Add retry option (easy mode)

This commit is contained in:
Flashfyre 2024-04-04 15:22:05 -04:00
parent 23a8fb1fc9
commit 326918a5f1
6 changed files with 75 additions and 7 deletions

View File

@ -116,6 +116,7 @@ export default class BattleScene extends SceneBase {
public damageNumbersMode: integer = 0; public damageNumbersMode: integer = 0;
public showLevelUpStats: boolean = true; public showLevelUpStats: boolean = true;
public enableTutorials: boolean = import.meta.env.VITE_BYPASS_TUTORIAL === "1"; public enableTutorials: boolean = import.meta.env.VITE_BYPASS_TUTORIAL === "1";
public enableRetries: boolean = false;
public uiTheme: UiTheme = UiTheme.DEFAULT; public uiTheme: UiTheme = UiTheme.DEFAULT;
public windowType: integer = 0; public windowType: integer = 0;
public experimentalSprites: boolean = false; public experimentalSprites: boolean = false;

View File

@ -3175,6 +3175,38 @@ export class GameOverPhase extends BattlePhase {
start() { start() {
super.start(); super.start();
if (this.victory || !this.scene.enableRetries)
this.handleClearSession();
else {
this.scene.ui.showText(`Would you like to retry from the start of the battle?`, null, () => {
this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.ui.fadeOut(1250).then(() => {
this.scene.reset();
this.scene.clearPhaseQueue();
this.scene.gameData.loadSession(this.scene, this.scene.sessionSlotId).then(() => {
this.scene.pushPhase(new EncounterPhase(this.scene, true));
const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted()).length;
this.scene.pushPhase(new SummonPhase(this.scene, 0));
if (this.scene.currentBattle.double && availablePartyMembers > 1)
this.scene.pushPhase(new SummonPhase(this.scene, 1));
if (this.scene.currentBattle.waveIndex > 1 && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
if (this.scene.currentBattle.double && availablePartyMembers > 1)
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
}
this.scene.ui.fadeIn(1250);
this.end();
});
});
}, () => this.handleClearSession(), false, 0, 0, 1000);
});
}
}
handleClearSession(): void {
this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => { this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {
this.scene.time.delayedCall(1000, () => { this.scene.time.delayedCall(1000, () => {
let firstClear = false; let firstClear = false;

View File

@ -9,11 +9,12 @@ export enum Setting {
BGM_Volume = "BGM_VOLUME", BGM_Volume = "BGM_VOLUME",
SE_Volume = "SE_VOLUME", SE_Volume = "SE_VOLUME",
Damage_Numbers = "DAMAGE_NUMBERS", Damage_Numbers = "DAMAGE_NUMBERS",
Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
UI_Theme = "UI_THEME", UI_Theme = "UI_THEME",
Window_Type = "WINDOW_TYPE", Window_Type = "WINDOW_TYPE",
Tutorials = "TUTORIALS", Tutorials = "TUTORIALS",
Enable_Retries = "ENABLE_RETRIES",
Sprite_Set = "SPRITE_SET", Sprite_Set = "SPRITE_SET",
Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS", Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
Player_Gender = "PLAYER_GENDER", Player_Gender = "PLAYER_GENDER",
Touch_Controls = "TOUCH_CONTROLS", Touch_Controls = "TOUCH_CONTROLS",
@ -34,11 +35,12 @@ export const settingOptions: SettingOptions = {
[Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'), [Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'), [Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.Damage_Numbers]: [ 'Off', 'Simple', 'Fancy' ], [Setting.Damage_Numbers]: [ 'Off', 'Simple', 'Fancy' ],
[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
[Setting.UI_Theme]: [ 'Default', 'Legacy' ], [Setting.UI_Theme]: [ 'Default', 'Legacy' ],
[Setting.Window_Type]: new Array(5).fill(null).map((_, i) => (i + 1).toString()), [Setting.Window_Type]: new Array(5).fill(null).map((_, i) => (i + 1).toString()),
[Setting.Tutorials]: [ 'Off', 'On' ], [Setting.Tutorials]: [ 'Off', 'On' ],
[Setting.Enable_Retries]: [ 'Off', 'On' ],
[Setting.Sprite_Set]: [ 'Consistent', 'Prioritize Animation' ], [Setting.Sprite_Set]: [ 'Consistent', 'Prioritize Animation' ],
[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ], [Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
[Setting.Player_Gender]: [ 'Boy', 'Girl' ], [Setting.Player_Gender]: [ 'Boy', 'Girl' ],
[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ], [Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
@ -51,11 +53,12 @@ export const settingDefaults: SettingDefaults = {
[Setting.BGM_Volume]: 10, [Setting.BGM_Volume]: 10,
[Setting.SE_Volume]: 10, [Setting.SE_Volume]: 10,
[Setting.Damage_Numbers]: 0, [Setting.Damage_Numbers]: 0,
[Setting.Show_Stats_on_Level_Up]: 1,
[Setting.UI_Theme]: 0, [Setting.UI_Theme]: 0,
[Setting.Window_Type]: 0, [Setting.Window_Type]: 0,
[Setting.Tutorials]: 1, [Setting.Tutorials]: 1,
[Setting.Enable_Retries]: 0,
[Setting.Sprite_Set]: 0, [Setting.Sprite_Set]: 0,
[Setting.Show_Stats_on_Level_Up]: 1,
[Setting.Fusion_Palette_Swaps]: 1, [Setting.Fusion_Palette_Swaps]: 1,
[Setting.Player_Gender]: 0, [Setting.Player_Gender]: 0,
[Setting.Touch_Controls]: 0, [Setting.Touch_Controls]: 0,
@ -84,9 +87,6 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
case Setting.Damage_Numbers: case Setting.Damage_Numbers:
scene.damageNumbersMode = value; scene.damageNumbersMode = value;
break; break;
case Setting.Show_Stats_on_Level_Up:
scene.showLevelUpStats = settingOptions[setting][value] === 'On';
break;
case Setting.UI_Theme: case Setting.UI_Theme:
scene.uiTheme = value; scene.uiTheme = value;
break; break;
@ -96,11 +96,17 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
case Setting.Tutorials: case Setting.Tutorials:
scene.enableTutorials = settingOptions[setting][value] === 'On'; scene.enableTutorials = settingOptions[setting][value] === 'On';
break; break;
case Setting.Enable_Retries:
scene.enableRetries = settingOptions[setting][value] === 'On';
break;
case Setting.Sprite_Set: case Setting.Sprite_Set:
scene.experimentalSprites = !!value; scene.experimentalSprites = !!value;
if (value) if (value)
scene.initExpSprites(); scene.initExpSprites();
break; break;
case Setting.Show_Stats_on_Level_Up:
scene.showLevelUpStats = settingOptions[setting][value] === 'On';
break;
case Setting.Fusion_Palette_Swaps: case Setting.Fusion_Palette_Swaps:
scene.fusionPaletteSwaps = !!value; scene.fusionPaletteSwaps = !!value;
break; break;

View File

@ -3,12 +3,14 @@ import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui"; import { Mode } from "./ui";
import UiHandler from "./ui-handler"; import UiHandler from "./ui-handler";
import { addWindow } from "./ui-theme"; import { addWindow } from "./ui-theme";
import * as Utils from "../utils";
export interface OptionSelectConfig { export interface OptionSelectConfig {
xOffset?: number; xOffset?: number;
yOffset?: number; yOffset?: number;
options: OptionSelectItem[]; options: OptionSelectItem[];
maxOptions?: integer; maxOptions?: integer;
delay?: integer;
noCancel?: boolean; noCancel?: boolean;
} }
@ -29,6 +31,8 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
protected config: OptionSelectConfig; protected config: OptionSelectConfig;
protected blockInput: boolean;
protected scrollCursor: integer = 0; protected scrollCursor: integer = 0;
private cursorObj: Phaser.GameObjects.Image; private cursorObj: Phaser.GameObjects.Image;
@ -93,10 +97,22 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
this.scrollCursor = 0; this.scrollCursor = 0;
this.setCursor(0); this.setCursor(0);
if (this.config.delay) {
this.blockInput = true;
this.optionSelectText.setAlpha(0.5);
this.scene.time.delayedCall(Utils.fixedInt(this.config.delay), () => {
this.blockInput = false;
this.optionSelectText.setAlpha(1);
});
}
return true; return true;
} }
processInput(button: Button): boolean { processInput(button: Button): boolean {
if (this.blockInput)
return false;
const ui = this.getUi(); const ui = this.getUi();
let success = false; let success = false;

View File

@ -15,6 +15,8 @@ export default class BiomeSelectUiHandler extends UiHandler {
private cursorObj: Phaser.GameObjects.Image; private cursorObj: Phaser.GameObjects.Image;
private blockInput: boolean;
private biomeSelectHandler: Function; private biomeSelectHandler: Function;
constructor(scene: BattleScene) { constructor(scene: BattleScene) {
@ -59,12 +61,22 @@ export default class BiomeSelectUiHandler extends UiHandler {
this.biomeSelectContainer.setVisible(true); this.biomeSelectContainer.setVisible(true);
this.setCursor(0); this.setCursor(0);
this.blockInput = true;
this.biomesText.setAlpha(0.5);
this.scene.time.delayedCall(Utils.fixedInt(1000), () => {
this.blockInput = false;
this.biomesText.setAlpha(1);
});
} }
return true; return true;
} }
processInput(button: Button): boolean { processInput(button: Button): boolean {
if (this.blockInput)
return false;
const ui = this.getUi(); const ui = this.getUi();
let success = false; let success = false;

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@ -26,7 +26,8 @@ export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
label: 'No', label: 'No',
handler: args[1] handler: args[1]
} }
] ],
delay: args.length >= 6 && args[5] !== null ? args[5] as integer : 0
}; };
super.show([ config ]); super.show([ config ]);