move.forceStatusActivation(false);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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await game.toNextTurn();
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game.move.select(Moves.SKETCH);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.move.forceStatusActivation(true);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(playerPokemon.moveset[0]?.moveId).toBe(Moves.SPLASH);
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expect(playerPokemon.moveset[1]?.moveId).toBe(Moves.GROWL);
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});
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it("Sketch should retrieve the most recent valid move from its target history", async () => {
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