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[UI/UX] Moving Daily Run option (#5273)
* Position of player count on title screen is set dynamically * Moving daily run under "New run" option
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@ -77,30 +77,36 @@ export class TitlePhase extends Phase {
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this.end();
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this.end();
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};
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};
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const { gameData } = globalScene;
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const { gameData } = globalScene;
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const options: OptionSelectItem[] = [];
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options.push({
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label: GameMode.getModeName(GameModes.CLASSIC),
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handler: () => {
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setModeAndEnd(GameModes.CLASSIC);
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return true;
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}
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});
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options.push({
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label: i18next.t("menu:dailyRun"),
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handler: () => {
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this.initDailyRun();
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return true;
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}
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});
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if (gameData.isUnlocked(Unlockables.ENDLESS_MODE)) {
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if (gameData.isUnlocked(Unlockables.ENDLESS_MODE)) {
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const options: OptionSelectItem[] = [
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options.push({
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{
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label: GameMode.getModeName(GameModes.CHALLENGE),
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label: GameMode.getModeName(GameModes.CLASSIC),
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handler: () => {
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handler: () => {
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setModeAndEnd(GameModes.CHALLENGE);
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setModeAndEnd(GameModes.CLASSIC);
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return true;
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return true;
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}
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},
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{
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label: GameMode.getModeName(GameModes.CHALLENGE),
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handler: () => {
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setModeAndEnd(GameModes.CHALLENGE);
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return true;
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}
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},
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{
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label: GameMode.getModeName(GameModes.ENDLESS),
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handler: () => {
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setModeAndEnd(GameModes.ENDLESS);
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return true;
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}
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}
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}
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];
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});
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options.push({
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label: GameMode.getModeName(GameModes.ENDLESS),
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handler: () => {
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setModeAndEnd(GameModes.ENDLESS);
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return true;
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}
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});
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if (gameData.isUnlocked(Unlockables.SPLICED_ENDLESS_MODE)) {
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if (gameData.isUnlocked(Unlockables.SPLICED_ENDLESS_MODE)) {
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options.push({
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options.push({
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label: GameMode.getModeName(GameModes.SPLICED_ENDLESS),
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label: GameMode.getModeName(GameModes.SPLICED_ENDLESS),
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@ -110,22 +116,17 @@ export class TitlePhase extends Phase {
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}
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}
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});
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});
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}
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}
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options.push({
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label: i18next.t("menu:cancel"),
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handler: () => {
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globalScene.clearPhaseQueue();
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globalScene.pushPhase(new TitlePhase());
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super.end();
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return true;
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}
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});
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globalScene.ui.showText(i18next.t("menu:selectGameMode"), null, () => globalScene.ui.setOverlayMode(Mode.OPTION_SELECT, { options: options }));
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} else {
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this.gameMode = GameModes.CLASSIC;
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globalScene.ui.setMode(Mode.MESSAGE);
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globalScene.ui.clearText();
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this.end();
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}
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}
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options.push({
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label: i18next.t("menu:cancel"),
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handler: () => {
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globalScene.clearPhaseQueue();
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globalScene.pushPhase(new TitlePhase());
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super.end();
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return true;
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}
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});
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globalScene.ui.showText(i18next.t("menu:selectGameMode"), null, () => globalScene.ui.setOverlayMode(Mode.OPTION_SELECT, { options: options }));
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return true;
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return true;
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}
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}
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},
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},
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@ -142,14 +143,6 @@ export class TitlePhase extends Phase {
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return true;
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return true;
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}
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}
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},
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},
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{
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label: i18next.t("menu:dailyRun"),
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handler: () => {
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this.initDailyRun();
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return true;
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},
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keepOpen: true
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},
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{
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{
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label: i18next.t("menu:runHistory"),
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label: i18next.t("menu:runHistory"),
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handler: () => {
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handler: () => {
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@ -192,6 +185,7 @@ export class TitlePhase extends Phase {
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}
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}
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initDailyRun(): void {
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initDailyRun(): void {
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globalScene.ui.clearText();
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globalScene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: number) => {
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globalScene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: number) => {
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globalScene.clearPhaseQueue();
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globalScene.clearPhaseQueue();
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if (slotId === -1) {
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if (slotId === -1) {
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@ -1,7 +1,7 @@
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import OptionSelectUiHandler from "./settings/option-select-ui-handler";
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import OptionSelectUiHandler from "./settings/option-select-ui-handler";
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import { Mode } from "./ui";
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import { Mode } from "./ui";
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import * as Utils from "../utils";
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import * as Utils from "../utils";
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import { TextStyle, addTextObject, getTextStyleOptions } from "./text";
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import { TextStyle, addTextObject } from "./text";
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import { getSplashMessages } from "../data/splash-messages";
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import { getSplashMessages } from "../data/splash-messages";
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import i18next from "i18next";
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import i18next from "i18next";
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import { TimedEventDisplay } from "#app/timed-event-manager";
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import { TimedEventDisplay } from "#app/timed-event-manager";
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@ -47,8 +47,8 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
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}
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}
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this.playerCountLabel = addTextObject(
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this.playerCountLabel = addTextObject(
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(globalScene.game.canvas.width / 6) - 2,
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// Actual y position will be determined after the title menu has been populated with options
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(globalScene.game.canvas.height / 6) - 13 - 576 * getTextStyleOptions(TextStyle.WINDOW, globalScene.uiTheme).scale,
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(globalScene.game.canvas.width / 6) - 2, 0,
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`? ${i18next.t("menu:playersOnline")}`,
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`? ${i18next.t("menu:playersOnline")}`,
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TextStyle.MESSAGE,
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TextStyle.MESSAGE,
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{ fontSize: "54px" }
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{ fontSize: "54px" }
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@ -96,6 +96,9 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
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const ret = super.show(args);
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const ret = super.show(args);
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if (ret) {
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if (ret) {
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// Moving player count to top of the menu
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this.playerCountLabel.setY((globalScene.game.canvas.height / 6) - 13 - this.getWindowHeight());
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this.splashMessage = Utils.randItem(getSplashMessages());
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this.splashMessage = Utils.randItem(getSplashMessages());
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this.splashMessageText.setText(i18next.t(this.splashMessage, { count: TitleUiHandler.BATTLES_WON_FALLBACK }));
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this.splashMessageText.setText(i18next.t(this.splashMessage, { count: TitleUiHandler.BATTLES_WON_FALLBACK }));
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