[Enhancement] Unit tests for Ice Face (#2215)

* add ice face test

* complete unit tests

* fix imports
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Adrian T 2024-06-15 06:38:30 +08:00 committed by GitHub
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { Species } from "#enums/species";
import {
MoveEndPhase,
TurnEndPhase,
TurnInitPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { QuietFormChangePhase } from "#app/form-change-phase";
describe("Abilities - Ice Face", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const noiceForm = 1;
const icefaceForm = 0;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.EISCUE);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.ICE_FACE);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.ICE_BEAM, Moves.TOXIC_THREAD, Moves.HAIL]);
});
it("takes no damage from physical move and transforms to Noice", async () => {
await game.startBattle([Species.HITMONLEE]);
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon();
expect(eiscue.hp).equals(eiscue.getMaxHp());
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
});
it("takes damage from special moves", async () => {
await game.startBattle([Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.hp).toBeLessThan(eiscue.getMaxHp());
});
it("takes effects from status moves", async () => {
await game.startBattle([Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.TOXIC_THREAD));
await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
});
it("transforms to Ice Face when Hail or Snow starts", async () => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.QUICK_ATTACK]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HAIL, Moves.HAIL, Moves.HAIL, Moves.HAIL]);
await game.startBattle([Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
await game.phaseInterceptor.to(MoveEndPhase);
const eiscue = game.scene.getEnemyPokemon();
expect(eiscue.hp).equals(eiscue.getMaxHp());
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
await game.phaseInterceptor.to(MoveEndPhase);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
});
it("transforms to Ice Face when summoned on arena with active Snow or Hail", async () => {
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SNOWSCAPE]);
await game.startBattle([Species.EISCUE, Species.NINJASK]);
game.doAttack(getMovePosition(game.scene, 0, Moves.SNOWSCAPE));
await game.phaseInterceptor.to(TurnEndPhase);
let eiscue = game.scene.getPlayerPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.hp).equals(eiscue.getMaxHp());
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.phaseInterceptor.to(QuietFormChangePhase);
eiscue = game.scene.getPlayerPokemon();
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
});
it("will not revert to its Ice Face if there is already Hail when it changes into Noice", async () => {
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
await game.startBattle([Species.EISCUE]);
game.doAttack(getMovePosition(game.scene, 0, Moves.HAIL));
const eiscue = game.scene.getPlayerPokemon();
await game.phaseInterceptor.to(QuietFormChangePhase);
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
await game.phaseInterceptor.to(TurnEndPhase);
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
});
it("persists form change when switched out", async () => {
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK]);
await game.startBattle([Species.EISCUE, Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
await game.phaseInterceptor.to(TurnEndPhase);
let eiscue = game.scene.getPlayerPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.hp).equals(eiscue.getMaxHp());
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
eiscue = game.scene.getParty()[1];
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
});
it("reverts to Ice Face on arena reset", async () => {
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(4);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(4);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue({
[Species.EISCUE]: noiceForm,
});
await game.startBattle([Species.EISCUE]);
const eiscue = game.scene.getPlayerPokemon();
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
await game.doKillOpponents();
await game.phaseInterceptor.to(TurnEndPhase);
game.doSelectModifier();
await game.phaseInterceptor.to(TurnInitPhase);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
});
it("cannot be suppressed", async () => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.GASTRO_ACID]);
await game.startBattle([Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.GASTRO_ACID));
await game.phaseInterceptor.to(TurnEndPhase);
const eiscue = game.scene.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.summonData.abilitySuppressed).toBe(false);
});
it("cannot be swapped with another ability", async () => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SKILL_SWAP]);
await game.startBattle([Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.SKILL_SWAP));
await game.phaseInterceptor.to(TurnEndPhase);
const eiscue = game.scene.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.hasAbility(Abilities.ICE_FACE)).toBe(true);
});
it("cannot be copied", async () => {
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.TRACE);
await game.startBattle([Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.SIMPLE_BEAM));
await game.phaseInterceptor.to(TurnInitPhase);
const eiscue = game.scene.getEnemyPokemon();
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(game.scene.getPlayerPokemon().hasAbility(Abilities.TRACE)).toBe(true);
});
});