Add chance of modifier tier upgrade

This commit is contained in:
Flashfyre 2023-04-12 12:48:02 -04:00
parent 638750f75b
commit 2ee39119d6
7 changed files with 96 additions and 43 deletions

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public/audio/se/low_hp.wav Normal file

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@ -1,6 +1,6 @@
import { SelectModifierPhase } from "./battle-phases";
import BattleScene, { Button } from "./battle-scene";
import { ModifierTier, ModifierType, PokemonBaseStatBoosterModifierType, PokemonHpRestoreModifierType, PokemonReviveModifierType } from "./modifier-type";
import { ModifierTier, ModifierType, ModifierTypeOption, PokemonBaseStatBoosterModifierType, PokemonHpRestoreModifierType, PokemonReviveModifierType } from "./modifier-type";
import Pokemon, { AiType, EnemyPokemon, PlayerPokemon, PokemonMove } from "./pokemon";
import { Species } from "./species";
import { getTypeDamageMultiplier } from "./type";
@ -169,10 +169,10 @@ export function initAutoPlay() {
}
}
const tryGetBestModifier = (modifierTypes: Array<ModifierType>, predicate: Function) => {
for (let mt = 0; mt < modifierTypes.length; mt++) {
const modifierType = modifierTypes[mt];
if (predicate(modifierType)) {
const tryGetBestModifier = (modifierTypeOptions: Array<ModifierTypeOption>, predicate: Function) => {
for (let mt = 0; mt < modifierTypeOptions.length; mt++) {
const modifierTypeOption = modifierTypeOptions[mt];
if (predicate(modifierTypeOption.type)) {
return mt;
}
}
@ -194,12 +194,12 @@ export function initAutoPlay() {
originalModifierSelectUiHandlerShow.apply(this, [ args ]);
const party = thisArg.getParty();
const modifierTypes = modifierSelectUiHandler.options.map(o => o.modifierType);
const modifierTypeOptions = modifierSelectUiHandler.options.map(o => o.modifierTypeOption);
const faintedPartyMemberIndex = party.findIndex(p => !p.hp);
const lowHpPartyMemberIndex = party.findIndex(p => p.getHpRatio() <= 0.5);
const criticalHpPartyMemberIndex = party.findIndex(p => p.getHpRatio() <= 0.25);
let optionIndex = tryGetBestModifier(modifierTypes, (modifierType: ModifierType) => {
let optionIndex = tryGetBestModifier(modifierTypeOptions, (modifierType: ModifierType) => {
if (modifierType instanceof PokemonHpRestoreModifierType) {
if (modifierType instanceof PokemonReviveModifierType) {
if (faintedPartyMemberIndex > -1) {
@ -214,7 +214,7 @@ export function initAutoPlay() {
});
if (optionIndex === -1) {
optionIndex = tryGetBestModifier(modifierTypes, (modifierType: ModifierType) => {
optionIndex = tryGetBestModifier(modifierTypeOptions, (modifierType: ModifierType) => {
if (modifierType.tier >= ModifierTier.ULTRA) {
nextPartyMemberIndex = 0;
return true;
@ -223,7 +223,7 @@ export function initAutoPlay() {
}
if (optionIndex === -1) {
optionIndex = tryGetBestModifier(modifierTypes, (modifierType: ModifierType) => {
optionIndex = tryGetBestModifier(modifierTypeOptions, (modifierType: ModifierType) => {
if (modifierType instanceof PokemonBaseStatBoosterModifierType) {
nextPartyMemberIndex = 0;
return true;
@ -232,7 +232,7 @@ export function initAutoPlay() {
}
if (optionIndex === -1) {
optionIndex = tryGetBestModifier(modifierTypes, (modifierType: ModifierType) => {
optionIndex = tryGetBestModifier(modifierTypeOptions, (modifierType: ModifierType) => {
if (lowHpPartyMemberIndex && modifierType instanceof PokemonHpRestoreModifierType && !(ModifierType instanceof PokemonReviveModifierType)) {
nextPartyMemberIndex = lowHpPartyMemberIndex;
return true;
@ -248,7 +248,7 @@ export function initAutoPlay() {
thisArg.time.delayedCall(20, () => {
modifierSelectUiHandler.processInput(Button.ACTION);
thisArg.time.delayedCall(250, () => {
console.log(modifierTypes[optionIndex]?.name);
console.log(modifierTypeOptions[optionIndex]?.type.name);
if (thisArg.getCurrentPhase() instanceof SelectModifierPhase) {
if (optionIndex < modifierSelectUiHandler.options.length - 1) {
optionIndex++;

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@ -16,7 +16,7 @@ import { EvolutionPhase } from "./evolution-phase";
import { BattlePhase } from "./battle-phase";
import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./battle-stat";
import { Biome, biomeLinks } from "./biome";
import { ModifierType, PokemonModifierType, PokemonMoveModifierType, getModifierTypesForWave, regenerateModifierPoolThresholds } from "./modifier-type";
import { ModifierType, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, getModifierTypeOptionsForWave, regenerateModifierPoolThresholds } from "./modifier-type";
export class SelectStarterPhase extends BattlePhase {
constructor(scene: BattleScene) {
@ -1294,7 +1294,7 @@ export class SelectModifierPhase extends BattlePhase {
regenerateModifierPoolThresholds(party);
const modifierCount = new Utils.IntegerHolder(3);
this.scene.applyModifiers(ExtraModifierModifier, modifierCount);
const types: Array<ModifierType> = getModifierTypesForWave(this.scene.currentBattle.waveIndex - 1, modifierCount.value, party);
const types: Array<ModifierTypeOption> = getModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex - 1, modifierCount.value, party);
const modifierSelectCallback = (cursor: integer) => {
if (cursor < 0) {
@ -1312,8 +1312,8 @@ export class SelectModifierPhase extends BattlePhase {
this.scene.ui.setMode(Mode.MODIFIER_SELECT);
const modifierType = types[cursor];
const modifier = !isMoveModifier
? modifierType.newModifier(party[slotIndex])
: modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1);
? modifierType.type.newModifier(party[slotIndex])
: modifierType.type.newModifier(party[slotIndex], option - PartyOption.MOVE_1);
this.scene.addModifier(modifier).then(() => super.end());
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE);
@ -1321,7 +1321,7 @@ export class SelectModifierPhase extends BattlePhase {
this.scene.ui.setMode(Mode.MODIFIER_SELECT, types, modifierSelectCallback);
}, pokemonModifierType.selectFilter, modifierType instanceof PokemonMoveModifierType ? (modifierType as PokemonMoveModifierType).moveSelectFilter : undefined);
} else {
this.scene.addModifier(types[cursor].newModifier()).then(() => super.end());
this.scene.addModifier(types[cursor].type.newModifier()).then(() => super.end());
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE);
}

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@ -195,6 +195,7 @@ export default class BattleScene extends Phaser.Scene {
this.loadSe('stat_down');
this.loadSe('faint');
this.loadSe('flee');
this.loadSe('low_hp');
this.loadSe('exp');
this.loadSe('level_up');
this.loadSe('sparkle');
@ -202,6 +203,7 @@ export default class BattleScene extends Phaser.Scene {
this.loadSe('shine');
this.loadSe('charge');
this.loadSe('beam');
this.loadSe('upgrade');
this.loadSe('error');
this.loadSe('pb');

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@ -328,15 +328,16 @@ export function regenerateModifierPoolThresholds(party: PlayerPokemon[]) {
console.log(modifierPoolThresholds)
}
export function getModifierTypesForWave(waveIndex: integer, count: integer, party: PlayerPokemon[]): ModifierType[] {
export function getModifierTypeOptionsForWave(waveIndex: integer, count: integer, party: PlayerPokemon[]): ModifierTypeOption[] {
if (waveIndex % 10 === 0)
return modifierPool[ModifierTier.LUXURY];
return new Array(count).fill(0).map(() => getNewModifierType(party));
return modifierPool[ModifierTier.LUXURY].map(m => new ModifierTypeOption(m, false));
return new Array(count).fill(0).map(() => getNewModifierTypeOption(party));
}
function getNewModifierType(party: PlayerPokemon[]): ModifierType {
function getNewModifierTypeOption(party: PlayerPokemon[]): ModifierTypeOption {
const tierValue = Utils.randInt(256);
const tier = tierValue >= 52 ? ModifierTier.COMMON : tierValue >= 8 ? ModifierTier.GREAT : tierValue >= 1 ? ModifierTier.ULTRA : ModifierTier.MASTER;
const upgrade = Utils.randInt(32) === 0;
const tier: ModifierTier = (tierValue >= 52 ? ModifierTier.COMMON : tierValue >= 8 ? ModifierTier.GREAT : tierValue >= 1 ? ModifierTier.ULTRA : ModifierTier.MASTER) + (upgrade ? 1 : 0);
const thresholds = Object.keys(modifierPoolThresholds[tier]);
const totalWeight = parseInt(thresholds[thresholds.length - 1]);
const value = Utils.randInt(totalWeight);
@ -354,5 +355,15 @@ function getNewModifierType(party: PlayerPokemon[]): ModifierType {
modifierType = (modifierType as WeightedModifierType).modifierType;
if (modifierType instanceof ModifierTypeGenerator)
modifierType = (modifierType as ModifierTypeGenerator).generateType(party);
return modifierType as ModifierType;
return new ModifierTypeOption(modifierType as ModifierType, upgrade);
}
export class ModifierTypeOption {
public type: ModifierType;
public upgraded: boolean;
constructor(type: ModifierType, upgraded: boolean) {
this.type = type;
this.upgraded = upgraded;
}
}

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@ -1,5 +1,5 @@
import BattleScene, { Button } from "../battle-scene";
import { ModifierTier, ModifierType } from "../modifier-type";
import { ModifierTier, ModifierType, ModifierTypeOption } from "../modifier-type";
import { getPokeballAtlasKey, PokeballType } from "../pokeball";
import { addTextObject, TextStyle } from "../text";
import AwaitableUiHandler from "./awaitable-ui-handler";
@ -48,16 +48,18 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
this.getUi().clearText();
const types = args[0] as ModifierType[];
for (let m = 0; m < types.length; m++) {
const sliceWidth = (this.scene.game.canvas.width / 6) / (types.length + 2);
const option = new ModifierOption(this.scene, sliceWidth * (m + 1) + (sliceWidth * 0.5), -this.scene.game.canvas.height / 12 - 24, types[m]);
const typeOptions = args[0] as ModifierTypeOption[];
for (let m = 0; m < typeOptions.length; m++) {
const sliceWidth = (this.scene.game.canvas.width / 6) / (typeOptions.length + 2);
const option = new ModifierOption(this.scene, sliceWidth * (m + 1) + (sliceWidth * 0.5), -this.scene.game.canvas.height / 12 - 24, typeOptions[m]);
option.setScale(0.5);
this.scene.add.existing(option);
this.modifierContainer.add(option);
this.options.push(option);
}
const hasUpgrade = typeOptions.filter(to => to.upgraded).length;
this.scene.tweens.add({
targets: this.overlayBg,
alpha: 0.5,
@ -72,15 +74,15 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
duration: 1250,
onUpdate: t => {
const value = t.getValue();
const index = Math.floor(value * types.length);
if (index > i && index <= types.length) {
const index = Math.floor(value * typeOptions.length);
if (index > i && index <= typeOptions.length) {
const option = this.options[i++];
option?.show(Math.floor((1 - value) * 1250) * 0.325);
option?.show(Math.floor((1 - value) * 1250) * 0.325 + (hasUpgrade ? 2000 : 0));
}
}
});
this.scene.time.delayedCall(4000, () => {
this.scene.time.delayedCall(4000 + (hasUpgrade ? 2000 : 0), () => {
this.setCursor(0);
this.awaitingActionInput = true;
this.onActionInput = args[1];
@ -140,7 +142,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
const sliceWidth = (this.scene.game.canvas.width / 6) / (this.options.length + 2);
this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 20, -this.scene.game.canvas.height / 12 - 20);
ui.showText(this.options[this.cursor].modifierType.description);
ui.showText(this.options[this.cursor].modifierTypeOption.type.description);
return ret;
}
@ -179,33 +181,43 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
}
class ModifierOption extends Phaser.GameObjects.Container {
public modifierType: ModifierType;
public modifierTypeOption: ModifierTypeOption;
private pb: Phaser.GameObjects.Sprite;
private pbTint: Phaser.GameObjects.Sprite;
private itemContainer: Phaser.GameObjects.Container;
private item: Phaser.GameObjects.Sprite;
private itemTint: Phaser.GameObjects.Sprite;
private itemText: Phaser.GameObjects.Text;
constructor(scene: BattleScene, x: number, y: number, modifierType: ModifierType) {
constructor(scene: BattleScene, x: number, y: number, modifierTypeOption: ModifierTypeOption) {
super(scene, x, y);
this.modifierType = modifierType;
this.modifierTypeOption = modifierTypeOption;
this.setup();
}
setup() {
this.pb = this.scene.add.sprite(0, -150, 'pb', this.getPbAtlasKey());
this.pb.setScale(2);
const getPb = (): Phaser.GameObjects.Sprite => {
const pb = this.scene.add.sprite(0, -150, 'pb', this.getPbAtlasKey(true));
pb.setScale(2);
return pb;
};
this.pb = getPb();
this.add(this.pb);
this.pbTint = getPb();
this.pbTint.setVisible(false);
this.add(this.pbTint);
this.itemContainer = this.scene.add.container(0, 0);
this.itemContainer.setScale(0.5);
this.itemContainer.setAlpha(0);
this.add(this.itemContainer);
const getItem = () => {
const item = this.scene.add.sprite(0, 0, 'items', this.modifierType.iconImage);
const item = this.scene.add.sprite(0, 0, 'items', this.modifierTypeOption.type.iconImage);
return item;
};
@ -216,7 +228,7 @@ class ModifierOption extends Phaser.GameObjects.Container {
this.itemTint.setTintFill(Phaser.Display.Color.GetColor(255, 192, 255));
this.itemContainer.add(this.itemTint);
this.itemText = addTextObject(this.scene, 0, 35, this.modifierType.name, TextStyle.PARTY, { align: 'center' });
this.itemText = addTextObject(this.scene, 0, 35, this.modifierTypeOption.type.name, TextStyle.PARTY, { align: 'center' });
this.itemText.setOrigin(0.5, 0);
this.itemText.setAlpha(0);
this.itemText.setTint(this.getTextTint());
@ -253,11 +265,39 @@ class ModifierOption extends Phaser.GameObjects.Container {
}
});
if (this.modifierTypeOption.upgraded) {
this.scene.time.delayedCall(remainingDuration, () => {
this.scene.sound.play('upgrade');
this.pbTint.setPosition(this.pb.x, this.pb.y);
this.pbTint.setTintFill(0xFFFFFF);
this.pbTint.setAlpha(0);
this.pbTint.setVisible(true);
this.scene.tweens.add({
targets: this.pbTint,
alpha: 1,
duration: 1000,
ease: 'Sine.easeIn',
onComplete: () => {
this.pb.setTexture('pb', this.getPbAtlasKey(false));
this.scene.tweens.add({
targets: this.pbTint,
alpha: 0,
duration: 1000,
ease: 'Sine.easeOut',
onComplete: () => {
this.pbTint.setVisible(false);
}
});
}
});
});
}
this.scene.time.delayedCall(remainingDuration + 2000, () => {
if (!this.scene)
return;
this.pb.setTexture('pb', `${this.getPbAtlasKey()}_open`);
this.pb.setTexture('pb', `${this.getPbAtlasKey(false)}_open`);
this.scene.sound.play('pb_rel');
this.scene.tweens.add({
@ -292,12 +332,12 @@ class ModifierOption extends Phaser.GameObjects.Container {
})
}
getPbAtlasKey() {
return getPokeballAtlasKey(this.modifierType.tier as integer as PokeballType);
getPbAtlasKey(beforeUpgrade: boolean) {
return getPokeballAtlasKey((this.modifierTypeOption.type.tier - (beforeUpgrade && this.modifierTypeOption.upgraded ? 1 : 0)) as integer as PokeballType);
}
getTextTint(): integer {
switch (this.modifierType.tier) {
switch (this.modifierTypeOption.type.tier) {
case ModifierTier.COMMON:
return 0xffffff
case ModifierTier.GREAT: