Rework moveset generation logic and fix window selection crash

This commit is contained in:
Flashfyre 2024-04-02 00:16:06 -04:00
parent b2f79c5756
commit 321c3f3e90
3 changed files with 16 additions and 6 deletions

View File

@ -767,9 +767,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
for (let e = 0; e < evolutionChain.length; e++) {
// TODO: Might need to pass specific form index in simulated evolution chain
const speciesLevelMoves = getPokemonSpeciesForm(evolutionChain[e][0] as Species, this.formIndex).getLevelMoves();
levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && !lm[0]) || (lm[0] >= evolutionChain[e][1] && (e === evolutionChain.length - 1 || lm[0] <= evolutionChain[e + 1][1]))));
levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && !lm[0]) || ((!e || lm[0] > 1) && (e === evolutionChain.length - 1 || lm[0] <= evolutionChain[e + 1][1]))));
}
const uniqueMoves: Moves[] = [];
levelMoves.sort((lma: [integer, integer], lmb: [integer, integer]) => lma[0] < lmb[0] ? 1 : -1);
const uniqueMoves: Moves[] = [];``
levelMoves = levelMoves.filter(lm => {
if (uniqueMoves.find(m => m === lm[1]))
return false;
@ -926,15 +927,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
});
if (attackMovePool.length) {
const randomAttackMove = Utils.randSeedWeightedItem(attackMovePool.reverse());
const randomAttackMove = Utils.randSeedEasedWeightedItem(attackMovePool);
this.moveset.push(new PokemonMove(randomAttackMove, 0, 0));
movePool.splice(movePool.findIndex(m => m === randomAttackMove), 1);
}
while (movePool.length && this.moveset.length < 4) {
const randomMove = Utils.randSeedWeightedItem(movePool.reverse());
const randomMove = Utils.randSeedEasedWeightedItem(movePool);
this.moveset.push(new PokemonMove(randomMove, 0, 0));
console.log(allMoves[randomMove]);
movePool.splice(movePool.indexOf(randomMove), 1);
}

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@ -61,7 +61,7 @@ export function updateWindowType(scene: BattleScene, windowTypeIndex: integer):
const windowObjects: [Phaser.GameObjects.NineSlice, WindowVariant][] = [];
const themedObjects: Phaser.GameObjects.Image[] = [];
const traverse = (object: any) => {
if (object.hasOwnProperty('children')) {
if (object.hasOwnProperty('children') && object.children instanceof Phaser.GameObjects.DisplayList) {
const children = object.children as Phaser.GameObjects.DisplayList;
for (let child of children.getAll())
traverse(child);

View File

@ -96,6 +96,16 @@ export function randSeedWeightedItem<T>(items: T[]): T {
: Phaser.Math.RND.weightedPick(items);
}
export function randSeedEasedWeightedItem<T>(items: T[], easingFunction: string = 'Sine.easeIn'): T {
if (!items.length)
return null;
if (items.length === 1)
return items[0];
const value = Phaser.Math.RND.realInRange(0, 1);
const easedValue = Phaser.Tweens.Builders.GetEaseFunction(easingFunction)(value);
return items[Math.floor(easedValue * items.length)];
}
export function getSunday(date: Date): Date {
const day = date.getDay();
const diff = date.getDate() - day;