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[Bug] Only moves will show the explicit status immunity effect (#5728)
* Add quiet parameter to trySetStatus * Make quiet default to false
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@ -2463,7 +2463,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
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return false;
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return false;
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}
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}
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if (((!pokemon.status || this.overrideStatus) || (pokemon.status.effect === this.effect && moveChance < 0))
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if (((!pokemon.status || this.overrideStatus) || (pokemon.status.effect === this.effect && moveChance < 0))
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&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining, null, this.overrideStatus)) {
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&& pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining, null, this.overrideStatus, false)) {
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applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
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applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
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return true;
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return true;
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}
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}
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@ -5529,9 +5529,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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sourcePokemon: Pokemon | null = null,
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sourcePokemon: Pokemon | null = null,
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turnsRemaining = 0,
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turnsRemaining = 0,
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sourceText: string | null = null,
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sourceText: string | null = null,
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overrideStatus?: boolean
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overrideStatus?: boolean,
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quiet = true,
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): boolean {
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): boolean {
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if (!this.canSetStatus(effect, false, overrideStatus, sourcePokemon)) {
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if (!this.canSetStatus(effect, quiet, overrideStatus, sourcePokemon)) {
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return false;
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return false;
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}
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}
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if (this.isFainted() && effect !== StatusEffect.FAINT) {
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if (this.isFainted() && effect !== StatusEffect.FAINT) {
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