mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-25 00:06:18 +00:00
fix first turn move + wimpoout
This commit is contained in:
parent
6442b8345f
commit
336b70753e
@ -1,5 +1,5 @@
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr } from "#app/data/ability";
|
||||
import { applyPreSwitchOutAbAttrs, PostDamageForceSwitchAbAttr, PreSwitchOutAbAttr } from "#app/data/ability";
|
||||
import { allMoves, ForceSwitchOutAttr } from "#app/data/move";
|
||||
import { getPokeballTintColor } from "#app/data/pokeball";
|
||||
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
|
||||
@ -166,10 +166,11 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
|
||||
const currentCommand = pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.command;
|
||||
const lastPokemonIsForceSwitchedAndNotFainted = lastUsedMove?.hasAttr(ForceSwitchOutAttr) && !this.lastPokemon.isFainted();
|
||||
const lastPokemonHasForceSwitchAbAttr = this.lastPokemon.hasAbilityWithAttr(PostDamageForceSwitchAbAttr) && !this.lastPokemon.isFainted();
|
||||
|
||||
// Compensate for turn spent summoning
|
||||
// Or compensate for force switch move if switched out pokemon is not fainted
|
||||
if (currentCommand === Command.POKEMON || lastPokemonIsForceSwitchedAndNotFainted) {
|
||||
if (currentCommand === Command.POKEMON || lastPokemonIsForceSwitchedAndNotFainted || lastPokemonHasForceSwitchAbAttr) {
|
||||
pokemon.battleSummonData.turnCount--;
|
||||
pokemon.battleSummonData.waveTurnCount--;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user