Added support for Pro Controller mapping (#1492)
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@ -0,0 +1,28 @@
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/**
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* Nintendo Pro Controller mapping
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*/
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const pad_procon = {
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padID: "Pro Controller",
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padType: "Nintendo",
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gamepadMapping: {
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RC_S: 1,
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RC_E: 0,
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RC_W: 3,
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RC_N: 2,
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START: 9, // +
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SELECT: 8, // -
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LB: 4,
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RB: 5,
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LT: 6,
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RT: 7,
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LS: 10,
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RS: 11,
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LC_N: 12,
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LC_S: 13,
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LC_W: 14,
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LC_E: 15,
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MENU: 16, // Home
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},
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};
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export default pad_procon;
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@ -5,6 +5,7 @@ import pad_generic from "./configs/pad_generic";
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import pad_unlicensedSNES from "./configs/pad_unlicensedSNES";
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import pad_xbox360 from "./configs/pad_xbox360";
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import pad_dualshock from "./configs/pad_dualshock";
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import pad_procon from "./configs/pad_procon";
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import {Button} from "./enums/buttons";
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import BattleScene from "./battle-scene";
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@ -422,6 +423,7 @@ export class InputsController {
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* - If the ID includes both '081f' and 'e401', it is identified as an unlicensed SNES gamepad.
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* - If the ID contains 'xbox' and '360', it is identified as an Xbox 360 gamepad.
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* - If the ID contains '054c', it is identified as a DualShock gamepad.
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* - If the ID includes both '057e' and '2009', it is identified as a Pro controller gamepad.
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* If no specific identifiers are recognized, a generic gamepad configuration is returned.
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*/
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mapGamepad(id: string): GamepadConfig {
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@ -433,6 +435,8 @@ export class InputsController {
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return pad_xbox360;
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} else if (id.includes("054c")) {
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return pad_dualshock;
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} else if (id.includes("057e") && id.includes("2009")) {
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return pad_procon;
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}
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return pad_generic;
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