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[UI] [QoL] [Enhancement] Exclude redundant species from certain filters in starter select (#3910)
* Exclude species without HA from HA filters in starter select * Remove candyless starters from passive/cost reduction filters
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@ -23,6 +23,14 @@ export enum SortDirection {
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DESC = 1
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}
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export enum SortCriteria {
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NUMBER = 0,
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COST = 1,
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CANDY = 2,
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IV = 3,
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NAME = 4
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}
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export class DropDownLabel {
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public state: DropDownState;
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public text: string;
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@ -39,12 +39,13 @@ import { Species } from "#enums/species";
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import {Button} from "#enums/buttons";
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import { EggSourceType } from "#app/enums/egg-source-types.js";
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import AwaitableUiHandler from "./awaitable-ui-handler";
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import { DropDown, DropDownLabel, DropDownOption, DropDownState, DropDownType } from "./dropdown";
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import { DropDown, DropDownLabel, DropDownOption, DropDownState, DropDownType, SortCriteria } from "./dropdown";
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import { StarterContainer } from "./starter-container";
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import { DropDownColumn, FilterBar } from "./filter-bar";
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import { ScrollBar } from "./scroll-bar";
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import { SelectChallengePhase } from "#app/phases/select-challenge-phase.js";
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import { TitlePhase } from "#app/phases/title-phase.js";
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import { Abilities } from "#app/enums/abilities";
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export type StarterSelectCallback = (starters: Starter[]) => void;
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@ -501,11 +502,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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// sort filter
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const sortOptions = [
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new DropDownOption(this.scene, 0, new DropDownLabel(i18next.t("filterBar:sortByNumber"), undefined, DropDownState.ON)),
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new DropDownOption(this.scene, 1, new DropDownLabel(i18next.t("filterBar:sortByCost"))),
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new DropDownOption(this.scene, 2, new DropDownLabel(i18next.t("filterBar:sortByCandies"))),
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new DropDownOption(this.scene, 3, new DropDownLabel(i18next.t("filterBar:sortByIVs"))),
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new DropDownOption(this.scene, 4, new DropDownLabel(i18next.t("filterBar:sortByName")))
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new DropDownOption(this.scene, SortCriteria.NUMBER, new DropDownLabel(i18next.t("filterBar:sortByNumber"), undefined, DropDownState.ON)),
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new DropDownOption(this.scene, SortCriteria.COST, new DropDownLabel(i18next.t("filterBar:sortByCost"))),
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new DropDownOption(this.scene, SortCriteria.CANDY, new DropDownLabel(i18next.t("filterBar:sortByCandies"))),
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new DropDownOption(this.scene, SortCriteria.IV, new DropDownLabel(i18next.t("filterBar:sortByIVs"))),
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new DropDownOption(this.scene, SortCriteria.NAME, new DropDownLabel(i18next.t("filterBar:sortByName")))
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];
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this.filterBar.addFilter(DropDownColumn.SORT, i18next.t("filterBar:sortFilter"), new DropDown(this.scene, 0, 0, sortOptions, this.updateStarters, DropDownType.SINGLE));
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this.filterBarContainer.add(this.filterBar);
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@ -2363,6 +2364,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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// First, ensure you have the caught attributes for the species else default to bigint 0
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const caughtAttr = this.scene.gameData.dexData[container.species.speciesId]?.caughtAttr || BigInt(0);
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const starterData = this.scene.gameData.starterData[container.species.speciesId];
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const isStarterProgressable = speciesEggMoves.hasOwnProperty(container.species.speciesId);
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// Gen filter
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const fitsGen = this.filterBar.getVals(DropDownColumn.GEN).includes(container.species.generation);
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@ -2398,7 +2400,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.ON) {
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return isPassiveUnlocked;
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} else if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.EXCLUDE) {
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return !isPassiveUnlocked;
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return isStarterProgressable && !isPassiveUnlocked;
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} else if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.UNLOCKABLE) {
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return isPassiveUnlockable;
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} else if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.OFF) {
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@ -2413,7 +2415,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.ON) {
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return isCostReduced;
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} else if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.EXCLUDE) {
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return !isCostReduced;
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return isStarterProgressable && !isCostReduced;
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} else if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.UNLOCKABLE) {
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return isCostReductionUnlockable;
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} else if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.OFF) {
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@ -2450,12 +2452,13 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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});
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// HA Filter
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const speciesHasHiddenAbility = container.species.abilityHidden !== container.species.ability1 && container.species.abilityHidden !== Abilities.NONE;
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const hasHA = starterData.abilityAttr & AbilityAttr.ABILITY_HIDDEN;
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const fitsHA = this.filterBar.getVals(DropDownColumn.MISC).some(misc => {
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if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.ON) {
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return hasHA;
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} else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.EXCLUDE) {
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return !hasHA;
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return speciesHasHiddenAbility && !hasHA;
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} else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.OFF) {
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return true;
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}
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@ -2467,7 +2470,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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if (misc.val === "EGG" && misc.state === DropDownState.ON) {
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return isEggPurchasable;
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} else if (misc.val === "EGG" && misc.state === DropDownState.EXCLUDE) {
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return !isEggPurchasable;
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return isStarterProgressable && !isEggPurchasable;
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} else if (misc.val === "EGG" && misc.state === DropDownState.OFF) {
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return true;
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}
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@ -2498,19 +2501,19 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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switch (sort.val) {
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default:
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break;
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case 0:
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case SortCriteria.NUMBER:
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return (a.species.speciesId - b.species.speciesId) * -sort.dir;
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case 1:
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case SortCriteria.COST:
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return (a.cost - b.cost) * -sort.dir;
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case 2:
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case SortCriteria.CANDY:
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const candyCountA = this.scene.gameData.starterData[a.species.speciesId].candyCount;
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const candyCountB = this.scene.gameData.starterData[b.species.speciesId].candyCount;
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return (candyCountA - candyCountB) * -sort.dir;
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case 3:
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case SortCriteria.IV:
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const avgIVsA = this.scene.gameData.dexData[a.species.speciesId].ivs.reduce((a, b) => a + b, 0) / this.scene.gameData.dexData[a.species.speciesId].ivs.length;
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const avgIVsB = this.scene.gameData.dexData[b.species.speciesId].ivs.reduce((a, b) => a + b, 0) / this.scene.gameData.dexData[b.species.speciesId].ivs.length;
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return (avgIVsA - avgIVsB) * -sort.dir;
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case 4:
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case SortCriteria.NAME:
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return a.species.name.localeCompare(b.species.name) * -sort.dir;
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}
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return 0;
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