[Test] Fix Rage Powder test failing randomly (#4038)

* Fix random failure in Rage Powder test

* Remove redundant override
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innerthunder 2024-09-04 21:54:51 -07:00 committed by GitHub
parent 834255447d
commit 31d3bec55e
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@ -25,7 +25,6 @@ describe("Moves - Rage Powder", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override.battleType("double"); game.override.battleType("double");
game.override.starterSpecies(Species.AMOONGUSS);
game.override.enemySpecies(Species.SNORLAX); game.override.enemySpecies(Species.SNORLAX);
game.override.startingLevel(100); game.override.startingLevel(100);
game.override.enemyLevel(100); game.override.enemyLevel(100);
@ -68,6 +67,10 @@ describe("Moves - Rage Powder", () => {
game.move.select(Moves.QUICK_ATTACK, 0, BattlerIndex.ENEMY); game.move.select(Moves.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2); game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
await game.forceEnemyMove(Moves.RAGE_POWDER);
await game.forceEnemyMove(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
// If redirection was bypassed, both enemies should be damaged // If redirection was bypassed, both enemies should be damaged