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Fix recharging moves causing a crash
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c34eb05083
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@ -1007,9 +1007,11 @@ export class CommandPhase extends FieldPhase {
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case Command.FIGHT:
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let useStruggle = false;
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if (cursor === -1 || playerPokemon.trySelectMove(cursor, args[0] as boolean) || (useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)) {
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const moveId = !useStruggle ? playerPokemon.getMoveset()[cursor].moveId : Moves.STRUGGLE;
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const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: cursor > -1 ? { move: moveId, targets: [] } : null, args: args };
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const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, cursor > -1 ? moveId : Moves.NONE) : args[2];
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const moveId = !useStruggle ? cursor > -1 ? playerPokemon.getMoveset()[cursor].moveId : Moves.NONE : Moves.STRUGGLE;
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const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [] }, args: args };
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const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, moveId) : args[2];
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if (!moveId)
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turnCommand.targets = [ this.fieldIndex ];
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console.log(moveTargets, playerPokemon.name);
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if (moveTargets.targets.length <= 1 || moveTargets.multiple)
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turnCommand.move.targets = moveTargets.targets;
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@ -1416,7 +1418,7 @@ export class MovePhase extends BattlePhase {
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console.log(Moves[this.move.moveId]);
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if (!this.canMove()) {
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if (this.pokemon.summonData.disabledMove === this.move.moveId)
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if (this.move.moveId && this.pokemon.summonData.disabledMove === this.move.moveId)
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this.scene.queueMessage(`${this.move.getName()} is disabled!`);
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this.end();
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return;
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@ -1457,7 +1459,9 @@ export class MovePhase extends BattlePhase {
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const moveQueue = this.pokemon.getMoveQueue();
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this.showMoveText();
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if (this.move.moveId)
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this.showMoveText();
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if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) {
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moveQueue.shift();
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this.cancel();
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@ -110,7 +110,6 @@ export class RechargingTag extends BattlerTag {
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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super.lapse(pokemon, lapseType);
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(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' must\nrecharge!'));
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return true;
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@ -2378,7 +2378,7 @@ export function getMoveTargets(user: Pokemon, move: Moves): MoveTargetSet {
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}
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export const allMoves: Move[] = [
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new StatusMove(Moves.NONE, "-", Type.NORMAL, MoveCategory.STATUS, -1, -1, "", -1, 0, 1),
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new SelfStatusMove(Moves.NONE, "-", Type.NORMAL, MoveCategory.STATUS, -1, -1, "", -1, 0, 1),
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];
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export function initMoves() {
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@ -2033,7 +2033,7 @@ export class PokemonMove {
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}
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isUsable(pokemon: Pokemon, ignorePp?: boolean): boolean {
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if (pokemon.summonData?.disabledMove === this.moveId)
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if (this.moveId && pokemon.summonData?.disabledMove === this.moveId)
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return false;
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return ignorePp || this.ppUsed < this.getMove().pp + this.ppUp || this.getMove().pp === -1;
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}
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