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[Move] Fix type immunities granted by abilities only applying to attacks (#2145)
* Fix type immunity given by abilities only applying to attacking moves * Add tests for type immunity granted by abilities * Use Sap Sipper as base for testing
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@ -9,7 +9,7 @@ import { BattlerTag } from "./battler-tags";
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import { BattlerTagType } from "./enums/battler-tag-type";
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import { BattlerTagType } from "./enums/battler-tag-type";
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import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
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import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
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import { Gender } from "./gender";
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import { Gender } from "./gender";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr } from "./move";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr } from "./move";
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import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
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import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
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import { ArenaTagType } from "./enums/arena-tag-type";
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import { ArenaTagType } from "./enums/arena-tag-type";
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import { Stat, getStatName } from "./pokemon-stat";
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import { Stat, getStatName } from "./pokemon-stat";
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@ -357,6 +357,7 @@ export class TypeImmunityAbAttr extends PreDefendAbAttr {
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}
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}
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/**
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/**
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* Applies immunity if this ability grants immunity to the type of the given move.
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* @param pokemon {@linkcode Pokemon} the defending Pokemon
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* @param pokemon {@linkcode Pokemon} the defending Pokemon
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* @param passive N/A
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* @param passive N/A
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* @param attacker {@linkcode Pokemon} the attacking Pokemon
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* @param attacker {@linkcode Pokemon} the attacking Pokemon
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@ -366,7 +367,12 @@ export class TypeImmunityAbAttr extends PreDefendAbAttr {
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* @param args [1] {@linkcode Utils.NumberHolder} type of move being defended against in case it has changed from default type
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* @param args [1] {@linkcode Utils.NumberHolder} type of move being defended against in case it has changed from default type
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*/
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*/
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applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if ((move instanceof AttackMove || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => attr.immuneType === this.immuneType)) && move.type === this.immuneType) {
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// Field moves should ignore immunity
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if ([ MoveTarget.BOTH_SIDES, MoveTarget.ENEMY_SIDE, MoveTarget.USER_SIDE ].includes(move.moveTarget)) {
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return false;
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}
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if (move.type === this.immuneType) {
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(args[0] as Utils.NumberHolder).value = 0;
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(args[0] as Utils.NumberHolder).value = 0;
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return true;
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return true;
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}
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}
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116
src/test/abilities/sap_sipper.test.ts
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116
src/test/abilities/sap_sipper.test.ts
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@ -0,0 +1,116 @@
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import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import {Species} from "#app/data/enums/species";
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import {
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CommandPhase,
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EnemyCommandPhase, TurnEndPhase,
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} from "#app/phases";
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import {Mode} from "#app/ui/ui";
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import {Moves} from "#app/data/enums/moves";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import {Command} from "#app/ui/command-ui-handler";
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import { Abilities } from "#app/data/enums/abilities.js";
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import { BattleStat } from "#app/data/battle-stat.js";
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import { TerrainType } from "#app/data/terrain.js";
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// See also: ArenaTypeAbAttr
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describe("Abilities - Sap Sipper", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
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});
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it("raise attack 1 level and block effects when activated against a grass attack", async() => {
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const moveToUse = Moves.LEAFAGE;
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const enemyAbility = Abilities.SAP_SIPPER;
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.DUSKULL);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
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await game.startBattle();
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const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, moveToUse);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
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expect(startingOppHp - game.scene.getEnemyParty()[0].hp).toBe(0);
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expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
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});
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it("raise attack 1 level and block effects when activated against a grass status move", async() => {
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const moveToUse = Moves.SPORE;
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const enemyAbility = Abilities.SAP_SIPPER;
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
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await game.startBattle();
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, moveToUse);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
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expect(game.scene.getEnemyParty()[0].status).toBeUndefined();
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expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
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});
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it("do not activate against status moves that target the field", async() => {
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const moveToUse = Moves.GRASSY_TERRAIN;
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const enemyAbility = Abilities.SAP_SIPPER;
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
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await game.startBattle();
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, moveToUse);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
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expect(game.scene.arena.terrain).toBeDefined();
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expect(game.scene.arena.terrain.terrainType).toBe(TerrainType.GRASSY);
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expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0);
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});
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});
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