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[Test] Fix Rage Powder test failing randomly (#4038)
* Fix random failure in Rage Powder test * Remove redundant override
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@ -25,7 +25,6 @@ describe("Moves - Rage Powder", () => {
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beforeEach(() => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game = new GameManager(phaserGame);
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game.override.battleType("double");
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game.override.battleType("double");
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game.override.starterSpecies(Species.AMOONGUSS);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.startingLevel(100);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override.enemyLevel(100);
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@ -68,6 +67,10 @@ describe("Moves - Rage Powder", () => {
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game.move.select(Moves.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
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game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
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await game.forceEnemyMove(Moves.RAGE_POWDER);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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await game.phaseInterceptor.to("BerryPhase", false);
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// If redirection was bypassed, both enemies should be damaged
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// If redirection was bypassed, both enemies should be damaged
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