Minor fix for spliced names
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839264506b
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@ -34,7 +34,7 @@ export function getFusedSpeciesName(speciesAName: string, speciesBName: string):
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if (fragBMatch) {
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const lastCharA = fragA.slice(fragA.length - 1);
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const prevCharB = fragBMatch[1].slice(fragBMatch.length - 1);
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fragB = (/[\-']/.test(prevCharB) || /[aeiou]/i.test(lastCharA) ? prevCharB : '') + fragBMatch[2] || prevCharB;
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fragB = (/[\-']/.test(prevCharB) ? prevCharB : '') + fragBMatch[2] || prevCharB;
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if (lastCharA === fragB[0] && /[aiu]/.test(lastCharA))
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fragB = fragB.slice(1);
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} else
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@ -180,6 +180,8 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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const offsetElements = [ this.nameText, this.genderText, this.statusIndicator, this.levelContainer ];
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offsetElements.forEach(el => el.y += 1.5 * (mini ? -1 : 1));
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this.shinyIcon.setPositionRelative(this.levelContainer, -12, -5);
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const toggledElements = [ this.hpNumbersContainer, this.expBar ];
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toggledElements.forEach(el => el.setVisible(!mini));
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}
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