Add chance of modifier tier upgrade
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@ -1,6 +1,6 @@
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import { SelectModifierPhase } from "./battle-phases";
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import BattleScene, { Button } from "./battle-scene";
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import { ModifierTier, ModifierType, PokemonBaseStatBoosterModifierType, PokemonHpRestoreModifierType, PokemonReviveModifierType } from "./modifier-type";
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import { ModifierTier, ModifierType, ModifierTypeOption, PokemonBaseStatBoosterModifierType, PokemonHpRestoreModifierType, PokemonReviveModifierType } from "./modifier-type";
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import Pokemon, { AiType, EnemyPokemon, PlayerPokemon, PokemonMove } from "./pokemon";
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import { Species } from "./species";
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import { getTypeDamageMultiplier } from "./type";
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@ -169,10 +169,10 @@ export function initAutoPlay() {
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}
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}
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const tryGetBestModifier = (modifierTypes: Array<ModifierType>, predicate: Function) => {
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for (let mt = 0; mt < modifierTypes.length; mt++) {
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const modifierType = modifierTypes[mt];
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if (predicate(modifierType)) {
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const tryGetBestModifier = (modifierTypeOptions: Array<ModifierTypeOption>, predicate: Function) => {
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for (let mt = 0; mt < modifierTypeOptions.length; mt++) {
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const modifierTypeOption = modifierTypeOptions[mt];
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if (predicate(modifierTypeOption.type)) {
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return mt;
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}
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}
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@ -194,12 +194,12 @@ export function initAutoPlay() {
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originalModifierSelectUiHandlerShow.apply(this, [ args ]);
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const party = thisArg.getParty();
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const modifierTypes = modifierSelectUiHandler.options.map(o => o.modifierType);
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const modifierTypeOptions = modifierSelectUiHandler.options.map(o => o.modifierTypeOption);
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const faintedPartyMemberIndex = party.findIndex(p => !p.hp);
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const lowHpPartyMemberIndex = party.findIndex(p => p.getHpRatio() <= 0.5);
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const criticalHpPartyMemberIndex = party.findIndex(p => p.getHpRatio() <= 0.25);
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let optionIndex = tryGetBestModifier(modifierTypes, (modifierType: ModifierType) => {
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let optionIndex = tryGetBestModifier(modifierTypeOptions, (modifierType: ModifierType) => {
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if (modifierType instanceof PokemonHpRestoreModifierType) {
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if (modifierType instanceof PokemonReviveModifierType) {
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if (faintedPartyMemberIndex > -1) {
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@ -214,7 +214,7 @@ export function initAutoPlay() {
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});
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if (optionIndex === -1) {
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optionIndex = tryGetBestModifier(modifierTypes, (modifierType: ModifierType) => {
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optionIndex = tryGetBestModifier(modifierTypeOptions, (modifierType: ModifierType) => {
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if (modifierType.tier >= ModifierTier.ULTRA) {
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nextPartyMemberIndex = 0;
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return true;
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@ -223,7 +223,7 @@ export function initAutoPlay() {
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}
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if (optionIndex === -1) {
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optionIndex = tryGetBestModifier(modifierTypes, (modifierType: ModifierType) => {
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optionIndex = tryGetBestModifier(modifierTypeOptions, (modifierType: ModifierType) => {
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if (modifierType instanceof PokemonBaseStatBoosterModifierType) {
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nextPartyMemberIndex = 0;
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return true;
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@ -232,7 +232,7 @@ export function initAutoPlay() {
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}
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if (optionIndex === -1) {
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optionIndex = tryGetBestModifier(modifierTypes, (modifierType: ModifierType) => {
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optionIndex = tryGetBestModifier(modifierTypeOptions, (modifierType: ModifierType) => {
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if (lowHpPartyMemberIndex && modifierType instanceof PokemonHpRestoreModifierType && !(ModifierType instanceof PokemonReviveModifierType)) {
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nextPartyMemberIndex = lowHpPartyMemberIndex;
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return true;
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@ -248,7 +248,7 @@ export function initAutoPlay() {
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thisArg.time.delayedCall(20, () => {
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modifierSelectUiHandler.processInput(Button.ACTION);
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thisArg.time.delayedCall(250, () => {
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console.log(modifierTypes[optionIndex]?.name);
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console.log(modifierTypeOptions[optionIndex]?.type.name);
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if (thisArg.getCurrentPhase() instanceof SelectModifierPhase) {
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if (optionIndex < modifierSelectUiHandler.options.length - 1) {
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optionIndex++;
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@ -16,7 +16,7 @@ import { EvolutionPhase } from "./evolution-phase";
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import { BattlePhase } from "./battle-phase";
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import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./battle-stat";
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import { Biome, biomeLinks } from "./biome";
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import { ModifierType, PokemonModifierType, PokemonMoveModifierType, getModifierTypesForWave, regenerateModifierPoolThresholds } from "./modifier-type";
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import { ModifierType, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, getModifierTypeOptionsForWave, regenerateModifierPoolThresholds } from "./modifier-type";
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export class SelectStarterPhase extends BattlePhase {
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constructor(scene: BattleScene) {
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@ -1294,7 +1294,7 @@ export class SelectModifierPhase extends BattlePhase {
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regenerateModifierPoolThresholds(party);
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const modifierCount = new Utils.IntegerHolder(3);
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this.scene.applyModifiers(ExtraModifierModifier, modifierCount);
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const types: Array<ModifierType> = getModifierTypesForWave(this.scene.currentBattle.waveIndex - 1, modifierCount.value, party);
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const types: Array<ModifierTypeOption> = getModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex - 1, modifierCount.value, party);
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const modifierSelectCallback = (cursor: integer) => {
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if (cursor < 0) {
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@ -1312,8 +1312,8 @@ export class SelectModifierPhase extends BattlePhase {
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this.scene.ui.setMode(Mode.MODIFIER_SELECT);
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const modifierType = types[cursor];
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const modifier = !isMoveModifier
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? modifierType.newModifier(party[slotIndex])
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: modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1);
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? modifierType.type.newModifier(party[slotIndex])
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: modifierType.type.newModifier(party[slotIndex], option - PartyOption.MOVE_1);
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this.scene.addModifier(modifier).then(() => super.end());
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this.scene.ui.clearText();
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this.scene.ui.setMode(Mode.MESSAGE);
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@ -1321,7 +1321,7 @@ export class SelectModifierPhase extends BattlePhase {
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, types, modifierSelectCallback);
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}, pokemonModifierType.selectFilter, modifierType instanceof PokemonMoveModifierType ? (modifierType as PokemonMoveModifierType).moveSelectFilter : undefined);
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} else {
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this.scene.addModifier(types[cursor].newModifier()).then(() => super.end());
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this.scene.addModifier(types[cursor].type.newModifier()).then(() => super.end());
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this.scene.ui.clearText();
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this.scene.ui.setMode(Mode.MESSAGE);
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}
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@ -195,6 +195,7 @@ export default class BattleScene extends Phaser.Scene {
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this.loadSe('stat_down');
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this.loadSe('faint');
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this.loadSe('flee');
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this.loadSe('low_hp');
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this.loadSe('exp');
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this.loadSe('level_up');
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this.loadSe('sparkle');
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@ -202,6 +203,7 @@ export default class BattleScene extends Phaser.Scene {
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this.loadSe('shine');
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this.loadSe('charge');
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this.loadSe('beam');
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this.loadSe('upgrade');
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this.loadSe('error');
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this.loadSe('pb');
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@ -328,15 +328,16 @@ export function regenerateModifierPoolThresholds(party: PlayerPokemon[]) {
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console.log(modifierPoolThresholds)
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}
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export function getModifierTypesForWave(waveIndex: integer, count: integer, party: PlayerPokemon[]): ModifierType[] {
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export function getModifierTypeOptionsForWave(waveIndex: integer, count: integer, party: PlayerPokemon[]): ModifierTypeOption[] {
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if (waveIndex % 10 === 0)
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return modifierPool[ModifierTier.LUXURY];
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return new Array(count).fill(0).map(() => getNewModifierType(party));
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return modifierPool[ModifierTier.LUXURY].map(m => new ModifierTypeOption(m, false));
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return new Array(count).fill(0).map(() => getNewModifierTypeOption(party));
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}
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function getNewModifierType(party: PlayerPokemon[]): ModifierType {
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function getNewModifierTypeOption(party: PlayerPokemon[]): ModifierTypeOption {
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const tierValue = Utils.randInt(256);
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const tier = tierValue >= 52 ? ModifierTier.COMMON : tierValue >= 8 ? ModifierTier.GREAT : tierValue >= 1 ? ModifierTier.ULTRA : ModifierTier.MASTER;
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const upgrade = Utils.randInt(32) === 0;
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const tier: ModifierTier = (tierValue >= 52 ? ModifierTier.COMMON : tierValue >= 8 ? ModifierTier.GREAT : tierValue >= 1 ? ModifierTier.ULTRA : ModifierTier.MASTER) + (upgrade ? 1 : 0);
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const thresholds = Object.keys(modifierPoolThresholds[tier]);
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const totalWeight = parseInt(thresholds[thresholds.length - 1]);
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const value = Utils.randInt(totalWeight);
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@ -354,5 +355,15 @@ function getNewModifierType(party: PlayerPokemon[]): ModifierType {
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modifierType = (modifierType as WeightedModifierType).modifierType;
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if (modifierType instanceof ModifierTypeGenerator)
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modifierType = (modifierType as ModifierTypeGenerator).generateType(party);
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return modifierType as ModifierType;
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return new ModifierTypeOption(modifierType as ModifierType, upgrade);
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}
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export class ModifierTypeOption {
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public type: ModifierType;
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public upgraded: boolean;
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constructor(type: ModifierType, upgraded: boolean) {
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this.type = type;
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this.upgraded = upgraded;
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}
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}
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@ -1,5 +1,5 @@
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import BattleScene, { Button } from "../battle-scene";
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import { ModifierTier, ModifierType } from "../modifier-type";
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import { ModifierTier, ModifierType, ModifierTypeOption } from "../modifier-type";
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import { getPokeballAtlasKey, PokeballType } from "../pokeball";
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import { addTextObject, TextStyle } from "../text";
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import AwaitableUiHandler from "./awaitable-ui-handler";
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@ -48,16 +48,18 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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this.getUi().clearText();
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const types = args[0] as ModifierType[];
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for (let m = 0; m < types.length; m++) {
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const sliceWidth = (this.scene.game.canvas.width / 6) / (types.length + 2);
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const option = new ModifierOption(this.scene, sliceWidth * (m + 1) + (sliceWidth * 0.5), -this.scene.game.canvas.height / 12 - 24, types[m]);
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const typeOptions = args[0] as ModifierTypeOption[];
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for (let m = 0; m < typeOptions.length; m++) {
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const sliceWidth = (this.scene.game.canvas.width / 6) / (typeOptions.length + 2);
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const option = new ModifierOption(this.scene, sliceWidth * (m + 1) + (sliceWidth * 0.5), -this.scene.game.canvas.height / 12 - 24, typeOptions[m]);
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option.setScale(0.5);
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this.scene.add.existing(option);
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this.modifierContainer.add(option);
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this.options.push(option);
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}
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const hasUpgrade = typeOptions.filter(to => to.upgraded).length;
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this.scene.tweens.add({
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targets: this.overlayBg,
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alpha: 0.5,
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@ -72,15 +74,15 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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duration: 1250,
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onUpdate: t => {
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const value = t.getValue();
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const index = Math.floor(value * types.length);
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if (index > i && index <= types.length) {
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const index = Math.floor(value * typeOptions.length);
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if (index > i && index <= typeOptions.length) {
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const option = this.options[i++];
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option?.show(Math.floor((1 - value) * 1250) * 0.325);
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option?.show(Math.floor((1 - value) * 1250) * 0.325 + (hasUpgrade ? 2000 : 0));
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}
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}
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});
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this.scene.time.delayedCall(4000, () => {
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this.scene.time.delayedCall(4000 + (hasUpgrade ? 2000 : 0), () => {
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this.setCursor(0);
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this.awaitingActionInput = true;
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this.onActionInput = args[1];
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@ -140,7 +142,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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const sliceWidth = (this.scene.game.canvas.width / 6) / (this.options.length + 2);
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this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 20, -this.scene.game.canvas.height / 12 - 20);
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ui.showText(this.options[this.cursor].modifierType.description);
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ui.showText(this.options[this.cursor].modifierTypeOption.type.description);
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return ret;
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}
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@ -179,33 +181,43 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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}
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class ModifierOption extends Phaser.GameObjects.Container {
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public modifierType: ModifierType;
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public modifierTypeOption: ModifierTypeOption;
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private pb: Phaser.GameObjects.Sprite;
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private pbTint: Phaser.GameObjects.Sprite;
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private itemContainer: Phaser.GameObjects.Container;
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private item: Phaser.GameObjects.Sprite;
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private itemTint: Phaser.GameObjects.Sprite;
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private itemText: Phaser.GameObjects.Text;
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constructor(scene: BattleScene, x: number, y: number, modifierType: ModifierType) {
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constructor(scene: BattleScene, x: number, y: number, modifierTypeOption: ModifierTypeOption) {
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super(scene, x, y);
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this.modifierType = modifierType;
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this.modifierTypeOption = modifierTypeOption;
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this.setup();
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}
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setup() {
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this.pb = this.scene.add.sprite(0, -150, 'pb', this.getPbAtlasKey());
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this.pb.setScale(2);
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const getPb = (): Phaser.GameObjects.Sprite => {
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const pb = this.scene.add.sprite(0, -150, 'pb', this.getPbAtlasKey(true));
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pb.setScale(2);
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return pb;
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};
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this.pb = getPb();
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this.add(this.pb);
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this.pbTint = getPb();
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this.pbTint.setVisible(false);
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this.add(this.pbTint);
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this.itemContainer = this.scene.add.container(0, 0);
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this.itemContainer.setScale(0.5);
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this.itemContainer.setAlpha(0);
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this.add(this.itemContainer);
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const getItem = () => {
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const item = this.scene.add.sprite(0, 0, 'items', this.modifierType.iconImage);
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const item = this.scene.add.sprite(0, 0, 'items', this.modifierTypeOption.type.iconImage);
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return item;
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};
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@ -216,7 +228,7 @@ class ModifierOption extends Phaser.GameObjects.Container {
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this.itemTint.setTintFill(Phaser.Display.Color.GetColor(255, 192, 255));
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this.itemContainer.add(this.itemTint);
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this.itemText = addTextObject(this.scene, 0, 35, this.modifierType.name, TextStyle.PARTY, { align: 'center' });
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this.itemText = addTextObject(this.scene, 0, 35, this.modifierTypeOption.type.name, TextStyle.PARTY, { align: 'center' });
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this.itemText.setOrigin(0.5, 0);
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this.itemText.setAlpha(0);
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this.itemText.setTint(this.getTextTint());
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}
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});
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if (this.modifierTypeOption.upgraded) {
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this.scene.time.delayedCall(remainingDuration, () => {
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this.scene.sound.play('upgrade');
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this.pbTint.setPosition(this.pb.x, this.pb.y);
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this.pbTint.setTintFill(0xFFFFFF);
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this.pbTint.setAlpha(0);
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this.pbTint.setVisible(true);
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this.scene.tweens.add({
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targets: this.pbTint,
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alpha: 1,
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duration: 1000,
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ease: 'Sine.easeIn',
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onComplete: () => {
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this.pb.setTexture('pb', this.getPbAtlasKey(false));
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this.scene.tweens.add({
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targets: this.pbTint,
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alpha: 0,
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duration: 1000,
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ease: 'Sine.easeOut',
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onComplete: () => {
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this.pbTint.setVisible(false);
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}
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});
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}
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});
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});
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}
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this.scene.time.delayedCall(remainingDuration + 2000, () => {
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if (!this.scene)
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return;
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this.pb.setTexture('pb', `${this.getPbAtlasKey()}_open`);
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this.pb.setTexture('pb', `${this.getPbAtlasKey(false)}_open`);
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this.scene.sound.play('pb_rel');
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this.scene.tweens.add({
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})
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}
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getPbAtlasKey() {
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return getPokeballAtlasKey(this.modifierType.tier as integer as PokeballType);
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getPbAtlasKey(beforeUpgrade: boolean) {
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return getPokeballAtlasKey((this.modifierTypeOption.type.tier - (beforeUpgrade && this.modifierTypeOption.upgraded ? 1 : 0)) as integer as PokeballType);
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}
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getTextTint(): integer {
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switch (this.modifierType.tier) {
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switch (this.modifierTypeOption.type.tier) {
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case ModifierTier.COMMON:
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return 0xffffff
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case ModifierTier.GREAT:
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